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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » PvE server for darkfall UW?

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365 posts found
  Pie_Rat

Hard Core Member

Joined: 7/02/05
Posts: 295

9/30/12 3:22:56 PM#101

Carebear, risk free MMOs are that way ---------->

On a more serious note, I really don't understand why a PvE fan would even remotely be interested in this game. Everything in DF is about PvP, the devs themselves state very clearly they are PvP fans working on their dream game.

They don't want massive sub numbers, they don't care about being main stream. All they want is to make a living by developping a game they'd want to play themselves.

  Nacario

Novice Member

Joined: 3/16/12
Posts: 217

The real world is roleplay and background noise

9/30/12 3:24:15 PM#102
Originally posted by Pumuckl71
Originally posted by ayronamic

People who think of FFA full loot pvp as "meaningless gankfest" are representatives of the linear and spoiled crowd from themepark MMOs, where death has no risk and gear is the main form of progression - which is a counter to DF's vision. Fine, so you dont like how the original DF worked out, but at least you got plenty of themeparks out there with systems you like - let DUW stand out. Some gamers these days are too spoiled, but it is the other devs to blame as players are being spoon-fed, which also further removes their ability to be creative.

If you could only open your eyes and discover the beauty of sandbox and the possibilities of risk.

its not the game that turns it into gankfest , its the playerbase.

I played  UO pre tram and after tram ....there were pk'S well known and feared and most important  RESPECTED

because they mostly didnt behaive like total asshats and mentally challenged F...s.

And tbh  the DF community sux big time ,its  the worst  of all the MMO's atm  , and i rather close my eyes walk by and say

i dont wanna be part of that crap.


You dont want to be part of such a playerbase? But that playerbase exists in every MMO, the more freedom the more possibility that the people who are nice in themeparks will be the opposite in sandboxes. There is no good or bad, every player picks his own road, and with more possibilities then theres also higher chance that itll backfire on them. This comes with the risk, nothing comes for free, stand your ground. Bottom line is, you will find all types of players in MMO, it's like in the real world.

  Wraithone

Advanced Member

Joined: 7/09/04
Posts: 3567

If you can't kill it, don't make it mad.

9/30/12 3:33:10 PM#103
Originally posted by Pie_Rat

Carebear, risk free MMOs are that way ---------->

On a more serious note, I really don't understand why a PvE fan would even remotely be interested in this game. Everything in DF is about PvP, the devs themselves state very clearly they are PvP fans working on their dream game.

They don't want massive sub numbers, they don't care about being main stream. All they want is to make a living by developping a game they'd want to play themselves.

I'm not. I wondered in to watch the fireworks, when I noticed the subject.  ^^  Its the usual foaming at the mouth, I've seen countless times before, when PvP types think they might not be able to gank and grief to their hearts content.  I'm personally glad you guys have games like DF and MO. It keeps you busy and out of games I'm actually interested in playing. ^^ 

  Pie_Rat

Hard Core Member

Joined: 7/02/05
Posts: 295

9/30/12 3:40:25 PM#104
Originally posted by Wraithone
Originally posted by Pie_Rat

Carebear, risk free MMOs are that way ---------->

On a more serious note, I really don't understand why a PvE fan would even remotely be interested in this game. Everything in DF is about PvP, the devs themselves state very clearly they are PvP fans working on their dream game.

They don't want massive sub numbers, they don't care about being main stream. All they want is to make a living by developping a game they'd want to play themselves.

I'm not. I wondered in to watch the fireworks, when I noticed the subject.  ^^  Its the usual foaming at the mouth, I've seen countless times before, when PvP types think they might not be able to gank and grief to their hearts content.  I'm personally glad you guys have games like DF and MO. It keeps you busy and out of games I'm actually interested in playing. ^^ 

The feeling's mutual, everybody wins. ^^

  Realbigdeal

Apprentice Member

Joined: 9/28/08
Posts: 1648

9/30/12 3:47:30 PM#105
Originally posted by indef

 

...a UFC league with no fighting...

 

Be afraid

 

They already made a UFC game with no fighting. Its on kinect.

C:\Users\FF\Desktop\spin move.gif

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1130

He who fights and runs away... misses out on the loot

9/30/12 3:52:03 PM#106

Some games just aren't meant to be PvE or PvP.  Their mechanics just weren't created for it.  Doesn't mean it can't be done, but it would be a considerable effort.

 

DF doesn't lend itself to PvE, just like Vanguard doesn't really lend itself to PvP.

They are coming for you!

  Pumuckl71

Novice Member

Joined: 5/24/12
Posts: 127

9/30/12 5:12:04 PM#107
Originally posted by ayronamic
Originally posted by Pumuckl71
Originally posted by ayronamic

People who think of FFA full loot pvp as "meaningless gankfest" are representatives of the linear and spoiled crowd from themepark MMOs, where death has no risk and gear is the main form of progression - which is a counter to DF's vision. Fine, so you dont like how the original DF worked out, but at least you got plenty of themeparks out there with systems you like - let DUW stand out. Some gamers these days are too spoiled, but it is the other devs to blame as players are being spoon-fed, which also further removes their ability to be creative.

If you could only open your eyes and discover the beauty of sandbox and the possibilities of risk.

its not the game that turns it into gankfest , its the playerbase.

I played  UO pre tram and after tram ....there were pk'S well known and feared and most important  RESPECTED

because they mostly didnt behaive like total asshats and mentally challenged F...s.

And tbh  the DF community sux big time ,its  the worst  of all the MMO's atm  , and i rather close my eyes walk by and say

i dont wanna be part of that crap.


You dont want to be part of such a playerbase? But that playerbase exists in every MMO, the more freedom the more possibility that the people who are nice in themeparks will be the opposite in sandboxes. There is no good or bad, every player picks his own road, and with more possibilities then theres also higher chance that itll backfire on them. This comes with the risk, nothing comes for free, stand your ground. Bottom line is, you will find all types of players in MMO, it's like in the real world.

 

Sidernote : its not like in the real world---tits a game ....if it were real world youd have to go through consequences and punishment,for every wrong doing .

 

  ZigZags

Novice Member

Joined: 9/23/10
Posts: 336

9/30/12 5:14:34 PM#108
Originally posted by googie23
its a great way to bring alot of new players into the darkfall world and when they are ready they can come to the PvP server and start a new character. never make an option to transfer from PvE to PvP.

dumbest idea ever.

Now: Skyrim
Later: ?
Played: M59, UO, EQ, Runescape, DAOC, SB, EQ2, WoW, EVE, Darkfall, AoC, FFXI, FFXIV, WAR, SWTOR
BOYCOTTING: EA/BioWare/Origin/SOE

  reacaer

Novice Member

Joined: 9/22/12
Posts: 19

9/30/12 5:33:48 PM#109

Darkfall is a PvP-oriented game.

Tho there are many ppl that love its PvE. The AI is great, theres no tab targetting-1-2-3 spam like most MMO's.. Even group PvE is nice and is getting some love with DF:UW.. BUT you have to accept that PvP is part of it.

Its not just PvE, its linked to every aspect of the game:

Politically you have to conquer the best areas for farming materials, try to hold control of an area to farm "peacefully".. Maybe trying to monopolize the economy of some rare material if you're part of a big alliance..

Just take PvP as a part of it. The thrill that an unknown danger lies around every corner of a dungeon or behind a tree adds alot to PvE experience, and when farming you always have to consider if its worth banking or keep on farming in greedyness.

If you cant take it - if dying is so unbearable for you - Darkfall is not the game for you.

  mastersomrat

Novice Member

Joined: 12/17/10
Posts: 368

9/30/12 5:39:16 PM#110
Not sure about the PvP in this game because I've never played it.  That being said,  I can't see how a PVE server could hurt the PvP server(s).  I think they should make it so everyone starts on a PVE server and can travel back and forth from PVP and PVE.  You never know, they might just find the more folks like PVE over PVP.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/30/12 5:41:56 PM#111
Originally posted by mastersomrat
Not sure about the PvP in this game because I've never played it.  That being said,  I can't see how a PVE server could hurt the PvP server(s).  I think they should make it so everyone starts on a PVE server and can travel back and forth from PVP and PVE.  You never know, they might just find the more folks like PVE over PVP.

thing is it's the same issue with GW2 adding a PVP server.. when the entire game is based around something(in GW2 it's DE system.. in Darkfall it's PVP systems) creating a server that breaks what the game was built upon really doesn't make sense. It basically lops off and destroys what the devs are trying to achieve in their game and then why would they support these types of servers that have nothing to do with the game they invisioned.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
9/30/12 5:48:44 PM#112

The very foundations of the game are built upon the principles of ffa, fully open pvp and looting.

It ties in with territory control.

It ties in with the clan system.

It ties in with the economic, crafting and gathering systems.

It is the fundamental backbone of the entire game and lies behind the ethos of what the developers want their product to be.

It is highly questionable as to whether the team behind the game have the manpower or resources to create, run and update a pve specific version of the game without having a negative impact upon the development and running of the core rule set. What is not up for debate is the fact that a "Darkfall lite" pve version is not in their vision given their own musings on the game.

 

But yeah, let's just whack a pve server in there....

  CcDohl

Novice Member

Joined: 3/02/10
Posts: 65

9/30/12 6:00:19 PM#113
Originally posted by TangentPoint
Originally posted by CcDohl
Originally posted by TangentPoint
Originally posted by CcDohl
Originally posted by TangentPoint
 

In theory, sure, that could work. If we're talking hypotheticals, then sure.. I can concede that it might work. It's still not necessarily a good idea, and, in my opinion, not likely to be what they're interested in doing in the first place.

 

So you admit that I'm right. Cool. Thanks.

No, you're not right.

You're arguing a hypothetical, and ignoring everything working against it.

Cherry picking someone else's statements and taking part out of context so it "fits your narrative" is an awfully dishonest way to discuss/debate.

Try again. Or rather, don't. I doubt it would be at all productive at this point.

 

Well, isn't everyone arguing hypotheticals? Your original statement was about how you think that people want a PVE server because it makes them mad that PVPers have a place without them. That argument doesn't really hold water.  You haven't really shown that Darkfall must only cater to the hardcore pvp crowd or that, in some way, a pve server would do damage to that crowd just by its existence, though that's what you seem to have implied in your argument.

I responded that, if it makes money, and people enjoy it, and it does not affect the pvp server, then it would be a good thing to have.

You response pointed out, in short, that it either couldn't or wouldn't happen for a number of valid reasons, abandoning your earlier points about pve players being some sort of locust entity that wants to ruin things for you (which is what I was originally arguing against. I know it's confusing, but stay with me!)

Then you agreed with me, saying that it might work to have a pve server, seemingly admitting that it wouldn't necessarily ruin your own fun on Darkfall.

But now you're getting mad again, and I don't understand it. We started off in hypothetical land, you're the one who abandoned that discussion. You seem to be fairly smart and adept at the argument stuff, or you know the lingo at least, so I don't understand how you could make such grave errors.

Now as to talk about whether or not Darkfall should make a PVE server, or a prediction of whether or not they will make such a thing, I'd say that it's pretty unlikely. But that doesn't mean that PVE players are mad that DF exists or that they want to ruin your fun or that a pve server would necessarily affect the pvp server in any way, and that is a position worthy of ridicule.

 

  reacaer

Novice Member

Joined: 9/22/12
Posts: 19

9/30/12 6:00:33 PM#114
Originally posted by mastersomrat
Not sure about the PvP in this game because I've never played it.  That being said,  I can't see how a PVE server could hurt the PvP server(s).  I think they should make it so everyone starts on a PVE server and can travel back and forth from PVP and PVE.  You never know, they might just find the more folks like PVE over PVP.

Just take everything you know from the WoW-clones out there and forget it, Darkfall is so unique and different from other games.. If you tried it you would realize that "just make a PVE server" is not an option.. In Darkfall there are no limitations of any sort, you're free to do whatever you want and thats part of its beauty.

Making people unable to attack anyone else just cuz they cant would put an "invisible wall", an unnatural constraint that is completelly against the core of Darkfall.

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

9/30/12 6:07:18 PM#115
Originally posted by xpiher
Originally posted by thinktank001
Originally posted by xpiher
A PvE server would be pointless. Name one reason DFO would be fun to play PvE only? The entire core of the game is built around PvP. You would have to develope a completely different game to make PvE only viable. 

 

Not really.   It would just mean there would strict limitations to the FFA aspects and PvP would be more like scheduled events.  

 

The game isn't designed with PvE as a main focus. Too much stuff would have to change and be added (some of the added stuff needs to be in) to make it a viable PvE primary game. For instance, epics would need to be added to give people progression to keep them intrested in PvE. Sieges would have to be more limited and guild cities wouldn't be raidable, making them bastions of a single guild/alliance's means of remaining on top (resource control). 

Thinktank is spot on here Xpiher doesnt have the vision to see it.  Yes it would work well.

  User Deleted
9/30/12 6:14:21 PM#116
Originally posted by snapfusion
Originally posted by xpiher
Originally posted by thinktank001
Originally posted by xpiher
 

 

 

 

 

Thinktank is spot on here Xpiher doesnt have the vision to see it.  Yes it would work well.

Actually no, he is just about as far away from the reality of the situation as you could be.

 

Pretty much every single major mechanic has been built with ffa, looting pvp in mind. All of it. Simply turning off pvp/having it as an optional event would have a significant impact upon the economic set up, the territorial warfare mechanics, the crafting/gathering dynamics, i.e. all the major systems. It's like saying "oh let's turn off pvp in EVE" as though that wouldn't totally fuck up the economic/territory meta game.

 

Having them alter/rebuild all that just to appeal to a consumerbase that they are not actually aiming at in the first place? Makes zero sense.

  solarine

Advanced Member

Joined: 10/25/06
Posts: 1204

9/30/12 6:14:41 PM#117
Originally posted by Pie_Rat

...

On a more serious note, I really don't understand why a PvE fan would even remotely be interested in this game. Everything in DF is about PvP, the devs themselves state very clearly they are PvP fans working on their dream game.

...

 

I do understand: It's because there's no PVE Skyrim Online. :) 

Think about. Players who enjoy games like the Elder Scroll series - games with first-person perspective, a massive open world and at least some sandbox features do not have a solid MMO to play (and these are all features Darkfall has). I'm guessing there's quite a few PVE players who play those games. If there was a MMO like that out there, but more about PVE, exploration, crafting, trading, etc., I think it'd have a pretty decent playerbase. 

It still puzzles me why TES Online didn't go for that playerbase, but, oh well...

 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10636

I think with my heart and move with my head.-Kongos

9/30/12 6:21:09 PM#118

I do think if Adventurine took the time to adjust the rules for a purely PvE server, with time spent on the content, they could certainly do it. It might even be really successful. I don't see them spending any time at all on a server where the only change is that there is no open world PvP.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

9/30/12 6:28:13 PM#119
Originally posted by solarine
Originally posted by Pie_Rat

...

On a more serious note, I really don't understand why a PvE fan would even remotely be interested in this game. Everything in DF is about PvP, the devs themselves state very clearly they are PvP fans working on their dream game.

...

 

I do understand: It's because there's no PVE Skyrim Online. :) 

Think about. Players who enjoy games like the Elder Scroll series - games with first-person perspective, a massive open world and at least some sandbox features do not have a solid MMO to play (and these are all features Darkfall has). I'm guessing there's quite a few PVE players who play those games. If there was a MMO like that out there, but more about PVE, exploration, crafting, trading, etc., I think it'd have a pretty decent playerbase. 

It still puzzles me why TES Online didn't go for that playerbase, but, oh well...

 

You can never convince someone who only enjoys PvP that someone is cable of looking at the same game enviornment from a different perspective.  To these guys PvE is a snooze fest, something only done to grind mats to go out and PvP.

I think its funny as hell to hear these PvP centric types tell other people how to play a game.  These people are incapable of experiencing any emotion in a game unless they are either chasing someone to kill or being chased themselfs.  PvE stimulates no emotion or feelings by itself.

There are millions of people that that find great pleasure out of exploring a game world, developing a character and farm materials for no other purpose but to engage NPC monsters or build a city.

Like thinktank said somewhere in this thread, non loot scheduled territorial wars between clans and players would work perfect in a mostly PvE version of DF and be wildly successfull.  As in opening mulitple servers for NA popular.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 2002

9/30/12 6:36:27 PM#120
Originally posted by solarine
Originally posted by Pie_Rat

...

On a more serious note, I really don't understand why a PvE fan would even remotely be interested in this game. Everything in DF is about PvP, the devs themselves state very clearly they are PvP fans working on their dream game.

...

 

I do understand: It's because there's no PVE Skyrim Online. :) 

Think about. Players who enjoy games like the Elder Scroll series - games with first-person perspective, a massive open world and at least some sandbox features do not have a solid MMO to play (and these are all features Darkfall has). I'm guessing there's quite a few PVE players who play those games. If there was a MMO like that out there, but more about PVE, exploration, crafting, trading, etc., I think it'd have a pretty decent playerbase. 

It still puzzles me why TES Online didn't go for that playerbase, but, oh well...

 

 

There would be a huge audience for quality PvE sandbox that I agree with. But I dont really see how DF:UW would be that, if they really have built everything for PvP. Would be great if someone made a proper PvE sandbox, or something that had different server rulesets but would be a sandbox.

 

I can see why people would love to see it for DF though since there's really nothing in the horizon on the mmo genre that would satisfy a PvE sandboxer.

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