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-This is a comment i found here on forums and it describes exactly how me and the majority of my friends/guildies feel about the game- <<GW2 is pretty much a single player game, converted into an MMO. Everyone, every player is pretty much anonymous, outside of the people you see directly in front of you, or the folks in a localized chat window. Even then with the people in front of you, it's impossible to inspect their gear or achievements.
It just lacks the social elements of other games .. /who command? inspect upgrade choices? .. for instance.
It's OK just to log into once in a while because it's B2P (and P2P would have been the death of this game). But everything is focused around the individual player, and not other players. Why would I care if I get a legendary armor set? Who would notice?
As for the removal of the trinity, that might be OK for a light casual game, but not for an RPG. Everyone has the same cookie cutter class .. everyone can tank, heal, and dps .. yay? There is no importance to any role any longer .. nobody feels important in the end, they are just "another" player.
I feel for you too, because I also see GW2 as having an amazing graphics engine with core ideas that are simply the best. I only wish I felt more a part of the GW2 world whenever I log in. As it is, nobody knows I exist, and it's a lonely experience, even if I'm in a guild. Do they even notice when I log on? Since everything outside of dungeons is soloable it's just bland (with dungeons why care since you can get equal gear via solo) ... It's just such an empty empty game world ..>>
original owner <Karteli> |
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9/28/12 4:22:47 PM#2
So instead of leaving it where it was, you plagarized it without sighting the source and made a new thread about it? Disrespectful.
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9/28/12 4:23:41 PM#3
if youre playing GW2 solo then you are doing so by choice. NO GAME can FORCE you to /invite or /join L2Play L2Bsocial Watch your thoughts; they become words. |
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9/28/12 4:52:58 PM#4
Originally posted by Kenze Actually it is forcing you to solo by making solo exping faster than grouping. I tried grouping with my friends a few times and it was painful. Just move a few meters away from a group member and they disappear from the screen and map. Then we always have to wait for the slowest member to finish their heart to move on. And of course there is always someone who sucks at jumping puzzles, or forgot a poi and has to run back to get it. |
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9/28/12 4:58:05 PM#5
Originally posted by krakra70 Sorry, you're on the GW2 forum, not WoW. There are no experience losses for being a group. And having a set goal in your group and getting it done, rather than going off and doing it on your own should yield faster hearts and results. Not sure how you can mess that up. Specially since all hearts are shared and most things you smash/pickup are your own, and they can't effect that. If someone goes afk a lot, thats not the games fault. I suppose they should let everyone get experience and credit for doing nothing in the group to fix that... |
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9/28/12 5:06:26 PM#6
Woo thanks for the honorable mention :-)
But I think you'll get a lot of flack for creating a new thread with this. You should add your own opinions too, or restate what was already said in your own words and use my post as a backup source :-)
All the same, I stand by what I say, so the OP post is 100% correct, to me LOL. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/28/12 5:08:17 PM#7
Originally posted by Karteli Don't let him do that. This is pure plagarism. You attack him, not give him english lessons. Geez. People today need to learn to be more like my idle, apple. |
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9/28/12 5:12:17 PM#8
Okay... I notice everyone with legendary sets passing by or fighting alongside me. I think you totally missed out on how this game forces more cooperation / multiplayer feeling without having to use groups than any other game. Everyone can heal, tank, and dps? Pretty obvious from playing the game with all of the classes, that certain classes are far better at specific roles than others. Sorta like heavy armor toughness / vitality spec are going to take a lot more hits than a light armor similiar spec. Rather simple stuff. To continue refutting everything, on the contacts panel is a tab called followers, apparently I have several of these - so I must of impressed some folks along the way :) Originally posted by krakra70 Not my experience. How is gaining exp faster forcing you to play without friends? Perhaps have an end game rusher mentality, instead of someone who takes the time to enjoy the game and actually play with friends. Sounds about right. Sounds like your lot would completely blow in a dungeon :D
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9/28/12 5:12:28 PM#9
Originally posted by eggy08 He quoted me as the author, so it's not plagarism. This forum is non-profit (to posters) anyways, so it's all good. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/28/12 5:16:52 PM#10
Originally posted by Karteli Wasn't like that before. He changed it. I would of already won cash for some of the quotes I've had on here by now if it was. |
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9/28/12 5:17:31 PM#11
Originally posted by Karteli Looks like my thoughts are a response to you, more so than your clone, who bein from Greece may not have the best english and is use to all sorts of group interaction with those riots and all that :) |
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9/28/12 5:21:35 PM#12
Someone never did a dungeon or proper WvW it seems.
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9/28/12 5:32:54 PM#13
What do players want then? Forced socialization? How would you go about it? Group requirement to enter a zone? Should all mobs be Veterans? All Skill Points need 5 members minimum? Should Vistas require us to be grouped? What about Dynamic Events? Should we wait for a full group to even start them? Should everyone be socializing about there daily and weekly lives? What they had for lunch? When they went to the restroom? Is this facebook or a video game? Should the chatbox always be scrolling every second? No time to fight! Be social people!
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9/28/12 5:35:26 PM#14
Originally posted by papardelios |
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9/28/12 5:38:26 PM#15
It's the players playing it like a single player game, I'm glade it has that [choice] though, I personally play with the players in my server and guild. Eh well y'all be easy and peace. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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9/28/12 5:39:14 PM#16
I agree for the most part. This game isn't that different from the rest of modern mmo's.
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9/28/12 5:46:12 PM#17
So socializing is dependent on game classes and ability to see some random guy's equipment? You learn something new every day...
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9/28/12 5:58:16 PM#18
The problem really is that there is very little down time, so the situations where you need to sit and med or recover hp allowing you to socialize a bit are non-existent. That and teamspeak, ventrillo, etc is taking over text chat so it just seems like theres less chatting going on. That's just what I think.
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9/28/12 6:00:20 PM#19
Originally posted by Eluldor I would because dungeons make me fall asleep :) |
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9/28/12 6:03:11 PM#20
Originally posted by Zeus.CM Not per se, but inspecting others gear does lend to social aspects. In WoW players would want to inspect for some sort of quality guantee that the recipient of the inspect wouldn't suck (At least in early WoW, nowadays anyone who breathes gets epics, so inspect in WoW is meaningless), Inspecting in GW2 would be cool because you could see someones "awesome" legendaries and how they upgraded them. Inspecting is touted as a non-feature in GW2, which is disappointing. The spin to non-inspection is that it invades another players privacy. This makes GW2 anti-social yes, to everyones claims? Want a nice understanding of life? Try Spirit Science: "The Human History" |
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