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So advanced apologies for this TL:DR incoherent ramble folks!
There are lots of little things going on that if you take the time to notice them, add nicely to the whole immersion factor.
This little topic seems to have been raised a hundred times already on these and other forums, as well as in the game itself. For me the lack of trinity is a bonus. The ability to pick and choose specs regardless of class is a freedom well worth having. But I have to question, just how much room for maneuver is there really?
The worst thing being, you see that guy spying, that guy logged in working for the other side? Well he is taking someone elses place, someone who wants to try and pvp a bit is instead stuck in a queue because someone from another server is logged to "pass intel".
I am not doubting in anyway the credentials of those taking part in GW2 tournys, there will be far better players and teams in there then I will ever be, I just don't really understand quite why there are there.
The fact you can trade IG currency for gems is also a bonus. If I ever fancied something I have the option of slowly making enough IG to get it. So long as the items are xp boosters (like I care someone gets "first" before me) or vanity items it is a non issue for me. |
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9/26/12 4:12:12 PM#2
Originally posted by bunnyhopper i read the whole thing :) i appreciated the pros and cons EQNext press http://EQ3Wire.com EQ2: Freeport server |
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9/26/12 4:21:43 PM#3
I guess it is ammusing when you consider ArenaNet prided themselves on building a game that would compete with current WoW (and not 2004 WoW), yet they lack all the social features for seeing where people are currently playing and what gear they are using. inspect (equipment grade and upgrades)? /who? compare achievements? search for everyone playing with a specific guild tag? It's not this alone that makes GW2 a boring & lonely experience ... it's all the 1000 paper cuts combined that make me not feeling like logging on.
As for the trinity, I guess I don't understand the mentality behind bashing it out of existence. As a DnD / ADnD player, MUD player, and MMO'er, I can see why each class had/has specific roles. It made each participant important and needed in some way. Everyone more or less seems to have some kind of cookie cutter "class" in GW2 without the trinity. Nobody cares who you are or what skills you have, you are simply needed because some make-shift group needs a few warm bodies to beat this boss. /shrug GW2 could easily be converted into a console game, considering how it lacks the complexity of other MMO's (even MMO's I don't like or no longer play). Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/26/12 4:23:28 PM#4
What no pictures?
EDIT: I thoroughly enjoy reviews that have pros and cons, because there is a positive and negative to every aspect. Great job to that end. |
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Originally posted by Nadia It is a bit of a wall of text effort so thanks for taking the time :) |
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9/26/12 4:33:13 PM#6
I read the whole thing too, and it seems like a pretty accurate down-to-earth review to me. Good comparison of pros and cons, and also being a sandboxer myself I can definitely relate to the lack of open-world feeling. Enough so that I think I won't even bother with this one. Thanks for the heads-up.
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9/26/12 4:38:41 PM#7
I am curious how old you are OP, I only ask because I got my father in law into MMORPGs by using this game as a stepping stone. I was originally going to have him play WoW as a first game but was worried he would be overwhelmed. I wonder if companies will change their target audience to older generations now that some of the gaming community is getting older.
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9/26/12 4:42:37 PM#8
Read the whole thing, enjoyed reading it, nicely written and appreciate your pros and cons, no game is perfect :) |
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9/26/12 4:45:27 PM#9
Originally posted by bunnyhopper fixed that for you and I agree. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/26/12 4:54:37 PM#10
Good review, thanks for writing it up.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
Originally posted by Wakygreek 32.
You do raise an interesting point. I've partaken of the genre for many a year now so it is easy to forget what it would be like for someone coming into the genre fresh. Using a game as a stepping stone seems like a good idea.
I'm not sure though what kind of mmo would suit the "older" generation as it is probably just down to individual preference. Although I would imagine that less twitch and more social interaction would probably be the order of the day.
I think the whole "older gamer" thing is more to do with when someone got into the genre as opposed to their age (at least around here) i.e. "look at those old, bitter UO vets (like me), they need to move with the times". |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
9/26/12 5:01:05 PM#12
Nice review. Def feelin ya regarding the virtual world bit. I think this game's strenghts lies in its accessibility, deep combat, and quality graphics/artwork. All the makings of a solid game. I look for more in an mmo, so that is why i am holding off for now. They have a lot of key features in place already, hopefully they flesh it out in the years to come. Will be interesting to see. Themepark is not a sub genre, its an excuse. |
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9/27/12 12:07:59 AM#13
OP you made me shed some tears of joy. Finally someone that can put a valid review with cons and negatives. Just one little thing, you asked why would anyone looking for pvp hop in this game instead of going to a fps or rts. Well the answer is in your question. There is no real competitive esport pvp with MMO like gameplay and thats why people are exited for that part of the game. Its like asking why would you play a RTS if you have FPS. |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
9/27/12 1:11:07 AM#14
Originally posted by bunnyhopper Aside from your well balanced review I'd like to comment on one part of the game that bothers me and that you touched lightly upon when you were talking about Orr. The waypoint / travelling system...ANet's obsession with streamlining everything ends up hurting the game more in the long run. At first I thought it was pretty neat. "Oh, I can port there in the blink of an eye and some coin." The higher my level gets, the more I start seeing it as a pain. Not to mention that I may be all the way south of Kessex Hills and after completing a part of my story quest I have to see Logan's mug again but (!!!) in Salma District (human home). There are speed buffs in the form of passive skills and weapon skills that give you a temporary speed buff. BUT, to have to rely on that because you want to save some coin it's...it's....well, I don't like it. It has to be kept up and it doesn't compare to having a steady speed mount in any way, shape or form.
/For the zealots out there, this is all IMO of course. ![]() |
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9/27/12 1:35:13 AM#15
Maybe you'd like to tell what to you is a persistant world? That is the only thing I can't put into perpective when it comes to GW2. To me the GW2 world is one of the very few worlds that is actually a world. If you were to be able to recreate it in the real world it would work for the most part. Cities are cities, Towns are towns and outposts are outposts. Mobs can fight eachother. You complain about Orr being riddled with enemies. Well it is the enemy stronghold. It rose up from the depths of the sea. The risen are undead and for the most part mindless so they wander all over the place. If they didn't wouldn't that be a glaring lack in immersion. About the zones being basically boxed. It would have meant a complete new game engine and not a massive rewrite. It would also mean 2 more years of development and testing if they had wanted to remove the borders from zones. You don't have to like it, but it doesn't really make the gameworld any less persistant. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
9/27/12 4:10:05 AM#16
A nice, well written review. I enjoyed reading it.
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9/27/12 4:41:35 AM#17
The thing with WvW, though it has some flaws, if you like large scale pvp its the best implementation of it in years.
It's better than War rvr lakes Aions abyss Wows half hearted on a timer stuff like lwg tsws fusang (lol) illum It's not as good as daoc frontiers or planetside 1 though |
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9/27/12 5:33:07 AM#18
Originally posted by Karteli 1) Gearscore is pointless in GW2 and I dont think ANet want to associate themselves with the pseudo-elitist douchbaggery from WoW. I say pseudo because gear made the man in that game, the content was laughably easy once you had the right Gearscore. How does this make it a lonely and boring experience? You can chat to players, group with players... do pretty much anything else actually social from another game, you just cant be a pseudo-elitist douche.
2) DnD and ADnD did not have a trinity until the latest version, which basically copied it from videogames, rather than the other way around. 3) People do care what skills you have when you are doing explorable dungeons. 4) Lacks the complexity of other games? What is complicated about a trinity? Its less complicated, you have a role and you do it, theres no crossover. In GW2 everyone has to manage self healing, tanking, dpsing and support as a team. You dont get a free ride while you spam your supermacro as a DPS class. |
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9/27/12 8:03:39 AM#19
Nicely written. Just stopped by to say that :D
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Originally posted by Damzilla Thanks (to everyone for the nice comments so far) :) |
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