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10/01/12 8:20:05 AM#141
Originally posted by Thillian Is this meant for me? I like character progression in my RPG. Leveling tied to character progression? Great. Leveling tied to nothing? Not so much. (I've stated this earlier in this thread, by the way). Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/01/12 8:24:48 AM#142
If you have over 200 hours anyone would lose enthusiasm maybe you should go outside or go read a book. Take a break from it.
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10/01/12 8:25:52 AM#143
Originally posted by ChrisReitz Nah not true at all. Some games fall off at that mark though. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/01/12 8:28:52 AM#144
Originally posted by Deznts The whole point of the game is that you can be part of any group at any time. When you do event more then likely there will be more then eight people their. I think what you said was faulty all together. Just cause it doesnt have a healer doesnt mean the game doesnt have rewards and no one "notices" your new sword... When you go dragon haunting their is atleast 20 people near you. The only part of the game that will need you actually to make a group is the dungeons. Trust me everyone notices COF armor Twilight weapons and so on. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/01/12 8:57:42 AM#145
Now, just announced GW3! If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/01/12 8:58:01 AM#146
Originally posted by grimalOriginally posted by Thillian still curious how you don't feel the trait system offers you progression.. higher I get more options in builds I get to play with.. so far with every class I have played I'm completely changing my play style every 5-10 levels... to me that's far and away better than being locked into one role and getting fireball XIV at max level and a talent to only add +5% damage to that fireball... in my opinion gw2 offers plenty of incentive and reasons to want to level your character... I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/01/12 9:04:11 AM#147
Originally posted by Aerowyn Leveling in GW2 is tied to nothing. They could just remove it completely and people would hardly notice the difference. You could just open new skills and areas over time, like you do in non-rpg action games or even shooters, you wouldnt need level scale, everything would have constant difficulty -- like it has now. Your character is not really progressing. Therefore, GW2 can hardly be called an mmoRPG, it's rather an mmo-Action Game. REALITY CHECK |
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10/01/12 9:07:12 AM#148
Originally posted by ThillianOriginally posted by Aerowyn so those trait points and SP I get must be my imagination.. good to know...also get to 40 then go to a level 1-15 zone you ARE much stronger than you were when you were level appropriate for the zone.... scaling makes you weaker but you can still mow down things I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/01/12 9:08:32 AM#149
Originally posted by rungard wow...everyone is a comedian on this forum post.... Who are these "players" you refer to? I didnt want fast leveling, abolishment of raids, free game (you get what you pay for, everytime!), 3 team PVP, outside bosses that can be zerged by anyone in the vicinity? Also, unique gameplay can apply to many very bad games. I want QUALITY gameplay... I think you are in the age of "false representation" Im so sick of the mainstream destroying the MMO genre with these assumptions. I actually bought Darkfall yesterday (dont pvp or anything like that), but it's the only game out there with some allowance of freedom....so Im moving there....played 8 hours straight yesterday....don't plan on coming back to the themepark world until Devs wake up and realize that we're not toddlers who need everything on E-Z mode.... |
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10/01/12 9:13:09 AM#150
Originally posted by Elikal 1. Do ANYTHING for couple of days, day by day for few hours and you will get bored. This is why most people hate their jobs. At least those who have taks that they repeat over and over. 2. What you are describing is simple "burn out". Take a break, play something else. You eather stop or come back. It's like with favorite song. Listen to that one song again and again and in time you will even start to hate it. Take a break and you will enjoy it again. I have a blast with GW2 probably mostly because I can't play it as often as I want. 3. You have both horizontal and vertical progression. Skills alone is not enough. You need to learn how to use it properly. And then test your skills in PVP. For me PVP is main point of this game. They could remove PVE content and I would never care about that. 4. Game don't lack trinity or real teamwork. It's quite oposite. Every aspect of the game is design for groups. And on top of that you have trinity. But they didn't "fix" your role sofrom the day 1 to last you can only heal a tank or be a punching bag (tank itself). You have active tanking (agro, dodge, shielding etc) and healing is a support. You don't have dedicated healers that can heal you even if someone shoot a rocket in your face like in TOR, WOW or RIFT. About TOR: If you like TOR - you don't like MMORPG at all. Tor is linear, solo oriented, very simple and static pseudo-mmo (more like co-op than MMO) and quite boring (99% of content is kill & fetch quests) online game. Oposite of GW2. |
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10/01/12 9:16:35 AM#151
Originally posted by NBlitz We are not complaining about that - what we do take issue with (just ast TOR, TERA and TSW players did) is the 'Negative Nancy's' on this forum. They do nothing but belittle everything and give NO CONSTRUCTIVE criticism at all. It is mostly those posters that are the 'DOOM and GLOOM' experts and the ones posting in threads like these, like you, for example.
The game does have it's negatives and positives - all games designs are compromises based on what the game designers want to put in. If there was a game that has something for everyone, would anyone play it? Probably not - people feel the need to complain. |
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10/01/12 9:19:04 AM#152
Personally I feel quite the opposite. At early levels I got bored of the classes quite quickly and I made like 6 alts. It wasn't untill lvl 40 that I found out that my guardian was actually quite nice to play, so I've been bleing him up untill now. Since then I've really been into the story and had really great fun. I still don't really see me playing this as long as I for example did with WoW. I feel that I bought all the skills I would like to have and since my current build works quite fine, I don't feel no real need to try out other stuff. Then again, I'll probably finish the story line and by then I've been playing for a pretty long time. Quite a good value for a 50 euro game without any aditional cost. |
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10/01/12 9:21:20 AM#153
Originally posted by dariuszp This is rich. If you call TOR a pseudo-MMO, what do you consider GW2? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/01/12 9:22:15 AM#154
Originally posted by botrytis This is not a fan site though. People are free to post negative and positive opinions. Argue with them, disagree with them as much as you like but what is not cool is to tell them to go away or stop posting. As long as OP is not being disrespectful or attacking anyone personaly i don't see why he and others are not allowed to post their opinions about the game. |
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10/01/12 9:23:44 AM#155
Originally posted by Aerowyn I think I've elaborated pretty in-depth as to why I don't feel it's enough. I also mentioned previously that I'm not a fan of new abilities simply being "buffed" versions of previous ones (it's a lazy mechanic). Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/01/12 9:28:04 AM#156
Originally posted by Elikal People (counter-intuitively) expect new games to solve their ennui issues, instead of just compounding them. "Same peanut butter and jelly sandwich, day after day after day after day....groan..." "Oooh look, a new brand of peanut butter! This should solve everything!" ? huh ? -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/01/12 9:53:30 AM#157
Originally posted by Icewhite I equate it more akin to in the past he was able to eat peanut butter and jelly sandwiches which used "crunchy" peanut butter, but since 2004 manufacturers stopped making crunchy peanut butter because most people don't like how it tastes and therefore all peanut butter since then (except for a few very low quality, bug infested imports) has been the creamy variety. No matter how much they try to jazz up creamy peanut butter, it will never satisfy what he's looking for. Food analogies are fun. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/01/12 9:53:49 AM#158
Originally posted by Icewhite Well, to be fair, I don't think most people (I said most) whom frequent this board actually expected GW2 to solve all their problems. But I see your point. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/01/12 10:02:58 AM#159
Originally posted by botrytis Their have been many contructive criticism posts/threads on this forum about GW2.The problem is that most of the GW2 fans can't handle anything negative said about the game.Don't make out that you except contructive criticism when the evidence point to otherwise. I could link tons of contructive criticism post and show you how the over the top fans turn it into a learn how to play thread or go back to panda land lol,like every person who has issue with the game comes from WOW.
You don't want anything negative said about the game at all and if that's the case then you are on the wrong site.Perhaps you should head on over to the official forums or guru where 99% of the post are glowing reports. If it's to hot in the kitchen i get out. |
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VikingGamer
Hard Core Member
Joined: 7/08/10
The strong are sometimes wrong but the weak are never free. |
10/01/12 10:59:23 AM#160
I liked the old GW skill bar better. This new one isn't flexible enough. Also too many skills have cool downs. It doesn't take long before all you can do is auto attack.
The Law of Conservation of Stupidity: |