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Guild Wars 2

Guild Wars 2 

General Discussion  » My guild has no reason to play together. ( somewhat un-sociable game )

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193 posts found
  Aelious

Elite Member

Joined: 9/27/11
Posts: 2367

World > Quest Progression

9/25/12 11:16:12 AM#61
I thought we all liked freedom, why must the content force us to communicate when we could do it regardless? Don't get me wrong I love group required content but if in a guild of 100 people don't talk to eachother it's not the game.

The ironic part is that in GW2 even the soloable content is shared xp per participation. There is no reason that groups cannot go out together and do anything in the game (well maybe not crafting). Also, don't events scale per players present? There is no excuse IMO, not the games fault.
  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/25/12 11:19:38 AM#62


Originally posted by SnarlingWolf
just as you could say it is the shoppers fault for sending manufacturing overseas because they all shopped at Walmart to get the lowest prices. They didn't HAVE to shop at Walmart, they could have spent more at other stores. But to blame the shoppers is a silly and fundamentally wrong approach.


Oh yes it's the shoppers' fault, I've been in the market/union business for 2 decades, we've been supporting products being manufactured in N. America/Europe but people prefer to save a few pennies by buying products made in China, Haiti, Chile, Indonesia and Mexico which leads to more companies resorting to those countries (like Honda). And now nearly everything in your house comes from China.


Oh about socializing IRL, god it almost never happens anymore, 20 years ago riding the bus or train to work/home I used to have conversations with some people sitting next to me or across from me, just last friday I sat there on a FULL bus and I didn't even hear a single word for 20+ minutes and I realized what was happening- I looked around and 9 out of 10 people were looking down at their phone/tablet/kindle and listening to their ipods.


  Xten

Novice Member

Joined: 8/13/12
Posts: 127

9/25/12 11:23:32 AM#63
Originally posted by delete5230

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

 

 

If your 100 man guild needs a reason like a quest to talk to each other or and make a group with each other and does not talk or group together otherwise then i would say it is your guild that is not very sociable.

 

 

Could be just me here but pffff.....

 

 

i remember when i ran a legion 1,5 years ago , also 100 man with a stable core. We used to sit on TS with each other and hardly play even at times , we never needed the game to give us a reason. Build a proper  guild ! lol

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

9/25/12 11:46:37 AM#64

GW2 does have a huge missing gap when it comes to building social communities and rivals, so the OP is pretty much saying what most others are thinking or noticing.

 

GW2 is just all about the individual player, not about groups or even guilds really.  Sure they exist, but grouping is automatic and it may as well all be NPC's or bots instead of active players.  It's just another form of LFD that WoW trashed their community with.  Guilds seem to exist just as a means for another chatroom filled with select people.

All players are pretty much anonymous, since there is not a /who command to identify occupants of zones, by class or level or whatever.  You can't really see much information about another player - you can't inspect - you can't review their achievements.  All you can take note of is their downgraded level for a particular zone.

On the PVE side it's kind of a lonely and boring game.  It's just not competitive PVE wise, and everything you do is really only visual & important to yourself, just like a single player RPG.  You might have an awesome legendary set, but nobody can actually see what items you have and how you upgraded them, for instance.

 

I'd be worried about the longevity of this game too.  It's a shame, the vast majority of MMORPG's coming out are really not very social, like they used to be.  They are just turning into prettier co-op style games with random participants.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1988

9/25/12 12:13:38 PM#65

My guild has reasons to play together: Dungeons, champions, puzzles, PvP or just random DE farming with good company.

 

In most of standard themepark games the only reasons to play together is Dungeons and PvP.

 

I've played over a dozen AAA-themepark mmorpgs, none of them required a person to be social in order to complete anything, so maybe it's time to look in the mirror.

  tiglie

Apprentice Member

Joined: 3/17/10
Posts: 30

9/25/12 12:20:17 PM#66

Stop with the it's the player's fault bull.  This game is a worse single player RPG than SWG was.  I have played with the same core group of people since 2002.  We play multiple games together, and have for over 10 years now.  It was almost a chore to group in this game.  There is no incentive, it's easier to rush along solo, and you even get penalized doing your story quest together, because you end up having to do most steps twice.....even if you are on the same damn quest.  it's not the players fault, it is the games.  The only place some communication is required is in WvW, but unless you are in a small gank group of dedicated players (ala daoc 8 man style play), which is a small portion of this games players, all you have to do is stick to the zerg and auto attack the next keep door. 

 

There is a reason you keep seeing these post......this game is a glorified single player experience.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/25/12 12:26:07 PM#67
I disagree, its much easier to do things as a guild whether its WvW or running around orr.

There is no need to all turn up at exactly the same time. There is no telling people sorry all 25 l 40 whatever slots are full.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/25/12 12:27:16 PM#68
It makes a massive difference if your in WvW as a guild.
  User Deleted
9/25/12 12:29:45 PM#69
They should bring back alliance battles  & jade quarry. Also uber elite missions like urgoz and the deep. I'd actually go play em but they're all dead now.
  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

9/25/12 12:35:23 PM#70
Originally posted by tiglie

Stop with the it's the player's fault bull.  This game is a worse single player RPG than SWG was.  I have played with the same core group of people since 2002.  We play multiple games together, and have for over 10 years now.  It was almost a chore to group in this game.  There is no incentive, it's easier to rush along solo, and you even get penalized doing your story quest together, because you end up having to do most steps twice.....even if you are on the same damn quest.  it's not the players fault, it is the games.  The only place some communication is required is in WvW, but unless you are in a small gank group of dedicated players (ala daoc 8 man style play), which is a small portion of this games players, all you have to do is stick to the zerg and auto attack the next keep door. 

 

There is a reason you keep seeing these post......this game is a glorified single player experience.

You are not grouping for the sake of grouping, but only for your personal gain it seems. No incentive? Easier to rush along solo? Both of those are only for your own benefit and not for the sake of playing together, which would make a lot of MMOs singleplayer experiences for you I would say. It also makes you one of those non social players.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

9/25/12 12:37:24 PM#71
Originally posted by delete5230

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

It's not the games fault, it's the guild leader, officers and members fault. 

Why aren't you grouping up for personal stories? You can do that you know. There are several dungeons that players can get together and do. Not only is there WvW but there is also sPvP, does your guild have a team or few for sPvP?

 

Socializing is becoming a dead aspect in almost every MMO because players are to lazy to socialize or simply are to afraid to for w/e reason. Forced grouping doesn't create a social atmosphere. It creates a use and be used atmosphere where you have to put up with some fould mouth twit until you can find a replacement healer or tank, raids lead to an event once or twice a week where you spend a more time prepairing than you do actually going through the content. 

I have a friends list and I find a use for it. I keep my friends on it, when I'm doing a dungeon run I check to see who's on and if they want to get a group together. I'll check in with my sPvP friends and see if they are doing PvP today. The main guild I'm in does WvW a lot, when I'm up for that I pop in there. 

I've made friends out doing DE's with random people, now we clear zones together when in the mood. 

It is your guilds fault, theres plenty of reason to group... especially if you are complaining about the lack of socialization. You are the cause of the problem, the game gives you the means to socialize and the activities to do together. I would like more but plenty of activities do exist. 

 

Want more socialization? Go out and socialize and quit blaming others for your own inability to socialize. 

  PaRoXiTiC

Elite Member

Joined: 3/11/08
Posts: 478

9/25/12 12:46:57 PM#72

It's not the game its the people.

 

We have grown up and we are not 10-17 years old anymore. No longer do we think it is "COOL" to group and talk to people over the internet. The "New" factor on MMO's is gone. Once you people realize this you can start to enjoy playing video games for what they are again. 

 

It's not any of the games. It's you. 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/25/12 12:52:15 PM#73
It's a generation of gamers that have the "must do it for the loot" mentality, not for fun, whether that be putting up with crappy raid guild politics, or jumping on a new server and power leveling so that they are ahead of the gear curve in pvp.

I feel sad for this generation, brainwashed into a pavlovs dog response to big shineys numbers. But i guess its both their fault, as every major mmo game they grew up with enforced this position of "this is what all mmos are like". My generation didn't have this, only one game played like this - EQ. (ok maybe Ao too). Gw2 to me is a breath of fresh air, its a return to the good themepark games that were about having fun not farming loot - daoc, ac, coh etc..

Hopefully the next generation of gamers, free from the tyrany of a decades worth of EQ / wow clones will start playing to have fun. Gw2 us a start, let's good future
  Ryukan

Novice Member

Joined: 11/06/08
Posts: 710

9/25/12 12:52:39 PM#74

My guild has about 50 people in it right now and when we are on we have no problem talking in vent or guild chat. We form small groups here and there and we hold out weekly guild events like WvW or Keg Brawl or make stuff up. Gonna go with the "not the game's fault, its the players' fault" sentiment here. Seems to be more random interaction with others for me by way of helping kill stuff and reviving people as well as the fact that buffs that affect allies extend beyond just people in your specific group.

GW2 does a better job at fostering random (even ungrouped) cooperation rather than the random competition for mobs, nodes and quest objects unlike many other MMO's. Although more MMO's are coming around to this sort of thinking lately. Themepark MMO's should not be about competition in the open game world, leave that to the sandbox/open world/full PvP MMO's.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

9/25/12 12:57:40 PM#75
Originally posted by TeknoBug

 


Originally posted by SnarlingWolf
just as you could say it is the shoppers fault for sending manufacturing overseas because they all shopped at Walmart to get the lowest prices. They didn't HAVE to shop at Walmart, they could have spent more at other stores. But to blame the shoppers is a silly and fundamentally wrong approach.



Oh yes it's the shoppers' fault, I've been in the market/union business for 2 decades, we've been supporting products being manufactured in N. America/Europe but people prefer to save a few pennies by buying products made in China, Haiti, Chile, Indonesia and Mexico which leads to more companies resorting to those countries (like Honda). And now nearly everything in your house comes from China.

 


Oh about socializing IRL, god it almost never happens anymore, 20 years ago riding the bus or train to work/home I used to have conversations with some people sitting next to me or across from me, just last friday I sat there on a FULL bus and I didn't even hear a single word for 20+ minutes and I realized what was happening- I looked around and 9 out of 10 people were looking down at their phone/tablet/kindle and listening to their ipods.

People weren't talking the streets of major cities or while sitting on a subway long before smart phones and other technology came around. They'd read books or newspapers to pass the time.

 

It isn't a change of times or anything else, it is human nature and you can work with that nature to create socialization or to cause people to not socialize at all. So it is the products/stores fault not the person.

 

It is so far from the shopper's fault it isn't even funny, although I am not surprised a union person who determine otherwise (not that unions drive up the cost of goods which helps make them more expensive than goods from other countries or anything like that...........). It goes beyond the scope of socializing in the world but if goods of at least comparable quality (not exact quality, they can be a bit worse) come out that are cheaper, people will natural buy the cheaper goods. Quality went to crap in U.S. products but the prices didn't decrease so everyone stopped buying them. Why do people buy Dyson vacuum cleaners when they're so expensive? The quality of them. It shows that it isn't just the cheapest product wins. Ford reinvented itself when the auto industry collapsed by saying it wasn't going to fight for having the cheapest cars anymore, it was going to instead make them a bit more expensive but they would be quality products. Ford bounced back faster and better than the other US auto manufacturers.   None of this is the consumer's fault, it is the companies who determine what the people will buy.

 

 

So again, the game design directly determines how social the gamers will be. To say otherwise lacks understanding of how human beings actually work. There is a reason why when there are multiple MMOs out at one time, people will talk to one another a lot more in one than in the other. It isn't that magically the other game got 100% of the anti-social market. It is the design of the game that is causing it. As much as gamers THINK they hate it, they need down time in a game to socialize and to appreciate aspects of the game more. But in order to attract more gamers, games specifically take out any reason to stop, have down time, or even go to a town in order to give gamers what they THINK they want. Then those gamers get bored extremely fast and don't know why.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/25/12 1:00:32 PM#76
I agree with the down time thing.
  Angier2758

Apprentice Member

Joined: 9/05/09
Posts: 1060

9/25/12 1:05:15 PM#77

Rather foolish to blame this on GW2 unless you're just a sad hater; this is a society in general issue.

 

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

9/25/12 1:08:49 PM#78
Originally posted by Kyleran
Originally posted by AdamTM
Originally posted by Kyleran

Forced social intereaction and interdependence.  Some folks love it, makes the entire game for them, others loath it.

As mentioned above, some people are naturally social, they'll discuss just about anything with just about anyone, and I suspect they have no issues socializing in GW2 or any other MMORPG for that matter.

But there's an equally large number of people who really can only socialize in context of the game itself, they're really not interested in sharing personal stories, discussing the latest sporting event, or the new IPhone release.

If the game itself doesn't offer the opportunity and context to provide for socialization, they won't find the game very friendly. (hence the diamatetrically opposed viewpoints in this thread).

I fall in the latter category myself, and understand the OP's viewpoint completely.  Its not that we aren't or can't be social, but only under a certain context and outside of that it just doesn't work for us.

 

An argument could be made that for everything of the former there is Facebook...

You know, that might be an interesting experiment, I wonder if the people on this thread who feel there's no issue socializing in GW2 are also big users of Facebook/Twitter.  Myself, while I did get an account, I don't care for the tool and even when chatting with long time old friends, I really am not interested in what they say about their average daily life.

I find myself rolling my eyes when one of my former guildmates, ex marine, business tycoon, hunter of moose posts cute messages back and forth with his new girlfriend..... ewww... 

I don't use facebook. Oh i have a page but if i check it once a week its a miracle.

Its essentially stalking for me.

  zakiyawow

Advanced Member

Joined: 2/28/10
Posts: 631

9/25/12 2:39:38 PM#79
Originally posted by Dzone

I think if an mmo gives ppl the choice of grouping or not, most ppl will choose not to. Why? because ppl who sit in front of a tv or computer screen all day is most likely doing that to get away from ppl. So therefor there real life reflects that ingame.

The only time i felt like i had to group was for dungeons or a few storyline missions.

Now my old mmo that i used to play back in its vanilla days (Which was ffxi) it forced grouping alot and i got to know ppl and made friends in that game and still remember alot of the times we grouped and did things together, and i still even remember there character names. This game however i never know who is around. I never take the time to look and there names.

Heck and i think the social aspect of ffxi actually helped me be more social irl aswell, so that was a good thing all around.

Funny you mentioned FFXI, I played for years and I did not social much in that game. Yes, I was forced to group to level but I usually just say hi and the group go through the grind slowly. There were never much chatter especailly when a lot of people we group with rely on the translation by the game. 

What got me through that game was movie on 2nd monitor since you can't really do much by yourself. 

In GW2, I joined a guild that is really social, people would say hi when they log in. Others would clue in the new logged in guildie what people are talking about in vent. 

 

I think the social aspect really depends on the player, you can't depend on game to make one social.

  zakiyawow

Advanced Member

Joined: 2/28/10
Posts: 631

9/25/12 2:41:13 PM#80
Originally posted by TwoThreeFour
Originally posted by botrytis

You need to be PRO-ACTIVE in games to be social. That is in any game. Being forced to group, DOES NOT make a game social, as in Rift Dungeons. LFG tools DO NOT make a game social either.

 

 

Games that require you to communicate a lot either orally or verbally to advance efficiently promotes social interaction. So yes, I would agree that LFG tools in general don't make people more social; however being forced to group can make people more social if designed correctly, like in FFXI.

FFXI did not make me more social. I barely talk when I play that game. 

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