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Love or hate GW2, it’s irrelevant to this thread. It dawned on me last weekend how smart ANET is. People can argue if GW2 has revolutionised MMO’s but one thing is for sure is that ANET has revolutionised MMO development. Other MMO’s have 1000’s of missions. I remember reading somewhere one particular MMO had over 7000 missions alone. The development to do this is extraordinary, imagine the following:
The ‘numbers’ are absolutely astronomical. The cost and time to do the above is as we all know, years in the making. Partly describes why so many missions mid/end game are so dry and repetitive. They run out of time/money and ideas! ********* Then there is ANET. They HAVE revolutionised MMO development and I am sure other software houses are mad as hell that they didn’t think of this first. Putting aside the main character story line/mission, ANET have no missions! They have implemented hearts which means there is only 1 NPC. Only one point for issues, bugs, mobs etc etc. It really is genius. Yes there are DE’s but what ANET has done is got rid of tens of thousands of hours of development and invested that into DE’s that services a group of players at the same time. I personally feel the world of GW2 is very polished and it looks like a lot of time has been invested to make normally neglected areas such as under water scenery, quite lush. DE’s do not need professional writers, thousands of unique NPC’s and bugs are isolated so ANET can fix easily. Love or hate GW2 or the way it’s been developed. The future of MMO’s may change forever based on what they have done. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
9/23/12 7:42:26 PM#2
Originally posted by chryses Des take about 6 times as long to make compared to normal quests lol. I completely agree with you, just wanted to point that out. http://www.merriam-webster.com/dictionary/innovation |
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9/23/12 7:47:11 PM#3
Originally posted by chryses
I've highlighted why your argument falls apart. GW2 doesn't have an endgame that's more appreciable than any other MMO endgame... arguably it's (far) worse than many of the top games. If GW2 model was revolutionary, they'd have more to show for it. |
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9/23/12 7:56:05 PM#4
Originally posted by chryses No it won't |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/23/12 8:14:13 PM#5
From a technological and development standpoint, Trion is far ahead of ANET. Yes, DEs are very complex and required a tremendous amount of resourses to develop. Problem is, No bang for the buck. R.O.I. is too small. There is nothing particularly special about the DE experience. It's OK, but it's not so much better than traditional questing. Not only that, but because they are so intensive, the "Cut N Paste" feel of the coding permeates the whole game. To be honest, DE's didn't feel any more engaging that Rifts did. And I usually pass by those unless there is a reason not to. Beyond that, Rift's Zone Invasions Blow away any DE I have done in GW2. In terms of fun factor, they are just better.
Sorry, Not to say Rift is a perfect game, I'd be happy to list my (long list of) issues. But still....... If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/23/12 8:18:46 PM#6
I see a few problems with your argument. 1)DE's aren't a revolution by Arenanet. They had already been done in several mmo's prior. 2)If GW2 had more content because it was easier to make content for, I wouldn't have finished all that content within 2 weeks. |
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9/23/12 8:20:22 PM#7
Make this thread in another month or two when EVERYONE is sick of GW2, not just half of their playerbase..
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9/23/12 8:21:31 PM#8
im already sick of it tbh. i cant even get enough motivation to login.
here i come again azeroth.. |
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9/23/12 8:29:07 PM#9
Originally posted by GeezerGamer ive never done IA but i did read about - and as a concept, i agree w you |
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[mod edit] I am breaking this completely down from a resource perspective and how the they have invested their time and money. I personally don't care what you think of the game. For the record, I am a Change Project Manager and my entire role is trying to remove process and utilise resource more effectively. When I look at what ANET has done, I think it is a big shift in MMO development. I realise DE's take up more time etc. But from a pure development perspective, ANET have dodged a huge time and resource black hole and avoided the need to write 1000's of missions and all of the addons.
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/23/12 8:41:52 PM#11
The implementation isn't bad, but it needs work. But it was also added as an afterthought and is very limited in scope right now, However, I can see future games or expansions adopting this system and improving on it. It's got a lot of potential. Basically the biggest limitation with IAs as they are is the looping. Stay in the raid group long enough and you are repeating the cycle. Just being fair. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/23/12 8:48:37 PM#12
I'm sorry, I don't see how ANET did anything better. From a dev standpoint, How many DEs are reused in the game? I also have news for you. Rifts are no longer entirely what they used to be. There are new ones. And you cant just go into them and kill everything as fast as you can. They are starting to require elements of strategy such as objects requiring interaction and mobs being required to be moved, kited or pulled to certain locations before you can kill them. And obviously, kill orders. No, it's nothing spectacular, but they are eveolving past what people remember.
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/23/12 8:52:08 PM#13
What did they revolutionize? They have missions - hearts are still quest hubs, regardless of the fact they auto-populate in your log when you approach them. As for the professional writers comment, the story is blandly generic and most of the dialogue is just plain bad. Voice acting is horrific at times while the rest of it feels apathetic in delivery - like they forced office staff to read it. DEs feel the same as they did in Rift, so I don't see much revolution there.
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9/23/12 9:13:13 PM#14
Originally posted by chryses And therein lies the flaw in your argument. Anet themselves have admitted that creating DEs take roughly 3x as long as traditional quest giver type content.
And the shame of it is, at the end of the day, the gloss of the psuedo grouping in dynamic events wears off quickly, and I would rather regain the better story telling that can be provided by quest givers!
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9/24/12 12:04:30 AM#15
Originally posted by chryses Oh, you're a project manager. That explains your interest in mundane and useless time management nonsense. |
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9/24/12 12:11:52 AM#16
So far I haven't seen anything in GW2 that even remotedly resembles revolution. Rolled a new toon and feel exhausted because I just cannot do those bland copy paste zones and tedious DE's yet again. So I stopped playing. Must be playing GW2 wrong (tm)
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9/24/12 12:34:30 AM#17
Originally posted by Piiritus congrats to your GW2 burnout syndrome. it hit me a week ago. didnrt login since..just cant be bothered. |
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9/24/12 12:46:50 AM#18
Originally posted by rexzshadow Really? Jeff Grubb actually sold a lot of books ("Curse of the azure bonds" is a classic and he did create the classic RPG setting Forgotten realms with Ed Greenwood). R-A Salvatore is of course even bigger but Copernicus got cancelled. So which "real" authors do work on MMOs right now? Someone who written stuff besides ratkilling quests I mean. |
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9/24/12 12:57:48 AM#19
Originally posted by ElSandman Please play SWTOR then or TSW. That's what I'd do atleast. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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9/24/12 1:05:10 AM#20
Originally posted by Nitre goodluck finding an MMO wich WILL last you haha. You people are like MMO-zombies ... EVERLASTING HUNGER TO DEVOUR CONTENT WAAAAAARAAARGH LOL.
You people will never be pleased, with ANYTHING |
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