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Guild Wars 2

Guild Wars 2 

General Discussion  » Poll: How much $ have you spent on gems?

7 Pages « 1 2 3 4 5 6 7 Search
130 posts found
  jacklo

Novice Member

Joined: 7/29/09
Posts: 582

10/03/12 6:34:22 PM#121
Originally posted by cahenderson
Originally posted by Loke666

Nothing so far. If the game still feels as fun the next month as it have the first I will buy some gems though to support it, something like 20-25 euro or so.

But that wont be until they actually fixed up the higher level zones. A good game deserves a reward but not until I really consider it to be ready and the higher content do need some work still.

Comforting to know I'm not the only one who feels this way.

It's good that you have the choice to do that, rather than wait for false promises to transpire whilst you pay $15 a month for soon™.

  Tuchaka

Advanced Member

Joined: 4/14/10
Posts: 458

10/03/12 6:37:14 PM#122
first couple of days i spent a lot since then none, mostly for bag space etc.
  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

10/03/12 6:51:33 PM#123
Originally posted by jacklo

Some maths:

With some wild figures flying around, I decided to make something of the data that is available in this post.

Straight away I'll tell you that I have discounted the highest range ($251+) mainly because there is no upper limit, but also because a handful of votes from haters could easily skew the figures. I also feel this price range is not really representative of what would normally be spent on a monthly basis by your average gamer.

Rather than guess at figures or use the "half way" approach, I worked out the number of players in each bracket and used a random number generator (random.org) to give me the spend for each player in that range.

Here are the results:

Of 550 votes considered:

  • 67.8% (373) paid nothing
  • 78.5% (432) paid less than $15
  • 21.5% (118) paid more than $15

Of 177 players who purchased gems:

  • 33.5% (59) spent less than $15
  • 66.5% (118) spent more than $15

The total revenue from gem sales was $7771 which equates to an average spend of:

  • $43.90 per gem buyer
  • $14.12 per player overall

 

Considering that the vast majority of posts state that they bought gems to increase bank/bag slots (a one-off purchase), you would reasonably expect the average monthly spend to decrease substantially over time.

In summary, 78% of players were financially better off with GW2's B2P model, 67.8% substantially so.

This post is no better than OPs math. When you choose data selectively, it immediately invalidates any results you come up with.

No one should be making any analytical posts based on these figures, especially not while trying to throw away portions of the 'data' based on an assumption that it's just 'haters' messing with the figures.

  User Deleted
10/03/12 6:55:45 PM#124
Just grinded stuff and sold the gold on for gems for bank space . Havn't spent any real world money and wont ever
  seafirex

Elite Member

Joined: 12/08/06
Posts: 261

10/03/12 6:57:53 PM#125

I dont spend real cash in the shop as per i get everything even the extra slot character for almost nothing in game cash.

Like 60 silver gets you almost enought for a extra slot character so why spend real cash.

You can get the 60 silver for no time at all spent in game, just use your profession from level 2 or 3 when you have enought cash to get the tools for it or use another toon to send 2 to 3 silver to your new toon and thats it. If you dont want a profession on that toon sell the mats in game to npc or in the trading post.

I will be putting real cash soon to help them out and let them know i love the game but everything drops even the extra xp buff or extra magic find etc. ( one trick for you guys : get some extra magic find gear and use it on your toon even gem magic find on the gear ) trust me you will get way better drops ( you can sell them to the npc vendor or in the trading post for more cash way more ) 

  jacklo

Novice Member

Joined: 7/29/09
Posts: 582

10/03/12 7:02:12 PM#126
Originally posted by rygard49
Originally posted by jacklo

Some maths:

With some wild figures flying around, I decided to make something of the data that is available in this post.

Straight away I'll tell you that I have discounted the highest range ($251+) mainly because there is no upper limit, but also because a handful of votes from haters could easily skew the figures. I also feel this price range is not really representative of what would normally be spent on a monthly basis by your average gamer.

Rather than guess at figures or use the "half way" approach, I worked out the number of players in each bracket and used a random number generator (random.org) to give me the spend for each player in that range.

Here are the results:

Of 550 votes considered:

  • 67.8% (373) paid nothing
  • 78.5% (432) paid less than $15
  • 21.5% (118) paid more than $15

Of 177 players who purchased gems:

  • 33.5% (59) spent less than $15
  • 66.5% (118) spent more than $15

The total revenue from gem sales was $7771 which equates to an average spend of:

  • $43.90 per gem buyer
  • $14.12 per player overall

 

Considering that the vast majority of posts state that they bought gems to increase bank/bag slots (a one-off purchase), you would reasonably expect the average monthly spend to decrease substantially over time.

In summary, 78% of players were financially better off with GW2's B2P model, 67.8% substantially so.

This post is no better than OPs math. When you choose data selectively, it immediately invalidates any results you come up with.

No one should be making any analytical posts based on these figures, especially not while trying to throw away portions of the 'data' based on an assumption that it's just 'haters' messing with the figures.

I toyed with the idea of including that data, although the figures wouldn't have changed that much.

If you've got a better solution to deal with a figure that is $251 up to infinite, run it by me... and do you really think that's even in the league of your average player? Hell some mortgages cost less!

Pick it apart all you want, the data isn't good enough for analytical review. Other than to suggest that even with the early purchasing of a one-off item, an overwhelming percentage of players seem financialy better off, compared to your average subscription based mmo.

  Naral

Advanced Member

Joined: 1/07/10
Posts: 751

 
OP  10/04/12 9:20:28 AM#127
Originally posted by jacklo
Originally posted by rygard49
Originally posted by jacklo

Some maths:

With some wild figures flying around, I decided to make something of the data that is available in this post.

Straight away I'll tell you that I have discounted the highest range ($251+) mainly because there is no upper limit, but also because a handful of votes from haters could easily skew the figures. I also feel this price range is not really representative of what would normally be spent on a monthly basis by your average gamer.

Rather than guess at figures or use the "half way" approach, I worked out the number of players in each bracket and used a random number generator (random.org) to give me the spend for each player in that range.

Here are the results:

Of 550 votes considered:

  • 67.8% (373) paid nothing
  • 78.5% (432) paid less than $15
  • 21.5% (118) paid more than $15

Of 177 players who purchased gems:

  • 33.5% (59) spent less than $15
  • 66.5% (118) spent more than $15

The total revenue from gem sales was $7771 which equates to an average spend of:

  • $43.90 per gem buyer
  • $14.12 per player overall

 

Considering that the vast majority of posts state that they bought gems to increase bank/bag slots (a one-off purchase), you would reasonably expect the average monthly spend to decrease substantially over time.

In summary, 78% of players were financially better off with GW2's B2P model, 67.8% substantially so.

This post is no better than OPs math. When you choose data selectively, it immediately invalidates any results you come up with.

No one should be making any analytical posts based on these figures, especially not while trying to throw away portions of the 'data' based on an assumption that it's just 'haters' messing with the figures.

I toyed with the idea of including that data, although the figures wouldn't have changed that much.

If you've got a better solution to deal with a figure that is $251 up to infinite, run it by me... and do you really think that's even in the league of your average player? Hell some mortgages cost less!

Pick it apart all you want, the data isn't good enough for analytical review. Other than to suggest that even with the early purchasing of a one-off item, an overwhelming percentage of players seem financialy better off, compared to your average subscription based mmo.

When I created the poll, I was just looking for a ball park idea of how much money was being spent on the gems. I hardly consider this to have been a scientific data sampling, it was just for fun. I don't think much can be derived from it, other than a suggestion of how many players are buying gems.

As to the $251-infinite, I apologize for no more choices than that, but the poll limited me to that number of choices. Like I said, it was really just to get a rough idea, not to collect serious data.

  Terranah

Hard Core Member

Joined: 7/03/04
Posts: 3616

10/04/12 9:26:29 AM#128

I would use ingame money to buy gems if there was something I wanted.  But there isn't a single thing I need, much less want.  I considered the ranger outfit, but I don't really care for it and frankly the Cultural Armor tier 2 for Norn  is much nicer anyway.

 

I'd definitely drop some real world coin to support future development of the game, but ONLY if it's stuff I want. 

  jacklo

Novice Member

Joined: 7/29/09
Posts: 582

10/04/12 9:36:02 AM#129
Originally posted by Naral
Originally posted by jacklo
Originally posted by rygard49
Originally posted by jacklo

Some maths:

With some wild figures flying around, I decided to make something of the data that is available in this post.

Straight away I'll tell you that I have discounted the highest range ($251+) mainly because there is no upper limit, but also because a handful of votes from haters could easily skew the figures. I also feel this price range is not really representative of what would normally be spent on a monthly basis by your average gamer.

Rather than guess at figures or use the "half way" approach, I worked out the number of players in each bracket and used a random number generator (random.org) to give me the spend for each player in that range.

Here are the results:

Of 550 votes considered:

  • 67.8% (373) paid nothing
  • 78.5% (432) paid less than $15
  • 21.5% (118) paid more than $15

Of 177 players who purchased gems:

  • 33.5% (59) spent less than $15
  • 66.5% (118) spent more than $15

The total revenue from gem sales was $7771 which equates to an average spend of:

  • $43.90 per gem buyer
  • $14.12 per player overall

 

Considering that the vast majority of posts state that they bought gems to increase bank/bag slots (a one-off purchase), you would reasonably expect the average monthly spend to decrease substantially over time.

In summary, 78% of players were financially better off with GW2's B2P model, 67.8% substantially so.

This post is no better than OPs math. When you choose data selectively, it immediately invalidates any results you come up with.

No one should be making any analytical posts based on these figures, especially not while trying to throw away portions of the 'data' based on an assumption that it's just 'haters' messing with the figures.

I toyed with the idea of including that data, although the figures wouldn't have changed that much.

If you've got a better solution to deal with a figure that is $251 up to infinite, run it by me... and do you really think that's even in the league of your average player? Hell some mortgages cost less!

Pick it apart all you want, the data isn't good enough for analytical review. Other than to suggest that even with the early purchasing of a one-off item, an overwhelming percentage of players seem financialy better off, compared to your average subscription based mmo.

When I created the poll, I was just looking for a ball park idea of how much money was being spent on the gems. I hardly consider this to have been a scientific data sampling, it was just for fun. I don't think much can be derived from it, other than a suggestion of how many players are buying gems.

As to the $251-infinite, I apologize for no more choices than that, but the poll limited me to that number of choices. Like I said, it was really just to get a rough idea, not to collect serious data.

No need to apologise at all. I know the poll was never intended for crtical analysis.

I only did this because some dude was implying that the data showed gamers were getting the shaft with GW2's B2P model, when it does nothing of the sort.

Thanks for your poll, it was interesting.

  eldaris

Advanced Member

Joined: 6/21/06
Posts: 326

10/04/12 2:13:34 PM#130

Nothing.I bought the game because it was being advertised as b2p so I expect to enjoy it without buying from their cashshop.If ncsoft gets too greedy and tries to push players towards the shop I will probably quit the game.The game is fun as a pve game but i was hoping for a more addictive pvp experience and until now it was not what I expected,I spend a lot more time in ettenmoors( LOTR pvp) than in wvw. Maybe if they change wvw to have more fighting,less running and more interesting zones I will think again about cashshop.

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