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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
9/29/12 8:58:48 PM#101
Originally posted by bcbully Ok, here I go ( I am back at a normal computer now :D) Guild Wars 2 vs Swtor success (or not so much :P) 1. The Company. While both Anet and BW were very good and well thought of companies, the EA company suffered a huge letdown by being voted worst company. While the definantly hampered Swtor, NCsoft has yet (if ever) to recieve such negative publicity. This lack of bad publicity will aid for the success of future games, along with the care of their games. This will help Anet, along with GW2, to be successful. 2. The game has recieved positive reviews acroos the board, both by people and notable reviewers. Gw2 has rcieved huge positive publicity, with many major youtube channels (CynicBrit, Yogscast and other who use such) giving it thumbs up reviews. Youtube holds a HUGE affect over the heads of any company, especially video games. If you see widespread hate on any game on youtube, expect it to fail soon. Or if good, expect it t be a smash hit. Minecraft is a great example. This will hopefully keep GW2 on top, should you see any change in that, expect gw2 to fail. But so far, it isnt. *This also goes with any other pop culture ideals (tv shows, webisties, memes... look at the constant mention of WoW on Big Bang Theory) 3. B2P. The lack of a cost monthly promotes the player to "Play on the go". This lack of "needing to play" is great for both people and the company. People dont have to play it for it to be a success. Not only thate, but a prevents people from saying "OMG THIS GAME FAILED NO SUBS LOLZ". This will aid in the success of gw2. 4. The growing of major guilds in Esports. While GW2 has yet to hit mainstream with its Esports, already PvP Guilds are growing. Hopefully, as the spread of Gw2 Esport grows, it will grow the game as well. Examples : SC2 and LoL. 5. Time of release. I have school, so I can't play 24/7 as I would like. It is also very nice out, so why would I stay inside and paly? It is not like I have to pay a sub. Swtor was released in the Winter Months. It is cold. No one wants to go outside. So those numbers you see I bet are artificially increased thanks to the simple fact people dont want to go outside. Look at major movie releases. Avatar, released in the Winter months, so people went to see it multiple times, aiding in its hype along with growing in the box office. It also had very little competetion. 6. Competition. Swtor hardly had any major competition at its release. This increased numbers. GW2, however, had MOP, TSW, and others, quite frankly, it is doing very well with these releases. That is all I can think of atm, but if you require more, I am sure I will think up some more. Edit: I did not include the trustworthiness of Xfire simply because I will know I will be attacked doing so. However, I will say that GW2 brought in MANY non MMO players who have never heard of Xfire. I myself never heard of it until GW2. So, It is possible that most players do not use Xfire. I don't. http://www.merriam-webster.com/dictionary/innovation |
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9/29/12 10:40:43 PM#102
I wrote a lot, no need though ;) Ty for the reply. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
9/29/12 11:01:11 PM#103
Originally posted by bcbully I'll asume that is to me, so your welcome! Wish I knew what you wrote :P http://www.merriam-webster.com/dictionary/innovation |
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9/30/12 1:05:05 AM#104
Said this before, say it now, and will still say it in the future GW2 is not a ESPORT and will never qualify (in my mind) as one. Laters.
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9/30/12 1:19:13 AM#105
I like GW2. I don't love it as the be all end all of gaming. I started playing FTL, Torchlight and DOA5 because they fill gaming needs not filled by gw2. GW2 has pretty good starting content for the moment. It has a few reasonably long term goals but not all the cracks are filled with gooey gw2 goodness. There are many features that they announced but are not in the game YET. While I have finished a reasonable chunk of GW2 - maybe 50-65% of all the content in the game. I am really waiting for content. GW1 boasted more fun/challenging pvp modes. Random arena, team arena, HoH/HA While W v W is fun the spvp does not really feel as competitive as it should. (I have done a free tournament and that was pretty good, I am speaking mainly about the hot join pvp) The hot swapping players on teams make it feel a lot less....structured than it should be. Random Arena would group you up with 3 other people and send you to battle 4 other people. You would fight until the other team died or quit. The spvp in GW2 feels...less epic when you win.
And challenging endgame PVE. FoW - Fissure of Woe, UW - Underworld I completely expected something outside the dungeons. I absolutely thought there would be at least one of those places on release. While not 'release day content' I couldn't help but feel like it was a big loss for GW2. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
9/30/12 2:01:57 AM#106
Originally posted by rexzshadow Yes it will. Just once an observer function is installed it will be export. Right now, the lack of the ability to view things on the entire map is hindering it from its potential. It has everything else though respective ness, individuality, tactics, styles, builds, teamwork, and guilds/ organized groups. All it needs are some of the minor functions similar to sc2 and lol. http://www.merriam-webster.com/dictionary/innovation |
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9/30/12 2:09:58 AM#107
Originally posted by halflife25 it is pvp game after all .so of course the game will collapse if population get low |
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9/30/12 2:27:37 AM#108
I played since release almost solely instant lvl 80 pvp, doing almost no pve just up to almost lvl 30. I have to say Iam really disappointed about class balance and here especially about balance between dmg and defensive builds. There is so much broken in this game when it comes to pvp. Condition dmg scales utterly bad for certain classes, burst dmg is over the top, the correlation between defense and burst is out of hand except you run certain classes like a guardian. The combat log is only half done, you dont see dmg mitigation, you dont see all of your own done dmg to the opponent, you dont see when you block attacks..... Just some examples out of many: You cant get out of individual spells like Moa, which changes you for 10 seconds into a bird...its a free kill, no pvp signet to get out of it. Mist form from elementalist, which morphs you into an invulnerable form doesnt help you against condition dmg. Condition dmg does not get mignated by higher defensive stats, burst classes like the thief or warrior can kill you in a finger snip doesnt matter if you have higher toughness or not..some classes can kill in seconds with just 2 buttons, wheras other classes have to invest a lot of time and effort. Honestly, I almost dont want to say it but SWTOR pvp was better than GW2, except the smuggler madness. And Swtor was already not that great. GW2 feels like it was rushed and released too early. If this game would be based on subscribtions it would get a nose dive. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
9/30/12 3:10:02 AM#109
Originally posted by spizz Atleast it can be fixed. Gw1 probably had some of the most balanced pvp out there. It has been rough so far, but in reality I do not see one class just completely owning all the other like in swtor. They are also making active changes, unlike swtor which wired for an embarrassingly long amount of time. I can beat any other class with my engineer. things are not hard to counter. Moa is an incredbly annoying skill, but I have yet to die from being moad. I even got a kill while I was Moa. Just run away, mesmers do not have any good cripple/ freeze/ pull skills. So just run from them. Warrior suck IMO. I don't see how people consider them op. http://www.merriam-webster.com/dictionary/innovation |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
9/30/12 3:12:57 AM#110
Originally posted by lotaparty Not exactly. But I get where your coming from. Pvp will probably take the biggest hit should pop get low. However, pve should still do decent thanks to guilds and the natural teamwork that happens in this game. People will simply be more concentrated in the pve world, which would be interesting to see. http://www.merriam-webster.com/dictionary/innovation |
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9/30/12 6:13:15 AM#111
Originally posted by DMKano Lol yeah maybe low levels but getting to max level in this game is fairly easy and I have a hard time seeing that you would kill someone who is above you in terms of skill even if he has green lvl 80 gear and you have full exotics. In WOW the combat itself requires no skill so gear and builds determines EVERYTHING. In GW2 the combat allows for a huge learning curve and people who master the game better than others in terms of reflexes, planning etc will win fights against lesser skilled players, that's just fact.
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9/30/12 6:20:03 AM#112
Originally posted by Yakamomoto What kind of endgame do you want? Some of us are content with WvWvW and sPVP ya know. Raiding and gear treadmilling is useless and a waste of time IMO. |
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9/30/12 8:53:23 AM#113
Originally posted by eAzydaman What about the dress-up barbie treadmill?
GW2 lacks an endgame because it gives you nothing that demands a high level of skill, to consistently work towards. The sPvP is shallow, because the number of skills are shallow, and the conquest mode is boring. WvWvW is shallow, because in the end it doesn't really matter, and having a zerg will always matter the most. PvE is shallow because of combat rezzing, low number of skills, no roles. They didn't implement the abilities and movement in a way that makes you think you are mixing in up and are heavily engaged in a fight, they didn't design fights with a lot of creativity. It becomes another rotation spamming game, but with less spells on the rotation. |
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9/30/12 9:29:23 AM#114
Originally posted by caetftl Cool that's your opinion, i'll respect that. But if you think the combat is shallow and just another rotation spam your simply wrong. To be really good at this game you have to know every class skill in the game and every animation etc. So if I stick to my rotation and don't play reactionary I will loose fights. For example, if a warrior bull charges me I quickly have to either dodge or use an interrupt skill. In normal hotkey MMO's you just stand infront of eachother and spam skills. And WvWvW is not just a zerg lol, few people can do alot, take out smaller zergs, take camps etc etc. Like this for example: http://www.youtube.com/watch?v=fD2teQTIs64 The combo system makes combat even more advanced. Lastly name one AAA MMO that has more depth to combat and the same quality of gameplay as GW2. And don't say TERA because even though the combat system is pretty good the rest of the game is a joke. |
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9/30/12 9:40:43 AM#115
Guild Wars 2 turned out to be a really great game, and in term of quality, you can hardly find any title in the mmo-industry that can even compete to it. It pleased the fans and showed for the world, that there´s a game that can catch up to the hype surronding it. It is not a WoW killer, nor is it the '' perfect '' game, however, it is, without a doubt an evolution in the industry in terms of quality and philosphy. It not a long-term game, but something, that was created to offer an enjoyable experience for some weeks/months, later on, you can only play it casually, loggin-in, just to meet old friends and play some pvp, and then off you go. Guild Wars 2 is already is a sucsess, selling 2 million copies, and making a huge fan-base. Guild Wars 2 have basically turned it´s title, to a legendary one, sitting on the top of the mmo-industry. It is what Anet wanted, and this is what is happening right now. I know, some people, will say ... this will end up like SWTOR, it is a fail, only WoW is the king. However, if these people have ever missed something, it is reality. |
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9/30/12 9:42:12 AM#116
Originally posted by Kyleran I don't come to this site for the childish comments, immature threads, dumb fighting, nope. What I come for is the laughs like this one. lol Thanks mate.
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9/30/12 9:43:54 AM#117
Originally posted by eAzydaman It´s really funny how on every other MMOs people complain about "need moar endgame content" and "nothing new to do at level cap" but for GW2 it´s different, here they go like "Finally an MMO with no endgame!! Finally I can do the same thing at level cap I did as level 1! Whoah hand them over the innovation of the decade award - Oh Arenanet you so clever! And thanks for removing the need for group dependent play! Who needed that in an MMO anyway".. /facepalm I wonder what the next "innovative" MMO developer will remove and substitute with.. nothing
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9/30/12 9:47:30 AM#118
Originally posted by Yakamomoto
People begin to realize that games aren´t job, and there´s no point in grinding nights and days, just to get that great sword, when the next month will include a sword even greater to '' GRIND '' for. If you like end-game, WoW is still there, and to be honest, I don´t think there´s a better company to give you enough content to keep you busy than Blizzard. |
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9/30/12 9:51:00 AM#119
Originally posted by Yakamomoto I play sPVP for the same reason someone would play counterstrike or LOL. I dont need progression, I wan't the challenge of fighting other players. Coming from 2 years of playing only starcraft 2 I'm happily awaiting the ladder system for sPVP, that will be enough in terms of progression for me. I don't care about PVE, If I could just get my exotics for free and start WvWvWing and sPVPing full time I WOULD. And for ppl who have similar feelings about MMO's will play this game for a very long time. |
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9/30/12 10:01:57 AM#120
Originally posted by Yakamomoto "We have made the first ever completely balanced mmo! We got rid of all those useless abilities! MMONext will have 1 dynamic button! That button will "revolutionize (tm)" combat! We feel having so many buttons is not ok. All you attacks will be be dynamically activated for any situation by our dynamic button!"
Put enough money behind it and it will sell 2 million.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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