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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » PvE server for darkfall UW?

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365 posts found
  User Deleted
9/29/12 11:16:42 PM#41
Originally posted by Topherpunch

There are two very good sides to this arguement. Some people might think the creators of this game are "Hardcore" PvPers or some sort of cut throat group of people with no remorse. The truth is these Devs are old UO players. With that in mind they must have been addicted to Felucca which was a hardcore PvP environment where the rules didn't matter. This was somewhere you would go to live if you decided you wanted to. Also it was an outlet for reds. If you think about it though Felucca would have not survived if it was not for Britiannia, which was the PvE mirror of Felucca. That is how the game was so successful, the two meshed so well together. If you wanted to relax, farm and go do things you could, and you could also visit the dark side of UP too in Felucca. So before us hardcores look at the game and say it would be ruined, think of the potential of having a carebear community. Sure they would complain, but if the Devs kept to their hardcore mentality, the game would be amazing for both parties. The game could still be hardcore without killing people. Perhaps you had door lock and lock downs like in UO. Mythic had a really good system and if you look at Darkfall alot of their ideas are embedded into the game.

Don't just brush it off, from another stand point it could increase the sheer mass of the game and make our pockets fat. No one would force you to PvE and honestly this would not ruin the game. This is coming from someone who loves to PvP and enjoys the life as a red. You can have your cake and eat it two, just this way you can steal the cake from some fool who stumbles into "Felucca"

One of the most hardcore Full loot PvP MMO's was Asherons Call.  AC did nicely and opened up alot player potential because it had a Red (PvP) and White (PvE) servers.  To sound liek the biased individual that I am though, there was only 1 red server and the rest were white which pretty much showed me that PvE centric servers make up the bulk of the playerbase.

 

I am of the opinion that a PvE server with optional PvP flagging (in the Asherons Call sense of the word and not the WoW sense) would do alot to open DF to a broarder playerbase (and economic stimulus).

 

Edit: Not that I care to look but I wonder how many here were saying the same thing about GW2 with them opening up a open PvP world.

  Rednecksith

Apprentice Member

Joined: 6/12/09
Posts: 1272

Bite my fiery metal ass!

9/29/12 11:17:39 PM#42
Pffft, and deprive the 'PVPers' of their cherished ability to gank, grief, and steal from newbies? It'll never happen, more's the pity.
  king0fmars

Novice Member

Joined: 9/22/12
Posts: 44

9/29/12 11:26:48 PM#43
Originally posted by Topherpunch

There are two very good sides to this arguement. Some people might think the creators of this game are "Hardcore" PvPers or some sort of cut throat group of people with no remorse. The truth is these Devs are old UO players. With that in mind they must have been addicted to Felucca which was a hardcore PvP environment where the rules didn't matter. This was somewhere you would go to live if you decided you wanted to. Also it was an outlet for reds. If you think about it though Felucca would have not survived if it was not for Britiannia, which was the PvE mirror of Felucca. That is how the game was so successful, the two meshed so well together. If you wanted to relax, farm and go do things you could, and you could also visit the dark side of UP too in Felucca. So before us hardcores look at the game and say it would be ruined, think of the potential of having a carebear community. Sure they would complain, but if the Devs kept to their hardcore mentality, the game would be amazing for both parties. The game could still be hardcore without killing people. Perhaps you had door lock and lock downs like in UO. Mythic had a really good system and if you look at Darkfall alot of their ideas are embedded into the game.

Don't just brush it off, from another stand point it could increase the sheer mass of the game and make our pockets fat. No one would force you to PvE and honestly this would not ruin the game. This is coming from someone who loves to PvP and enjoys the life as a red. You can have your cake and eat it two, just this way you can steal the cake from some fool who stumbles into "Felucca"

You are right but the developers do not need to make a huge safe NPC community. The tools to create safe communities need to be given to the clans. Once thriving communities can be sustained inside the game then you will have something special. Strength in numbers. Once the original darkfall died and the masses of players left there was even less left to fight for inside a broken game.

  khameleon

Advanced Member

Joined: 1/07/07
Posts: 374

GAMER 4 LIFE = YOUNG 4 LIFE

9/29/12 11:29:08 PM#44
Originally posted by 123443211234

Sorry to burst your bubble but DF1 did not fail it is stil going.  People that seem to want to change the ruleset of DF just don't get we aren't looking for millions of players not even hundreds of thousands just.....thousands of like minded individuals that want to play in a harsh environment where it takes actual skill to survive and thrive.

We like our niche game, aren't looking to make bazillions of dollars just a ffa full loot niche game.

Who are you? You are a developer of the game?

GAME TIL YOU DIE!!!!

  User Deleted
9/30/12 12:26:29 AM#45
I don't see the negative in PVE servers and heres why.  Any money at all that comes in is a plus and helps the games development.   Not wanting PVE servers is ignorant and short sighted.
  Leoghan

Novice Member

Joined: 12/27/03
Posts: 611

9/30/12 12:52:07 AM#46
Originally posted by William12
I don't see the negative in PVE servers and heres why.  Any money at all that comes in is a plus and helps the games development.   Not wanting PVE servers is ignorant and short sighted.

Meh I can see both sides. As a sandbox fan I find elements of Darkfall interesting, but the FFA just kills it for me personal, but I can see where this is the heart of the game for nearly all of the players so I can see where allowing a PvE server would be like offering olympic medals to the kiddie pool. That being said, I think most players should take it a compliment to all the game has to offer that people would like to see more of it in a form they are more comfortable with - PvE. That doesn't mean it should happen though. 

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3304

9/30/12 1:31:34 AM#47
A PvE server would be pointless. Name one reason DFO would be fun to play PvE only? The entire core of the game is built around PvP. You would have to develope a completely different game to make PvE only viable. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Phry

Elite Member

Joined: 7/01/04
Posts: 5413

9/30/12 1:51:26 AM#48
Originally posted by khameleon
Originally posted by 123443211234

Sorry to burst your bubble but DF1 did not fail it is stil going.  People that seem to want to change the ruleset of DF just don't get we aren't looking for millions of players not even hundreds of thousands just.....thousands of like minded individuals that want to play in a harsh environment where it takes actual skill to survive and thrive.

We like our niche game, aren't looking to make bazillions of dollars just a ffa full loot niche game.

Who are you? You are a developer of the game?

DF1 was a fail, how they managed to keep it going despite having such low population is however, impressive. But im not entirely sure that it failed because it didnt have Pve areas, i do think though that having them would probably encourage more people to play the game, there are several things that need to be addressed though, and one of them is increasing the games security, as in the games code, the game was hacked too easily, and too often so much so that it became pretty much a standing joke. Then there is the necessity of afk skill grinding, where certain skills had to be increased to insane levels in order to compete with/against other players who were pretty much doing the exact same thing.  DF had a lot of potential but it never realised any of it, at the moment i don't see that DF;UW has even begun to address the issues that plagued DF1. So did DF1 fail.. utterly is the only way to describe it.

  User Deleted
9/30/12 1:55:02 AM#49
Originally posted by xpiher
A PvE server would be pointless. Name one reason DFO would be fun to play PvE only? The entire core of the game is built around PvP. You would have to develope a completely different game to make PvE only viable. 

I played for a week about a year after release and I enjoyed the open ended world, the random encampments and the different creatures to kill.  The only turn off to me was getting ganked repeatedly and losing my gear.  In and of itself, it wasnt hard to replace the gear but it sure seemed wierd having to regear up after every gank by jsut going to my bank and getting new stuff to wear.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3304

9/30/12 1:55:37 AM#50
Originally posted by Phry
Originally posted by khameleon
Originally posted by 123443211234

Sorry to burst your bubble but DF1 did not fail it is stil going.  People that seem to want to change the ruleset of DF just don't get we aren't looking for millions of players not even hundreds of thousands just.....thousands of like minded individuals that want to play in a harsh environment where it takes actual skill to survive and thrive.

We like our niche game, aren't looking to make bazillions of dollars just a ffa full loot niche game.

Who are you? You are a developer of the game?

DF1 was a fail, how they managed to keep it going despite having such low population is however, impressive. But im not entirely sure that it failed because it didnt have Pve areas, i do think though that having them would probably encourage more people to play the game, there are several things that need to be addressed though, and one of them is increasing the games security, as in the games code, the game was hacked too easily, and too often so much so that it became pretty much a standing joke. Then there is the necessity of afk skill grinding, where certain skills had to be increased to insane levels in order to compete with/against other players who were pretty much doing the exact same thing.  DF had a lot of potential but it never realised any of it, at the moment i don't see that DF;UW has even begun to address the issues that plagued DF1. So did DF1 fail.. utterly is the only way to describe it.

One of the main reasons they are releasing DFUW as a seperate game is because they had to entirely recode it. If they did it well, then the easily hacked problem goes away. They already solved the grind issue in DFO, and the tempoary  class system they are putting in DFUW will further reduce the grind (its a very simplistic load out system, even more so than EvE)


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  AwDiddums

Advanced Member

Joined: 6/09/12
Posts: 387

9/30/12 1:57:55 AM#51
Originally posted by 123443211234

Sorry to burst your bubble but DF1 did not fail it is stil going.  People that seem to want to change the ruleset of DF just don't get we aren't looking for millions of players not even hundreds of thousands just.....thousands of like minded individuals that want to play in a harsh environment where it takes actual skill to survive and thrive.

We like our niche game, aren't looking to make bazillions of dollars just a ffa full loot niche game.

I'm sure the games developers would disagree with you.

What games company in their right mind would want to turn away money? I agree the game rules should not be changed as this changes the whole nature of the game, but don't for one minute think that this game isn't just for a handful of PvP players to be used as thier own personal gankfest, it's aimed at everyone who enjoys more meaningful PvP, you only have to look at EVE to see it can be done.

 

 

  thinktank001

Hard Core Member

Joined: 12/13/08
Posts: 1939

9/30/12 2:00:23 AM#52
Originally posted by xpiher
A PvE server would be pointless. Name one reason DFO would be fun to play PvE only? The entire core of the game is built around PvP. You would have to develope a completely different game to make PvE only viable. 

 

Not really.   It would just mean there would strict limitations to the FFA aspects and PvP would be more like scheduled events.  

 

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3304

9/30/12 2:01:27 AM#53
Originally posted by AwDiddums
Originally posted by 123443211234

Sorry to burst your bubble but DF1 did not fail it is stil going.  People that seem to want to change the ruleset of DF just don't get we aren't looking for millions of players not even hundreds of thousands just.....thousands of like minded individuals that want to play in a harsh environment where it takes actual skill to survive and thrive.

We like our niche game, aren't looking to make bazillions of dollars just a ffa full loot niche game.

I'm sure the games developers would disagree with you.

What games company in their right mind would want to turn away money? 

 

 

Apparently you don't know anything about AV. They didn't build the game for the masses. They built it for themselves. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3304

9/30/12 2:09:36 AM#54
Originally posted by thinktank001
Originally posted by xpiher
A PvE server would be pointless. Name one reason DFO would be fun to play PvE only? The entire core of the game is built around PvP. You would have to develope a completely different game to make PvE only viable. 

 

Not really.   It would just mean there would strict limitations to the FFA aspects and PvP would be more like scheduled events.  

 

The game isn't designed with PvE as a main focus. Too much stuff would have to change and be added (some of the added stuff needs to be in) to make it a viable PvE primary game. For instance, epics would need to be added to give people progression to keep them intrested in PvE. Sieges would have to be more limited and guild cities wouldn't be raidable, making them bastions of a single guild/alliance's means of remaining on top (resource control). 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Vunak23

Novice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

9/30/12 2:25:09 AM#55

PVE only just wouldn't work nor would I want a PVE only server in DF. Looks like the shoes on the other foot in this situation. When PvPers  beg for meaningful PvP and all we get is a "shutup PvP guy". Yea, now its our turn. 

Shutup PvE guy™

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  itchmon

Hard Core Member

Joined: 1/21/07
Posts: 1603

9/30/12 2:26:17 AM#56

i would be up for different rulesets for a couple different servers, but, none of these rulesets should be a "legit" pve server.  it just runs contrary to what DF is sposed to be about. (it would be like lotro  offering a free for all pvp server; it doesnt fit with the fiction of the books that's why pvp is done by players choosing to be monster player characters)

 

now what i would like to see is a "lighter pvp" server with major cities as truce zones etc.  (this would be like, in eve, how you cant be attacked while literally docked in a station)

 

or a server where player alliances could sign non aggression pacts with one another, causing a binding agreement to not be able to pvp one another (like the opposite of a war declaration)

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

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  Phry

Elite Member

Joined: 7/01/04
Posts: 5413

9/30/12 2:29:32 AM#57
Originally posted by xpiher
Originally posted by Phry
Originally posted by khameleon
Originally posted by 123443211234

Sorry to burst your bubble but DF1 did not fail it is stil going.  People that seem to want to change the ruleset of DF just don't get we aren't looking for millions of players not even hundreds of thousands just.....thousands of like minded individuals that want to play in a harsh environment where it takes actual skill to survive and thrive.

We like our niche game, aren't looking to make bazillions of dollars just a ffa full loot niche game.

Who are you? You are a developer of the game?

DF1 was a fail, how they managed to keep it going despite having such low population is however, impressive. But im not entirely sure that it failed because it didnt have Pve areas, i do think though that having them would probably encourage more people to play the game, there are several things that need to be addressed though, and one of them is increasing the games security, as in the games code, the game was hacked too easily, and too often so much so that it became pretty much a standing joke. Then there is the necessity of afk skill grinding, where certain skills had to be increased to insane levels in order to compete with/against other players who were pretty much doing the exact same thing.  DF had a lot of potential but it never realised any of it, at the moment i don't see that DF;UW has even begun to address the issues that plagued DF1. So did DF1 fail.. utterly is the only way to describe it.

One of the main reasons they are releasing DFUW as a seperate game is because they had to entirely recode it. If they did it well, then the easily hacked problem goes away. They already solved the grind issue in DFO, and the tempoary  class system they are putting in DFUW will further reduce the grind (its a very simplistic load out system, even more so than EvE)

If they have managed to do that, then it will be worth checking out, if they really have addressed these issues, then DF;UW could well turn out to be the game DF 1 should have been. I hope they have, there are too many 'mass market' games around, that are 'casual friendly' 'solo friendly' .. i'd almost say 'idiot friendly' but thats probably not very PC  

.. if they deliver, then the players will come, if they don't deliver, they'll probably still come, but they won't stay very long, players are sods like that, no patience

  Wizlock23

Novice Member

Joined: 10/10/09
Posts: 113

9/30/12 2:52:34 AM#58
Originally posted by thinktank001
Originally posted by xpiher
A PvE server would be pointless. Name one reason DFO would be fun to play PvE only? The entire core of the game is built around PvP. You would have to develope a completely different game to make PvE only viable. 

 

Not really.   It would just mean there would strict limitations to the FFA aspects and PvP would be more like scheduled events.  

 

Great idea... or all the people wanting pve could just click the link at the top of this page that says GAME LIST ---and pick any other game other then darkfall and u can have PVE - easy enough -. PVE servers will not work in DF , the end . We play this game FOR PVP .. changing it so its easier for u to learn or like would just be making this game into another game u all can complain " is this the wow killer"  and then " this game failed and blizzard is back on top because ...."

 

 seriously if anyone wants PVE ur wasting ur time on posting in this section

  thinktank001

Hard Core Member

Joined: 12/13/08
Posts: 1939

9/30/12 3:18:48 AM#59
Originally posted by xpiher

The game isn't designed with PvE as a main focus. Too much stuff would have to change and be added (some of the added stuff needs to be in) to make it a viable PvE primary game. For instance, epics would need to be added to give people progression to keep them intrested in PvE. Sieges would have to be more limited and guild cities wouldn't be raidable, making them bastions of a single guild/alliance's means of remaining on top (resource control). 

 

When is expansions a PvE only feature of MMOs?   Are you seriously trying to argue that a PvP focused MMO could survive on bug fixes alone? 

 

I can see your reasoning that a PvE server wouldn't work, because your definition of a PvE server is one that emulates WOW.  On the other hand,  I envision a PvE server for DF to be one that is very similar to a PvP server, but with considerable restrictions on FFA, full loot, and sieges. 

 

  dooney

Novice Member

Joined: 1/08/10
Posts: 69

9/30/12 3:51:12 AM#60
Originally posted by Yalexy

And that's exactly the reason why DF:UW will fail the same way as DF1.

This seems to come up alot. If you think DF:UW is going to fail then don't bother playing it, its obviously not for you. If you're going to cry about PvP then the game isn't for you, so move on. I don't know why you peope come here spouting that the game is going to fail because the game isn't for you. I hate WoW and Diablo 3 and Guild Wars 2 but you don't see me in their forums crying about how bad their games are.

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