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9/29/12 2:37:29 PM#41
Originally posted by Kyleran i 2nd that ..thx but i dont know how far or good this could be with SOE also working on EQ next |
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Maybe most don't like easy mode. ONE THING FOR SURE, DEVELOPERS DO AS THEY FEEL. they don't ask the players. In all the prod cast for SWTOR, GW2, World of Warcraft expantions, and the list goes on and on. Do they ever say " were making this game very easy ". No it's just automatic anymore. People that are fed up with WoW since it turned easy, are waiting for Blizzards Titan.....Well guess what !....What ever it is it will be easy and auto grouping right out of the gate.
Am I wrong, are any of you players asking for easy ?.....By the way, with seven years of playing mmo's I've met a lot of 10 year olds that can play mmos good. They may be jurks at times, they may steel all the good loot, but they can sure play, and never complain that a game is too hard ! |
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9/29/12 4:41:22 PM#43
Originally posted by Kyleran
I don't know. 100 million plus *is* a risky budget to sink into it, that's for sure, but... How about 30 million? I honestly believe that someone can do a "decent" quality MMO that won't outright feel like an amateur effort and implement some of those "old school" features. I also believe the MMO scene has distanced itself from the "old school" mechanics enough to make them feel "fresh" again. Some of the current MMO players haven't even seen them at work. Think about it like remakes of old movies. (Yeah, yeah, most suck, but that's not the point! |
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9/29/12 4:44:22 PM#44
lol
make something harder people will complain
make some hard with little rewards people complain and dont even bother
good luck with the mmo you are looking for
people dont want it.
people want phat loots and max level asap so they can move on to the next game
anything that presents a challenge is complained about till it gets nerfed
things that arent even exploits are now exploits these days.
most anti bot stuff does nothing to bots and hurts the players while bots run all over the place
if someone wants to farm stuff over and over why arent they allow and rewarded o wait thats grinding
blah blah on and on and on again
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9/29/12 4:45:52 PM#45
Originally posted by lunarwitch00 How would YOU even know what people want? lol Lineage 3 - www.lineage3-online.com |
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9/29/12 4:47:10 PM#46
observation
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9/29/12 4:48:21 PM#47
Originally posted by lunarwitch00 Well, then I think you "observed" wrong. Lineage 3 - www.lineage3-online.com |
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9/29/12 4:51:33 PM#48
you just dont see it do you
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9/29/12 4:54:32 PM#49
A true MMO? Hmm...have you checked out MoP?
(yes, I know I just commited suicide) |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
9/29/12 5:00:42 PM#50
I play a difficult, unforgiving, true MMO. It's a lot of fun, you get really fast mounts your first day, there's huge pvp to be had, and people work together all the time.
Some people aren't a fan though, as they're so used to other, lesser, MMO's features, things like... walking around, and crafting things nobody uses so they can craft harder things nobody uses, and getting to max level so they can raid to get better gear for no reason why not. El Psy Congroo |
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9/29/12 5:07:50 PM#51
I agree with others, the game you are looking for is called EVE.
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9/29/12 5:08:50 PM#52
Originally posted by delete5230 The problem is they did ask the players, and the majority of the players answered with their credit card and bought the easy, casual, convenient and streamlined themeparks of the last 8 years. That's what millions of people buy. Just accept it, you (and I and a good number of other veteran posters here) are a minority now, and only small, underfunded and unexperienced companies (but with a vision!) will make games for us - the AAA companies don't care about us, why should they? Many of us buy their games anyway. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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NightBandit
Elite Member
Joined: 1/25/07
Make friends not money, then wealth will follow. |
9/29/12 5:26:46 PM#53
Originally posted by odinsrath According to the video it's been 30 years in the making....Loading please wait!!! |
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9/29/12 5:28:32 PM#54
-Try as we might, the chances of any of "difficult, group based" games coming about anytime soon are very slim. Here are some reasons. Lets face it, the MMO community isn't made up nerdy fellows camping out in their mom's basement anymore. In the post-WoW period, the market has expanded to young kids/teenagers who have more buying power in the "MOMMY-GIMME" era. The developers are only doing what any good business would do, and go where the money is. This leads to games being developed that are easier, faster-paced and have a very quick gratification scheme because...thats what the market wants. Not only is the demand from the market changing how/what games are being developed, but the recent shift in pay structure is going to change how games are made from here on out. Subscription based payment was a way to retain players for long periods of time, allowing them to slowly make their money back from each customer/player over time. How can you keep someone subscribed for a long time? Make the game slower and more challenging so content takes longer. Now, since Sub based payment is taking a backseat to F2P (free-to-play), developers make the majority of their money back rather quickly but capitalizing on higher retail/digital box prices and microtransactions. For some games such as GW2, they made their money off of us very quickly. $60-$80 just to buy the game, and any microtransactions you bought in your first few weeks of playing (i.e. That bank/bag space or character slot that you HAD to have). They didn't care how long you play, as they made their money off you in the first week you were playing. Other games follow a similar structure of quick payback for the publisher/developer. -How can we fix it? Buying power is still the best way to show developers what kind of game you want. If a game doesn't sound like your style? DONT BUY IT. If a game has a few features you like, and seems to have a plan that fits your play-style. BUY IT. Developers design their games to appeal to the masses, make sure you know whether or not you're part of that mass. -Like the OP, I want a challenging and social based game. I will wait until I see a game that fits my playstyle before I buy.
TLDR: Wont be many games like the OP wants in the future. Young crowds are still dominating the MMO market. F2P = the death of long-term MMO gaming (for now). If you want a specific type of game made, Support it and don't support others!
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9/29/12 5:34:25 PM#55
Heh, another man who knows nothing of DF but pretends he knows everything... Caters to younger? Lol. There is almost no people in DF younger 20. Most are around 30. I myself am 45... Younger players don't play sandbox games because they take a lot of social skills - thing youngsters are bad in. And as to destroying community - lol ten times more. You can't play sandbox games without community. DF one is one of the best on MMO market. |
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9/29/12 5:40:35 PM#56
Originally posted by Kyleran Wizardry Online has had beta sign-ups open since the beginning of the summer and they have yet to even briefly comment about the progression of its localization since then. They were supposed to have launched it here before the end of summer. I was semi-looking forward to giving it a shot but by the time it launches I'm betting a more interesting title will have been released. |
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9/29/12 5:42:56 PM#57
The whole notion of "true MMO" is preposterous. Here, I made this for you:
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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9/29/12 5:43:15 PM#58
Originally posted by zakiyawow I define it Everquest 1. Dying in <insert location/dungeon here> and coming back to life not only naked, but perhaps a level lower than you were when <insert mob here> crushed your skull. And although there were "means" of getting your corpse back they werent always available. That was the thing about death in EQ. It meant something. It could cost you dearly if you died. This run back to your corpse as a ghost or just coming back in a safe area for nothing with all gear and xp in tact was unheard of in EQ. Hell even in Asheron's Call without DE's or low low WS armor you might need a corpse run with naked body parts. Even dropping your gloves was bad news running back thru the wrong places(Tuskers love to punch those knuckles ill tell you what). I can remeber good times dying in outside BSD hunting level 7 scrolls when they first came out, corpse runs a plenty. Ahh the good ol days when the gaming was good and staying alive meant something... |
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9/29/12 5:45:42 PM#59
Originally posted by Calhoun619 I consider "hard" to be something that happened before I failed. What comes after is "punishment". Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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9/29/12 5:47:30 PM#60
The pre-GoD Everquest wasn't very challenging in terms of the gameplay itself, it was the requirement of grouping for most classes, not having any maps, traveling very far on foot and the heavy punishment that came when you messed up (I remember death loops that made me want to give up).
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