|26 posts found|
Girlfriends come and go but Epic battles are Soulbound
10/03/12 3:51:52 PM#21
Although its a RTS game and not a MMORPG I really like some of the idea's in this indy game: http://www.kickstarter.com/projects/1035580424/blackspace-plan-dig-defend-survive
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Working hard on WorldAlpha
10/03/12 4:39:32 PM#22
A realistic economy with lots of products to produce and use.
10/03/12 5:05:36 PM#23
1. Structured PVP - Take away please!
Take away scenarios, battlegrounds, warzones, structured PVP or whatever it is called. I love a game of this every now and then but often it turns out to become so grindy or just straight up a farm when you're with your friends or vice versa when facing premades. I know they are there for a reason. People that want to access quick pvp can just log in and do this. People that want fair numbers on both sides can join this. And like I said, I have played it a million times myself, mostly for fun but also for getting gear or ranks. In the end when you with your premade it's not fair at all anyway.
The reason I don't want this in games is because my favourite game of all time DAOC didn't have it. They had zones and people went there to PVP. Sometimes your premade (Gankgroup) faced other premades just for pvp-points and braggingrights and other times you faced 2-3 your numbers and still managed to pull it off if you had a good group. You roamed the frontier in hope of finding enemies. Stealthers guarded bridges, walls etc to get their action. If you wanted PVP then you simply went to the frontier.
Now I know that Warhammer and GW2 and some other games have tried the same ideas that DAOC had with a frontier with keeps, sieges etc. But what they also did wrong was that they had the structured PVP and people rather joined that when something went wrong instead of trying again. There were no pride for your realm. In DAOC when someone took a keep in your lands you made sure to take it back and epic battles started.
Another problem Warhammer had was that they gave points for taking empty keeps. So the armies just went to the zone with no defenders took all keeps there for points and gear then the two sides just changed side and took empy undefended keeps again. Just give points for killing. Give more if it is while taking or defending a keep. That way people want to fight.
And please do not do cross-over server pvp. It takes away the chance for some good pvpers to become legends. I loved that in DAOC. When you saw some killspam from a famous enemy you made sure to go out and hunt for him. Because if you took him down it made you famous on your server.
2. Make PVP matter.
In SWTOR early on the game rewarded players with too good gear. I hate that. If you get your ranks you should just get a little better gear (but more cool looking) instead of getting gear that helps you to just stand still hitting one button and still win versus newbies. In DAOC you got pvp-abilities that were different for each class. I loved this system and it made people go out and pvp just to get them.
3. Allow players to make their own dungeons with a tool
This would be a cool feature and helping the developers to get enough time to create their own end game material.
4. Crafting matters
I want crafting to matter. It should be hard to reach max but when you do people will seek you up to buy your favours. Nowadays all just rush to max in crafting and since all have it no one want to pay for your services.
5. Unique Powerful crafting recipies
Let it drop unique powerful crafting recipies that just a few on each server might get.
6. Three Factions
Just like in DAOC. More fun PvP then or Realm vs Realm as they said in DAOC.
7. Many Classes
8. Housing and other small things that makes the game more enjoyable.
9. A bit tougher PVE. Don't let people get what they want without working for it.
10/03/12 5:12:47 PM#24
As many that are like TSW as possible
10/03/12 5:33:09 PM#25
It would have to be a mix of these games
Final Fantasy XI - for the story tellling and cut-scenes as well as the events
WoW - for the mighty lore It has handed to It's players, a long with the world that really feels like It's alive.
Guild Wars 2 - purely to do fluidity of gameplay, that Is all. (The game It'self Is awful)
EvE online - the PVP, the sandbox aspects and the hardcore aspects. You die, you lose your ship etc.
I want a game that instils both sandbox elements and themepark elements, I want a game rich In lore and knows how to tell the story without the hammy acting and terrible plots (I'm looking at you Guild Wars 2) I want a game where PVP matters and also has consquences.
Basiclally I want something that'll never exist.
Hard Core Member
10/03/12 7:15:47 PM#26
This is easy
1. SWG--for its harvesing, crafting and space game
2. WOW--for its performance
3. SWTOR for its fantastic story line, and production values
4.Tera or AOC for Combat
5.Vanguard--for its Diplomacy
6. minecraft for its world building
7. Shadowbane--for its PvP
8. TSW--for its quests
9. Lotro--for its Lore