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Guild Wars 2

Guild Wars 2 

General Discussion  » Slowing down can change the game completely

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59 posts found
  Freezzo

Apprentice Member

Joined: 3/28/12
Posts: 235

9/30/12 6:31:39 PM#21
Originally posted by Aerowyn
Originally posted by Ginaz
Originally posted by Aerowyn
Originally posted by nate1980
I understand some DE's are like this, but I've personally experienced many that aren't. Many are just escort, gather or whatever DE"s. Take the Genderren zone for example, or Kessix Hills. Both have events that happen almost like clockwork (predictable), and they're rather short. 

it is true not all DE's are branching or chain starting other events.. this can be an issue as people may see this and figure most are lke this then not stick around.. in my experience a good % do chain though so I find it's always worth at least following the npc's around

Having some sort of indicator that there is another chain in the DE would be useful IMO.

not a bad idea.. would surely keep people from wandering off.. guess they could keep the DE indicator going over the npcs head when he is going to chain into another event.. guess they wanted to make it more natural feeling I suppose.

Thinking it over once again I believe it might kill immersion quite a bit if everyone started waiting around now. Maybe it's because I like the idea that I'm waiting for the next event in the chain and the people that walked away should've responded to my 'hi' and chat with me. Then again it should help slow people down and force that downtime so many people have been asking for ^^ After typing all this I still think it's a good idea, so I have no idea why I typed all of this...

"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1800

www.croatian-maniacs.com

9/30/12 6:33:12 PM#22
This is what I call "playing it right" :)
  Vesavius

Old School

Joined: 3/08/04
Posts: 7493

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/30/12 6:33:28 PM#23
Originally posted by Aerowyn

Slowing down can change the game completely

 

I totally agree... but saying it will just get the usual knee jerk straw man witty comments of 'you are playing it wrong amirite??'

While ofc there are people that actually just don't like the game for a variety of reasons, there are lots that could get more out of it by simply changing how they DO play. How you approach this game can potentiolly be a real perspective changer, but ofc most don't want a change of perspective or playstyle.

They just want to complain about a game because it dosen't meet theirs.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  9/30/12 6:34:02 PM#24
Originally posted by Freezzo
Originally posted by Aerowyn
Originally posted by Ginaz
Originally posted by Aerowyn
Originally posted by nate1980
I understand some DE's are like this, but I've personally experienced many that aren't. Many are just escort, gather or whatever DE"s. Take the Genderren zone for example, or Kessix Hills. Both have events that happen almost like clockwork (predictable), and they're rather short. 

it is true not all DE's are branching or chain starting other events.. this can be an issue as people may see this and figure most are lke this then not stick around.. in my experience a good % do chain though so I find it's always worth at least following the npc's around

Having some sort of indicator that there is another chain in the DE would be useful IMO.

not a bad idea.. would surely keep people from wandering off.. guess they could keep the DE indicator going over the npcs head when he is going to chain into another event.. guess they wanted to make it more natural feeling I suppose.

Thinking it over once again I believe it might kill immersion quite a bit if everyone started waiting around now. Maybe it's because I like the idea that I'm waiting for the next event in the chain and the people that walked away should've responded to my 'hi' and chat with me. Then again it should help slow people down and force that downtime so many people have been asking for ^^ After typing all this I still think it's a good idea, so I have no idea why I typed all of this...

actually a good point would help more people stick together for longer periods of time.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

9/30/12 6:47:29 PM#25
Yeah i always stick around main npcs for at least a minute after a DE is completed just incase.Sometimes it'll go into a chain sometimes not.I've found slowing down with the whole game overall makes it a better experience, more so than any other mmo.
  solarine

Advanced Member

Joined: 10/25/06
Posts: 1204

9/30/12 6:50:00 PM#26

This is pretty much how I play. Probably why it took close to 200 hours on a single character to hit 80, haha.

I guess it's possible there are players out there who still haven't grasped the concept of these DE chains.... But I must admit, even as a completist, I too found myself doing it now and then, knowing full well that another step in the chain was coming up (and even knowing some lines by heart - but that's the point!). Because, when you stick around a particular zone for days, you get to do the chains many times over, even though you may not be actively hunting them. And it does get repetitive. And if you're on a crowded server, the chains tend to repeat a lot, I guess. So I remember leaving some events even as I was right in the middle of a step of the chain, let alone in between steps! (Though I'll admit I never liked the DEs much in the first place.)

So, who knows? Maybe the players who rush through content are leaving DEs in between steps of the chain purely due to their impatience (or due to simply not knowing about the chain). But maybe there are also other players like me out there, who stick around the zones quite a bit, and, well, get burnt out of DEs. :)

I'll say this, though: If you're going for the rewards, it pays to stick around. 

 

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

9/30/12 6:51:59 PM#27
Originally posted by smh_alot
Originally posted by grimal
See, you can argue this point for ANY MMO.  I don't see how this is limited to GW2.

 

Only partially true. In contrast with other MMO's in GW2, and this is what Galen in the YT vid was referring to, when you stick around longer after a DE has finished, you'll find out that the DE sequence isn't really finished, but that a next DE will be triggered by the ending of the former one, and another one after that. A chain of related DE's you might have missed if you just rushed off. Not always ofc, but it pays off to stick around a while longer after a DE has finished.

Seems to me that a simple solution is to stop clearing the DE notifcation off the screen when the stage is completed.  That way people will know it's still going....

Makes perfect sense that people would move on if they don't know any better, especially if it's taking minutes for the next stage to start.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2662

9/30/12 6:55:01 PM#28
Originally posted by Aerowyn
Originally posted by grimal
See, you can argue this point for ANY MMO.  I don't see how this is limited to GW2.

what other MMO has event's that chain like GW2 without any sort of indication the chain is going to happen till it starts? in other MMOs events chain consistantly and you go from step to step when one ends another starts right away.. in GW2 you actually have to follow the npcs many times even if nothing is being displayed about an event or anything or you could miss out on the chains.

You can argue "Slowing down can change the game completely" can be made for any MMO.  This one might have DEs, but there are others that have various little peticulars you would miss from speeding through the game (story, hidden areas, etc etc).

The idea of slowing down your gameplay is not some new unique philosphy GW2 invented.   This can be applied to most modern MMOs.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2662

9/30/12 6:55:44 PM#29
Originally posted by Aerowyn
Originally posted by Freezzo
Originally posted by Aerowyn
Originally posted by grimal
See, you can argue this point for ANY MMO.  I don't see how this is limited to GW2.

what other MMO has event's that chain like GW2 without any sort of indication the chain is going to happen till it starts? in other MMOs events chain consistantly and you go from step to step when one ends another starts right away.. in GW2 you actually have to follow the npcs many times even if nothing is being displayed about an event or anything or you could miss out on the chains.

I think it's meant in the way of: Read the quests and learn the story or they all are boring and more of the same.

ahh yea well in the case I do agree

Yep, that's what I meant.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  9/30/12 6:58:37 PM#30
Originally posted by MindTrigger
Originally posted by smh_alot
Originally posted by grimal
See, you can argue this point for ANY MMO.  I don't see how this is limited to GW2.

 

Only partially true. In contrast with other MMO's in GW2, and this is what Galen in the YT vid was referring to, when you stick around longer after a DE has finished, you'll find out that the DE sequence isn't really finished, but that a next DE will be triggered by the ending of the former one, and another one after that. A chain of related DE's you might have missed if you just rushed off. Not always ofc, but it pays off to stick around a while longer after a DE has finished.

Seems to me that a simple solution is to stop clearing the DE notifcation off the screen when the stage is completed.  That way people will know it's still going....

Makes perfect sense that people would move on if they don't know any better, especially if it's taking minutes for the next stage to start.

think the whole thing was they wanted to make questing feel more natural.. the event chains feel more natural as well.. but i do see the issue it presents and how many will not just wait around to see if a chain happens or not..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Lypheus

Novice Member

Joined: 1/23/04
Posts: 84

9/30/12 6:58:45 PM#31

Ugh, trying to explain what exactly?  This game is about the same as any other MMORPG I've played for a while, as for story telling and quests, personally TSW/SWTOR were far superior in every way imagineable - for me anyhow.  The only saving grace for GW2 is that it allows for soe really cool customization with weapon loadout and the PvP is reasonable.

As for the quests and voice acting, I'm really impressed anyone finds that 'top notch' - Emmanuel dude, you need to lay off the Barbarella movies bud.

  solarine

Advanced Member

Joined: 10/25/06
Posts: 1204

9/30/12 6:59:51 PM#32

As for the "lack of indication" of upcoming chain steps...

That's actually one of the few things I like about DEs. GW2 is much too UI heavy (as in, full of indicators) in the first place, and this one feature always seemed to be one of the more "natural" elements of the game to me. I think it's more immersive this way, and it keeps some sense of mystery (which is good for storytelling).

Also, it encourages you to pay attention to what's going on in the world, rather than the UI. Which is good, right? :)

 

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

9/30/12 7:00:37 PM#33
Originally posted by Aerowyn
Originally posted by MindTrigger
Originally posted by smh_alot
Originally posted by grimal
See, you can argue this point for ANY MMO.  I don't see how this is limited to GW2.

 

Only partially true. In contrast with other MMO's in GW2, and this is what Galen in the YT vid was referring to, when you stick around longer after a DE has finished, you'll find out that the DE sequence isn't really finished, but that a next DE will be triggered by the ending of the former one, and another one after that. A chain of related DE's you might have missed if you just rushed off. Not always ofc, but it pays off to stick around a while longer after a DE has finished.

Seems to me that a simple solution is to stop clearing the DE notifcation off the screen when the stage is completed.  That way people will know it's still going....

Makes perfect sense that people would move on if they don't know any better, especially if it's taking minutes for the next stage to start.

think the whole thing was they wanted to make questing feel more natural.. the event chains feel more natural as well.. but i do see the issue it presents and how many will not just wait around to see if a chain happens or not..

They are already putting a huge circle on the map for you, sounding an alarm, and putting text on the screen for the DE's.  I really don't think having the text indicate there's another stage coming will make the game less 'natural'.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Purutzil

Advanced Member

Joined: 10/02/11
Posts: 2908

The Critical Hit Pretzel!

9/30/12 7:01:48 PM#34

They chain, but some just aren't really worth bothering with thechain. I just feel that they aren't all that productive and interesting to bother with. There are some that do well, but doing it a feel times cheepens the feel. I honestly just don't find the DE that interesting, just there for quick exp and gold and perhaps some awesome loot for world events.

 

Slowing down doesn't do ANYTHING to change the game, it just doesn't really give me anything more of interest. Considering the game is fueled off ADD (Sorry, lets face those facts its attempting to work on that) it kind of contradicts itself in that manor which in part is why people do go run off without thinking.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  9/30/12 7:02:35 PM#35
Originally posted by MindTrigger
Originally posted by Aerowyn
Originally posted by MindTrigger
Originally posted by smh_alot
Originally posted by grimal
See, you can argue this point for ANY MMO.  I don't see how this is limited to GW2.

 

Only partially true. In contrast with other MMO's in GW2, and this is what Galen in the YT vid was referring to, when you stick around longer after a DE has finished, you'll find out that the DE sequence isn't really finished, but that a next DE will be triggered by the ending of the former one, and another one after that. A chain of related DE's you might have missed if you just rushed off. Not always ofc, but it pays off to stick around a while longer after a DE has finished.

Seems to me that a simple solution is to stop clearing the DE notifcation off the screen when the stage is completed.  That way people will know it's still going....

Makes perfect sense that people would move on if they don't know any better, especially if it's taking minutes for the next stage to start.

think the whole thing was they wanted to make questing feel more natural.. the event chains feel more natural as well.. but i do see the issue it presents and how many will not just wait around to see if a chain happens or not..

They are already putting a huge circle on the map for you, sounding an alarm, and putting text on the screen for the DE's.  I really don't think having the text indicate there's another stage coming will make the game less 'natural'.

heh i know what you mean just saying I think that is their mindset in why they did it the way they did.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

9/30/12 7:03:51 PM#36
Originally posted by Purutzil
They chain, but some just aren't really worth bothering with thechain. I just feel that they aren't all that productive and interesting to bother with. There are some that do well, but doing it a feel times cheepens the feel. I honestly just don't find the DE that interesting, just there for quick exp and gold and perhaps some awesome loot for world events.

Funny thing about those world events.  I've been playing for a month, and I'm at level 60 now.  I've only ever seen one large world event, and it was back when I first started.  Either they are extremely rare, or I've managed to miss all of them despite playing a lot.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  9/30/12 7:06:37 PM#37
Originally posted by MindTrigger
Originally posted by Purutzil
They chain, but some just aren't really worth bothering with thechain. I just feel that they aren't all that productive and interesting to bother with. There are some that do well, but doing it a feel times cheepens the feel. I honestly just don't find the DE that interesting, just there for quick exp and gold and perhaps some awesome loot for world events.

Funny thing about those world events.  I've been playing for a month, and I'm at level 60 now.  I've only ever seen one large world event, and it was back when I first started.  Either they are extremely rare, or I've managed to miss all of them despite playing a lot.

so far every single zone I have been in has 2 in each zone.. usually on differn't ends of the zone.. you can tell you are near one by the text on the top right of the screen it will read something like "Everything is Quite" or something else if the event is going on.. seems like you have missed a lot:) will make alts not as boring while leveling though:P

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

9/30/12 7:12:51 PM#38

All those markets and pop-ups are big factor contributing to players behaviour.    People just follow and will follow path of least resistance (follow markets, gps, etc).    Another contributin factor is that almost all events are changing things only for a very short while, they are repeating often and in this regard they are similar to abdunance of fast short quests in other themeparks.

 

So no - bahaviour of huge majority of players will not change.    For it to change game enviroment would have to be diffrent and basically would have to force them to act difftent which in turn would drive off big amount of players.

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

9/30/12 7:15:07 PM#39
Well, people might think that it's not a big deal, DE's and how they can follow eachother up. But personally I wish zones'd have been designed like that in SWTOR, WoW, LotrO, TSW (especially TSW bc I think they'd do great with the alrdy awesome atmosphere) too. It certainly beats the static PvE zone design that you find in most MMO's, and would enhance any MMO in its PvE part. At least, those are my 2 pennies.
  Zzad

Elite Member

Joined: 2/14/11
Posts: 1329

9/30/12 7:15:57 PM#40

That´s how i´ve been experiencing the game...maybe that´s the reason i´m enjoying the game so much!

...and still lvl 63 playing since headstart.

There is so much detail put into GW2...just have to open the eyes a little.

 

Cool video Aerowyn!

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