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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Anti-Social

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38 posts found
  gwei1984

Advanced Member

Joined: 6/22/12
Posts: 350

9/28/12 2:09:57 AM#21
Originally posted by william0532
Its not the games, its the people now.

Well, if you create games, that are so damn f... easy, that everyone can do it blinded and with one hand, then you dont have to wonder, why noone wants to group up. WoW did/does that for the last years, and nearly every other developer jumps the gun to do the same. And GW2 and MOP set that difficulty to a new level of boredom.

Hodor!

  krakra70

Advanced Member

Joined: 9/05/12
Posts: 127

9/28/12 2:12:52 AM#22
Originally posted by Connmacart
Originally posted by krakra70
Originally posted by sapphen
Originally posted by krakra70

It's antisocial because you can (and most people will) go from 1 to 80 without grouping or talking to anyone. Then at 80 you can(and most people will) PvP/endgame PvE(Orr) without grouping or talking to anyone (except saying "noobs" or "u suck" when you lose a match in tPvP). Inb4 people respond with "WoW is anti-social too!". You are right. They are both antisocial. That's why they both implemented guild perks/bonuses, they have to force people to join guilds because there is no need for them anymore. 

Wait, it's antisocial because people choose to level alone?  What exactly should a developer do, make people group up with each other?  That doesn't sound like fun forcing anyone to do anything.

It is of my opinion that you're in a group with anyone near you.  Casually you can join in and help people without having to invite or reduce their xp gain.   You can go to a low level area and quest with friend and still gain xp.  This has more oppertunites than any other mmo out there to 'encourage' grouping without forcing it.

 

Originally posted by william0532
Its not the games, its the people now.

 

This sounds about right.  I hate to say it but everything the above user complained about has to do with people that don't want to socialize.

There are plenty of things the developer can do. DAoC solved this back in 2002. You could solo exp if you wanted but grouping was faster. And an organized / well made group was MUCH faster than a random pug. Same in RvR, you could join the zerg or solo and get rps (pvp exp in daoc) at a rate x. With a pug it was faster. with a great group it was much faster. This urged people to better themselves, make better/more efficient groups, make friends with people who are skilled and reliable, and make guilds with them. In GW2/WoW a trained monkey can get to max level and raid/endgame pvp+pve without problems.So why bother with socializing if you don't need to?

Because it is much faster in GW2 as well. GW2 doesn't penalize people for grouping like a lot of other games do. Even when higher levels  group with lower ones due to the downscaling. The fact that you can do it solo is completely beside the point, because being forced to group to get to the end isn't socializing. So we are back to people being the problem not the game. Any game for that matter.

Where did I say they should be forced to group? They should be rewarded for grouping (and especially for good/effective groups), but not forced. In GW2 it's actually slower to level in a group since you always have to wait for the slowest member to finish their heart to move on.

  Kniknax

Apprentice Member

Joined: 12/01/05
Posts: 559

9/28/12 2:12:55 AM#23
Originally posted by krakra70
Originally posted by sapphen
I do not understand how people say GW2 is anti-social. I have meet and talked to more random people on GW2 than I have on any other MMO since the good ol’ days when the player base was a small niche market.

I don’t get it?  Most of the topics that I’ve heard the ‘anti-social’ response seems to be on issues they don’t agree with and they use it as some kind of catch phrase in hopes that someone would listen with them.  I also feel that it's the game's job to get us together and it's up to the players to be social.

Is there a reasonable and rational argument why GW2 is considered anti-social?

It's antisocial because you can (and most people will) go from 1 to 80 without grouping or talking to anyone. Then at 80 you can(and most people will) PvP/endgame PvE(Orr) without grouping or talking to anyone (except saying "noobs" or "u suck" when you lose a match in tPvP). Inb4 people respond with "WoW is anti-social too!". You are right. They are both antisocial. That's why they both implemented guild perks/bonuses, they have to force people to join guilds because there is no need for them anymore. 

I dont think its accurate at all to say that "most people will) go from 1 to 80 without grouping or talking to anyone."

Everytime I res a random stranger they say thanks, everytime a random stranger res's me, or stops to help, I say thanks and they said "np!". I think since launch I have only seen one person who I ress'ed and who just ignored me - which, compared to ANY other MMO is pretty good.

And WoW is only anti-social if you play on an anti-social server. I played on a RP server, and you got no end of chat from people out in the world!

"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  krakra70

Advanced Member

Joined: 9/05/12
Posts: 127

9/28/12 2:22:08 AM#24
Originally posted by Kniknax
Originally posted by krakra70
Originally posted by sapphen
I do not understand how people say GW2 is anti-social. I have meet and talked to more random people on GW2 than I have on any other MMO since the good ol’ days when the player base was a small niche market.

I don’t get it?  Most of the topics that I’ve heard the ‘anti-social’ response seems to be on issues they don’t agree with and they use it as some kind of catch phrase in hopes that someone would listen with them.  I also feel that it's the game's job to get us together and it's up to the players to be social.

Is there a reasonable and rational argument why GW2 is considered anti-social?

It's antisocial because you can (and most people will) go from 1 to 80 without grouping or talking to anyone. Then at 80 you can(and most people will) PvP/endgame PvE(Orr) without grouping or talking to anyone (except saying "noobs" or "u suck" when you lose a match in tPvP). Inb4 people respond with "WoW is anti-social too!". You are right. They are both antisocial. That's why they both implemented guild perks/bonuses, they have to force people to join guilds because there is no need for them anymore. 

I dont think its accurate at all to say that "most people will) go from 1 to 80 without grouping or talking to anyone."

Everytime I res a random stranger they say thanks, everytime a random stranger res's me, or stops to help, I say thanks and they said "np!". I think since launch I have only seen one person who I ress'ed and who just ignored me - which, compared to ANY other MMO is pretty good.

And WoW is only anti-social if you play on an anti-social server. I played on a RP server, and you got no end of chat from people out in the world!

So you said thanks and they said "np!"? Holy shit this game is social after all. I take it all back. 

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2915

Tomorrow's just a future yesterday...

9/28/12 3:06:06 AM#25

GW2 has redefined grouping, and many folks have not caught on yet. Being in the vicinity now means you are in a group. No more do invites need to be sent and accepted. Everyone is an ally, not just 5-8 other players.

When all is said and done, grouping, to me, is more anti-social than social. It excludes everyone else NOT in your group, those 5-8 other players.
"Can I join your group?"
"Sorry, no. We're full up."

Not very social, in my opinion.

What IS social is typing in the chatbox. Saying "thank you" when another player helps you out is social. Typing a reply to another player's question in /mapchat is social. Asking for help in /mapchat is social. Letting others know a world boss is up in /mapchat is social. Asking another player about their armor or weapon in /localchat is social. Making a funny remark in /localchat is social. Trying to figure out the /dance command that synchronizes your character up with another is social. None of these things require grouping.

People just need readjust their thinking on what a group is now.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1531

9/28/12 3:09:47 AM#26

I like this game because i can level up how I want to, when I want to.....and if I want to RP or group up, I can look around and find me a group. If I want a chat, I can type in the channels or find a guild, always a response.

I do like the fact that I am not forced to join guilds or groups, because I don't have to deal with emonerds looking at your gear > everything else + requiring you to turn up 24/7 to feed their addiction to a game.

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Keegar

Novice Member

Joined: 7/05/12
Posts: 19

9/28/12 11:47:49 AM#27
Originally posted by AlBQuirky

GW2 has redefined grouping, and many folks have not caught on yet. Being in the vicinity now means you are in a group. No more do invites need to be sent and accepted. Everyone is an ally, not just 5-8 other players.

When all is said and done, grouping, to me, is more anti-social than social. It excludes everyone else NOT in your group, those 5-8 other players.
"Can I join your group?"
"Sorry, no. We're full up."

Not very social, in my opinion.

What IS social is typing in the chatbox. Saying "thank you" when another player helps you out is social. Typing a reply to another player's question in /mapchat is social. Asking for help in /mapchat is social. Letting others know a world boss is up in /mapchat is social. Asking another player about their armor or weapon in /localchat is social. Making a funny remark in /localchat is social. Trying to figure out the /dance command that synchronizes your character up with another is social. None of these things require grouping.

People just need readjust their thinking on what a group is now.

All due respect, but your opinion and all the others who agree with you is of course valid, but it is very obvious you only have experience with themepark games. Saying thank you in chat is barely player interaction. True player interaction can only be found in sandbox games like EVE, Darkfall, Mortal Online, etc etc. Until you have seriously played games like that no one has a real right to comment on how "terrifically social" a game like GW2 is... it simply does not compare

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2915

Tomorrow's just a future yesterday...

9/28/12 1:00:55 PM#28


Originally posted by Keegar

Originally posted by AlBQuirky
GW2 has redefined grouping, and many folks have not caught on yet. Being in the vicinity now means you are in a group. No more do invites need to be sent and accepted. Everyone is an ally, not just 5-8 other players.

When all is said and done, grouping, to me, is more anti-social than social. It excludes everyone else NOT in your group, those 5-8 other players. "Can I join your group?" "Sorry, no. We're full up." Not very social, in my opinion.

What IS social is typing in the chatbox. Saying "thank you" when another player helps you out is social. Typing a reply to another player's question in /mapchat is social. Asking for help in /mapchat is social. Letting others know a world boss is up in /mapchat is social. Asking another player about their armor or weapon in /localchat is social. Making a funny remark in /localchat is social. Trying to figure out the /dance command that synchronizes your character up with another is social. None of these things require grouping.

People just need readjust their thinking on what a group is now.



All due respect, but your opinion and all the others who agree with you is of course valid, but it is very obvious you only have experience with themepark games. Saying thank you in chat is barely player interaction. True player interaction can only be found in sandbox games like EVE, Darkfall, Mortal Online, etc etc. Until you have seriously played games like that no one has a real right to comment on how "terrifically social" a game like GW2 is... it simply does not compare

so... communicating in chat boxes is NOT social? Well I'll be! Imagine that!

EVE, Darkfall, Mortal Online , etc. etc. are gankfest games I will never touch. If ganking is social to you, I agree we differ on what is social.

May I ask just what exactly makes your quoted games "social" and all others not, in any way, shape, or form?

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

9/28/12 1:07:05 PM#29

Has anyone considered that a lot of people are in ventrilo chatting with friends and guildmates, and probably just don't want to type in the chatbox any longer? I think once voip became a major, easy thing to do in gaming, it led to less and less people using the text chat.

I submit that people are being social, but that you're being excluded because you're not in their voicechat server.

  User Deleted
9/28/12 1:10:17 PM#30

Because your not socializing if you are not using the /say command. End of discussion. People don't use this command. It's dead to the world. Thus socializing is void. Just like in todays world, people walk around and talk to each other from far away with texts (/map, exc. chat) and never say a word to each other face to face (/say). This is what is wrong with society today.

Go out and say hi to someone today in the world. And use /say, make a difference.

*brought to you by the community of socialism (people who socialize, idk, close enough) of MMO's*

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1282

9/28/12 1:13:34 PM#31
Originally posted by TomBaker_fan
Originally posted by sapphen
I do not understand how people say GW2 is anti-social. I have meet and talked to more random people on GW2 than I have on any other MMO since the good ol’ days when the player base was a small niche market.

I don’t get it?  Most of the topics that I’ve heard the ‘anti-social’ response seems to be on issues they don’t agree with and they use it as some kind of catch phrase in hopes that someone would listen with them.  I also feel that it's the game's job to get us together and it's up to the players to be social.

Is there a reasonable and rational argument why GW2 is considered anti-social?

Because those people do not play the game. They pretend they do, and can't stand the fact it is successful. They want to be right and say it will fail.

There is plenty of social activity in GW2, people always sgtop to help someone fighting a mob, or res a fallen player while passng by. WvW offers plenty of conversation on the map channel. People group up to take supply camps, or call to help defend a tower or keep. I am actually surprised at just how social, and friendly people are in this game. Not Since early SWG have I seen this much.  I also see less trolling in this game than others. People ignore the trolls, and they go away pretty quickly.

unlike Wow and Rift where the trolls seem to get fed, and fights go on forever.

yeah i remember you saying the exact same thing about me and rift when i bashed some of their decisions to man , you really need to stop assuming everyone isnt playing games because they do not agree with you seriously.

 

On topic i have guild members whom say the same thing though in Guild Wars 2 about it being unsocial just silent zerging and general chat keyboard warriors and trolling. I can kinda agree with them but at the same time I find that people in general if its real life or games tend to try to punish the companies for their own antisocial behavior. While guild wars 2 does make things annoying at times like the 100 gold sink to get commander to expand your group sizes and the fact you have to manually type players full names if they are not in WvW with you to invite to parties i can kinda feel their pain. But at the same time people need to learn to take intiative for themselves and stop making excuses on why they wont group up and be social with one another other then tard trolling in general chat or all the so called world vs world arguments and chiefs.

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

9/28/12 1:24:19 PM#32
Originally posted by gwei1984
Originally posted by william0532
Its not the games, its the people now.

Well, if you create games, that are so damn f... easy, that everyone can do it blinded and with one hand, then you dont have to wonder, why noone wants to group up. WoW did/does that for the last years, and nearly every other developer jumps the gun to do the same. And GW2 and MOP set that difficulty to a new level of boredom.

 

You've never really played GW2, have you?  If you think GW2 is that craptastic easy breezy, then you've never run an explorable dungeon.  WoW's a joke in comparison and I've played BOTH games, WoW for 7 years and GW2 since pre-release beta weekends and STILL.  GW2 is NOT all that easy.

President of The Marvelously Meowhead Fan Club

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/28/12 1:50:50 PM#33

OK so maybe the servers you guys are on aren't very social, maybe Yak's Bend is the only social server now; we had a long conversation in Kessex Hills, and again in Yak's Bend Borderlands WvW zone, and then Lion's Arch. I always see conversations take place in /map chat.


As for the guild, majority of my guild are on ventrilo, there's little reason to type in guildchat unless it's to other members that aren't on ventrilo or want to link items.


  User Deleted
9/28/12 1:56:16 PM#34
Originally posted by TeknoBug

OK so maybe the servers you guys are on aren't very social, maybe Yak's Bend is the only social server now; we had a long conversation in Kessex Hills, and again in Yak's Bend Borderlands WvW zone, and then Lion's Arch. I always see conversations take place in /map chat.


As for the guild, majority of my guild are on ventrilo, there's little reason to type in guildchat unless it's to other members that aren't on ventrilo or want to link items.

I'm sure you guys on yak's bend talk about how hard that group of 2 rogues and a warrior from blackgate stomp your zergs too. lol. Literally killed 15 players with just 3, all of them from yak's bend trying to take over a supply camp, ended up dying but it was so worth it. Only regret was staring at the 5 bags I had left to pick up on the floor only to know I'd never get them. /cry

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/28/12 2:01:42 PM#35


Originally posted by eggy08

Originally posted by TeknoBug OK so maybe the servers you guys are on aren't very social, maybe Yak's Bend is the only social server now; we had a long conversation in Kessex Hills, and again in Yak's Bend Borderlands WvW zone, and then Lion's Arch. I always see conversations take place in /map chat. As for the guild, majority of my guild are on ventrilo, there's little reason to type in guildchat unless it's to other members that aren't on ventrilo or want to link items.
I'm sure you guys on yak's bend talk about how hard that group of 2 rogues and a warrior from blackgate stomp your zergs too. lol. Literally killed 15 players with just 3, all of them from yak's bend trying to take over a supply camp, ended up dying but it was so worth it. Only regret was staring at the 5 bags I had left to pick up on the floor only to know I'd never get them. /cry


I'm sure your 3 orbs didn't help at all.


  User Deleted
9/28/12 2:27:26 PM#36
Originally posted by TeknoBug

 


Originally posted by eggy08

Originally posted by TeknoBug OK so maybe the servers you guys are on aren't very social, maybe Yak's Bend is the only social server now; we had a long conversation in Kessex Hills, and again in Yak's Bend Borderlands WvW zone, and then Lion's Arch. I always see conversations take place in /map chat. As for the guild, majority of my guild are on ventrilo, there's little reason to type in guildchat unless it's to other members that aren't on ventrilo or want to link items.
I'm sure you guys on yak's bend talk about how hard that group of 2 rogues and a warrior from blackgate stomp your zergs too. lol. Literally killed 15 players with just 3, all of them from yak's bend trying to take over a supply camp, ended up dying but it was so worth it. Only regret was staring at the 5 bags I had left to pick up on the floor only to know I'd never get them. /cry

I'm sure your 3 orbs didn't help at all.

 

We only had 2 at the time. And I can't say 2 orbs helped that much.. Its just so much fun ganking the zerg because half of the zerg has no idea what they are doing, hence the reason they follow the zerg, and the rest are usually just equally as bad so they follow the zerg to actually get stuff done.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1838

9/28/12 2:53:59 PM#37

For me, at least, GW2 is about as social as a FPS multiplayer round.  You are going to play with other people, but communication is going to be limited beyond that.  That's the best way for me to describe my experience thus far.

I think they really need to create incentives for people to be in groups together.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  observer

Elite Member

Joined: 2/17/05
Posts: 2093

First came pride, then envy.

9/28/12 5:26:32 PM#38
Originally posted by grimal

For me, at least, GW2 is about as social as a FPS multiplayer round.  You are going to play with other people, but communication is going to be limited beyond that.  That's the best way for me to describe my experience thus far.

I think they really need to create incentives for people to be in groups together.

I remember when EQ2 required grouping for regualr pve content.  They had "heroic" mobs that required groups, then they nerfed them to regular mobs, because players were always bitching that everything required groups.  Then WoW had Elite mobs and pre-requisite quests that required grouping, but then they also nerfed them and made them solo-able, because players bitched about it.  Lotro also had group content that required groups, but that was also nerfed.  The list goes on and on.

So now the newer generations of MMOs don't really require "forced" grouping.   Swtor introduced companions to help, and Gw2 doesn't require "forced" grouping, and instead they are automatically "grouped".

Players are to blame here.   They wanted to clear content in the open world without the need to be grouped.  What the hell do players want?  This is what devs struggle with.

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