Trending Games | ArcheAge | Elder Scrolls Online | The Crew | Black Gold

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,775,847 Users Online:0
Games:722  Posts:6,191,080
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 - a single player game...

5 Pages « 1 2 3 4 5 » Search
97 posts found
  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/29/12 9:40:19 AM#61
Originally posted by DMKano
Originally posted by halflife25
Originally posted by DMKano
Originally posted by halflife25
Originally posted by DMKano
Originally posted by halflife25
I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

Encourages? Really?

 Eq1, DAoC... Those games encouraged players to team up. 

GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

 

Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

because there is no incentive to do so, outside of dungeons and sPvp.

 

GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

Only because you actively don't joina  group or don't see a raid window on your screen doesn't mean you are not grouping. So it encourages players to group even when you are not in group. How many times in MMOS i have not bothered with getting a group together because i just don't want to bother with sending invites.

In GW2, ANET did a clever thing and put everyone in group by default. Only time i need to form a party is when i want to go into dungeon.

So yes for me that is encouragign players to work together who other wise can't be bothered with party invitations.

That's not grouping - do you remember any of the people the game automatically groups you with - no -it is because its not the same.

it is a bunch of individual players Zerging together, nobody meets anybody, you don't form any relationships, the Zerg is over as soon as the dynamic event ends.

and you are back alone as before with no group.

this is not grouping - it's a bunch of solo players who solo in a Zerg.

 

at least Rift put players in an actual group.

To be fair i don't care or remember even the players who are in actual group with me. We participate in an event together, co operate and help each other out and say our good byes. 

I don't play MMOS to form relationships though. So like i said earlier it is matter of prespective.

  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

9/29/12 9:44:18 AM#62
Originally posted by DMKano
Originally posted by halflife25
Originally posted by DMKano
Originally posted by halflife25
I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

Encourages? Really?

 Eq1, DAoC... Those games encouraged players to team up. 

GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

 

Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

because there is no incentive to do so, outside of dungeons and sPvp.

GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

here is what I think GW2 discourages players from grouping because in the Zerg all players get the credit, there is zero reason for players to group up. This has the opposite effect as you feel alone in the group and never meet and chat with other players - this is what most players experience - it is NOT the same as forming a group and getting to know folks.

With this post you almost sound like some kind of "Party UI Frames Elitest" - just because I don't join a Party doesn't mean I'm not grouping. What you call "zerging" I call "playing with others" and I greatly prefer it to the "forced grouping" approach of EQ or FFXI.

I understand the "rose-tinted glasses" through which you are viewing your "MMO Glory Days" and hopefully ArcheAge or EQNext will be the game you are looking for, but as others have pointed out GW2 is very "group friendly" and being forced to form a party in games like EQ or FFXI isn't "encouragement" it is a requirement.

Creslin actually hit it on the head in another post when he said the key to the games you prefer being social was the ridiculous amount of downtime. I played FFXI and it was the time it took to rest and recover MP or for the puller to bring back the next mob that allowed socialization - and even then it wasn't all perfect and beautiful like you remember as more experienced groups ran with 2 pullers and regen food and buffs and I just stood there in my camp spot for 4 hours spamming my rotation without saying a word.

WoW requires groups for all its dungeons and unless I was doing a Guild Run in Vent there was no communication either.

For the gameplay you seem to prefer I suggest you try Puzzle Pirates - it offers tremendous opportunities for people to socialize while playing.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4661

9/29/12 9:52:32 AM#63

^ none of that has to do with what I am asking here - which is that GW2 encourages grouping.

my likes and dislikes are irrelevant, 

you say in your own post that GW2 is group friendly, but wouldn't it be more accurate to say that it is solo friendly?

that is my point.

 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4661

9/29/12 9:58:53 AM#64
Originally posted by halflife25
Originally posted by DMKano
Originally posted by halflife25
Originally posted by DMKano
Originally posted by halflife25
Originally posted by DMKano
Originally posted by halflife25
I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

Encourages? Really?

 Eq1, DAoC... Those games encouraged players to team up. 

GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

 

Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

because there is no incentive to do so, outside of dungeons and sPvp.

 

GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

Only because you actively don't joina  group or don't see a raid window on your screen doesn't mean you are not grouping. So it encourages players to group even when you are not in group. How many times in MMOS i have not bothered with getting a group together because i just don't want to bother with sending invites.

In GW2, ANET did a clever thing and put everyone in group by default. Only time i need to form a party is when i want to go into dungeon.

So yes for me that is encouragign players to work together who other wise can't be bothered with party invitations.

That's not grouping - do you remember any of the people the game automatically groups you with - no -it is because its not the same.

it is a bunch of individual players Zerging together, nobody meets anybody, you don't form any relationships, the Zerg is over as soon as the dynamic event ends.

and you are back alone as before with no group.

this is not grouping - it's a bunch of solo players who solo in a Zerg.

 

at least Rift put players in an actual group.

To be fair i don't care or remember even the players who are in actual group with me. We participate in an event together, co operate and help each other out and say our good byes. 

I don't play MMOS to form relationships though. So like i said earlier it is matter of prespective.

That's fair and perfectly fine. There is no wrong or right way to play. 

It is a matter of perspective - you could go to the movies alone and say that you watched the premiere of batman with a group of 400 other people. 

I would say I went to see it alone.

If my wife and our friends go together I'd say otherwise.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/29/12 10:10:39 AM#65
Originally posted by papardelios

-This is a comment i found here on forums and it describes exactly how me and the majority of my friends/guildies feel about the game-


<

 

It just lacks the social elements of other games .. /who command? inspect upgrade choices? .. for instance.

 

lol.   I've been playing MMOs since my 16-year-old was a toddler.   The /who command and the inspect functions do not make an MMO social.   People with social skills make an MMO social.

 

Or do you confuse forced groupings. leetism (and all the put downs that entails) and pugs with being 'social?'

 

 

It's OK just to log into once in a while because it's B2P (and P2P would have been the death of this game).  But everything is focused around the individual player, and not other players.  Why would I care if I get a legendary armor set?  Who would notice?

 

 

Why would you play MMOs with that attitude?    Seriously, it's seems as the market has gotten bigger and bigger, more and more people have forgotten that MMOs are social games with a wide variety of things to do for a wide audience.   Not every thing in an MMO is for everyone.

 

ACHIEVERS LIKE TO ACHIEVE.   Legendary armor shows ACHIEVEMENT.

 

As for the removal of the trinity, that might be OK for a light casual game, but not for an RPG.  Everyone has the same cookie cutter class .. everyone can tank, heal, and dps .. yay?  There is no importance to any role any longer .. nobody feels important in the end, they are just "another" player.

 

 

Oh, BS.   I've played RPGs since the DnD original boxex set having come to that through Chainmail (miniatures).   

 

Honestly, the trinity is not the pinnacle of game design.  Rather, it's a symptom of game design limitations inherent from the older, poorer computers we had to play games on.   Just like Pong, PacMan and the other arcarde-like video games of the 1980s.  

Then you have teh gall to make the charge of 'cookie cutter?'   Oh, please, trinty-games like WoW, the King of Cookie Cutter, are far more cookie cutter.   LOTRO is cookie cutter.  SWTOR is cookie cutter.   DDO is cookie cutter.  Game after game after game is full of cookie cutter builds.  

 

I feel for you too, because I also see GW2 as having an amazing graphics engine with core ideas that are simply the best.  I only wish I felt more a part of the GW2 world whenever I log in.  As it is, nobody knows I exist, and it's a lonely experience, even if I'm in a guild.  Do they even notice when I log on?  Since everything outside of dungeons is soloable it's just bland (with dungeons why care since you can get equal gear via solo) ... It's just such an empty empty game world ..>>

 

original owner

 

Concern troll is concerned and making the same bogus claims as the vitrol trolls.   Whatever.

  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

9/29/12 10:13:23 AM#66
Originally posted by DMKano

^ none of that has to do with what I am asking here - which is that GW2 encourages grouping.

my likes and dislikes are irrelevant, 

you say in your own post that GW2 is group friendly, but wouldn't it be more accurate to say that it is solo friendly?

that is my point.

No. This combined with the post you just made highlight the "communication breakdown" as it were.

Games like EQ and FFXI forced grouping. It wasn't optional if you wanted to make any kind of decent progress in the game.

Games like WoW and (to a much lesser extent) RIFT were almost "group adverse" while leveling - competing for nodes, mob-tapping, the incredibly "zergy" pace of gameplay in Open World content if doing it while grouped - it encouraged a lot of people to seek areas where other people weren't around.

GW2 encourages playing with others - XP for Reviving, shared nodes, scaling content, cross-class combos. It is the first MMO I've ever played where when I see other people in the world I smile and rush towards them.

It is very possible for a person to feel "isolated and alone" when surrounded by other people... but in psychological terms it is viewed as a symptom of the individual.

I go back to what I said before - if the "only way" you can "feel" you are "in a group" is because of a Party UI Frame, the issue is you and not the game.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/29/12 10:14:29 AM#67
Originally posted by krakra70
Originally posted by Kenze

if youre playing GW2 solo then you are doing so by choice. NO GAME can FORCE you to /invite or /join

L2Play L2Bsocial

Actually it is forcing you to solo by making solo exping faster than grouping. I tried grouping with my friends a few times and it was painful. Just move a few meters away from a group member and they disappear from the screen and map. Then we always have to wait for the slowest member to finish their heart to move on. And of course there is always someone who sucks at jumping puzzles, or forgot a poi and has to run back to get it. 

 

I call BS.    I'm in a guild.  We do things together.  Since we get the full XP and can burn through things four and five times faster with our mini-zerg we can really power-level we have a mind to power-level.

 

And, no, they don't dissappear a 'few meters away.'    With clearly wrong details on the current state of the game I have to question if you even play the game.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/29/12 10:28:46 AM#68
Originally posted by Stx11
With this post you almost sound like some kind of "Party UI Frames Elitest" - just because I don't join a Party doesn't mean I'm not grouping. What you call "zerging" I call "playing with others" and I greatly prefer it to the "forced grouping" approach of EQ or FFXI.

I understand the "rose-tinted glasses" through which you are viewing your "MMO Glory Days" and hopefully ArcheAge or EQNext will be the game you are looking for, but as others have pointed out GW2 is very "group friendly" and being forced to form a party in games like EQ or FFXI isn't "encouragement" it is a requirement.

Creslin actually hit it on the head in another post when he said the key to the games you prefer being social was the ridiculous amount of downtime. I played FFXI and it was the time it took to rest and recover MP or for the puller to bring back the next mob that allowed socialization - and even then it wasn't all perfect and beautiful like you remember as more experienced groups ran with 2 pullers and regen food and buffs and I just stood there in my camp spot for 4 hours spamming my rotation without saying a word.

WoW requires groups for all its dungeons and unless I was doing a Guild Run in Vent there was no communication either.

For the gameplay you seem to prefer I suggest you try Puzzle Pirates - it offers tremendous opportunities for people to socialize while playing.

 

Pretty much.   And 'open world PvP'...   There's the romanticized 'open world' PvP and the actual  open-world PvP which, in every game, has been more brawl and zerg than any sort of 'beauty.'   And I'm including Fallen Earth and Eve Online, two of the most PvP centric and PvP evolved games I've played.    Groups have always been dominated by the mob-zerg fest and rarely have you seen anything but the most rudimentary tactics.  

  User Deleted
9/29/12 10:35:11 AM#69

Yesterday we made a guild event. We dropped a banquet in Claypool so that people new to the game could participate, and we had a party. After that, a large guild group went... to do jumping puzzles, for fun. We had a blast, and ended at 2am exhausted but with a smile on our faces.

But yeah, the game has no community and is a single player game. If you make it so.

Community is not something included in the game box, it's something the players create. Of course, if you spend your time whining on forums that there's no community, you can't indeed participate to the community... ;-)

  odinsrath

Novice Member

Joined: 11/29/10
Posts: 839

9/29/12 10:51:50 AM#70

yah i agree..plays alot like a single player game..no1 even bothers to joke / talk / kid around or be social ..at times its so mind numbing i rage and log out to play older mmo's that are more social

dont get me wronge  gw2 is a good game..but as a community its not social at all..what ever happened to groups / roles / quests / being social and working as a team ...yah gw2 is diff and good in spurts..but i also find myself logging just because of the points i listed

its good that gw2 stands out to be diff cuz its what the genra could use as its in the decline..but i WOULD NOT want every company / dev. under the sun moveing in the direction to be like them

as a core mmorpgs are about some questing /adventures /races /factions/ wars/ conflict / crafting and yes even grinding gear..with gw2 its just zerg zerg zerg with none or very little of the above but this is IMO

  jmcdermottuk

Hard Core Member

Joined: 6/10/06
Posts: 771

9/29/12 10:56:22 AM#71

GW2 is no more of a single player  game than WoW or any other MMO to come out since 2004. All of them can be solo'd to the level cap. Nobody has to group up in any current MMO to level.

Where GW2 differs is the ease with which you can participate in group events, simply by being there with other players. I don't see this as a bad thing. I certainly think it's an improvement on endless gear grinds in the same raid zones week after week, locked instances until reset stopping you going again with other friends etc.

I notice that the OP makes no mention of the Dungeons. Certainly not solo content, there. Sorry, but I find that statements like this usually come from people with an agenda, or those that haven't played past the starter zones.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4661

9/29/12 11:00:42 AM#72
Originally posted by The_Korrigan

Yesterday we made a guild event. We dropped a banquet in Claypool so that people new to the game could participate, and we had a party. After that, a large guild group went... to do jumping puzzles, for fun. We had a blast, and ended at 2am exhausted but with a smile on our faces.

But yeah, the game has no community and is a single player game. If you make it so.

Community is not something included in the game box, it's something the players create. Of course, if you spend your time whining on forums that there's no community, you can't indeed participate to the community... ;-)

Valid points - the community is not something included in the game box, however looking at GW2 looking at how PvE experience is from 1-80, looking at how WvW is done, would you say that:

 

1. This is a game this is built to have a strong community experience - the devs really want community to play a key role in the future of this game, the community matters a LOT here

2. This is a game that is built to support a strong solo experience - we will focus on the solo player experience first and foremost, and will add some group and community features

 

GW2 falls in the #1?  

Again - community is something that is up to players, but the devs also have a huge part on how they design the game if it will foster a group and community experience or if it will be focused on an individual player.

 

GW2 is pretty firmly planted on one side imo - solo/individual player experience. 

  jmcdermottuk

Hard Core Member

Joined: 6/10/06
Posts: 771

9/29/12 11:02:55 AM#73
Originally posted by odinsrath

yah i agree..plays alot like a single player game..no1 even bothers to joke / talk / kid around or be social ..at times its so mind numbing i rage and log out to play older mmo's that are more social

<snip>

Gotta reply to this. How is this any different from, say WoW? Because you have an LFD tool and run 5 mans that you've done 6 million times already? Because you get into a group where NOBODY speaks at all unless it's to insult others. Noob Tank, Noob Healer, Noob! That's all you ever see in LFD groups.

  odinsrath

Novice Member

Joined: 11/29/10
Posts: 839

9/29/12 11:04:15 AM#74
Originally posted by jmcdermottuk
Originally posted by odinsrath

yah i agree..plays alot like a single player game..no1 even bothers to joke / talk / kid around or be social ..at times its so mind numbing i rage and log out to play older mmo's that are more social

Gotta reply to this. How is this any different from, say WoW? Because you have an LFD tool and run 5 mans that you've done 6 million times already? Because you get into a group where NOBODY speaks at all unless it's to insult others. Noob Tank, Noob Healer, Noob! That's all you ever see in LFD groups.

i dont play wow so..couldnt tell ya

  User Deleted
9/29/12 11:11:31 AM#75
Originally posted by papardelios

-This is a comment i found here on forums and it describes exactly how me and the majority of my friends/guildies feel about the game-


<

It's OK just to log into once in a while because it's B2P (and P2P would have been the death of this game).  But everything is focused around the individual player, and not other players.  Why would I care if I get a legendary armor set?  Who would notice?

 Uhm actually everything in this game aside from the personal story is focused around groups. DE's are all grouping DE's notably in Orr. Your argument is nonsense.

Even grouping is enhanced. When in a group if you switch a toon out you're still in group when you log back in....one of the many little enhancements made.

As for the removal of the trinity, that might be OK for a light casual game, but not for an RPG.  Everyone has the same cookie cutter class .. everyone can tank, heal, and dps .. yay?  There is no importance to any role any longer .. nobody feels important in the end, they are just "another" player.

 The more mature players don't need a special role to feel important and btw, no one can tank, try tanking anything in Orr you'll see what I mean very quickly LOL and healing isn't really that powerful, there are no dedicated healers, the healing zones actually do damage or conditions and players much stay within them.

I feel for you too, because I also see GW2 as having an amazing graphics engine with core ideas that are simply the best.  I only wish I felt more a part of the GW2 world whenever I log in.  As it is, nobody knows I exist, and it's a lonely experience, even if I'm in a guild.  Do they even notice when I log on?  Since everything outside of dungeons is soloable it's just bland (with dungeons why care since you can get equal gear via solo) ... It's just such an empty empty game world ..>>

 Now this is an issue, I've written them posts about it apparently there's ui enhancement team working but they haven't given specific details about working on what yet. I hope they add a tiny window to give notifications just above the chat window so it doesn't clog up everything to see when people log.

original owner

 

  jinxxed0

Novice Member

Joined: 4/22/06
Posts: 845

9/29/12 11:16:40 AM#76

I've been feeling this way since the first 20 minutes of playing the beta and all the way up to now playing the full game since the head start. It's hilarious that it's taking a lot of you so long to notice this is another single player MMO. A uniqure MMO? Maybe. But still very single player. You're surrounded by a community of zombies who only stop to ask a question or get a Obama and Romney debate in the map chat

 

I've been yelled at and even warned about my pointing out what guild wars 2 is, yet here are all these threads *finally* pointing out these things and in a way backing up what I've been saying forever. I understand though. There aren't many MMO players on here that have played a ridiculous amount of MMOs for more than 3/4th's of their lives like have on these forums. Most of you playing GW2 seem to be the people that only got into MMOs after WoW made MMO mainstream which diluted MMO communities to what it is today. GW2 pretty sums up what casual MMO communities are because it 100% panders to casual solo play with zero reward for interacting and playing with others.

 

I can only hope that GW2 is not a smash hit. Because then we'll have clones of it by these goofy mmo devs. And MMO game reviewers will constantly praise them because they barely understand MMOs and are just getting into the concept. They aren't MMO players, they're just jumping on board because it's the popular thing to do and when comparing the first few MMOs you play to the regular games you've been playing, the MMO you're playing is going to seem better than it is because it's a new experience. Go look at MMO reviews by well known game reviewers. What do they all do? Compare it the most generic and mainstream MMO of all, World of Warcraft. "This game isn't like WoW" or "This game is pretty much like WoW" is something 99% of them will always say because they're unaware of everquest, ultima, hell, even runescape or tibia. WoW is NOT the frame work for which a game should made. Otherwise you get GW2, big single player game.

  User Deleted
9/29/12 11:16:59 AM#77

As everyone else has said, this doesnt need another thread since this was the exact post from another.

Here is what pretty much everyone else said on there:

1) Legendary gear is noticable, it looks awesome.

2) Gearscore and inspecting achievements / traits is not social. Asking someone how they specced or what they have achieved would be social. Inspecting them to decide whether to take them on the group with you is anti-social.

3) The game is better without the trinity. Good players of any class can shine. It isnt the Tank, Healer and friends show. In pretty much any other MMO I have played a good healer and tank can duo most stuff. The other classes are pretty much anonymous bystanders. In GW2 success depends on the whole group.

 

So yeah, we get it, you want a WoW trinity grindfest with pseudo-elitism (you know, crap players in good gear who feel awesome about themselves because of said gear). Well, good news! The game that caters to that has just released an expansion! Have fun, dont let the door hit your ass on the way out.

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

9/29/12 11:17:51 AM#78
FFS how many negative threads can one person start?  We get it....you hate the game.  Almost everything about the game bothers you.  Solution:  Quit writing about it and go play something else that you enjoy.

President of The Marvelously Meowhead Fan Club

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4661

9/29/12 11:18:31 AM#79
Originally posted by Stx11
 

GW2 encourages playing with others - XP for Reviving, shared nodes, scaling content, cross-class combos. It is the first MMO I've ever played where when I see other people in the world I smile and rush towards them.

You smile and rush towards them because it benefits you the individual player - not because you're happy to see a your buddy online that you grouped with last night. Again nothing wrong with the system in GW2 - but it rewards the individual player, it is designed around the inidividual player experience, it does not give extra incentives for groups.

It is very possible for a person to feel "isolated and alone" when surrounded by other people... but in psychological terms it is viewed as a symptom of the individual.

If you've studied psyschology you know that context is KEY here - people are social animals, this is why solitary confinement is the harshest punishment. Imagine coming to a group of people, nobody is talking to eachother, but they are all working together on some project like - building a wall - but everybody is just doing it how they know - eventually the project is done, and everybody just goes their own way.

Would you feel isolated and alone?  

 

I go back to what I said before - if the "only way" you can "feel" you are "in a group" is because of a Party UI Frame, the issue is you and not the game.

There's a lot more to it and you know it:

-group buffs

-group chat

-group XP bonuses

-getting to know a group of folks because you hang out with them for a while

etc,,,,

The UI FRAME is the least important factor here - it's the other group mechanics that foster a social experience.

  odinsrath

Novice Member

Joined: 11/29/10
Posts: 839

9/29/12 11:19:31 AM#80
Originally posted by jinxxed0

I've been feeling this way since the first 20 minutes of playing the beta and all the way up to now playing the full game since the head start. It's hilarious that it's taking a lot of you so long to notice this is another single player MMO. A uniqure MMO? Maybe. But still very single player. You're surrounded by a community of zombies who only stop to ask a question or get a Obama and Romney debate in the map chat

 

I've been yelled at and even warned about my pointing out what guild wars 2 is, yet here are all these threads *finally* pointing out these things and in a way backing up what I've been saying forever. I understand though. There aren't many MMO players on here that have played a ridiculous amount of MMOs for more than 3/4th's of their lives like have on these forums. Most of you playing GW2 seem to be the people that only got into MMOs after WoW made MMO mainstream which diluted MMO communities to what it is today. GW2 pretty sums up what casual MMO communities are because it 100% panders to casual solo play with zero reward for interacting and playing with others.

 

I can only hope that GW2 is not a smash hit. Because then we'll have clones of it by these goofy mmo devs. And MMO game reviewers will constantly praise them because they barely understand MMOs and are just getting into the concept. They aren't MMO players, they're just jumping on board because it's the popular thing to do and when comparing the first few MMOs you play to the regular games you've been playing, the MMO you're playing is going to seem better than it is because it's a new experience. Go look at MMO reviews by well known game reviewers. What do they all do? Compare it the most generic and mainstream MMO of all, World of Warcraft. "This game isn't like WoW" or "This game is pretty much like WoW" is something 99% of them will always say because they're unaware of everquest, ultima, hell, even runescape or tibia. WoW is NOT the frame work for which a game should made. Otherwise you get GW2, big single player game.

SPOT ON SIR AND WELL PLAYED ! and lets hope not :c

5 Pages « 1 2 3 4 5 » Search