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Guild Wars 2

Guild Wars 2 

General Discussion  » [POLL] A month has pass since launch

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103 posts found
  Krosslite

Novice Member

Joined: 1/01/06
Posts: 320

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

 
OP  9/28/12 5:29:54 AM#1

As promised I am making this poll to get you reaction to the game as it stands today. Including your overall expereince since lauch.

Again it is a simple 1 -10

1 being the worst expereince you have ever had

while 10 being outstanding and can't wait to play it some more

 

How do you like GW2 as it stands today?

1
2
3
4
5
6
7
8
9
10
(login to vote)

A MMO is like life. It is something to cherish and enjoy upon in it journey. So why race to the end of it. In life at the end you die.

  User Deleted
9/28/12 5:37:51 AM#2
I voted 7, because even though I dislike it personally and won't play it anymore, I acknowledge that it's a well made game and a valuable addition to the genre.
  vort3x

Novice Member

Joined: 2/05/06
Posts: 132

9/28/12 5:43:06 AM#3
Could've given it 10 or atleast 9, If only ANet gave a flying fuck about sPvP... However as former GW1 player I am deeply disapointed by the lack of work and time they devoted to sPvP in GW2...
  Doggett

Novice Member

Joined: 8/27/09
Posts: 41

9/28/12 6:03:00 AM#4

If 1 is the worst experience someone has ever had, some people must've been living in some kind of protective bubble playing kumbaya before playing gw 2 to vote 1 on this.

 

  camia

Novice Member

Joined: 10/14/05
Posts: 20

9/28/12 6:05:51 AM#5
I voted 9. Would've given it a 10, but bugs are still being worked with and figured that warranted a notch down (since it's technically not content issues). The music's a little string-focused for my liking, but still beautiful.

From the '90s, raised on '80s, better deal with Golden Girls references!

  DKLond

Advanced Member

Joined: 5/21/08
Posts: 583

9/28/12 6:06:12 AM#6

I voted 6 based on what I think an MMO should be - and what GW2 actually is.

However, I recognise that as a casual themepark intended as a somewhat light experience with a limited horizon and no sub fee - it's probably more of an 8ish game. Maybe even a 9 - depending on how much you care about a well-told story and traditional RPG features like progression and gear upgrades.

It's a very competent and technically impressive semi-social experience for people who're not terribly concerned with setting goals for themselves and who aren't interested in a long-term home.

  Gaia_Hunter

Apprentice Member

Joined: 5/04/12
Posts: 2796

9/28/12 6:07:16 AM#7

I voted 10 because I keep wanting to go home to level alts.

I got 8 character slots and my main goal currently  is getting all of them to level 80, giving me the flexibility to pick any of them to go anywhere in the world.

That and leveling all the crafting so I can make exotics for all of the alts will keep my playing for the foreseable future.

After that the plan is to pimp the characters with good looking exotic/legendary equipment while playing WvW.

Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, King of Tokyo

  Mahavishnu

Novice Member

Joined: 4/17/12
Posts: 339

9/28/12 6:09:18 AM#8
It is by far the best fantasy-themepark-MMO on the market. The content is very fun-oriented. Would give it a 10, if there were no waiting cues in WvWvW.

Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  Mithrandolir

Advanced Member

Joined: 2/28/05
Posts: 1712

Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt

9/28/12 6:17:19 AM#9

since 10 does not not represent perfection here but instead "outstanding and can't wait to play it some more", I voted 10 because I feel it is both outstanding and addicting.

It has it's issues like anything else, but it is solid and so much fun even 100+ hours in.

For me, it's easily the best mmo since camelot.

 

  Quaglia

Apprentice Member

Joined: 3/12/05
Posts: 60

9/28/12 6:21:36 AM#10
Originally posted by DKLond

It's a very competent and technically impressive semi-social experience for people who're not terribly concerned with setting goals for themselves and who aren't interested in a long-term home.

I think you used big words for a game experience...Games are just games, not places where you set goals for yourself. Leave those for everyday life.

I voted 8, I'm having great fun and I'd like to have more time to play.

  DKLond

Advanced Member

Joined: 5/21/08
Posts: 583

9/28/12 6:31:23 AM#11
Originally posted by Quaglia
Originally posted by DKLond

It's a very competent and technically impressive semi-social experience for people who're not terribly concerned with setting goals for themselves and who aren't interested in a long-term home.

I think you used big words for a game experience...Games are just games, not places where you set goals for yourself. Leave those for everyday life.

I voted 8, I'm having great fun and I'd like to have more time to play.

I think you just demonstrated why there's a difference in how the game is received. If you're not aware that some MMO fans like to set goals for themselves in the games they spend so many hours of their free time playing - then I'm afraid you wil have a hard time understanding those different from yourself.

  camia

Novice Member

Joined: 10/14/05
Posts: 20

9/28/12 6:36:54 AM#12
Originally posted by DKLond
Originally posted by Quaglia
Originally posted by DKLond

It's a very competent and technically impressive semi-social experience for people who're not terribly concerned with setting goals for themselves and who aren't interested in a long-term home.

I think you used big words for a game experience...Games are just games, not places where you set goals for yourself. Leave those for everyday life.

I voted 8, I'm having great fun and I'd like to have more time to play.

I think you just demonstrated why there's a difference in how the game is received. If you're not aware that some MMO fans like to set goals for themselves in the games they spend so many hours of their free time playing - then I'm afraid you wil have a hard time understanding those different from yourself.

Is "having fun" a bad goal? This isn't a job, it's a game, and one that's focused on the adventure, not the end. You have a mind trained in a way that WoW has forced us into, and I implore you to open your mind.

From the '90s, raised on '80s, better deal with Golden Girls references!

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

9/28/12 6:42:56 AM#13
Originally posted by Doggett

If 1 is the worst experience someone has ever had, some people must've been living in some kind of protective bubble playing kumbaya before playing gw 2 to vote 1 on this.

 

 

Or they've enjoyed every other game they've bought more than GW2, which is not unfeasible if the person in question is careful about what he buys.

  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2463

"Always borrow money from a pessimist. They won't expect it back."

9/28/12 6:49:29 AM#14
I gave it an 8. My complaints are, broken skill points everywhere, dungeons are too long, boring, and not worth the time (where's the loot, the coin?), and a family members account got hacked, even though she doesn't share the account, had the email made up just for the GW2 account, nothing on her machine, it's brand new, I just built it for her specifically for GW2, never been hacked in any other game she's played since Ultima Online, never....they got her account back but weren't able to restore the stuff that got stolen??? I've never seen a company that couldn't restore fully someone's account. Glad they got her account back within a few days though, and I gave her 5g to make up for what she lost from the creetin that stole her acct. Other than those things, I'm enjoying the game.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  DKLond

Advanced Member

Joined: 5/21/08
Posts: 583

9/28/12 6:57:22 AM#15
Originally posted by camia
Originally posted by DKLond
Originally posted by Quaglia
Originally posted by DKLond

It's a very competent and technically impressive semi-social experience for people who're not terribly concerned with setting goals for themselves and who aren't interested in a long-term home.

I think you used big words for a game experience...Games are just games, not places where you set goals for yourself. Leave those for everyday life.

I voted 8, I'm having great fun and I'd like to have more time to play.

I think you just demonstrated why there's a difference in how the game is received. If you're not aware that some MMO fans like to set goals for themselves in the games they spend so many hours of their free time playing - then I'm afraid you wil have a hard time understanding those different from yourself.

Is "having fun" a bad goal? This isn't a job, it's a game, and one that's focused on the adventure, not the end. You have a mind trained in a way that WoW has forced us into, and I implore you to open your mind.

I can't see how it's an optional goal at all. It's something that's pretty universal in any game you play - and I don't think it's a goal so much as a natural consequence of playing a game you enjoy.

I think "having fun" can be possible with and without setting goals for yourself - and it will depend on what kind of person you are.

It's interesting that you assume I've let myself be trained by a game - when I've played games for 30 years - and I've played many, many MMOs since before WoW - including similar genres like MUDs.

I'm quite able to have preferences beyond what WoW "taught me" - and I don't think GW2 is the "correct way" that everyone in the world should just accept because you personally like how it does things.

That's pretty arrogant and ridiculous of you to suggest.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 7764

9/28/12 7:16:12 AM#16

It was about a 7 or 8 leveling up to 80. Once I got there it was a 3 or 4

Leveling an alt feels like a 5 or 6.

Good game for the first playthrough but in my experience it falls off drastically at max level and on 2nd playthrough as DEs start to feel very repetitive and boring.

My ideal game is old school gen 1 Mmos like UO, EQ and AC - no quest indicators, no hand holding, slower paced game where death had some meaning, a bit of a sting. You know a game that actually would punish you and kick your ass big time and you loved every minute of it as when you finally figured out how to overcome the challenge you actually felt something.

newer games simply do not provide that kind of an experience anymore - it all feels like autopilot with nice eye candy but zero depth.

 

  vort3x

Novice Member

Joined: 2/05/06
Posts: 132

9/28/12 7:59:35 AM#17
Originally posted by DMKano

It was about a 7 or 8 leveling up to 80. Once I got there it was a 3 or 4

Leveling an alt feels like a 5 or 6.

Good game for the first playthrough but in my experience it falls off drastically at max level and on 2nd playthrough as DEs start to feel very repetitive and boring.

My ideal game is old school gen 1 Mmos like UO, EQ and AC - no quest indicators, no hand holding, slower paced game where death had some meaning, a bit of a sting. You know a game that actually would punish you and kick your ass big time and you loved every minute of it as when you finally figured out how to overcome the challenge you actually felt something.

newer games simply do not provide that kind of an experience anymore - it all feels like autopilot with nice eye candy but zero depth.

 

Exactly. :((

  Mithrandolir

Advanced Member

Joined: 2/28/05
Posts: 1712

Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt

9/28/12 8:13:06 AM#18
Originally posted by DMKano

It was about a 7 or 8 leveling up to 80. Once I got there it was a 3 or 4

Leveling an alt feels like a 5 or 6.

Good game for the first playthrough but in my experience it falls off drastically at max level and on 2nd playthrough as DEs start to feel very repetitive and boring.

My ideal game is old school gen 1 Mmos like UO, EQ and AC - no quest indicators, no hand holding, slower paced game where death had some meaning, a bit of a sting. You know a game that actually would punish you and kick your ass big time and you loved every minute of it as when you finally figured out how to overcome the challenge you actually felt something.

newer games simply do not provide that kind of an experience anymore - it all feels like autopilot with nice eye candy but zero depth.

 

Although I feel differently than you about GW2, I feel the same as you about your ideal mmorpg as you described it above. I would love to have both types to play side by side, something new that feels like old school EQ1 or AC1, harsh dp, no map pointers, slow paced, player interdependence, etc...

If I had that game along side GW2, I'd play both and be in MMO bliss. Opposite ends of the spectrum, but I love both styles.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2167

9/28/12 8:33:43 AM#19

Voted 9, bugs prevented me from picking 10 but I know Anet are working on it since they fixed a handful of necromancer bugs.


  Muntz

Advanced Member

Joined: 10/09/09
Posts: 334

9/28/12 8:47:13 AM#20
Originally posted by DKLond
Originally posted by camia
Originally posted by DKLond
Originally posted by Quaglia
Originally posted by DKLond

It's a very competent and technically impressive semi-social experience for people who're not terribly concerned with setting goals for themselves and who aren't interested in a long-term home.

I think you used big words for a game experience...Games are just games, not places where you set goals for yourself. Leave those for everyday life.

I voted 8, I'm having great fun and I'd like to have more time to play.

I think you just demonstrated why there's a difference in how the game is received. If you're not aware that some MMO fans like to set goals for themselves in the games they spend so many hours of their free time playing - then I'm afraid you wil have a hard time understanding those different from yourself.

Is "having fun" a bad goal? This isn't a job, it's a game, and one that's focused on the adventure, not the end. You have a mind trained in a way that WoW has forced us into, and I implore you to open your mind.

I can't see how it's an optional goal at all. It's something that's pretty universal in any game you play - and I don't think it's a goal so much as a natural consequence of playing a game you enjoy.

I think "having fun" can be possible with and without setting goals for yourself - and it will depend on what kind of person you are.

It's interesting that you assume I've let myself be trained by a game - when I've played games for 30 years - and I've played many, many MMOs since before WoW - including similar genres like MUDs.

I'm quite able to have preferences beyond what WoW "taught me" - and I don't think GW2 is the "correct way" that everyone in the world should just accept because you personally like how it does things.

That's pretty arrogant and ridiculous of you to suggest.

Guild Wars 2, by design, lacks forms of progession for what I'll call T2W meaning time to win, that is, if I put in a lot of time I win. It fills a need and from what it looks like a big one in the MMO space. That said there is plenty to do; there are numerous thread on the long term goals guild wars 2 offers. They don't appeal to you, I get it, but doesn't mean they aren't there. It is arrogant and ridiculous to assume becaue they aren't your prefered set of goals that they are not there. I assure you for many it will be a long term home. For some, as you say it will not but it will be a game they come back to from time to time. For those that want T2W it will not be a good game for them to play they will constantly complain. 

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