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9/27/12 8:20:29 AM#61
Everything depends what your 'fun' in game is. Small example: 1. Some people hate spending time on progressing their character because it takes them out of 'actually playing and having fun' 2. Some people hate if game have little, fast or no progression because progression is sizeable part of their fun and taking it out of the game makes game less fun,
That is just one of divides. There is possiblity of endlessly dividing into subcategories and creating new ones.
Argument about 'being trained into' is silly and could be reused for any type of game. In example "are MMO players trained into play for twitch..." or "are MMO players trained into play for rankings" or "are MMO players trained to play for cosmetic / visual progression" and so on and so on can be very long list.
Sorry but diffrent people are having fun from diffrent acitivies and fun is subjective thus any game can be ridiculed by anyone - just depend what author of 'ridiculing' is finding so called 'fun'. |
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9/27/12 8:38:49 AM#62
Is gladiator some wow thing?
If so lol, no. I haven't played wow for 7 years, and I mostly pveed in it anyway because its pvp is shit. These wow guys aren't hardcore anyway (neither are gw2 players). Hardcore pvpers are playing things like. Sc2 Sf4 Cs Tf2 Eve Df Etc.. |
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9/27/12 8:49:39 AM#63
Also if these gladiator people are so good, why do they also need a gear advantage. If your good, prove yourself on a game like gw2 where you don't have a gear crutch.
Also in most themeparks with gear progression pvp, you can get that gear by never winning, providing you play long enough. E.g. you could play 12 hours a day and never win and out gear the guy who plays 4 hours a day and always wins, because you get rewards just for taking part, faking, shoving a bot in there whatever. Now if you were talking about vanilla wow where you were ranked and actually had to beat the better players to have the better gear, you would have a point. Although gear barriers kill pvp in the long run and turn games into baby eating competitions, ruining the fun on both sides, which led me to quit war after the "expansion" it wasn't fun going around 1 shotting everyone in rr60 or lower gear on my rr90 geared character. |
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9/27/12 8:52:10 AM#64
Originally posted by VirusDancer Well said sir.
It seems like there is a segment of gamers that may have forgotten what a game is. The Secret World - Ultima Online - Age of Wushu |
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9/27/12 9:08:49 AM#65
Fantasy eve would be awesome
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9/27/12 9:10:04 AM#66
Originally posted by ShakyMo Can not believe you put Eve in that list. They are some of the worst PvP'ers. But if you are making a list of the best gankers then I give you an A. |
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9/27/12 9:25:18 AM#67
Originally posted by ViperHoundz Are MMO players trained to play for progression rather than for enjoyment? Half of the MMO players in the world today got their MMO start in a single title. What do you think? Ignore the nattering of beldames, enjoy whatever you like. |
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9/27/12 9:27:59 AM#68
Trained I think is the wrong word. Society and life in general has humanity looking for the "next best thing." In an online MMO you are free to be exactly you. What you say...how you handle yourself...the whole bit. So it really shows.
So you look into these games and realize what people really do and how they really act and you being to learn something.
In my mind the lack of "gear progression" in this game..the no "gold star at the end of the day" will make it fail in the long term. Some sort of character progression needs to happen, that or create a real real "fun" aspect to stay there. This game just doesn't have it yet. However, it still is a great game all around. |
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9/27/12 10:45:11 AM#69
Was just talking about this with a friend last night. I'd say yes, mmo players have been trained for progression during the past 10 years. It has raised a "gaming generation" of players to expect linear progression and an endgame that includes raiding. And if those things are not included in an mmo today (or if they are not apparent), then the game is "fail".
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
9/27/12 11:39:39 AM#70
Originally posted by VirusDancer Yes there is a bit of a difference (IMO not significant) between progression through gear and progression through stats. However in the the I my character is still that much better because of the gear or stats. People like progression thats what it comes down. They care less about how that progression comes and more about just are they getting stronger. I started archery last year, started with a long bow, then moved to a recurve. The recurve provides more power with less weight. It was a progression. I have debated on getting a compound, signficantly more power, much less weight, better stabilizers and actual sights for varying distances. That would be gear progression and if I was interested in hunting I would probably go for it because it would improve my shots significantly. However between one day and the next I haven't improved, my gear has and as a result the results themselves are better. I"m not really interested in the compound though, seems like cheating. :) We just like progression. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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9/27/12 11:43:33 AM#71
It has nothing to do with MMOs, games are about progression and winning.
That is why achievements are such a powerful tool to keep people playing, it gives them a direct tracker on how much they are progressing.
Even in a game like Second Life, you are progressing by exploring the world, increasing the number of friends, buying land, buying items to fill the land.
Every game is progression on some level. An MMO without levels would still have progression through either how many dungeons you've done, what gear you've gotten, how many things you've killed, how much you've explored etc. |
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9/27/12 11:49:10 AM#72
Most players these days are trained to only care about progression. Sometimes a popular game comes out that is not based on progression. Minecraft and Second life come to mind. Few people actually want a MMO with zero progression.
Progression is not the real issue though. The real problem is power creep because it make the experience overall feel very disposable. That is why people will go through a game like SWTOR and quit in a month where in the past players would need years to see and do everything in SWG. Back in the day you were not given everything instantly and few players used the same progression. In the original EverQuest rare loot was actually rare and the Epics were actually Epic that took months to aquire. Modern MMOs pretty much give the player the whole thing up front which the content locusts just devour and move on the next MMO. |
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Xzen
Hard Core Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
9/27/12 11:50:38 AM#73
Originally posted by elocke I'm sure you have seen the term "Skinner box" thrown around on the forums here. I think the difference between the progression you say is not negative vs the subject of the thread is self motivation vs unintended psychological conditioning. At least I hope it was unintentional. |
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Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
9/27/12 11:55:14 AM#74
No. RPG's are about progression. Always have and hopefully always will be. Even when I was playing pen and paper RPG, the progression of your character was a central activity.
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Xzen
Hard Core Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
9/27/12 11:57:46 AM#75
Originally posted by Yamota Was it? Maybe your DM was super easy on you then. When I played D&D our characters would die all the time and we would have to roll a new one. Pretty sure we played just to get together and have some good times. |
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9/27/12 12:22:27 PM#76
progression *is* enjoyment. They are not mutually exclusive. I am playing BL2 now .. i enjoy shooting/killing stuff, and i enjoy leveling up becoming more powerful. |
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9/27/12 1:03:44 PM#77
Originally posted by VirusDancer |
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9/27/12 1:11:04 PM#78
Originally posted by Silok There are other games out there, and people like new experiences? |
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9/27/12 1:27:58 PM#79
Originally posted by nariusseldon Seriously you skipped all the threads i write and you answer the last sentence out of context? Anyway yes there are people who left to try new games, but what about those who left because there is nothing to keep them playing. If i want to try new games, i can but that doesnt mean i have to left an mmo, if of course that mmo can retain my interest more than 1 month. |
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9/27/12 5:15:55 PM#80
Originally posted by Silok Sure .. but people only have so many hours to play games. If people play more and more new games, at some point there will be no time for a old MMO. it is really about choosing what experience you want, in the limit time you have. Movies, books, tv, games all compete for your time. So MMOs don't have to run out of content before someone quit. |
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