Trending Games | WildStar | Neverwinter | Elder Scrolls Online | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,640,750 Users Online:0
Games:681  Posts:6,075,333
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » My take on Swtor's success or failure form what I am seeing.

6 Pages « 1 2 3 4 5 6 » Search
102 posts found
  KyngBills

Advanced Member

Joined: 6/13/06
Posts: 446

9/25/12 5:34:08 PM#41
Originally posted by tiefighter25

 

I would guess SWTOR's sub number around 250 thousand and dropping.

 

Agreed...I think that number is VERY close...It will increase with the Freemium no question...But how many of those Folks stay is the real question...Despite BioWare/EA's best attempt to put a false spin on things, I don't know a single person that quit SWTOR due to it's Sub model...Not one...Now, you wanna know how many people I know who quit?...lol...Just about everyone I know who played...The problem is in the game itself, not the pay model...And from what I've seen they are simply not addressing the reasons folks quit this game in the 1st place...Not at all...Hell they still don't have an appearence tab...lol...MMORPG 101, and they don't have it...It's an MMO that put the MMO part last in priority...It's a mess...And I hate it because I wanted this game to be my final destination...Not just another reason to doubt MMO Developers...

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

9/25/12 6:37:58 PM#42
TOR is not even a year old, wait what the first expansion will bring... I guess BW is up for a big, big surprise
  Karteli

Elite Member

Joined: 7/09/12
Posts: 2704

9/25/12 6:49:40 PM#43
Originally posted by Sevenstar61
Originally posted by SuperXero89

If it's not a success then it must be a failure.

 

That has always been the mindset of the mmorpg.com forums.

Only a Sith deals in absolutes. Dark side is  strong on this Forum 

.. and on every other forum, except the dedicated (& biased) SWTOR fansites whose revenue comes from a perceived success of SWTOR, and the SWTOR official forums, which is heavily moderated and full of EA shills with unlimited account access.

 

The MMORPG.com people who talk about SWTOR and appear to be on your definition of the Dark Side, are also the same people who supported SWTOR from the start, yet found the game poorly designed, managed, maintained, and supported.  So go ahead and blame all the people who quit, but at some point you really need to step back and find out why those people quit in the first place.

 

Just to throw this out there, if BioWare never sold their company to EA in 2007, would BioWare still be putting out high quality games like they used to?  In a parallel universe, where BioWare was never sold, would we finally have had the best Star Wars MMO ever conceived?

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2704

9/25/12 6:56:38 PM#44
Originally posted by Yakamomoto
TOR is not even a year old, wait what the first expansion will bring... I guess BW is up for a big, big surprise

Considering the BioWare founding doctors have now resigned (likely after their post-BioWare-sale employment commitment now expiring), many other employees have flat out quit, and half the SWTOR team was layed off, I am not very hopeful that SWTOR will bring any kind of meaningful expansion to the MMORPG scene.  EA now runs SWTOR more than ever, and the suits who make the decisions are not even gamers anyways, just marketers and salesmen.  Essentially the core of what made BioWare into BioWare has left the building, either voluntarily or forcibly.  BioWare is officially no more.

 

But maybe, just maybe you are correct, and that will be a big, big surprise to me.  Maybe EA is finally listening after they realized that ignoring their fans cost them dearly.  Still I think there will be more hype than actual meat, as we see that EA is still chasing dollars, providing the bare minimum & the smallest investment for the largest return (which is what has been happening since launch).  So the big surprise might be 3D free travel space exploration and combat .. it might be a casino .. it might be an addition of EA's 3D racing games converted to Star Wars vehicle races ...

 

But it might also just be more instanced PVE dungeons, instanced PVP maps, "mega" space combat on rails, and a new gear grind with all new commendations .. in which case I tell you now, I won't be surprised.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

9/25/12 7:10:31 PM#45

The whole EA blaming is complete, utter BS, sorry.

BW wrote the game design, BW created the game, BW chose the Hero engine, BW laughed at SWG and even marketed the game by saying "it's nothing like SWG", BW created the railshooter and thought it's a great idea, BW also thought it is a great idea to create static planets without day/night change, BW launched with an insane amount of servers, BW was incapable to launch with a bunch of high capacity servers instead and they have an utterly stupid naming system which is completely messed up as people lost their names for the second time now. Et cetera.

 

Where exactly does EA come in to blame? Right. No where. 

Everytime I hear about someone leaving BW, it can only be a good thing. It can only get better from now on.

  Random_mage

Novice Member

Joined: 8/15/08
Posts: 1156

9/25/12 7:12:16 PM#46
I will start with the fact I dont play swtor anymore.

The only unreal expection with star wars is that I thought it would be an original deep vast game.
You say unreal expectations, whats so unreal?
For all intensive purposes, this game failed. I played 3 months. Games I consider not failures, I play longer.
I play gw2 now, but I will not be playing that soon. The advantage is that I dont have to pay if I do come back.
I am not saying gw2 is a better game, I am saying one game is what it says it is, one game is not. And the one that is not is now going f2p.
I dont use sub numbers to declare the status of a game, I use the difficulty it is to find a group to do what I am doing.
I quit swtor because I spent too much time trying to find a group, and too much time on empty planets. Now you could say the planets were too big... Which is a lie, and you could say my server was a low pop server.. Again lie

Currently playing Real Life..

http://i36.tinypic.com/2uyod3k.gif

For all your stalking needs..
http://www.plurk.com/Random_

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2704

9/25/12 7:30:35 PM#47
Originally posted by Yakamomoto

The whole EA blaming is complete, utter BS, sorry.

BW wrote the game design, BW created the game, BW chose the Hero engine, BW laughed at SWG and even marketed the game by saying "it's nothing like SWG", BW created the railshooter and thought it's a great idea, BW also thought it is a great idea to create static planets without day/night change, BW launched with an insane amount of servers, BW was incapable to launch with a bunch of high capacity servers instead and they have an utterly stupid naming system which is completely messed up as people lost their names for the second time now. Et cetera.

 

Where exactly does EA come in to blame? Right. No where. 

Everytime I hear about someone leaving BW, it can only be a good thing. It can only get better from now on.

In which case, BioWare had the last laugh :-)

 

Employee morale within a small company suffers when it's company gets bought out by a big corporation, especially one that they may dislike already.  Gordon Walton's decision to pick up the alpha version of the Hero Engine might have been sound, and it could have been made to work.  But once BioWare got sold, who is to say Gordon just stopped caring what happened to SWTOR, with a conscious decision to resign eventually anyways (which he ended up doing before launch).

Also before EA bought BioWare, BioWare's policy was to only release games once they are finished.  SWTOR was fully under EA's control at launch, and EA decided to release an unfinished game, thus charging customers for 6+ months while it was getting up to a playable state.  Also your other examples were not decisions of BioWare, but rather EA decisions, since they owned the company (derp!).

 

You can point the finger back to BioWare, but in the end, every game BioWare put out post BioWare sale to EA in 2007 has been garbage.  Nothing in the past 5 years even closely resembles the high level of quality prior to EA getting the reigns.  Why is that?  Yeah I'm sure EA owning BioWare was just a big coincidence to the lowering of game quality while still operating under the cover name "BioWare".

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

9/25/12 7:42:50 PM#48
Originally posted by Karteli

You can point the finger back to BioWare, but in the end, every game BioWare put out post BioWare sale to EA in 2007 has been garbage.  Nothing in the past 5 years even closely resembles the high level of quality prior to EA getting the reigns.  Why is that?  Yeah I'm sure EA owning BioWare was just a big coincidence to the lowering of game quality while still operating under the cover name "BioWare".

Though I wouldn't say Bioware put out after 2007 has been complete garbage, I do agree there quality suffered. I have no doubts the reason for the unfinished SWTOR launching was because of EA.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3539

Hipster

9/25/12 7:57:25 PM#49
Originally posted by Zecktorin
Originally posted by tiefighter25

Hey OP

Again, you seem to be glossing over that SWTOR just underwent another server merger.

All data indicates that SWTOR has continued to lose population.

TorStatus, X-Fire, and even Scorpienne's population survey.

They all indicate that SWTOR has lost 20% of population since GW2 has come out.

Since the server merges didn't redistribute the remaining population evenly, you might be on a high population server, but that doesn't mean everyone else is.

Every day there are threads opened on the SWTOR Forums with people begging for the 3 APAC servers to be merged due to populations measured in the tens. The same goes for North American server Jung MA.

Jung MA is especially telling, because SWTOR consistiently reports it as standard despite it's very low population; indicating that these new Mega-servers still have individual population caps.

Futhermore, several of the new Megaservers have gone form Very Heavy, to full with log-in waiting queues.

This indicates that the new Megaservers aren't really Mega at all.

All empirical data indicates that SWTOR shut down 6 servers, and now has 16 servers with decent populations. The standard servers around 800-1500. The heavy servers with 1500-3000. Also are 1 dead server in Jung Ma, and 3 dead servers in Australia.

Nothing indicates that the population is growing.

Nothing indicates that the servers are Mega.

Calling a server Mega without any explanation to any sort of technolgy that has increased it's cap doesn't make it Mega.

Ty this is what I wanted from someone who disagreed. All I said is from what I have seen on my server. people like to just use smartass remarks instead and just hate for the sake of hating. Its just arrogance from most people. How ever  going by what you have said it still doesnt add up. okay during prime time with the most people playing at any given time on a saturday lets say all the servers are heavy with 3k people each server.  Your telling me that by that math only 48k people are playing at a given time during this period. Even less of those are subs because of the trial accounts.... some of that data is incorrect as it is because there are now currently 20 servers not 16. The leaving players may be just getting replace with new players and so on and so forth.

48k online might be about right, only about 1 in 5 subscribers is usually online at anyone time in an established game. That would be about 250k subs which isn't unimaginable.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

9/25/12 8:22:49 PM#50
Originally posted by RefMinor

48k online might be about right, only about 1 in 5 subscribers is usually online at anyone time in an established game. That would be about 250k subs which isn't unimaginable.

1 in 5? EVE touts ~500k subs and has around 35k on at average. I'd say average is 1 in 8 - 1 in 10, giving a few thousand leeway since you can train skills offline in EVE. To my knowledge, that's the only game with hard numbers we can go by.

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2704

9/25/12 8:44:53 PM#51
Originally posted by Draron
Originally posted by RefMinor

48k online might be about right, only about 1 in 5 subscribers is usually online at anyone time in an established game. That would be about 250k subs which isn't unimaginable.

1 in 5? EVE touts ~500k subs and has around 35k on at average. I'd say average is 1 in 8 - 1 in 10, giving a few thousand leeway since you can train skills offline in EVE. To my knowledge, that's the only game with hard numbers we can go by.

I've heard 1:10 being slung around before, but the ratios are as reliable as XFire data I suppose.  It would vary from game to game, depending how casual a game might be.

 

Some smaller games I've played had a very small potential population, but the players logged on a lot, making the ratio more like 1:5.  Ultra casual games, especially some F2P games, might be 1:20 or even 1:50, who knows.

 

1:10 seems a decent ballpark number for a P2P .. but a margin of error should be assumed, accordingly.  In SWTOR's case I'm really not sure, since the population has been so volatile.  Could it be 20% of the population staying logged in, even idling, for 10 hours a day?  It would seem the gamers left playing are hardcore Star Wars fans (some new players here and there, sure), so it's all up in the air.  This is not just some MMO, this is a SW MMO.  1:5 could fit for a SW game?  Maybe.

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

9/25/12 9:45:24 PM#52
Originally posted by RefMinor
Originally posted by Zecktorin
Originally posted by tiefighter25

Hey OP

Again, you seem to be glossing over that SWTOR just underwent another server merger.

All data indicates that SWTOR has continued to lose population.

TorStatus, X-Fire, and even Scorpienne's population survey.

They all indicate that SWTOR has lost 20% of population since GW2 has come out.

Since the server merges didn't redistribute the remaining population evenly, you might be on a high population server, but that doesn't mean everyone else is.

Every day there are threads opened on the SWTOR Forums with people begging for the 3 APAC servers to be merged due to populations measured in the tens. The same goes for North American server Jung MA.

Jung MA is especially telling, because SWTOR consistiently reports it as standard despite it's very low population; indicating that these new Mega-servers still have individual population caps.

Futhermore, several of the new Megaservers have gone form Very Heavy, to full with log-in waiting queues.

This indicates that the new Megaservers aren't really Mega at all.

All empirical data indicates that SWTOR shut down 6 servers, and now has 16 servers with decent populations. The standard servers around 800-1500. The heavy servers with 1500-3000. Also are 1 dead server in Jung Ma, and 3 dead servers in Australia.

Nothing indicates that the population is growing.

Nothing indicates that the servers are Mega.

Calling a server Mega without any explanation to any sort of technolgy that has increased it's cap doesn't make it Mega.

Ty this is what I wanted from someone who disagreed. All I said is from what I have seen on my server. people like to just use smartass remarks instead and just hate for the sake of hating. Its just arrogance from most people. How ever  going by what you have said it still doesnt add up. okay during prime time with the most people playing at any given time on a saturday lets say all the servers are heavy with 3k people each server.  Your telling me that by that math only 48k people are playing at a given time during this period. Even less of those are subs because of the trial accounts.... some of that data is incorrect as it is because there are now currently 20 servers not 16. The leaving players may be just getting replace with new players and so on and so forth.

48k online might be about right, only about 1 in 5 subscribers is usually online at anyone time in an established game. That would be about 250k subs which isn't unimaginable.

Refminor:

There is a player in SWTOR named Scorpienne who has been conducting population surveys since Juneish.

Her efforts are pretty considerable and many take them as mini-gospel. She combines some sort of combination of Tor-Status and player surveys. If you are intrested in her exact methodology, Google-Fu her.

Here's her announced results on the SWTOR Forums: http://www.swtor.com/community/showthread.php?t=484899&page=25

Although she is rather pro-SWTOR, she reckons the concurrent population of SWTOR as of 9/16, just prior to the mergers,

at 27 thousand.

Her are here results: https://docs.google.com/spreadsheet/ccc?key=0Aregkvys5QFodFJ2OWN5U0hwaVFBYWdqUUh1WmdZUFE#gid=51

And her survey: https://docs.google.com/spreadsheet/ccc?key=0Aregkvys5QFodDlvU05lQ3o2S3ZrYU9SYjRwM29OSnc#gid=0

 

As the other data sites suggest, a 20% loss of population since GW2 was released just prior to the server merges.

I've already stated why I thought the Mega servers aren't Mega.

Of the 20 remaining servers, the 3 Australian servers, and the 1 RP-PVP server have negligible populations.

Assuming all the planets lined up and the 16 servers all hit 3,000 players,

(the previous cap before MEGA, the new cap has been heit on several occasions, leading me to believe it is still 3,000 MEGA or not.)

16 servers x 3,000= 48 thousand max concurrent population.

Several people keep pointing out that the MEGA servers are real because they will be needed for the influx of new FTP players.

I ask you this, many believe that the HERO engine canot handle populatons over 3,000 even with phasing. (Consider for a moment that WoW's servers max cap is 4,000-8,000) How would the new Mega technology address this?

The new Popilation Test Server (All US East coast charcters were available to play on 1 server in theorey, but the server was never tested for load. No one played on it.)

What makes you think that Bioware won't just open servers as needed form there stash of 200 unused servers when the game goes FTP?

The 220 servers Bioware initially invested in has a max concurrent population of 220 x 3,000=6,600,000 players.

Those servers do not require Mega vaporware, and are tried and tested.

People say I'm overly negative (perhaps I am , I know the ban hammer.) But I'm not screaming the game sucks, I just point out that sometimes EA goes into extreme spin mode, and I'm not willing or able to play along with it.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

9/25/12 9:51:04 PM#53
Originally posted by tiefighter25

Several people keep pointing out that the MEGA servers are real because they will be needed for the influx of new FTP players.

Makes sense. People believe it for a reason.

I ask you this, many believe that the HERO engine canot handle populatons over 3,000 even with phasing. (Consider for a moment that WoW's servers max cap is 4,000-8,000) How would the new Mega technology address this?

False. See link below. It's entirely about the server architecture, not the Hero Engine's limitations.

What makes you think that Bioware won't just open servers as needed form there stash of 200 unused servers when the game goes FTP?

Because they wouldn't close all those servers and go through that painful merging (on the players and press) only to re-open them a few months later. 

People say I'm overly negative (perhaps I am , I know the ban hammer.) But I'm not screaming the game sucks, I just point out that sometimes EA goes into extreme spin mode, and I'm not willing or able to play along with it.           I'm not denying they spin a lot of PR. But I honestly believe mega servers isn't one of them. 

You can still try to convince others that there are no difference between mega servers and normal servers, but common sense points towards there being a difference. It's only pure speculation either way though.

 

Just wanted to point this out: 

"The folks behind the HeroEngine unveiled some pretty impressive statistics at this year's Game Developers Conference, foremost of which is the ability to support "large, seamless worlds" on single servers. By large, they mean over 100,000 users on a single shard."

http://www.tentonhammer.com/node/65862&ei=dHPKScXzJ4PvnQfn7PydAw&usg=AFQjCNF71O8j6p0vL50qeKqx0wtFBDRGqQ

"Much like a cluster, an individual shard could be expected to accommodate thousands, tens of thousands or hundreds of thousands of players. For a classic MMORPG like World of Warcraft, the numbers are probably thousands to tens of thousands per world/shard."

http://hewiki.heroengine.com/wiki/Maximum_Players

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2704

9/25/12 10:17:46 PM#54
Originally posted by Draron

You can still try to convince others that there are no difference between mega servers and normal servers, but common sense points towards there being a difference. It's only pure speculation either way though.

 

Could you point us to information regarding the mega servers?  I've seen plenty of unofficial chatter, along with a bunch of assertions as to these new capabilities, but nothing yet as to specifics as to what a mega server really means.

New architecture? New hardware?

More players per server?  Now this one is important because I see a bunch of people interpreting "Mega" as some kind of super massive server capable of maintaining many more logged accounts, than was previously capable.  Is this true?

Bigger hard drives to hold more players?  OK they raided WalMart and bought up some Tera-byte drives :P  Is this what EA meant by Mega?

 

If you have some links, share 'em please.  Or start a new thread with your findings.  Because many of us Star Wars fans who want to find love with this game just don't have much confidence in EA anymore.  Mega is just so vague and got carried by the wind with all the speculation threads on the official forums, perhaps thanks to EA viral marketers, whatever.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

9/25/12 10:25:57 PM#55
Originally posted by Karteli

Could you point us to information regarding the mega servers?  I've seen plenty of unofficial chatter, along with a bunch of assertions as to these new capabilities, but nothing yet as to specifics as to what a mega server really means.

New architecture? New hardware?

More players per server?  Now this one is important because I see a bunch of people interpreting "Mega" as some kind of super massive server capable of maintaining many more logged accounts, than was previously capable.  Is this true?

Bigger hard drives to hold more players?  OK they raided WalMart and bought up some Tera-byte drives :P  Is this what EA meant by Mega?

 

If you have some links, share 'em please.  Or start a new thread with your findings.  Because many of us Star Wars fans who want to find love with this game just don't have much confidence in EA anymore.  Mega is just so vague and got carried by the wind with all the speculation threads on the official forums, perhaps thanks to EA viral marketers, whatever.

Nothing official by Bioware on official statistics of the new populations, sadly. We don't know for sure either way, was just offering some links and opinions on why it most likely isn't EA's PR spin.

 

They did mention mega servers = more sustainable population on them:

"We have upgraded destination servers in order to support a significantly higher number of players! In addition to this, all characters on origin servers have now been automatically moved onto the upgraded high population destination servers."

http://www.swtor.com/systemalerts

 

And this from back in May (back when the game had over a mil subs):

PC Gamer: Will they be cross-server at launch? Is that planned for the future?

Daniel Erickson: They will not be cross-server as we are coming up on a huge move to servers with massively higher population caps than we have today.

http://www.pcgamer.com/2012/05/23/the-old-republics-daniel-erickson-talks-legacy-system-update-group-finder-and-adaptive-gear/

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

9/25/12 10:37:18 PM#56

@Draron:

I just wanted to point out that the finalized Hero engine and the Aplppha protype Bioware based SWOTOR on are two different beasts. Same genus, different species, as Simtronics was quick to point out last December.

I think even with the phasing technology being used by SWTOR's servers, they would probably still have problems with caps above 3,000. Even with the multiple phases of fleet on busy servers, there is significant lag. Plasyers have complained about lag in Operations where there were multiple phases running simulataneously (from forum chatrer.) And of course, there was Ilum. Ilum, which they said they've been working on since they took it off line is not being reintroduced with the new Mega technology.

I think I raise some valid concerns. The quotes you are pulling from Simtronics are about their finalized engine. (Just finished pretty much, years after Bioware started working with the Alpha)

There is a simple way to prove the new servers are Mega, same as Scorpienne who I mentioned earlier uses to poll server populations. Do a /who of everyone on both sides (Imperial and Republic) of one of the new Mega-dervers and get a population well above 3,000; then take screenshots for posterity's sake.

If you could get screenshots as stated above, then I would have to learn to like crow. In case you are right and I am wrong, I really hope crow tastes like chicken.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

9/25/12 10:38:44 PM#57
Originally posted by tiefighter25

@Draron:

I just wanted to point out that the finalized Hero engine and the Aplppha protype Bioware based SWOTOR on are two different beasts. Same genus, different species, as Simtronics was quick to point out last December.

The second link is from the wiki, an up to date resource for the engine.

I'm not arguing over the population of the game itself atm, I think your misunderstanding. Just clarifying on the mega servers.

And doing a snapshot of the population at one point in time won't prove anything of the servers being "mega". If there's not enough people to fill them, there's no way to test until F2P comes.

  Langsdorff

Novice Member

Joined: 12/27/10
Posts: 30

9/25/12 10:49:44 PM#58
Originally posted by Zecktorin

 

Im kinda neutral on the game. yes it is fun to me, but It could have been so much more.

I hate reading anything on this site, If it's not the game with the most Hype, then usually it a failure and all the haters hate on that game, meanwhile the fanboys are on the hyped up game. What is that realistically. Well hyped = GW2, hated SWTOR and any other game that isn't hyped, IMPHO.

Langsdorff

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2704

9/25/12 11:04:30 PM#59
Originally posted by tiefighter25

@Draron:


If you could get screenshots as stated above, then I would have to learn to like crow. In case you are right and I am wrong, I really hope crow tastes like chicken.

The /who result cap is or was 49 when I stopped playing (same as WoW).  It would be many screenshots, but then the integrity of each screenshot could be criticized.

 

Originally posted by Draron
Originally posted by tiefighter25

@Draron:

I just wanted to point out that the finalized Hero engine and the Aplppha protype Bioware based SWOTOR on are two different beasts. Same genus, different species, as Simtronics was quick to point out last December.

The second link is from the wiki, an up to date resource for the engine.

I'm not arguing over the population of the game itself atm, I think your misunderstanding. Just clarifying on the mega servers.

And doing a snapshot of the population at one point in time won't prove anything of the servers being "mega". If there's not enough people to fill them, there's no way to test until F2P comes.

The same "light" "standard" "heavy" seems to apply after the Mega Servers was implemented, with servers not really changing much from their population denominations prior and post "mega" servers.  This just seems to add to forum ponderers like us as to exactly what a "massive" increase to population cap really means.

 

Thanks for the links by the way!

Now I'm wondering what a "massive" increase to population caps actually means .. 100 or 500 or 5000? EA still spins enough crap .. lol.  Current subscribers as of June 30, 2012 (reported in early August 2012) fell below 1,000,000 but was well above 500,000.  EA loves to play with numbers, especially higher numbers that don't fit =)  505,000 for instance is well above 500k in my book.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

9/25/12 11:47:59 PM#60
Originally posted by Draron
Originally posted by tiefighter25

@Draron:

I just wanted to point out that the finalized Hero engine and the Aplppha protype Bioware based SWOTOR on are two different beasts. Same genus, different species, as Simtronics was quick to point out last December.

The second link is from the wiki, an up to date resource for the engine.

I'm not arguing over the population of the game itself atm, I think your misunderstanding. Just clarifying on the mega servers.

And doing a snapshot of the population at one point in time won't prove anything of the servers being "mega". If there's not enough people to fill them, there's no way to test until F2P comes.

Well in regard to the population, I did point out that several servers have already hit full capacity following hte mergers. (Along with waiting queues.) Some have explained that is because Bioware is slowly "breaking in " the new servers. Where they garnered this knowledge, I don't know and they don't say.

One would think that after closing 6 servers, the resulting population in one of the new destination servers could peak above 3,000 players to test the new meganess.

That said, the very heavy servers aren't over 3,000. If 2,500 is very heavy, what is full?

As I mentioned before, the Jung Ma server is curious indeed. Players are reporting 70-120 on fleet, both sides, and the server is reporting Standard. The same thing, but with lower populations is being reported by Gav Dragon.

To me, all data indicates that the same population is being dispersed on less servers following the merger.

I see no evidence of the server's new meganess.

Of course I could be wrong. Perhaps the new servers are being "Broken In" and the server status reporting is borked, and will find out in "the Fall?" when FTP finally arrives.

This new mega-technology, just seemed awfully convienent from EA's prespective, not very well documented, and could use further clarification.

So in the end I guess we agree to disagree. We'll find out in maybe November. I guess we can peg this up to another "Coming Soon"?

If they have made great strides in server technology and a possible new space project, one would think they would market it better. I dunno.

Just to stay a negative Nancy, I could say that the quote you are pointing to in that interview,

"PCG: Will they be cross-server at launch? Is that planned for the future?

DE: They will not be cross-server as we are coming up on a huge move to servers with massively higher population caps than we have today."

..was just an excuse to explain why they weren't making Group FInder cross-server.

The other link was Bioware saying the cap was increased, no explanation how. (And a btw, your name might be gone.)

But as you point out, all will be revealled with the FTP launch.

6 Pages « 1 2 3 4 5 6 » Search