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9/28/12 6:17:36 AM#21
PUGs have always been horrible in WoW - until Blizz just nerfed all dungeons, of course. I am conviced, that dungeons should be hard and a place, where groups have to think about what they are doing. Unforutnately since WotLK a great majority of players are accustomed to blindlessly rushing through dungeons (so much for the trinity, that actually nobody uses in WoW). I love the approach by Arenanet very much, because nobody just can stand in his corner and spam his skill-rotation. Everybody has to support and do damage. And afterwards you really feel, like you have accomplished something - I don't care about rewards, as long the gameplay is rewarding. Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. |
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9/28/12 7:10:26 AM#22
I don't like gamedesign where resurrection is part of the strategy .... it feels too arcade for my taste.
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9/28/12 7:24:27 AM#23
Originally posted by Samhael First time me and my friends did Ascalon Catacombs we did it with no deaths. Because we worked as a team and shared the roles of tanking, healing and support. People just want a dedicated healer to blame for their own lacking ability. |
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9/28/12 7:27:55 AM#24
Originally posted by haplo602 It is part of the strategy for bad players. Good players learn to play better to avoid deaths, and are likely the people ressurecting the bad players in PUGs. |
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9/28/12 9:51:41 AM#25
Originally posted by evilastro 2nd and the best thing about GW2 is that you dont need tons of cash you really can do everything your self and be independant so if you use 10% of your cash on repairs go run out and kill stuff for 10 minutes and gather a few mats and you gained it all back. They do a really good job of making sure noone is dependant on lots of cash to get things from other players. |
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9/28/12 10:40:08 PM#26
Dungeons in GW2 are sometimes fun and more often frustrating. There are bosses that just can't be killed due to bad balancing choices.
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9/29/12 6:34:09 AM#27
I just started with the guild this weekend, my guild mates must be pretty good, I only died and rezzed less than five maybe six times in 2 runs, but the be responsible for your self no trinity thing does throw everything for a loop, I mean if I can avoid all the damage ( which I can't, but I could.... Why do I need teammates?
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Reizlanzer
Hard Core Member
Joined: 6/04/04
"Pain is only a pulse if you just stop feeling it." |
10/01/12 5:53:00 AM#28
You cant do everything by yourself, utility from other players as well as mob pressure from other players with their L4D style mistake correction is needed to beat a dungeon. Really that is just a long winded way of saying teamwork makes dungeons, not individual players.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan |