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9/29/12 6:48:46 PM#21
Often the split is because of distribution deals, customer services and other legal crap. And also because of server locations etc.
"The person who experiences greatness must have a feeling for the myth he is in." |
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9/29/12 7:08:27 PM#22
There are servers on speedtest.net in Japan also you were speaking about your home connection. speedtest to japan just for you
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9/29/12 7:19:16 PM#23
Originally posted by CalmOceans Thanks, that's twice what you originally stated and 50 ms more than you stated second time. Also maybe you don't experience anything like that, but ping latency usually coresspond to lowest experienced latency in game. In example - if I have ping to mmorpg server at 30 ms - my latency in game while playing in 30-50 ms on average and that value rise further away server is. Also on vert long connections (over continent) packet losts start to occur while I don't have them in Europe.
Of course even though we both live in Europe we are propably quite far away from each other and also location in same country can influence it alot - so our experience can be diffrent. Anyway - I can play in USA in most games (though not in all) and have relative comfort , thiugh it is noiticeably worse than when I play in EU in my geographical location.
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9/29/12 7:26:38 PM#24
cracks me up when people give faster than light ping times. XD
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/29/12 7:28:00 PM#25
Originally posted by QuicklyScott One massive pile of extremely kickass machines in London. Here's an old but still relevant article on it. Regarding languages, players can create their own channels, and there are active channels for many of the common languages spoken in EVE. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/29/12 7:52:11 PM#26
Originally posted by Velocinox yah, no one did light takes 130ms to travel around the world, since you only need to go halfway, the furthest 2 points on Earth are ever apart is 65ms with the right servers, lag should become non-existant, fibreglass operates at speeds just below the speed of light, enabling you to play anywhere in the world, the only thing holding those ping times back is internet infrastructure |
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9/29/12 11:47:59 PM#27
Originally posted by CalmOceans Back to 9th grade physics i see 1) The distance that light travels trough a multi mode fiber optic cable is about 3 times the lenght of the cable(well more if you count in special relativity) since fiber optic cables work on the principle of total refraction. 2) Your information carrier is a light wave, not a light particle, hence you need to use phase velocity when calculating the speed in which you can transport infomation trough a given medium(PS the wavelenght of light used for SMFO is usually in the 1300NM range). 3) Every 50 to 60 KM you need to have a repeater/amplifier to prevent the signal from degrading, they work on the principle of stimulated emmission meaning the light is absorbed by a material it gets all gigle and excited but those party pooper elctrons just want to go back to their old stable form so they kick the cool photons out. On top of that there's equipment to ensures that the signal is back to its optimal strenght and that the wave lenght properties were not modified by odd case emissions. All of these things add up, lets take the latest and currently the only real cable there is between the EU and the US TAT-14, its lenght is 15,428KM it has nearly 800 repeaters each of them actually has its own small optical loop to ensure that the light re-enters the cable at the proper angle, and in the proper phase as it came in but i we can call that a rounding error. If we use 1550NM wavelenght light like the one used for the TAT-14 cable(altought some of the rigns it has use 1310 NM which moves slower trough any given medium but nvm) well get 15428 / ( 300,000 * refractive index) the refractive index of silica for 1550NM wave lenght is about 1.446 so we get 74MS give or take, thats just from Main Land EU to the Eastern Coast of the US(NY). Now on top of that add loads, routing, and the fact that you still need to get out of the datacentre you're you end up there is not way you actually will get 65MS to every point on the planet even if you take a cable directly from your PC to every other PC in the world. There is a reason why they are reasearching other methods than fiberoptics, the most promissing one is to use non newtonian fluids to pass sound waves at hyper velocities, techinically you can break even the speed of light since the wave ir propogading but then you cant pass any information trough it, but C or 99.8% of C will do just fine :)
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Reizla
Elite Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
9/30/12 1:27:41 AM#28
Originally posted by DOGMA1138 Latency might be an issue from time to time. But when most (F2P) publishers are US West-coast located, us EU players do not have much of a choice picking servers. About time-zones, that's a lot of BS you're talking (prolly parrotting the publishers here). I'm from the EU and prefer to play on US servers especially because of the time-zone it's in. Reason are my working hours that do now allow me to play during EU peak hours, but in the mornings instead. The US peak hours blend perfectly in during my mornings. Not to mention, in the past most publishers didn't even care to seperate the US/EU from their servers. It's only something that's been going on for the last 5 years and has been done under the intention of 'enhancing the players gaming experience'. In truth, the reason for the publishers to seperate the US/EU servers is that in the EU hosting servers is a lot more expensive due to all kind of environmental laws (CO2-neutral server running and the alike), as well as a shitlosf of US<>EU tax agreements. Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
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9/30/12 1:40:50 AM#29
Originally posted by DOGMA1138 There is a reason why they are reasearching other methods than fiberoptics, the most promissing one is to use non newtonian fluids to pass sound waves at hyper velocities, techinically you can break even the speed of light since the wave ir propogading but then you cant pass any information trough it, but C or 99.8% of C will do just fine :)
It's length and propagating and technically, kind of hard to believe you know newtonian fluids but can't spell length, propagating or technically right huh. |
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9/30/12 1:40:57 AM#30
Originally posted by Loktofeit there are a few default channels in Eve, local, corp, alliance, and a whole bunch of others that you can select from the chat channel lists, but chat in Eve is mostly with 'friendlies' and if you don't speak Russian, then google translate is your friend, good job there is an in game browser the fact that there is such mix of languages, adds a lot to the 'flavour' of the game, a bit like wookies in starwars, you don't know what the hell its saying, but you can tell when you've pxxxed it off just.. dont annoy the Russians, there are a hell of a lot of them |
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9/30/12 1:51:03 AM#31
You such a arrogant brat! You prob live on a tiny island and still think you live in the center of the universe. Bad news for you bro the english empire dos not exist any longer. You are in the minority in europe.... |
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9/30/12 1:53:03 AM#32
Originally posted by QuicklyScott There's one 'realm' but it's a clustered server farm dynamically updated as needed. If there's a large battle somewhere, more resources get shuffled to that area. Otherwise, there's no real distinction between 'this system/region runs on this server, that system/region runs on that server'. Each system is zoned and there are several thousand systems. |
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9/30/12 1:54:47 AM#33
Originally posted by morbuskabis I actually speak German and Spanish, I don't use it if other don't understand me, read the post before you flame thanks. |
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9/30/12 2:09:56 AM#34
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9/30/12 2:21:01 AM#35
Originally posted by DOGMA1138 i totally agree with you +1 |
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9/30/12 3:30:58 AM#36
Originally posted by Waterlily "reasearching" is not my brightest moment either, lack of sleep and english being my not my native, or even 2nd language kinda result in poor spelling, also over reliance on spellcheck is not that helpfull either i guess :)
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9/30/12 4:50:28 AM#37
Originally posted by DOGMA1138 Thanks. That was a nice read and it answered few question I had about this matter.
Originally posted by Reizla "But when most (F2P) publishers are US West-coast located, us EU players do not have much of a choice picking servers."
Well some people might have this problem I agree. I personally don't though. There was only one game I played that did that (moved to have servers only in US) - Lotro and this was one of biggest things that have droven me off playing this game and I was really into it and have played it for quite a long time. |
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