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10/04/12 11:59:16 AM#241
MUD was a genre. It was not a game.
It was basically Dungeons and Dragons style roleplaying in a chat room, with a dungeon master guiding "players" (read: roleplayers) through an "adventure" (read: chat room about orcs, goblins, traps, etc.).
MMO's evolved largely from MUD's. |
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10/04/12 12:23:33 PM#242
Originally posted by Dulu MUDs were an entire genre of many games, yes. The next sentence...well, lots of sloppy phrasing. By 'chat room', I assume you mean 'text-based interface'. By 'dungeon master', I assume you mean 'an online staff of varying size, from one to dozens of 'game masters', either paid or volunteer'. "Roleplayers" means the same as "players", of course, though MUDs were the (last) genre in which a very high percentage of players still roleplayed. "Guiding...through an adventure" implies more hand-holding than ever (to my knowledge) took place in any MUD. |
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10/04/12 2:50:34 PM#243
Originally posted by Arakazi Both Themepark and Sandboxes are MMOs in their own right. It is just themeparks are the bigger titles, and easier to monetize, so we see them featured a lot more than sandbox MMOs. Thanks, |
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12/18/12 8:57:27 PM#244
While I agree with the OP and would love to have an 'old school' MMO, the gaming community has changed so much that it's just not as viable anymore from a business standpoint.
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12/18/12 9:05:12 PM#245
Honestly, disregarding the current attempts, I think the only way any "innovative", "oldschool", or whatever buzzword gets thrown around nowadays MMOs will be created is when it isn't so damn expensive to make one in the first place. Seriously, these things are monstrous money munchers compared to other genres; it's no bloody surprise that big devs tend to play safe, excluding things like incompetence, corporate meddling, and other stuff people "discuss" about. |
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12/18/12 9:06:13 PM#246
Originally posted by Kyleran I think part of what the OP is asking for is that we don't need all thse bells and whistles that these companies are spending the millions on.....We just want a nice looking world where we work together to overcome......I see some people mentioned Vanguard and in some ways it does fit the bill, but it also is a technological piece of crap that still infuriates many...... |
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12/18/12 9:23:15 PM#247
I wonder, for how many people, Hard = grinding in the same spot, with a group, nearly risk free, for 4 hours to get a level.
Hard for me, is, sure you can level up to max level in a day (an extreme example), but say, in group content, if everyone doesnt do their job near perfect, you wipe, and no ammount of banging your head against the wall will help you complete it if everyone isnt on their A game. |
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12/18/12 9:24:45 PM#248
Originally posted by smh_alot I'm an old school gamer and all the things you mentioned getting rid of I loved, and that's why I don't even bother playing MMO's anymore. MMO's imo should be something you look at playing for the next 2+ years of your life. It isn't a genre made for casuals, but somehow casuals started getting into it. Now we have nothing but trash year after year, and all the casuals are living in paradise talking down to old school gamers like we don't know what we really want. I'll tell you what I want. A game that doesn't cater to 12 year old snot nosed brats by giving them everything they demand and no consquences for their actions. I want a game that I hate as much as I love because that is what it takes to create worthwhile memories. Think about all the experiences in your life. You remember the good ones and the bad ones. Why bother remembering all the meh moments. Games today are so gd mundane and boring because there is nothing that illicits and emotional response wether it be good or bad. Because suffering through shitty days with your friends is a memory that is just as good as beating that final boss. |
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12/18/12 11:20:05 PM#249
good luck finding a 'hard' mmo. devs these days are only about maximizing their investment and that means catering to as wide of an audience as possible.. despite their 'teen' or 'mature' ratings.. they know damn well that they are reaching for the 12 year olds as well. good luck finding a social interaction dependent game too. others on here have asked for the exact opposite mmo.. a solo-able one. i agree that crossing servers detracts from social worth of a game and it also invites more hacks imo. the truth is that we don't even seem to know what we want.. for every thread supporting one view, there are other opposing it. i guess in the end, we just want something to be fun again, like when all this mmo thing was new to us... hard to find in a clonewar mmo economy. funny thing is that when a dev company does make a different type of game, ev1 craps all over it and starts threads asking for things that are clone-like ( don't believe me? just look at any recent mmo's forums first couple months of threads that request wow-like changes) .. seems people actually want things to stay exactly the same. |
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12/18/12 11:29:31 PM#250
Originally posted by allendale5
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