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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
9/27/12 3:21:27 AM#41
Why is it an either/or. Progression is generally a fact or life, we are trained almost from birth to try and be better. Games are also about enjoyment. But sometimes they are the same. Why can't it be that MMO games enjoy progressing? I know I do. I like seeing my character get stronger and better. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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9/27/12 3:32:26 AM#42
It is genetically coded into us or we will die out as a species. We need it from the day we are born we are always striving to become better. Those of us who don't fail at life I am afraid. Game goals reflect this and those that do not probably will find it harder to keep people and it is going to be super hard to change that which we need as a species to continue to domineer over others on this planet.
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9/27/12 3:34:53 AM#43
So I got lvl 80 in GW2 today and had over 1000 achievement points. I was over ten lvls for going back to my main quest storyline and had over 70% map explored. I also have a couple alts in the 20s. I know folks who rushed to lvls 70-80 obtaining half as many points. Lots of people playing mmo(rpgs) are seeking continual character progression. They may have the rush to end game mentality and then believe the game opens up from there. These players may skip the storyline dialogue, focus on combat - instead of alternate methods of experience - exploring, collecting, crafting, jump puzzles, or just enjoying the game with an alt. Pretty much folks like to be better than everyone else. Exploring the game and just doing all the various DEs is good for me. Since folks are making analogies, I'll go with the Karate belt progression. Start learning Karate as a small kid, and in most places you'll be accumulating all these belts (oh progression) rather fast. Making black belts who posess minimal skill and have hardly received the strength and conditioning to do anything. Why is this? Because the kid needs to feel like he/she is achieving a noticeable, for this purpose visual, gear advancement. Otherwise they are going to quit and find another instructor / gym where you can advance at such a rate. Instead of learning such karate skills for numerous other reasons that all may be considered progression, the kid learns it to obtain a belt/status/title that serves as distinguishing him/her amongst others. Gotta get the best gear :) So it all really ends up being a discussion on what type of progression is being advanced, gear based (and not enjoying the rest of the game) or something like map exploration and enjoying more of the game in GW2. |
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9/27/12 3:37:59 AM#44
Originally posted by cheyane Pretty much explains why the world is so f*cked up, but I won't go into that now :) |
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9/27/12 3:44:53 AM#45
Yes definitely the stuff of scifi nightmares and in fact we are currently living a scifi nightmare. We cannot however deny what drives us and that other argument way too controversial but I do agree we have frakked our planet.
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9/27/12 4:00:23 AM#46
Originally posted by Aelious LMAO,because forks are harder to clean?You can poke your lip with a fork but a spoon is safe :) When you make a switch it shows you might be advancing and getting smarter.IMagine if we still used paper cups for telephones?I would hate to have to crank start my car every morning.I am too lazy to toss my remote for a hand dial that i have to get up out of my chair to turn.I think i like my cable now,rabbit ears no thanks. mmm banana pudding :D Kidding aside,i am not trained for anything,i play a game the way i want to or not at all. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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9/27/12 4:10:18 AM#47
Originally posted by VengeSunsoar There's a difference between gear progression and character progression though. My char earns some XP, improves his stats... my character has gotten stronger and better. My char finds a shiny sword... my character has not gotten stronger nor better. He's got a new shiny sword. It may improve his stats, but without that sword - he's the same ol' character. That gear provides such a bonus to stats...that it is a form of progression...is mind boggling to some. Now doubt there are plenty that like that - that's fine. Not every game needs to be that way though. Some folks would like actual character progression... I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/27/12 4:32:09 AM#48
Yes those who heavily played EQ, wow or one of the various wow clones are.
That's why you see all these "what's the point of doing xxx" posts about gw2. Fortunately I heavily played daoc and to a lesser degree coh, so I'm used to not needing a phatlewt gear carrot and can play for the fun of it. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/27/12 5:31:36 AM#49
Originally posted by Nitth Boom! Headshot! You've nailed it completely. They certainly didn't care for the early models that were put forth, and once Blizzard hit on the magic formula to appeal to a huge playerbase most Developers have been continually refining their products to make them ever more casual with GW2 being the ultimate by eliminating meaningful progression (in terms of power) at end game from the equation. They did the same thing in the first game, and quickly realized that 20 levels was not enough of a progression curve, a large segement of the market quickly discarded the title because of the lack of it. Hence they added more of it back in for the 2nd (recall fans of the 1st game actually bemoaned this) to try and appeal to the more progression focused player. RPG's and by extension MMORPG's are by their very nature all about progression at their core, remove it and you've got some other sort of game, I like to call them MMOAPG's (action or adventure) playing games, more like Mist rather than Balders Gate. I won't compromise on this point, regardless how many people try to redefine the genre. To bastardize a favorite movie quote. "I will not sacrifice the MMORPG. We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back. Not again. The line must be drawn here! This far, no further! And *I* will make them pay for what they've done." With apologies to Jean Luc Picard......
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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9/27/12 6:52:38 AM#50
The whole "character progression vs fun" dichotomy is ridiculous. It's simply an implicit criticism of character progression. How about: Why do players want to compete against other players, instead of having fun? Why do players want to learn to beat challenging content, instead of just having fun? Why do players want to craft their own gear, instead of having fun? The GW2 boards have taken this particular fake contrast to a level I haven't seen before. |
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9/27/12 7:06:52 AM#51
Originally posted by Johnie-Marz Not just Eve. Some older MMOs did it right too and is why many want some reiteration of them to come back. For me, it was FFXI and how it handled progression. It's changed now, as levels are really easy to get, but before they made all those changes, I could play that game for years and still never see everything or finish everything I wanted to and this was good. What is with these loaded thread titles? Progression isn't a negative and if anything, it's the main reason I even play MMORPGs or sRPGs or games with similar mechanics. Not alone, sure, but without a sense of progression, I sure wouldn't be as drawn to the game. I can apply this to FPS, RTS, Racing etc. |
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9/27/12 7:12:43 AM#52
OP cmon. Since the early days of pen and paper rpgs were founded on progression.. wtf? Yeah we played D&D and the likes for fun, but we wanted to progress our character. We wanted levels, skills, and gear.... wtf? sorry.. it's late here. pen and paper gave birth to mmorpgs. in case you did not know /roll, or RNG (Random Number Gernerator/tion) they come form 1d3s 1d4, 1d6, 1d8, 1d10, 1d12s......1d100s. Those are die, that's plural for dice just incase. This is like asking fellow football players "Do you think we are trained to gain yards?"
sorry for the repost, but this thread is just amazing. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/27/12 7:15:38 AM#53
I am embarassed to admit it but yeah... I lost some of my motivation to play GW2 as soon as I hit 80... now dont get me wrong, I am still playing, exploring, pvping and will also create some alts but I am pretty sure I've seen the majority of the content and now when I hit 80 it doesn't feel the same even though I am still technically gaining skills. Same happened with SWTOR... I will be more excited once they raise the cap... |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/27/12 7:20:34 AM#54
Originally posted by VirusDancer Yeah, that was a really messed up way of looking at things from nsign there - couch potatoes play games with out progression, but people who aspire to new and better things grind boars in MMOs. Holy EQ flagellates, batman. The rationalization is strong in that one. :(
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/27/12 7:25:27 AM#55
The irony being, those who are couch potatoes in real life are the ones who succeed most in wow / EQ type mmos.
Gw2 the mmo where people who work for a living don't have to play second fiddle to unemployed layabouts. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/27/12 7:29:44 AM#56
It's quite simple really. In traditional theme parks, the end justifies the means. You grind to get what you wanted. GW2 uses a different formula. The means justifies the end. In GW2, The means is the end. Just how successful this was is largely subjective. Many think it's very successful, many do not. I think the overall problem and GW2's biggest challenge in this are the limits of modern technology and exactly what we can do with AI. Many feel that no matter how fun the activity initially is, if you have to keep doing it over and over, it loses that fun factor. And there is no way to make an MMO yet that doesn't revolve around repetition. GW2 took it as far as it can go, but for many, it wasn't enough. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/27/12 7:42:08 AM#57
Originally posted by ShakyMo I am 100% convinced. GW2 players are the people who were upset that Gladiators had better gear, and people who feel that more time invested should mean nothing. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/27/12 7:46:24 AM#58
Yep I feel playing 12 hours a day shouldn't give you any extra advantages over the guy that plays 4 hours a day other than have.g more experience.
I would like mmos to bill for in game time rather than monthly sub, sp the majority aren't subsidizing the hardcore and possibly to give these guys a kick up the arse to go out and get a real job. I don't know what gladiator is, was that some Roman mmo? |
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9/27/12 7:50:57 AM#59
Originally posted by ShakyMo Envy... I don't like it when you work harder/longer and get more than me.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/27/12 7:58:52 AM#60
Not for nothing, But someone who achieved Gladiator, probably picked up a bit of skill along the way, where as the casual PVPer, has casual PVP skills. Move them both to GW2. Who's gonna win? This "They only win because they have better gear" argument is only looking at one side. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |