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Guild Wars 2

Guild Wars 2 

General Discussion  » Feeling rapid decay of enthusiasm

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174 posts found
  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2189

10/01/12 8:20:05 AM#141
Originally posted by Thillian
Originally posted by grimal
Originally posted by Thillian
It was obvious that this game has no lasting potential. Anet knew well why they aren't making this a subscription game. I'm surprised to see that it took the whole month for some people to realize that they weren't actually enjoying the game in the first place, they were basically enjoying the release of a new MMO coupled with the hope and accompanying hype that this is something new that will last for years, which blurred their vision on the game itself. GW2 is easily the most shallow and solo-oriented MMO so far with basically no potential at all, since its core mechanics are lacking any meaningful progression and purpose, even beating SWTOR in that matter.

I can't speak for others, but I did and still do enjoy the game.  Prior to launch, I was very very skeptical about this game.  Some even called me a hater and various other things.

I just really don't enjoy leveling a character past level 10 any more.   To achieve maximum enjoyment, I find my brain needs to sort of shut down while I play (in contrast to my preferred MMOs where I actually need to focus and think).  If my brain starts working, I start thinking and the thinking about what I am playing is where the breakdown occurs for me.  I have to keep it on a visceral level.

You don't like leveling, are you sure you like RPGs then? Because leveling and character progression is the prime feature of RPG.

Is this meant for me?  I like character progression in my RPG.  Leveling tied to character progression?  Great.  Leveling tied to nothing?  Not so much.  (I've stated this earlier in this thread, by the way).

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  ChrisReitz

Novice Member

Joined: 8/21/07
Posts: 127

10/01/12 8:24:48 AM#142
If you have over 200 hours anyone would lose enthusiasm maybe you should go outside or go read a book. Take a break from it.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7244

10/01/12 8:25:52 AM#143
Originally posted by ChrisReitz
If you have over 200 hours anyone would lose enthusiasm maybe you should go outside or go read a book. Take a break from it.

Nah not true at all. Some games fall off at that mark though.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  ChrisReitz

Novice Member

Joined: 8/21/07
Posts: 127

10/01/12 8:28:52 AM#144
Originally posted by Deznts

After playing every significant mmo to release in the past 2 years and many that released prior to that... GW2 was the final straw. It made me realize that the current mmorpgs, I cannot find rewarding. It's due to the superficial rewards that they throw at you the entire time you play. Pretty pixels of ponies and armors and other meaningless candies. You can "achieve" them solo, or in group. But no one cares. No one cares if you got a nice new sword or the ability to make your pants pink.

In other genres the reward can come from teamwork, cooperation and achieving goals. And then when you, my teammate, achieved something... we achieved something. And that something was success. It was achieving an objective together. We know how hard it was and how fun it was. We don't need a shiny gold sticker to tell us we did well.

 

The whole point of the game is that you can be part of any group at any time. When you do event more then likely there will be more then eight people their. I think what you said was faulty all together. Just cause it doesnt have a healer doesnt mean the game doesnt have rewards and no one "notices" your new sword... When you go dragon haunting their is atleast 20 people near you. The only part of the game that will need you actually to make a group is the dungeons. Trust me everyone notices COF armor Twilight weapons and so on.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4757

10/01/12 8:57:42 AM#145

Now, just announced GW3!
In development. This will be the game of the future. GW3 will be the game that plays itself. Don't have time to commit to a full MMORPG? Don't have time to invest in your character to make it better? We will take care of that for you! You don't even need to DL the client, Just send us your $60 bucks and we'll publish your character's progress on Twitter and Facebook!
How easy is that?

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/01/12 8:58:01 AM#146
Originally posted by grimal
Originally posted by Thillian
Originally posted by grimal
Originally posted by Thillian
It was obvious that this game has no lasting potential. Anet knew well why they aren't making this a subscription game. I'm surprised to see that it took the whole month for some people to realize that they weren't actually enjoying the game in the first place, they were basically enjoying the release of a new MMO coupled with the hope and accompanying hype that this is something new that will last for years, which blurred their vision on the game itself. GW2 is easily the most shallow and solo-oriented MMO so far with basically no potential at all, since its core mechanics are lacking any meaningful progression and purpose, even beating SWTOR in that matter.

I can't speak for others, but I did and still do enjoy the game.  Prior to launch, I was very very skeptical about this game.  Some even called me a hater and various other things.

I just really don't enjoy leveling a character past level 10 any more.   To achieve maximum enjoyment, I find my brain needs to sort of shut down while I play (in contrast to my preferred MMOs where I actually need to focus and think).  If my brain starts working, I start thinking and the thinking about what I am playing is where the breakdown occurs for me.  I have to keep it on a visceral level.

You don't like leveling, are you sure you like RPGs then? Because leveling and character progression is the prime feature of RPG.

Is this meant for me?  I like character progression in my RPG.  Leveling tied to character progression?  Great.  Leveling tied to nothing?  Not so much.  (I've stated this earlier in this thread, by the way).

 

still curious how you don't feel the trait system offers you progression.. higher I get more options in builds I get to play with.. so far with every class I have played I'm completely changing my play style every 5-10 levels... to me that's far and away better than being locked into one role and getting fireball XIV at max level and a talent to only add +5% damage to that fireball... in my opinion gw2 offers plenty of incentive and reasons to want to level your character...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 3228

10/01/12 9:04:11 AM#147
Originally posted by Aerowyn
Originally posted by grimal
Originally posted by Thillian
Originally posted by grimal
Originally posted by Thillian
It was obvious that this game has no lasting potential. Anet knew well why they aren't making this a subscription game. I'm surprised to see that it took the whole month for some people to realize that they weren't actually enjoying the game in the first place, they were basically enjoying the release of a new MMO coupled with the hope and accompanying hype that this is something new that will last for years, which blurred their vision on the game itself. GW2 is easily the most shallow and solo-oriented MMO so far with basically no potential at all, since its core mechanics are lacking any meaningful progression and purpose, even beating SWTOR in that matter.

I can't speak for others, but I did and still do enjoy the game.  Prior to launch, I was very very skeptical about this game.  Some even called me a hater and various other things.

I just really don't enjoy leveling a character past level 10 any more.   To achieve maximum enjoyment, I find my brain needs to sort of shut down while I play (in contrast to my preferred MMOs where I actually need to focus and think).  If my brain starts working, I start thinking and the thinking about what I am playing is where the breakdown occurs for me.  I have to keep it on a visceral level.

You don't like leveling, are you sure you like RPGs then? Because leveling and character progression is the prime feature of RPG.

Is this meant for me?  I like character progression in my RPG.  Leveling tied to character progression?  Great.  Leveling tied to nothing?  Not so much.  (I've stated this earlier in this thread, by the way).

 

still curious how you don't feel the trait system offers you progression.. higher I get more options in builds I get to play with.. so far with every class I have played I'm completely changing my play style every 5-10 levels... to me that's far and away better than being locked into one role and getting fireball XIV at max level and a talent to only add +5% damage to that fireball... in my opinion gw2 offers plenty of incentive and reasons to want to level your character...

Leveling in GW2 is tied to nothing. They could just remove it completely and people would hardly notice the difference. You could just open new skills and areas over time, like you do in non-rpg action games or even shooters, you wouldnt need level scale, everything would have constant difficulty -- like it has now. Your character is not really progressing. Therefore, GW2 can hardly be called an mmoRPG, it's rather an mmo-Action Game.

REALITY CHECK

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/01/12 9:07:12 AM#148
Originally posted by Thillian
Originally posted by Aerowyn
Originally posted by grimal
Originally posted by Thillian
Originally posted by grimal
Originally posted by Thillian
It was obvious that this game has no lasting potential. Anet knew well why they aren't making this a subscription game. I'm surprised to see that it took the whole month for some people to realize that they weren't actually enjoying the game in the first place, they were basically enjoying the release of a new MMO coupled with the hope and accompanying hype that this is something new that will last for years, which blurred their vision on the game itself. GW2 is easily the most shallow and solo-oriented MMO so far with basically no potential at all, since its core mechanics are lacking any meaningful progression and purpose, even beating SWTOR in that matter.

I can't speak for others, but I did and still do enjoy the game.  Prior to launch, I was very very skeptical about this game.  Some even called me a hater and various other things.

I just really don't enjoy leveling a character past level 10 any more.   To achieve maximum enjoyment, I find my brain needs to sort of shut down while I play (in contrast to my preferred MMOs where I actually need to focus and think).  If my brain starts working, I start thinking and the thinking about what I am playing is where the breakdown occurs for me.  I have to keep it on a visceral level.

You don't like leveling, are you sure you like RPGs then? Because leveling and character progression is the prime feature of RPG.

Is this meant for me?  I like character progression in my RPG.  Leveling tied to character progression?  Great.  Leveling tied to nothing?  Not so much.  (I've stated this earlier in this thread, by the way).

 

still curious how you don't feel the trait system offers you progression.. higher I get more options in builds I get to play with.. so far with every class I have played I'm completely changing my play style every 5-10 levels... to me that's far and away better than being locked into one role and getting fireball XIV at max level and a talent to only add +5% damage to that fireball... in my opinion gw2 offers plenty of incentive and reasons to want to level your character...

Leveling in GW2 is tied to nothing. They could just remove it completely and people would hardly notice the difference. You could just open new skills and areas over time, like you do in non-rpg action games or even shooters, you wouldnt need level scale, everything would have constant difficulty -- like it has now. Your character is not really progressing. Therefore, GW2 can hardly be called an mmoRPG, it's rather an mmo-Action Game.

 

so those trait points and SP I get must be my imagination.. good to know...also get to 40 then go to a level 1-15 zone you ARE much stronger than you were when you were level appropriate for the zone.... scaling makes you weaker but you can still mow down things

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
10/01/12 9:08:32 AM#149
Originally posted by rungard

GW2 is the result of players getting exactly what they wanted.

players wanted fast levelling...done

players wanted no raidcentric gear grind...done

players wanted a free game...done

players wanted  three team based pvp...done

players wanted unique gameplay...done

players wanted outside boss events that anyone could take part of..done.

on and on and on.

 

the truth is simple. there is a subset of player that will never be happy with any offering they get, no matter how much effort was put into it. The age of fasle entitlement is upon is.

wow...everyone is a comedian on this forum post....

Who are these "players" you refer to?  I didnt want fast leveling, abolishment of raids, free game (you get what you pay for, everytime!), 3 team PVP, outside bosses that can be zerged by anyone in the vicinity?  Also, unique gameplay can apply to many very bad games.  I want QUALITY gameplay...

I think you are in the age of "false representation"

Im so sick of the mainstream destroying the MMO genre with these assumptions.  I actually bought Darkfall yesterday (dont pvp or anything like that), but it's the only game out there with some allowance of freedom....so Im moving there....played 8 hours straight yesterday....don't plan on coming back to the themepark world until Devs wake up and realize that we're not toddlers who need everything on E-Z mode....

  dariuszp

Novice Member

Joined: 1/19/12
Posts: 187

10/01/12 9:13:09 AM#150
Originally posted by Elikal

Despite what you may think, overall I did have a lot of fun in the first weeks. But now, in the last week or so, I suddenly feel a rapid decay of fun and enthusiasm. Like I log in less and feel less inclined to continue to play ANY of my chars.

My main is Warrior lv 66, (where on top, my story is bug-stuck with level 50), and I just could not bring myself to play today, despite being bored. I can't even say exactly why.

I just feel "oh my, another heart gather some phooey something". And what DEFINITELY starts to bug me: I didn't learn ANY new abilities for ages. Besides some extras, my chars have the same skills as they had with level 5. Looking forward to new abilities always was a major drive in MMOs for me. And this heart thing... hm. I enjoyed it at first, but now it feels kinda boring. I sort of miss the more directed, guided, dense approach of real questlines, which deliver a story more clear and coherent. Lack of trinity and real teamwork also starts to feel more lacking now that I play a longer time, and I feel like everyone is a soloer and jack of all trades and rarely anyone ever groups or talks.

Sigh.

Not sure. Just a sort of feeling.

 

EDIT: I never thought I'd say that, but I liked the quests and classes from SWTOR better. Sue me...

1. Do ANYTHING for couple of days, day by day for few hours and you will get bored. This is why most people hate their jobs. At least those who have taks that they repeat over and over. 

2. What you are describing is simple "burn out". Take a break, play something else. You eather stop or come back. It's like with favorite song. Listen to that one song again and again and in time you will even start to hate it. Take a break and you will enjoy it again. I have a blast with GW2 probably mostly because I can't play it as often as I want.

3. You have both horizontal and vertical progression. Skills alone is not enough. You need to learn how to use it properly. And then test your skills in PVP. For me PVP is main point of this game. They could remove PVE content and I would never care about that.

4. Game don't lack trinity or real teamwork. It's quite oposite. Every aspect of the game is design for groups. And on top of that you have trinity. But they didn't "fix" your role sofrom the day 1 to last you can only heal a tank or be a punching bag (tank itself). You have active tanking (agro, dodge, shielding etc) and healing is a support. You don't have dedicated healers that can heal you even if someone shoot a rocket in your face like in TOR, WOW or RIFT.

About TOR:

If you like TOR - you don't like MMORPG at all. Tor is linear, solo oriented, very simple and static pseudo-mmo (more like co-op than MMO) and quite boring (99% of content is kill & fetch quests) online game. Oposite of GW2.

  botrytis

Hard Core Member

Joined: 1/04/05
Posts: 2528

10/01/12 9:16:35 AM#151
Originally posted by NBlitz

For anyone complaining about people not creaming their pants over GW2 and making a post about it on the forums: be happy.

Once people stop making posts about it and simply quit the game without saying as much as a word...is when you should start complaining and asking "Where did everybody go?"

We are not complaining about that - what we do take issue with (just ast TOR, TERA and TSW players did) is the 'Negative Nancy's' on this forum. They do nothing but belittle everything and give NO CONSTRUCTIVE criticism at all. It is mostly those posters that are the 'DOOM and GLOOM' experts and the ones posting in threads like these, like you, for example.

 

The game does have it's negatives and positives - all games designs are compromises based on what the game designers want to put in. If there was a game that has something for everyone, would anyone play it? Probably not - people feel the need to complain.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  ThaVamp

Apprentice Member

Joined: 12/06/07
Posts: 48

10/01/12 9:19:04 AM#152

Personally I feel quite the opposite. At early levels I got bored of the classes quite quickly and I made like 6 alts. It wasn't untill lvl 40 that I found out that my guardian was actually quite nice to play, so I've been bleing him up untill now. Since then I've really been into the story and had really great fun. 

I still don't really see me playing this as long as I for example did with WoW. I feel that I bought all the skills I would like to have and since my current build works quite fine, I don't feel no real need to try out other stuff. Then again, I'll probably finish the story line and by then I've been playing for a pretty long time. Quite a good value for a 50 euro game without any aditional cost.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2189

10/01/12 9:21:20 AM#153
Originally posted by dariuszp
 

1. Do ANYTHING for couple of days, day by day for few hours and you will get bored. This is why most people hate their jobs. At least those who have taks that they repeat over and over. 

2. What you are describing is simple "burn out". Take a break, play something else. You eather stop or come back. It's like with favorite song. Listen to that one song again and again and in time you will even start to hate it. Take a break and you will enjoy it again. I have a blast with GW2 probably mostly because I can't play it as often as I want.

3. You have both horizontal and vertical progression. Skills alone is not enough. You need to learn how to use it properly. And then test your skills in PVP. For me PVP is main point of this game. They could remove PVE content and I would never care about that.

4. Game don't lack trinity or real teamwork. It's quite oposite. Every aspect of the game is design for groups. And on top of that you have trinity. But they didn't "fix" your role sofrom the day 1 to last you can only heal a tank or be a punching bag (tank itself). You have active tanking (agro, dodge, shielding etc) and healing is a support. You don't have dedicated healers that can heal you even if someone shoot a rocket in your face like in TOR, WOW or RIFT.

About TOR:

If you like TOR - you don't like MMORPG at all. Tor is linear, solo oriented, very simple and static pseudo-mmo (more like co-op than MMO) and quite boring (99% of content is kill & fetch quests) online game. Oposite of GW2.

This is rich.  If you call TOR a pseudo-MMO, what do you consider GW2?

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/01/12 9:22:15 AM#154
Originally posted by botrytis
Originally posted by NBlitz

For anyone complaining about people not creaming their pants over GW2 and making a post about it on the forums: be happy.

Once people stop making posts about it and simply quit the game without saying as much as a word...is when you should start complaining and asking "Where did everybody go?"

We are not complaining about that - what we do take issue with (just ast TOR, TERA< and TSW players did) is the 'Nagative Nancy's' on this forum. They do nothing but belittle everything and give NO CONSTRUCTIVE criticism at all. It is mostly those posters that are the 'DOOM and GLOOM' experts and the ones posting in threads like these, like you, for example.

 

The game does have it's negatives and positives - all games designs are compromises based on what the game designers want to put in. If there was a game that has something for everyone, would anyone play it? Probably not - people feel the need to complain.

This is not a fan site though. People are free to post negative and positive opinions. Argue with them, disagree with them as much as you like but what is not cool is to tell them to go away or stop posting.

As long as OP is not being disrespectful or attacking anyone personaly i don't see why he and others are not allowed to post their opinions about the game.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2189

10/01/12 9:23:44 AM#155
Originally posted by Aerowyn
Originally posted by grimal
Originally posted by Thillian
Originally posted by grimal
Originally posted by Thillian
It was obvious that this game has no lasting potential. Anet knew well why they aren't making this a subscription game. I'm surprised to see that it took the whole month for some people to realize that they weren't actually enjoying the game in the first place, they were basically enjoying the release of a new MMO coupled with the hope and accompanying hype that this is something new that will last for years, which blurred their vision on the game itself. GW2 is easily the most shallow and solo-oriented MMO so far with basically no potential at all, since its core mechanics are lacking any meaningful progression and purpose, even beating SWTOR in that matter.

I can't speak for others, but I did and still do enjoy the game.  Prior to launch, I was very very skeptical about this game.  Some even called me a hater and various other things.

I just really don't enjoy leveling a character past level 10 any more.   To achieve maximum enjoyment, I find my brain needs to sort of shut down while I play (in contrast to my preferred MMOs where I actually need to focus and think).  If my brain starts working, I start thinking and the thinking about what I am playing is where the breakdown occurs for me.  I have to keep it on a visceral level.

You don't like leveling, are you sure you like RPGs then? Because leveling and character progression is the prime feature of RPG.

Is this meant for me?  I like character progression in my RPG.  Leveling tied to character progression?  Great.  Leveling tied to nothing?  Not so much.  (I've stated this earlier in this thread, by the way).

 

still curious how you don't feel the trait system offers you progression.. higher I get more options in builds I get to play with.. so far with every class I have played I'm completely changing my play style every 5-10 levels... to me that's far and away better than being locked into one role and getting fireball XIV at max level and a talent to only add +5% damage to that fireball... in my opinion gw2 offers plenty of incentive and reasons to want to level your character...

I think I've elaborated pretty in-depth as to why I don't feel it's enough.  I also mentioned previously that I'm not a fan of new abilities simply being "buffed" versions of previous ones (it's a lazy mechanic).

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/01/12 9:28:04 AM#156
Originally posted by Elikal

Despite what you may think, overall I did have a lot of fun in the first weeks. But now, in the last week or so, I suddenly feel a rapid decay of fun and enthusiasm.

People (counter-intuitively) expect new games to solve their ennui issues, instead of just compounding them.

"Same peanut butter and jelly sandwich, day after day after day after day....groan..."

"Oooh look, a new brand of peanut butter!  This should solve everything!"

? huh ?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19094

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

10/01/12 9:53:30 AM#157
Originally posted by Icewhite
Originally posted by Elikal

Despite what you may think, overall I did have a lot of fun in the first weeks. But now, in the last week or so, I suddenly feel a rapid decay of fun and enthusiasm.

People (counter-intuitively) expect new games to solve their ennui issues, instead of just compounding them.

"Same peanut butter and jelly sandwich, day after day after day after day....groan..."

"Oooh look, a new brand of peanut butter!  This should solve everything!"

? huh ?

I equate it more akin to in the past he was able to eat peanut butter and jelly sandwiches which used "crunchy" peanut butter, but since 2004 manufacturers stopped making crunchy peanut butter because most people don't like how it tastes and therefore all peanut butter since then (except for a few very low quality, bug infested imports) has been the creamy variety.

No matter how much they try to jazz up creamy peanut butter, it will never satisfy what he's looking for.

Food analogies are fun.

Arrogant, Dismissive, Elitist, you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2189

10/01/12 9:53:49 AM#158
Originally posted by Icewhite
Originally posted by Elikal

Despite what you may think, overall I did have a lot of fun in the first weeks. But now, in the last week or so, I suddenly feel a rapid decay of fun and enthusiasm.

People (counter-intuitively) expect new games to solve their ennui issues, instead of just compounding them.

"Same peanut butter and jelly sandwich, day after day after day after day....groan..."

"Oooh look, a new brand of peanut butter!  This should solve everything!"

? huh ?

Well, to be fair, I don't think most people (I said most) whom frequent this board actually expected GW2 to solve all their problems. 

But I see your point.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

10/01/12 10:02:58 AM#159
Originally posted by botrytis
Originally posted by NBlitz

For anyone complaining about people not creaming their pants over GW2 and making a post about it on the forums: be happy.

Once people stop making posts about it and simply quit the game without saying as much as a word...is when you should start complaining and asking "Where did everybody go?"

We are not complaining about that - what we do take issue with (just ast TOR, TERA< and TSW players did) is the 'Nagative Nancy's' on this forum. They do nothing but belittle everything and give NO CONSTRUCTIVE criticism at all. It is mostly those posters that are the 'DOOM and GLOOM' experts and the ones posting in threads like these, like you, for example.

 

The game does have it's negatives and positives - all games designs are compromises based on what the game designers want to put in. If there was a game that has something for everyone, would anyone play it? Probably not - people feel the need to complain.

Their have been many contructive criticism posts/threads on this forum about GW2.The problem is that most  of the GW2 fans can't handle anything negative said about the game.Don't make out that you except contructive criticism when the evidence point to otherwise.

I could link tons of contructive criticism post and show you how the over the top fans turn it into a learn how to play thread or go back to panda land lol,like every person who has issue with the game comes from WOW.

 

You don't want anything negative said about the game at all and if that's the case then you are on the wrong site.Perhaps you should head on over to the official forums or guru where 99% of the post are glowing reports.

If it's to hot in the kitchen i get out.

http://www.youtube.com/watch?v=P8ymgFyzbDo

  VikingGamer

Advanced Member

Joined: 7/08/10
Posts: 1259

The strong are sometimes wrong but the weak are never free.

10/01/12 10:59:23 AM#160
I liked the old GW skill bar better. This new one isn't  flexible enough. Also too many skills have cool downs. It doesn't take long before all you can do is auto attack.

All die, so die well.
Join SOLA in ArcheAge.

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