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9/26/12 4:48:55 PM#41
I am amused. Trion proves they can troll with the best.
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9/26/12 4:49:06 PM#42
LMAO, now, THAT is funny.
I want to be Uncle Owen again. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/26/12 4:51:12 PM#43
The Irony of it all too is that once Blizz ran out of ideas to steal from other developers look what happens to WoW. Of course, I'm not implying Trion is innocent here. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/26/12 5:13:53 PM#44
Originally posted by Torvaldr Its a combination of several reasons I think. And i don't think all of them are that obvious. Rift is a game that many like, but don't stick around long term and no one has the answer why.
Rift's generic nature certainly works against it. For an example of what I mean, take a WoW race. Now describe non-physical characteristics of that race. personality, history, reasons for their loyalties and enemies, all that stuff. Now take a Rift race and do the same. Similarly, take a stroll into Sanctum and Meridian. Now check out Orgrimmar, Stormwind, Qeynos, Freeport....and if you really want to see the difference check out the GW2 cities. And how about story presentation? WoW has a great flair with this and its characters often all have their own personalities and quirks. EQ2 uses a lot of chat bubbles and often gives you a say (rarely meaningful but still keeps you interested) in the conversation. Rift's main delivery of story and lore is gigantic walls of text that can be a chore to read.
Another issue is the leveling speed, its too fast. Your character development is done in such a short time that you dont get that draw to your characters. By the time your EQ2 character hits max level youve been on a journey. Rift is more like a weekend getaway. The soul system hurts Rift here *for some people* as your Rift character doesn't have an identity. Some dig being an amoeba, adapting to any situation. Others want a purpose for their character and can't identify with their swiss army knife toon. The whole concept of character attachment is pretty intangible, but I do think it has hurt Rift's retention and is one of those 'I can't put my finger on it' reasons.
And a more obvous one: Rift copied WoW's endgame model of currency grind. WoW's biggest weakness is also right there in Rift: the endgame can just get downright tedious.
WoW's PvP is better (though both games have mediocre PvP). EQ2's crafting is better and has fantastic housing (SL looks to bring Rift up near EQ2's level for housng). Rift doesnt really do anything better than anyone, except its patch speed.
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9/26/12 6:30:05 PM#45
@ Strangiato - That is a really good analysis. I can definitely see that in city design and the overall generic feel. The zones are beautiful and, for that style of combat, I really like it. I even like that my characters are swiss army knives, or as I like to refer to it, versatile and multi-faceted. The big hole for me does come in the depth of my character and the journey. I still play EQ2 from time to time because, even though RIFT is more fun as a game, I have a Warden that has gone on insane adventures learning Draconic so I can earn my deity weapon and many others like that. I have a house that isn't just full of digital bits, but mementos from every single one of my adventures or unique world events. While my RIFT rogue and mage are more fun to play as characters, I can't exactly say the same thing about their journies. When I walk into a city in GW2 it is a city and it is awesome. I can't say the same about RIFT's cities or hubs. I do hope they work through some of that because what they design is tight. It just needs more depth and personality. |
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9/26/12 11:44:26 PM#46
I'm KyBo, and I approve this WoW pwn.
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9/27/12 2:16:22 AM#47
When it takes less than 12 hours to fo from 85-90 how could anyrhing think MoP would be hard lol
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9/27/12 2:27:44 AM#48
Originally posted by Xepo
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9/27/12 2:34:11 AM#49
Originally posted by GrumpyCharr Yeah true.. ANet digging on WoW is much more professional.. Or have we all forgotten that? And that was a DIRECT jab. This is just related enough to make the connection.
Personally I think it's brilliant. I'm biased of course ~ I love Rift for everything it is and everything it's not. Now Playing: Rift, Defiance, And occasionally TSW, APB
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9/27/12 5:03:24 AM#50
i better get my popcorn, this is getting too interesting... lol!!
So What Now? |
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9/27/12 5:35:14 AM#51
Originally posted by GrumpyCharr Agree. Actually, very unprofessional. Well, could be also pure coincidence, but they could choose to save i.e. tigres or any other endangered species. For the rest all the best for Rift. Wow, swtor, now maybe gw2 too are in front, but great game and Trion is great company. |
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9/27/12 5:41:15 AM#52
I've played both WoW and Rift.
I play neither of them today.
I find this funny :) Playing ATM: Diablo III KICKSTARTED: Camelot Unchained. (250 USD) |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
9/27/12 5:43:01 AM#53
Originally posted by GeezerGamer No no, they got plenty to steal. Didn't you see they took Rift's Instant Adventures? Not sure if they took the chronicals idea yet though. Rift was based off taking a model and making it better, while Wow... bluntly speaking, has never been original. I don't know a single element in the game that hasn't been in another game first. They do make stuff their own (or at least to a certain degree) so in that regard its not always bad, just typically when they are feeling for stuff on their own.... they tend to go in the wrong direction. Seriously, who was the genious that thought making the talent system picking 3 skills every 15 levels was a smart idea and calling it 'more choice'? Hurray, give players less of a sense of progression then the game already had when it was every 2. At least leveling alts in the past felt somewhat satisfying with talents and getting up in the tree to unlock new skills or nice abilities, now you get zero and it feels like your character is a damn carbon copy of everyone else. Diablo 3 was just stupid as it was and the new Wow deal makes it feel like even LESS of a choice... Woops little rant my bad, it happens when a game you use to love is going so far down hill that its not even funny. |
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9/27/12 6:23:02 AM#54
To me the life of a single panda has more value than the entire marketing department at Trion. Unethical bastards, I hope your company goes bankrupt and you all end up in the gutter where you belong. Currently playing: Darkfall. |
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9/27/12 6:27:40 AM#55
There are not many games that can hang with WoW and Rift improves on what wow does in quite a few areas. Sure its like the rest of the mmorpg that came after WoW with server merges but I dont think the game itself had anything to do with it. It's more that people have long standing attachments to WoW so they tend to go back.
Playing: GW2 |
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