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Just curious. If GW2 was the same game it is now, but you added a trinity model to the combat system (tank, healer, DPS), would it be a better game in your opinion?
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9/26/12 7:14:18 PM#2
Already a thread about this .. doubt we need a poll as well :)
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9/26/12 7:35:53 PM#3
No it's great as is.
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9/26/12 7:48:32 PM#4
In my opinion, yes, but only for dungeons. Maybe i don't have enough dungeon experience, but it seems to me that dungeons were designed for the trinity setup, instead of a non-trinity system.
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
9/26/12 7:52:30 PM#5
Negative, sir.
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9/26/12 7:54:05 PM#6
You can spec out your character to mimic the Trinity. I can make a huge difference. There are armor sets, runes, traits and so on, for this. The problem comes with the contribition formulas so most people just go pure DPS for loot. Another issue is that world PvE is so incredibly easy that more and more poeple are fitting magic find sets to farm out their legendary prereqs.
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9/26/12 7:55:23 PM#7
Better without the trinity.
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9/26/12 8:30:15 PM#8
You have been playing it wrong.
"i don't waste my time building relationship in games" - nariusseldon |
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9/26/12 8:45:50 PM#9
No trinity what makes GW2 unique and seperate the game from the rest, otherwise it would be no different between playing GW2 with RIFT or WAR.
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9/26/12 8:46:53 PM#10
the game wouldn't be as good as it is now if it had trinity, so please no trinity....
Looking at: The Repopulation |
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9/26/12 9:24:40 PM#11
why would we need anotehr EQ clone? You have WoW, EQ2, SWToR, LoTRO, AOC...the list goes on and on
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9/26/12 9:28:25 PM#12
If we had trinity we wouldn't have this much complaints from bewildered people who just can't grasp how to do difficult encounters without zerg ressing. Everyone would automatically become familiar with strategies and that's not as fun. Plus there's a plethora of MMOs out there that uses the Holy Trinity.
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9/26/12 10:11:41 PM#13
Originally posted by KhinRunite IMHO, being the Holy Trinity for the entire game is not fun either. Sometime when I raid, I don't want to stick the same duty all the time. However, I am agree that Dungeon in GW2 is too zerg, it should require more strategies to conquest the dungeon. But again, I can see ANet can improve it better without using the Holy Trinity back to the game as a solution. |
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9/26/12 10:15:14 PM#14
No, GW2 would not be better with a trinity. Just like other games would not be better without. This gives players a choice. I am glad GW2 is different, I am glad TSW's, progression setting are different. Good for both games. |
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9/26/12 10:18:30 PM#15
Originally posted by amadeuz Oh just to clarify before it gets out of hand: I'm not saying playing with a Holy Trinity in place isn't as fun. I enjoy both types. What I'm saying is that it's fun to read complaint threads from people who can't absorb the GW2 system yet. :) |
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9/26/12 10:47:21 PM#16
Nope. I like the class design and combat just the way it is. If anything I would rather dodging worked more like RaiderZ, but that is about it. There is a ton of games with very similar trinity based class and combat design. It would be boring if too many were like that. |
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9/26/12 10:54:43 PM#17
without the holy trinity you are left with soloing zerg rubbish like GW2
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9/26/12 10:54:53 PM#18
I love the non trinity system in the open world, the PvP and the leveling up portion but am not a huge fan of it in dungeon gameplay. So in a sense I think some form of trinity would be nice. IMO I think the best solution would be to increase the tankiness and survivablity of the dungeon NPC's so in a sense each of them would be playing the roll of tank to an extent. Other then that keep the same amount of chaos and user awareness as now but being one-shot or running around wildly when you get agro is not very fun.
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9/26/12 10:59:49 PM#19
I am torn on the issue. To an extent I think they should have made some sort of spec tree or something to allow players to focus on specialties but at the same time I like the option to be self relient.
Tough call imo. |
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9/26/12 11:05:37 PM#20
I really wanted to like the departure from the norm. It was refreshing to see that everyone got a heal and people were expected to actively try to avoid damage. With the way the dungeons were designed, however, there doesn't seem to be a middle ground. There are too many mobs all trying to kill you simultaneously to avoid much damage, and the healing in the game simply isn't plentiful or reliable enough to keep up. Add an (as of yet) incomprehensible aggro system in, and you have chaos. Combo fields were interesting, but ultimately just added a bit of "stand here and spam your attacks" to the game that already is... spam your attacks. I think a Trinity-like setup could have made the PvE experience a lot more familiar and enjoyable. |
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