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9/27/12 6:05:10 AM#41
I already said months before their launch why thise 2 games would fail.
In short, because they are single player games with some MMO features.
Even a blind could see what the problem was, except their developers.
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9/27/12 8:52:13 AM#42
Originally posted by ste2000 I think it is diffrent. I think that game desginers thought that most player will WANT to play singe player games with some mmo elements and they did it on purpose. |
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9/27/12 10:31:42 AM#43
Originally posted by thorwood This is probably one of the bigger challenges and potential flaws(the individual experience may vary) with the skill system in TSW. You can mess up, and in worst case find yourself having to redo old missions to get more skillpoints to play with. The game doesn't need to be repetitive, I went through all the first three zones solo without ever needing to redo any quests. And I'd argue that my build is mediocre at best, having made some poor choices/mistakes and changing my mind along the way. But it did get the job done, if not in the most effective manner. It can't be denied that where some people have an "easy" time, others suddenly hit a wall despite being at the exact same point in the game, having achieved the same things so far. So perhaps there's something that could have been streamlined better somewhere either with skill system or how challenges scale. But then again, the dynamic nature of how you develop your character as you go is part of what makes the game fun in my eyes. Top tip I'd give to any TSW player who get's "stuck" after finishing one zone and moving on the next is to experiment with the skills you have. You may just have a lot more potential than you really think, a build that worked well in one zone may be obselete the next, forcing you to rethink your strategies. Odds are those skill you have are good for something, as long as you work out the right combinations for the job. |
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