Trending Games | ArcheAge | Elder Scrolls Online | Black Gold | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,774,502 Users Online:0
Games:721  Posts:6,188,706
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » My guild has no reason to play together. ( somewhat un-sociable game )

10 Pages « 1 2 3 4 5 6 7 » Last Search
193 posts found
  Lathial

Novice Member

Joined: 5/20/04
Posts: 176

9/25/12 9:15:13 AM#41
Originally posted by delete5230

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

I agree-  It has nothing to do with the player as everyone here is so quick to point out-  "its the players fault!"  

 

This game was developed / designed to not promote grouping.  I think what people dont understand is that this game is a themepark and it funnels you along a predetermined path- the developers control your path in this game - you have very few choices as to what your going to do.  It does not promote grouping- if it did, there would be lower level dungeons and in world events or WvW you would join as a raid like in rift so at least you can see your comrads health / name.  This game promotes anonimity except in a very few instances - dungeons - which dont happen till half waty through the leveling cap.

 

Lath

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/25/12 9:26:45 AM#42
Originally posted by delete5230

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

 

There's nothing 'respectable' about a silent guild.   Sounds more like a bunch of people spam-recruited and just hang out together.

 

And that's typical.   In LOTRO it took SIX GUILDS before I found a social guild.   In DDO it took four.   In Fallen Earth it took two.   In Eve Online it took two.   In GW1 it took one and it's the same guild I'm a member of in GW2.   In SWTOR it took two. 

 

I've also been officer's in guilds.  I've seen them wax and wane.  I've seen them be social or not-social.   I've seen them break into cliques or lose focus and break up.  I've seen them go from 'raid heavy' to 'pug yourself' because nobody shows up...

 

Game mechanics have LITTLE, if anything, to do with the social 'talking' aspects of guilds.

 

 

  Lathial

Novice Member

Joined: 5/20/04
Posts: 176

9/25/12 9:36:22 AM#43
Originally posted by MosesZD
Originally posted by delete5230

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

 

There's nothing 'respectable' about a silent guild.   Sounds more like a bunch of people spam-recruited and just hang out together.

 

And that's typical.   In LOTRO it took SIX GUILDS before I found a social guild.   In DDO it took four.   In Fallen Earth it took two.   In Eve Online it took two.   In GW1 it took one and it's the same guild I'm a member of in GW2.   In SWTOR it took two. 

 

I've also been officer's in guilds.  I've seen them wax and wane.  I've seen them be social or not-social.   I've seen them break into cliques or lose focus and break up.  I've seen them go from 'raid heavy' to 'pug yourself' because nobody shows up...

 

Game mechanics have LITTLE, if anything, to do with the social 'talking' aspects of guilds.

 

 

I would agree with you that some guilds are more social than others and it usually takes a couple to find the right fit.  However, I diagree with your assesment that it hs little to do with the game mechanics.  I think the way a game is developed / the game mechanics have a lot to do with how social you are within a game.  If you have no reason to group or join a guild then that is a game mechanic issue.   If you can solo the whole game minus a few dungeons and never group / guild like many posters have said then its a game design / mechanic issue.

Just my opinion,

Lath

  lerwen

Advanced Member

Joined: 9/28/04
Posts: 21

9/25/12 9:37:22 AM#44
Originally posted by ohpower

You know, there's no REASON to have friends. It's just that it's fun to be with them. You could go to a concert alone, but you get more laughs and a better atmosphere with friends. Same for GW2: a story-mode dungeon with random people is not bad, but being able to joke around while trying to understand how to kill this annoying boss or comment on the storyline (how many times have you wanted to shout "Rytlock, shut it damnit you're just making it worse!" in AC? :D)

Now it's true that it makes guilds quite different: either they are PvP teams, with their WvW or sPvP rooster and tournaments, or just fun people to hang out with. Competitive PvE guilds may not really find their place in there (maybe in Orr, but yeah not on the long term); but they have their place elsewhere, MoP is a great game for that, and you can hang out with friendly people and have fun in GW2

Then why play guild wars 2. Any games is fun as long as you with firends.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/25/12 9:37:25 AM#45
Originally posted by Dibdabs
Originally posted by ohpower

You know, there's no REASON to have friends. It's just that it's fun to be with them.

I am with them, just not in-game.  I voice-chat to real-life friends and family (whether they are playing GW2 or not) all the time.

It's been 12 years since server populations were (relatively) low enough so that people could be remembered by name and personality and were actually interested in chatting.  In those days MMOs were more like small villages where everyone knew each other.  Now, MMOs resemble a bustling metropolis, where nobody talks on the streets to one stranger amomgst thousands.

 

I've played in those kind of MMOs.    Maybe 2500 people logging in on server over the day during weekend play.   But those days are long gone.

 

 

  Kost

Newshound

Joined: 1/15/10
Posts: 1974

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

9/25/12 9:39:56 AM#46

What is the name of this "very reputable guild"?

  User Deleted
9/25/12 9:40:46 AM#47
Originally posted by zakiyawow
Originally posted by delete5230

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

It's not your guild's fault. It is the players' fault. I belong to a SMALL guild but we have a lot of chat on the vent server. We have a lot of grouping going on between people as well. Just yesterday I went to the lower zone to group with some guildmates because I still get decent xp and loot because of scaling. We then moved to do a jumping puzzle together and had great fun together from all the falling off the puzzle. 

 

I dont believe in forced grouping. The game allows you to group. It is up to YOU to find people you like to play with and make friends in game. 

 

Ah yes, blame the players for bad design decisions.

 

When I played MMO's, part of the reason why we grouped was the environment around us. You cannot "force" players to do something when there is no incentive to do it.

 

You know its funny, this post is so ridiculous it almost sounds sarcastic. Except its not.

 

Scary.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/25/12 9:41:21 AM#48
Originally posted by Lathial
Originally posted by MosesZD
Originally posted by delete5230

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

 

There's nothing 'respectable' about a silent guild.   Sounds more like a bunch of people spam-recruited and just hang out together.

 

And that's typical.   In LOTRO it took SIX GUILDS before I found a social guild.   In DDO it took four.   In Fallen Earth it took two.   In Eve Online it took two.   In GW1 it took one and it's the same guild I'm a member of in GW2.   In SWTOR it took two. 

 

I've also been officer's in guilds.  I've seen them wax and wane.  I've seen them be social or not-social.   I've seen them break into cliques or lose focus and break up.  I've seen them go from 'raid heavy' to 'pug yourself' because nobody shows up...

 

Game mechanics have LITTLE, if anything, to do with the social 'talking' aspects of guilds.

 

 

I would agree with you that some guilds are more social than others and it usually takes a couple to find the right fit.  However, I diagree with your assesment that it hs little to do with the game mechanics.  I think the way a game is developed / the game mechanics have a lot to do with how social you are within a game.  If you have no reason to group or join a guild then that is a game mechanic issue.   If you can solo the whole game minus a few dungeons and never group / guild like many posters have said then its a game design / mechanic issue.

Just my opinion,

Lath

 

Trinity/forced grouping games, for which you bash this game constantly, don't do any better.    I've played too many MMOs over the years to fall for that kind of blather.

 

This game has social ties and social events built into it including 5-man dungeons, which you constantly bash, WvWvW, which you constantly bash.   These are primary examples of non-solo content.   Problem is, you just troll/hate the game and refuse to see that you have no case.   You just want to complain.   And your history within these forums demonstrates it.  

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/25/12 9:44:10 AM#49
Originally posted by Kost

What is the name of this "very reputable guild"?

 

Maybe it's "Spam Recruiting Are Us..."   ;)     I've joined those kinds of guilds when I've started into a new MMO.   Failure to thrive is at least 50% in my experience.

 

Even helped to build a couple (Eve Online & Mabinogi).   The churn is incredible.   Eventually, you can build a solid, respectable guild.  But it takes MONTHS AND MONTHS to get there as most of the people you recruit have no social ties to each other.

  Valkaern

Advanced Member

Joined: 7/23/03
Posts: 513

9/25/12 9:45:52 AM#50
Originally posted by delete5230

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

I agree that PvE specifically could use more socialization tools and content types that cultivate teams/friendships. As I said in a recent post, the game is great at getting strangers to play together, bad at evolving it beyond strangers playing nicely with strangers. The explorable mode dungeons are hectic and fast, DEs the same, there's no content beyond story arcs and story mode dungeons atm that really allow for much communication or socializing.

There needs to be more PvE situations that encourage some degree of socialization, it shouldn't all rest on the shoulders of players to go out of their way to make it happen, the gameplay should be somewhat conducive to it.

However, I don't forsee a mass exodus due to this as you predict, in fact our server seems just as busy as ever. After hitting 80 we've started alts and are still finding every zone on the way up populated - which I wasn't expecting, I expected a ghost town to some degree. So that was a nice bonus.

Some non fans I'm sure will be crying out that this is the downfall and sensationalizing as these boards do, but in honesty they just need to take a look at increasing meaningful and longer term player interaction. Otherwise, loving it.

  Lathial

Novice Member

Joined: 5/20/04
Posts: 176

9/25/12 9:48:10 AM#51
Originally posted by MosesZD
Originally posted by Lathial
Originally posted by MosesZD
Originally posted by delete5230

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

 

There's nothing 'respectable' about a silent guild.   Sounds more like a bunch of people spam-recruited and just hang out together.

 

And that's typical.   In LOTRO it took SIX GUILDS before I found a social guild.   In DDO it took four.   In Fallen Earth it took two.   In Eve Online it took two.   In GW1 it took one and it's the same guild I'm a member of in GW2.   In SWTOR it took two. 

 

I've also been officer's in guilds.  I've seen them wax and wane.  I've seen them be social or not-social.   I've seen them break into cliques or lose focus and break up.  I've seen them go from 'raid heavy' to 'pug yourself' because nobody shows up...

 

Game mechanics have LITTLE, if anything, to do with the social 'talking' aspects of guilds.

 

 

I would agree with you that some guilds are more social than others and it usually takes a couple to find the right fit.  However, I diagree with your assesment that it hs little to do with the game mechanics.  I think the way a game is developed / the game mechanics have a lot to do with how social you are within a game.  If you have no reason to group or join a guild then that is a game mechanic issue.   If you can solo the whole game minus a few dungeons and never group / guild like many posters have said then its a game design / mechanic issue.

Just my opinion,

Lath

 

Trinity/forced grouping games, for which you bash this game constantly, don't do any better.    I've played too many MMOs over the years to fall for that kind of blather.

 

This game has social ties and social events built into it including 5-man dungeons, which you constantly bash, WvWvW, which you constantly bash.   These are primary examples of non-solo content.   Problem is, you just troll/hate the game and refuse to see that you have no case.   You just want to complain.   And your history within these forums demonstrates it.  

Ive never once said forced grouping, so please dont put words or ideas out there that I have never said-  I have said, however, there is no reason to group.  There is a large amount of space between those two realities.

 

I never said that forced grouping  would solve the problem.  I just am pointing out that there is no reason to group / guild- as many posters have pointed out.   You dont have to go to the extreme with everything.  I dont want forced grouping. I just want a reason to group...

 

Lath

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/25/12 9:49:13 AM#52
Originally posted by Ghost12
 

 

Ah yes, blame the players for bad design decisions.

 

When I played MMO's, part of the reason why we grouped was the environment around us. You cannot "force" players to do something when there is no incentive to do it.

 

Sigh.

What MMO has a quest system designed to bring players together with EVERY single quest?(aside from personal story). What MMO encourages players to play together for not just group only type quests but for every quest out there? GW2 not only brings players together to fight alongside one another more than any other MMO i have ever played but puts in systems to make players WANT to play with others while doing normal quests by eliminating grieving, mob tagging, shared nodes, ect. Hate the game all you want but no other MMO i ever played encourages players to play with other players throughout the entire game than this one. It's an ACTION based combat system obviously you aren't going to have as much time to sit and talk through fights but plenty will talk after the fight all you have to do is talk it's not a hard concept. I never found "forced" communication enhanced the social aspect of any game and mostly caused more frustration than good.

You can just see how angry some people are getting over the dungeons because it requires a tiny bit of "communication" imagine if every DE required the same? would be mass exodus here.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

9/25/12 9:51:20 AM#53

I found it funny last night when I logged in for an hour. I run up to a broken DE (shocker, only see those everywhere past the newbie zones) and I see 2 other people running around checking it out. Then one of them says in a say "No one ever talks in this f&%king game!" and I stared at him for a moment then ran off.

 

No one does talk, no one is social in this game. Why would you be? There is no need to. Even in WvW only about 5-8 of the people in there talk, everyone else just runs to whereever the action is and shoots at things.

 

It is like playing a single player game with NPCs that move around more.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/25/12 10:49:12 AM#54

Sounds like a guild that isn't "family" like, I'm part of a guild that's been around for 10 years now with 400-500 members, unfortunately SWTOR kind of ripped some of us apart due to how the game was for us so we're down to about 200 or so now, but in GW2 we've been grouping every night looking for events, skillpoint challenges and WvW, talking in guild chat and ventrilo, it's like the old days again. I do notice new recruits we've been picking up aren't as social, so it isn't the guild's nor the game's fault, it's the players' fault- the anti-social culture is growing and there isn't much you can do about it.


And /map chat, there are ALWAYS conversations going on in that channel and I usually join in and sometimes make friends out of it.


*YOU* choose to be single-player or social.


  Sentime

Apprentice Member

Joined: 5/10/06
Posts: 277

9/25/12 10:59:03 AM#55
Originally posted by teotius
Game is only unsocial if u make it. People who complain are probably unsocial anyways.

 

That's interesting because I've been in the same guild for 8 years now, we're played dozens of games and always done things together, and still do in other games, but in GW2, not so much .. the tools and need and content for it just isn't there.

 

  User Deleted
9/25/12 11:04:01 AM#56
Originally posted by Ghost12
Originally posted by zakiyawow
Originally posted by delete5230

 

It's not your guild's fault. It is the players' fault. I belong to a SMALL guild but we have a lot of chat on the vent server. We have a lot of grouping going on between people as well. Just yesterday I went to the lower zone to group with some guildmates because I still get decent xp and loot because of scaling. We then moved to do a jumping puzzle together and had great fun together from all the falling off the puzzle. 

 

I dont believe in forced grouping. The game allows you to group. It is up to YOU to find people you like to play with and make friends in game. 

 

Ah yes, blame the players for bad design decisions.

 

When I played MMO's, part of the reason why we grouped was the environment around us. You cannot "force" players to do something when there is no incentive to do it.

 

You know its funny, this post is so ridiculous it almost sounds sarcastic. Except its not.

 

Scary.

Ah yes, blame the designers for people not putting in much effort to make the game social. Blasphemy.

 

This game honestly gives more incentive to grouping than any other MMO I have played. There is no sharing of loot. You get your own loot. So, if you were like me, you teamed up with other people to play Diablo 3, so if one of you got a drop for the other you would share it. And since noone shares loot and you get your own, you can group to your hearts content without a single problem arising.

At the same time, they won't force you to group in the game since it is meant to be a casual game, not a game like FFXI, where groups were a necessity. This doesn't make the game less social, it just basically says to the unsocial that they are not forced to group just to level and do what they want in their play time.

  User Deleted
9/25/12 11:05:54 AM#57
Originally posted by Sentime
Originally posted by teotius
Game is only unsocial if u make it. People who complain are probably unsocial anyways.

 

That's interesting because I've been in the same guild for 8 years now, we're played dozens of games and always done things together, and still do in other games, but in GW2, not so much .. the tools and need and content for it just isn't there.

So yea we're probably just unsocial complainers. 

Because you need to group and do things together to be social? I assume you still talk to each other and converse about the game and other things though. That's being social. Forcing a group or to have to do content (outside instances) together is not making the game any more social.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

9/25/12 11:11:15 AM#58
Originally posted by TeknoBug

Sounds like a guild that isn't "family" like, I'm part of a guild that's been around for 10 years now with 400-500 members, unfortunately SWTOR kind of ripped some of us apart due to how the game was for us so we're down to about 200 or so now, but in GW2 we've been grouping every night looking for events, skillpoint challenges and WvW, talking in guild chat and ventrilo, it's like the old days again. I do notice new recruits we've been picking up aren't as social, so it isn't the guild's nor the game's fault, it's the players' fault- the anti-social culture is growing and there isn't much you can do about it.


And /map chat, there are ALWAYS conversations going on in that channel and I usually join in and sometimes make friends out of it.


*YOU* choose to be single-player or social.

That is as bad as the argument when people ask for harsh death penalties "Just force harsh penalties on yourself if you want them." It fully lacks any understanding on how human minds work.

 

A game DIRECTLY affects how social the players will be. You can say it is the players fault if you really want, just as you could say it is the shoppers fault for sending manufacturing overseas because they all shopped at Walmart to get the lowest prices. They didn't HAVE to shop at Walmart, they could have spent more at other stores. But to blame the shoppers is a silly and fundamentally wrong approach.

 

I've been social to at least some degree in every other MMO I've played. I formed groups for dungeon runs, talked to people, talked in region chats etc. In GW2 I do none of it. Sure you can say I'm choosing to not be social but it is a direct response to how the game is designed. I can "group" up with other people by just jumping in and killing mobs. I can help others by running over and reviving them without saying a word. There is no point in striking up a conversation and you can move around zones so quickly and easily getting something started in map chat is pointless. It is simply designed to not spur social aspects in the people who play the game.

 

Even in WoW, once they added the dungeon finder tool the amount of talking/friend making/any social aspects dropped dramatically. You simply pushed a button, it stuck you in a group for the dungeon you needed and you all crushed through it without saying a word.

 

When most gas stations switched to self service and you pay for the gas at the pump with a credit card, do you go inside to be social to the guy working there even though you don't need to interact with him. Or, to use your philosophy, do you CHOOSE to just get out get your gas, get back into your car and leave without being social with anyone?

 

Ever wonder why millions of people walk by each other in the cities each day, sit next to each other on the subway/bus each day and yet don't say a word to each other? They're all just choosing to not be social, right? Or is it the environment that directs people to be that way?

 

 

Most human social interactions come from forcing incidents, both in the real world and in a video game. It is, to repeat, silly to assume it is just that fact that millions of gamers are determined to be anti-social in the virtual world as opposed to game design directing people away from social interactions.

  Castillle

Forum Bunny

Joined: 10/24/10
Posts: 2681

9/25/12 11:13:24 AM#59
Originally posted by Sentime
Originally posted by teotius
Game is only unsocial if u make it. People who complain are probably unsocial anyways.

 

That's interesting because I've been in the same guild for 8 years now, we're played dozens of games and always done things together, and still do in other games, but in GW2, not so much .. the tools and need and content for it just isn't there.

So yea we're probably just unsocial complainers. 

Funny cuz I play GW2 with my smite and LoL team and were plenty social.  We did ranked (stupidly easy and got  1st places in the  free tourneys we joined) dungeons, wvw, DEs.  Its pretty fun to finally be able to bring MOBA style tactics into an mmo. 

''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**

  Sentime

Apprentice Member

Joined: 5/10/06
Posts: 277

9/25/12 11:14:08 AM#60
Originally posted by eggy08

 Because you need to group and do things together to be social? I assume you still talk to each other and converse about the game and other things though. That's being social. Forcing a group or to have to do content (outside instances) together is not making the game any more social.

 

We can, and we do.  But we can do all that outside of GW2.

The topic is not about the need for a group or forced grouping, it's about the guild having no reason to play together, and it's correct, the game lacks guild content. 

It has tons of solo content, a little group content and will appeal to those type of players, but for guild content ... not so much.

10 Pages « 1 2 3 4 5 6 7 » Last Search