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9/28/12 6:16:07 PM#21
Originally posted by Karteli Ok I see what you want you dont want to chat you want to see everything a players done to there gear and what they have completed in game with a inspect character thing. The only games I have seen this in are gear grinder games and sorry but everyone knew months if not years gear was not the main goal in GW2 also achivements are nothing important unless its DCUO and there if you dont have 70+ sp most groups wont let you in. To me being social in a game means to chat and I do alot of it in GW2 infact more then most games I have played except EQ and EQOA even in WoW I hardly talked to anyone out side my guild. But I learned to use chat and to chat with others even in GW2 I chat in say and almost 100% of the time I and who ever I am chating with will chat and fight pretty easy even tho most things you cant sit a chat and fight. As for me and my guild we use voice chat and we talk on it cause its easier to use then typing in a game. Voice chat is used in alot of game even in WoW its built in and if group in games that have it I use it over typing all the time. |
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9/28/12 6:19:32 PM#22
Originally posted by Karteli Technically, you can ask the person a few questions about his gear, or ask him to link it for you, instead of him walking up to you, /inspect, /move on. |
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9/28/12 6:36:16 PM#23
It's kinda crazy to notice that people actually think that someone "notices" them if they can be inspected.
Only situation where I personally inspect anyone in a game where it is possible, is to check a gear piece I want. One minute later I have no idea who that character even was unless he was someone I know or "know". Then again, I guess it's just the human nature to seek attention even if it's towards a virtual avatar, who does not represent them really.
I have to derail this a bit since it's kinda interesting topic. I've heard people saying who has played WoW for years that they cant leave the game because they have a certain standing in their server community. It's kinda daunting thought to leave it all behind, completely evaporating everything into thin air since you cant take none of your ingame achievements with you when you quit. You miss your in game pals and you miss being someone of notice, or just someone, even if it's just a virtual world.
It's a great thing from business standpoint, and one of the reasons why games fail if they target WoW's audience, WoW players have their personal standing and pals in that game already, and they will move on only if they are bored to death with WoW, and in that case they'll notice in the new game that the game it self wasnt their primary source of addiction or fun, and the new game will fail.
Maybe not exactly like that, but I think the story goes very much like this for a large group of players. I know personally some gamers who went from WoW to SWTOR and said that they are going back to WoW just because they feel lonely in SWTOR. WoW is a very singleplayer themed game too, solo leveling to max, and only social interaction in instances is "Hi" and "Ty for the group" but if you have ingame pals and a community behind you, I guess that's enough to elevate the game into a multiplayer status? :)
Interesting topic though. |
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9/28/12 6:45:47 PM#24
GW2 a single player game? Whaaat? o.O I guess it´s your choice to play that way if you want to...but GW2 has all tools to make u play with other players & socialize... Actually it goes even further than other games since you can be in multiples guilds at the same time,u need to work as a perfect team in dungeons to susceed...etc Even the game design is so social friendly because you can help another player at anytime and don´t steal any of his loot or exp.... Again it´s your choice to play how you like... but GW2 is a MMORPG,a very good one actually. |
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9/28/12 6:46:14 PM#25
Originally posted by Kuinn It wasn't always like that :( Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/28/12 6:51:53 PM#26
Originally posted by nolic1 I guess thre is a gap in our conversation. Not being able to inspect is only one of my complaints.
All the major social tools available in other games are missing in GW2. /who is a big one. Simple tools allow other players to get a familiarity with other players in a zone, maybe even recognize some names and ask if they would like to group. Everytime I play GW2 it's cold turkey .. I know nothing about others currently logged on... outside of friends, but am I going to invite 2000 people to friends to know who is on my server? Evern on a friends list, the information you can see is limited. The current system screams lame, but thats my opinion. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/28/12 6:59:41 PM#27
Originally posted by Karteli Actually, one of the things I'm impressed with is how ANet has broken with the typical MMORPG wisdom of a zero-sum game. You get xp for rezz'ing other players. You can't 'steal' a harvesting node. You don't have to race to 'tag' a mob to get the loot. People share locations of 'rare' spawns (DE's) because you need more people to down the champions. While the game doesn't have a dungeon finder, if you party with someone, only a single person has to enter the instance and it ports everyone in. When you're done, it ports you back to precisely where you were standing before you went in.
If you want to make a case that the game lacks social tools for you and your friends to game together, I'll concede there seems to be a lack. Certainly in the guild interface.
But I don't think you can make the case for it being a 'solo' game. The ONLY place I experience the "people walk 5 steps away and disappear" is in WvWvW and occassionally in SOME cities. But out in the world, I regularly run into other people and find the gaming experince generally FAR more cooperative and socially interactive than WoW or SWTOR. |
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9/28/12 7:03:09 PM#28
Originally posted by Zeus.CM Okay so I'm not the only one who thought the whining was getting a bit loud in here... GW2 is NOT a gear based, raid based, holy trinity dependent game. That is the POINT. If you feel like you aren't important because the universe can't inspect your e-peen Uber Legendary Gear Of Ultimate Doom, GW2 is not for you and they made it clear several years ago that it wasn't going to be like other games. And yet the reponse is, this game doesn't do the same thing as all the other MMOs over the past 5 years and I don't like it! Then the very next post by someone else: this game is just like all the other MMOs out there! It is perfectly easy to group in this game and socialize. Almost EVERY MMO or even online co-op makes it almost too easy. But you have to take advantage of the tools. Chat, anyone? |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
9/28/12 7:07:30 PM#29
I can get to level 80 faster by grouping up and going for 100% map completion than I can solo.
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9/28/12 7:35:29 PM#30
And I don't have to wait for hours to have the perfect trinity group to play.
What do I do? Well I just... play.
Ok I can play more efficiently in an organized group. But even without one, I can play with others and live epic battles ! That's awesome.
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9/28/12 7:42:51 PM#31
Soloing basically sucks, it's boring and dull, I did too much of it back in SWTOR and Aion. In GW2 I had such a blast with my guildmates and random people I ran into, things get done much faster, I got a couple levels at a much faster pace. |
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9/28/12 7:43:22 PM#32
Originally posted by Karteli so..Do you poke around your friends phone ? emails ? mailbox ? text message ?without asking ? How hard is it to message a player and said "hey, what is that piece of armor you have on ? " If the only way you can social with people is by inspecting , I feel for your friends. |
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9/28/12 8:04:25 PM#33
Originally posted by GreenKnight1776 Why bother getting any legendary items then .. who cares?
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/28/12 8:07:30 PM#34
Originally posted by zakiyawow With all due respect, this is the mentallity that is going to make this game drop off the charts. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/28/12 8:08:08 PM#35
It's not a solo game at all. In-fact alot of game's out there are not "meant" to be soloed. BUT (yea theres a big but)most of the current player base in just about any major mmo plays solo, Its a fact of life in mmos. And to be totally honest I cant say I blame people for not wanting to play with others. lets take a look Pro: you get to be social and hang with friends and guildmates..... Con:Pugs (need i really say more), You have to share loot tables with people, Always get that noob tank that wipes the group get people who just now saw you can draw on the map all night, have to read chat to see why the healer stopped healing, Wait on Disconnects........etc most poeple can go on all night about why they dont like groups
Not many can say why they like being social other then just being social.
I enjoy a good group to play with or active guild just as much as the next but with "Kiddie" fun time in the lvling areas most people are to freaked out to risk a group or just dont see the need. Personally if i could find a group to hang with that wasnt so "PVPVPVPVPVPVPVP!!!!" all the time or "Roleplayers" i might find a happy middle of the road but seeing as just about every mmo i play (number is at about 15 mmos) has endless amounts of bitter vets and trolls who would want to group? or god forbid ask a question or even utter a word in local/map chat.
years ago we didnt have this issue poeple were helpfull in pve and played pvp with not really honor but less "tea baggin" and "smack" talk as far as i can see until that kinda stuff slows down most will play solo and group when they have too. |
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9/28/12 8:18:25 PM#36
Originally posted by Karteli Well That's weird because the name of equipment and stats and such can be different from what it was originally. Heck there will be more than likely a level 35 item that has the stats of a level 80. So the whole see what someone has for others to go after is a little convoluted.
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9/28/12 8:28:12 PM#37
Originally posted by Karteli Because you can actually SEE the legendary item. I don't need to inspect someone to know their sword is awesome when I can jus look at them and see a bad ass flaming sword.
Anyway, I really think all of the complaints about lack of socialization in GW2 and other modern MMORPGs stem from one thing...lack of downtime. See, in the old EQ days, we would chit chat all the time simply because you had to wait a few minutes between fights and there was NOTHING ELSE TO DO. But in modern MMORPGs there is typically very low or no downtime. It's much harder to constantly chit chat when you are trying not to die. So don't be shocked if a player who is fighting has the gall to not respond to your tell. Despite this though, many folks still do chat in the map channel between fights or when they are traveling...it is not like no one ever talks. In the end, I really would not want to go back to the type of game that essentially forced me to socialize out of sheer boredom. Are you team Azeroth, team Tyria, or team Jacob? |
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9/28/12 8:35:21 PM#38
Originally posted by Karteli I disagree. The mentality that only forced grouping can make people social is the downfall of social aspect in games. It is NOT hard to make friends in any game. A game should never force player to be other's friend or force others on the player |
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9/28/12 8:45:31 PM#39
I have had offers to join a guild followed by, you don't have to represent. I thought that was just so odd.
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
9/28/12 9:02:42 PM#40
Originally posted by TalulaRose Pretty sure they were letting you know they were not the kind of guild that would kick you for being in multiple guilds. |