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Guild Wars 2

Guild Wars 2 

General Discussion  » Anet has to do something about teleporting exploits

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69 posts found
  DMKano

Elite Member

Joined: 6/17/11
Posts: 1150

 
10/01/12 6:04:17 PM#61

Today alone I've reported 42 bots - all doing the same thing teleporting and mindlessly killing anything nearby.

How long does it take for Anet to actually "look into the issue" - this is getting quite ridiculous.

There are MORE BOTS than players in many zones now - Houston we have a problem.

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

10/01/12 6:06:44 PM#62
I just hope it gets fixed. I trust Anet to do what they can to accomplish this. Look, if runescape can do it, then I am sure Anet can. :P

http://www.merriam-webster.com/dictionary/innovation

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 6118

10/01/12 6:24:31 PM#63
I have not seen any of the speedhacks or teleporting being used. There is a group of about 9 clones on Isle of Jantir twice now within a week that I wish Arenanet woulkd get around to banning. Reported them twice now in the last 5 days. Other than that the botting seems to be getting better and I am down to about 1 gold seller spam a day now

I miss DAoC

  rykim86

Novice Member

Joined: 10/15/10
Posts: 145

10/01/12 6:47:28 PM#64

My huge beef with it in WvW.

Not going to point out servers, as it's usually just a couple guilds doing it from what I saw.  It really is the only reason why my WvW groupie of 30+ get manhandled by 15 of them.

  Wendetta

Novice Member

Joined: 9/20/12
Posts: 33

I have been in a Banned.

10/02/12 3:08:27 AM#65
Originally posted by Scalpless
Originally posted by Wendetta
Originally posted by Scalpless

In the betas, all movement was handled by the client. I guess some of that moved on to the full version. A bit stupid on their part, considering how often this stuff gets exploited.

And since it wasnt refuted by anyone else, I was ASKING the question as to whether its true. Read, next time.

And MO failed because of its client side detections (among other things), so no arguing that.

We don't know, which is why I wrote "I guess". ANet's response to movement speed hacks during the beta weekends was that movement was client based in beta, but would be server-based post-release. However, for a hack like this to be even possible, at least some movement-related things must be handled client side, probably to make combat smoother. I don't think all or most of it is, because that would be weird and amateurish.

I see, it would make sense if something carried over from beta by which client side responses could have been exploited on live, but I would like to know what was the reason they implemented such a poor form of game mechanics (not just on live but in beta too) in the first place. Was it a cost cutting measure (like the other poster mentioned and which I too think might be the culprit) or is because of ameturish experience in the field of development (face it these guys have created like what...ONE game before this)?

 

But just so someone puts it out there, for ALL the zealous posts that were flooding the forums about GW2 (vaguely remember a thread called Tao of GW2, nice cultist reference there), I did not read ONE post about this game having any core game mechanics being handled client side. Albeit I wasnt following the game like a nut who treated this game like a new religion, so I may have missed out a lot of info, but even if there was a post mentioning this then it was droned out by thousands of fanatical posts that hyped this game up to the high heavens...Came as a shock, that the "INNOVATION" station in the MMO journey of mankind (paraphrasing it here) stooped down to use something as redundant of client side detections. 10/10 on innovating the wheel...what a load of BS!

 

The only type of games that use client side detection on core features should be Single Player games, and NOT MMOs, IMHO.

Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short.

  Wendetta

Novice Member

Joined: 9/20/12
Posts: 33

I have been in a Banned.

10/02/12 3:29:53 AM#66
[mod edit]

You post, linking "how to cheat" vidoes from xxx game which is by NO WAY related to GW2 or the current GW2 developers (unless you are instigating that GW2 stole game code from said games...) reeks of gross immaturity and lack of foresight. Not to mention its in direct violation of forums rules, as the mod has reminded you by now. So, tell me how does the 2012 release game that was supposed to be the "game-changer" (pun intended) fail so miserably to combat player end exploitation? How does ANet not prepare ANY safeguards other than taking a post-effect approach on the issue with bans only? Ive seen some special people say that GW1 was high on bots and ANet came down hard on them, etc etc so why were they NOT prepared to come down hard on GW2 bots from the get-go? Too bad all they thought of was innovating the trinity while ignoring security, yea?

Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 1150

 
10/02/12 8:20:38 AM#67
Originally posted by Iselin

 

And BTW, it IS the hacker's fault. You don't blame the bank for getting robbed do you? I'm betting you don't work in victim support services...

Hackers are a problem - but when Anet screws up like they did here they are also part of the problem.

if the bank put all their cash out on the sidewalk, instead the vault - you wouldn't say they also were responsible?

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4931

10/02/12 10:54:17 AM#68
[mod edit]

President of The Marvelously Meowhead Fan Club

  Bynt

Novice Member

Joined: 9/15/12
Posts: 35

10/04/12 8:37:40 AM#69

Does anyone have a ETA or guess when the teleporting hack to port to anywhere in a zone will be fixed? 

This morning, while standing at a tower lord, about 15 min after we took it, I was trying to figure out how to upgrade it.  While standing there a very interesting thing happened, about 20 people all instantly teleported right on top of the tower lord, killed him, then disappeared again.  This is a rough estimate on the number of players that I could count.  The door never went down and they never ran by me and I was standing at the upgrade merchant.  So they teleported in, capped it, then teleported out.  This is terrible for the game as WvWvW is now not worth playing for me after witnesssing this sort of cheating/exploiting.  I can only imagine that worse things like radar and other problems are going on as well and just not getting as much attention because of this atrocity.

Anyone have a guess on when this will be fixed or if it will ever be fixed?  I can't PvE now cause of Diminishing Return caps and now I can't WvW/PvP because of cheating, so was curious what peoples opinions are about when the fixes are coming, thanks in advance.

Yes, I took screenshots and submited to ANET.

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