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Guild Wars 2

Guild Wars 2 

General Discussion  » My guild has no reason to play together. ( somewhat un-sociable game )

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193 posts found
  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

9/25/12 4:45:33 PM#121
Originally posted by fiontar

It's not the game's fault, at all. The game only forces grouping for Dungeons. It greatly rewards grouping, with voice chat, for sPvP and WvW. What about the rest of the game? Well, they have removed most of the barriers to grouping, so it's up to the players to break the anti-social, "me, me, I must do what I want to do" solo mentality and play with others.

And because the game encourages those solo mentalities, no grouping happens unless you have a pre made group from outside the game.

Grouping is harder than soloing, so people won't group unless you give them a reason to. Thanks for pointing out the flaw in the game that others seem to be ignoring.

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

9/25/12 4:45:43 PM#122
Originally posted by DavisFlight
Originally posted by zakiyawow
Originally posted by DavisFlight
Originally posted by zakiyawow
Originally posted by DavisFlight
Originally posted by evolver1972

I'll never understand why people need to be forced to be social. 

They do, they always have. And this game offers no reasons to group. So us social people are going around, TRYING to group, and most people don't want to, because there's nothing in it for them.

So, there are more than ONE of you and you can't find each other ? Maybe...here is a thought for all you people who are suppose to be social but can't find others...Use this thread and find a server to start a guild ? 

Or how about, here's an idea, admitting that it's a fault of the game for not encouraging socializing instead of trying to blame the players, who have to fight against the game mechanics?

There seem to be A LOT of players do NOT have problem of finding groups or making groups even in this forum. Why is that ? Are we just soooooooooooooo lucky ? 

 

We must be!

Judging by the frequency of this complaint coming up in almost every GW2 thread on this, and other forums, I'm going to say, its a legtimate problem lots of others are having.

Could be it's just the meme of the moment.  Not long ago it was "CS is Pay2Win!"  Then it was "WTF no endgame?"  Lately it's been "I'm bored!"  Next week it will be something else, I'm sure.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

9/25/12 4:49:19 PM#123
Originally posted by DavisFlight
Originally posted by fiontar

It's not the game's fault, at all. The game only forces grouping for Dungeons. It greatly rewards grouping, with voice chat, for sPvP and WvW. What about the rest of the game? Well, they have removed most of the barriers to grouping, so it's up to the players to break the anti-social, "me, me, I must do what I want to do" solo mentality and play with others.

And because the game encourages those solo mentalities, no grouping happens unless you have a pre made group from outside the game.

Grouping is harder than soloing, so people won't group unless you give them a reason to. Thanks for pointing out the flaw in the game that others seem to be ignoring.

The game encourages people to play the way they want. Grouping makes the content easier so there is reasons to do it, you aren't penalized for being in a party with someone in any way like you are in most games. No exp penalty, no loot penalties, no need to fight mobs way beyond your level to get exp in a group. It has BETTER grouping mechanics than pretty much any MMO you can name. 

And yes... It actually allows players to solo and do loose grouping with out penalty as well. 

 

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

9/25/12 4:50:30 PM#124
Originally posted by delete5230

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

Wait until guild battles come. That'll be the time of your life.

http://www.merriam-webster.com/dictionary/innovation

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

9/25/12 4:53:57 PM#125
Originally posted by GrayGhost79
Originally posted by DavisFlight
Originally posted by fiontar

It's not the game's fault, at all. The game only forces grouping for Dungeons. It greatly rewards grouping, with voice chat, for sPvP and WvW. What about the rest of the game? Well, they have removed most of the barriers to grouping, so it's up to the players to break the anti-social, "me, me, I must do what I want to do" solo mentality and play with others.

And because the game encourages those solo mentalities, no grouping happens unless you have a pre made group from outside the game.

Grouping is harder than soloing, so people won't group unless you give them a reason to. Thanks for pointing out the flaw in the game that others seem to be ignoring.

 It has BETTER grouping mechanics than pretty much any MMO you can name. 

Yup. I'm done. You've clearly only ever played WoW clones and you'[re judging the game against that.

Giving no bonuses or incentives to group is not BETTER than any other MMOs. It's significantly worse than almost all the actual social MMOs out there.

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

9/25/12 4:54:43 PM#126
Originally posted by evolver1972
Originally posted by DavisFlight
Originally posted by zakiyawow
Originally posted by DavisFlight
Originally posted by zakiyawow
Originally posted by DavisFlight
Originally posted by evolver1972

I'll never understand why people need to be forced to be social. 

They do, they always have. And this game offers no reasons to group. So us social people are going around, TRYING to group, and most people don't want to, because there's nothing in it for them.

So, there are more than ONE of you and you can't find each other ? Maybe...here is a thought for all you people who are suppose to be social but can't find others...Use this thread and find a server to start a guild ? 

Or how about, here's an idea, admitting that it's a fault of the game for not encouraging socializing instead of trying to blame the players, who have to fight against the game mechanics?

There seem to be A LOT of players do NOT have problem of finding groups or making groups even in this forum. Why is that ? Are we just soooooooooooooo lucky ? 

 

We must be!

Judging by the frequency of this complaint coming up in almost every GW2 thread on this, and other forums, I'm going to say, its a legtimate problem lots of others are having.

Could be it's just the meme of the moment.  Not long ago it was "CS is Pay2Win!"  Then it was "WTF no endgame?"  Lately it's been "I'm bored!"  Next week it will be something else, I'm sure.

Except this has been around since the earliest beta test, and is still here. But go ahead and relegate any legit complaint about the game to "hurr just being a meme".

  GreenishBlue

Novice Member

Joined: 5/27/12
Posts: 266

9/25/12 4:55:08 PM#127
OP must be in the wrong guild; probably the OP joined a guild that consists in 2 or 3 peeps that are the only ones that actually are social because they are friends, the rest of its members are used for improving the guild's bonuses (influence). So you may have the guild leader, 2 officers (real life friends) and the rest are used for influence leeching.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

9/25/12 4:57:37 PM#128
Originally posted by DavisFlight
Originally posted by GrayGhost79
Originally posted by DavisFlight
Originally posted by fiontar

It's not the game's fault, at all. The game only forces grouping for Dungeons. It greatly rewards grouping, with voice chat, for sPvP and WvW. What about the rest of the game? Well, they have removed most of the barriers to grouping, so it's up to the players to break the anti-social, "me, me, I must do what I want to do" solo mentality and play with others.

And because the game encourages those solo mentalities, no grouping happens unless you have a pre made group from outside the game.

Grouping is harder than soloing, so people won't group unless you give them a reason to. Thanks for pointing out the flaw in the game that others seem to be ignoring.

 It has BETTER grouping mechanics than pretty much any MMO you can name. 

Yup. I'm done. You've clearly only ever played WoW clones and you'[re judging the game against that.

Giving no bonuses or incentives to group is not BETTER than any other MMOs. It's significantly worse than almost all the actual social MMOs out there.

Sorry Kid lol, I started in UO which was an actual social MMO. Oddly enough... it didn't have forced grouping either, nor did it penalize you for grouping. But from your posts it seems you fit in better with the "Started with WoW" crowd since you seem so lost without forced grouping lol. 

  elvenwolf

Apprentice Member

Joined: 3/10/04
Posts: 138

9/25/12 4:58:51 PM#129

Curious, my guild is pretty small, and we talk all the time, not only of the game but of a lot of stuff.

And we like to do events togheter, maybe the problem is in your guildmembers not being really united, maybe they guilded because they were forced to do it due the mechanics of another game, but honestly, a guild should be togheter cause people enjoy the others, seem all GW2 did was to  find crackes in how people relate.

http://farm6.staticflickr.com/5120/7210363296_8357bee9de.jpg

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

9/25/12 5:01:40 PM#130
Originally posted by DavisFlight
Originally posted by evolver1972
Originally posted by DavisFlight
Originally posted by zakiyawow
Originally posted by DavisFlight
Originally posted by zakiyawow
Originally posted by DavisFlight
Originally posted by evolver1972

I'll never understand why people need to be forced to be social. 

They do, they always have. And this game offers no reasons to group. So us social people are going around, TRYING to group, and most people don't want to, because there's nothing in it for them.

So, there are more than ONE of you and you can't find each other ? Maybe...here is a thought for all you people who are suppose to be social but can't find others...Use this thread and find a server to start a guild ? 

Or how about, here's an idea, admitting that it's a fault of the game for not encouraging socializing instead of trying to blame the players, who have to fight against the game mechanics?

There seem to be A LOT of players do NOT have problem of finding groups or making groups even in this forum. Why is that ? Are we just soooooooooooooo lucky ? 

 

We must be!

Judging by the frequency of this complaint coming up in almost every GW2 thread on this, and other forums, I'm going to say, its a legtimate problem lots of others are having.

Could be it's just the meme of the moment.  Not long ago it was "CS is Pay2Win!"  Then it was "WTF no endgame?"  Lately it's been "I'm bored!"  Next week it will be something else, I'm sure.

Except this has been around since the earliest beta test, and is still here. But go ahead and relegate any legit complaint about the game to "hurr just being a meme".

How does a very small number of people complaining about something they don't like in a game a legit complaint?  Especially when a huge number of people have the exact opposite experience?

 

And...all of those complaints have been around since the earliest beta tests.  So, maybe it's people just confirming pre-conceived notions of the game?  As in, they were never going to like it anyway and "here's proof!".

 

But, like I say to all the people who have negative opinions of the game.  If you don't like it, move on.  Hope you find what you're looking for.  And if you truly don't like it, why continue to worry about it?

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

9/25/12 5:03:57 PM#131
Beyond dungeons and pvp there is really no incentive to group.my friends and i will talk through tells, mostly doing our own thing.We don't group because there is no reason to.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/25/12 5:06:41 PM#132
Originally posted by tank017
Beyond dungeons and pvp there is really no incentive to group.my friends and i will talk through tells, mostly doing our own thing.We don't group because there is no reason to.

I don't see completeing a META event or taking down a champion with several others helping any differn't than gathering up 3 people to complete a (4) quest in swtor.. really trying to understand how it's any differn't in terms of how you play the encounter... in this instance lots of content in GW2 requires you to have more than just yourself around helping to complete it.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

9/25/12 5:08:36 PM#133
Originally posted by Aerowyn
Originally posted by tank017
Beyond dungeons and pvp there is really no incentive to group.my friends and i will talk through tells, mostly doing our own thing.We don't group because there is no reason to.

I don't see completeing a META event or taking down a champion with several others helping any differn't than gathering up 3 people to complete a (4) quest in swtor.. really trying to understand how it's any differn't in terms of how you play the encounter... in this instance lots of content in GW2 requires you to have more than just yourself around helping to complete it.

I guess some people are so awesome they can complete Meta events all by themselves.  I am truly in awe of them.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

9/25/12 5:10:15 PM#134
Originally posted by tank017
Beyond dungeons and pvp there is really no incentive to group.my friends and i will talk through tells, mostly doing our own thing.We don't group because there is no reason to.

What do you mean incentive? I think thats where this divide is coming from. 

For me the incentive is 

1) It's more fun to do the content with friends, this is called socializing. Hanging out for the sake of hanging out and spending time with people you actually want to spend time with. 

2) It makes the content easier. Doing personal story, DE's, clearing Zones, etc. tend to be easier when you have people you know to work with. 

3) A group you know generally makes the harder content more doable than a Pug. 

 

What incentives are you looking for? 

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

9/25/12 5:17:33 PM#135
Originally posted by Aerowyn
Originally posted by tank017
Beyond dungeons and pvp there is really no incentive to group.my friends and i will talk through tells, mostly doing our own thing.We don't group because there is no reason to.

I don't see completeing a META event or taking down a champion with several others helping any differn't than gathering up 3 people to complete a (4) quest in swtor.. really trying to understand how it's any differn't in terms of how you play the encounter... in this instance lots of content in GW2 requires you to have more than just yourself around helping to complete it.

 

Usually there's enough strangers around to help bring down the mob.I have 5 friends playing and we've never needed each others help yet.
  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

9/25/12 5:20:37 PM#136
Originally posted by GrayGhost79
Originally posted by tank017
Beyond dungeons and pvp there is really no incentive to group.my friends and i will talk through tells, mostly doing our own thing.We don't group because there is no reason to.

What do you mean incentive? I think thats where this divide is coming from. 

For me the incentive is 

1) It's more fun to do the content with friends, this is called socializing. Hanging out for the sake of hanging out and spending time with people you actually want to spend time with. 

2) It makes the content easier. Doing personal story, DE's, clearing Zones, etc. tend to be easier when you have people you know to work with. 

3) A group you know generally makes the harder content more doable than a Pug. 

 

What incentives are you looking for? 

 

Number 2 answers your own question..i don't need the content any easier than it already is.
  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

9/25/12 5:21:47 PM#137
Originally posted by tank017
Originally posted by GrayGhost79
Originally posted by tank017
Beyond dungeons and pvp there is really no incentive to group.my friends and i will talk through tells, mostly doing our own thing.We don't group because there is no reason to.

What do you mean incentive? I think thats where this divide is coming from. 

For me the incentive is 

1) It's more fun to do the content with friends, this is called socializing. Hanging out for the sake of hanging out and spending time with people you actually want to spend time with. 

2) It makes the content easier. Doing personal story, DE's, clearing Zones, etc. tend to be easier when you have people you know to work with. 

3) A group you know generally makes the harder content more doable than a Pug. 

 

What incentives are you looking for? 

 

Number 2 answers your own question..i don't need the content any easier than it already is.

And whats stopping you from gathering friends and going to a higher level zone or doing dungeon runs? 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/25/12 5:22:09 PM#138
Originally posted by tank017
Originally posted by Aerowyn
Originally posted by tank017
Beyond dungeons and pvp there is really no incentive to group.my friends and i will talk through tells, mostly doing our own thing.We don't group because there is no reason to.

I don't see completeing a META event or taking down a champion with several others helping any differn't than gathering up 3 people to complete a (4) quest in swtor.. really trying to understand how it's any differn't in terms of how you play the encounter... in this instance lots of content in GW2 requires you to have more than just yourself around helping to complete it.

 

Usually there's enough strangers around to help bring down the mob.I have 5 friends playing and we've never needed each others help yet.

why not just have your friends around to begin with? kind of odd basically you are saying because it was so easy to find others to help out you didn't need your friends around..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

9/25/12 5:23:45 PM#139
Originally posted by Aerowyn
Originally posted by tank017
Originally posted by Aerowyn
Originally posted by tank017
Beyond dungeons and pvp there is really no incentive to group.my friends and i will talk through tells, mostly doing our own thing.We don't group because there is no reason to.

I don't see completeing a META event or taking down a champion with several others helping any differn't than gathering up 3 people to complete a (4) quest in swtor.. really trying to understand how it's any differn't in terms of how you play the encounter... in this instance lots of content in GW2 requires you to have more than just yourself around helping to complete it.

 

Usually there's enough strangers around to help bring down the mob.I have 5 friends playing and we've never needed each others help yet.

why not just have your friends around to begin with? kind of odd basically you are saying because it was so easy to find others to help out you didn't need your friends around..

It is isn't it lol. The game doesn't promote socializing because I don't need my friends since there are other people around anyways... such an odd take on things when you think about it lol. 

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

9/25/12 5:34:13 PM#140
Originally posted by Aerowyn
Originally posted by tank017
Originally posted by Aerowyn
Originally posted by tank017
Beyond dungeons and pvp there is really no incentive to group.my friends and i will talk through tells, mostly doing our own thing.We don't group because there is no reason to.

I don't see completeing a META event or taking down a champion with several others helping any differn't than gathering up 3 people to complete a (4) quest in swtor.. really trying to understand how it's any differn't in terms of how you play the encounter... in this instance lots of content in GW2 requires you to have more than just yourself around helping to complete it.

 

Usually there's enough strangers around to help bring down the mob.I have 5 friends playing and we've never needed each others help yet.

why not just have your friends around to begin with? kind of odd basically you are saying because it was so easy to find others to help out you didn't need your friends around..

 

We group for dungeons and pvp..everything in between i don't see the need.To me, the game is easy enough to begin with, grouping only makes it beyond easy, especially with outside parties contributing as well.
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