Trending Games | ArcheAge | Trove | WildStar | Forsaken Uprising

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,870,265 Users Online:0
Games:744  Posts:6,253,616
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Worse Dungeon System I have ever played.

12 Pages First « 2 3 4 5 6 7 8 » Last Search
225 posts found
  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4766

9/24/12 8:59:55 AM#81
Originally posted by BadSpock

I have an entire build/setup focused on blind and vulnerability - blind to keep me alive and vulnerability to make them dead.

You can't just stack power and stack HP/defense and hope you can survive in GW2, it's taken me a while to REALLY just "start" to understand how it all works.

Between dodge, blind (which is pretty much a block) and block and buffs like protection and regeneration and debuffs like burning and vulnerability... and utilities/traits to help me manage conditions on myself, I am pretty much untouchable in PvE.

But yeah, Fire and Poison fields especially are amazing amounts of damage most players just ignore or are oblivious too. Light fields are great for protection/cleansing team skills.

Snares and immobilized and slows and wards are invaluable for the 3-4 seconds you can keep a mob in check until your next dodge/blind/block etc. is available.

I think SO many people are just so used to having healers cover for their mistakes.

Whoever said it earlier was right - dedicated healers and tanks are really just for covering the mistakes of bad DPS players, and of course unavoidable damage (dmg auras, mass AoE's etc.) but that is a much different school of thought for encounter design.

I think people who played Tanks/Healers in other MMOs, especially older MMOs where tanking/healing was actually challenging and took skill - those people are picking up how to play GW2 dungeons a whole lot better because they are used to having responsibility and people rely'ing on them.

I bet it's all the DPS players who never tanked/healed or only ever tank/healed during the "easy" cycles of tank/healing in modern MMOs (like WoW during WOTLK or now with zero-threat)

Sounds like you get it.

And you're not wrong about your DPS player assessment. I've been running a lot of newer players through dungeons lately, and so far all the ones that have been raging have been DPS-heavy. Usually the first thing I ask when someone complains about getting 1-2 shotted in a dungeon is 'how much health do you have?'. The vast majority of the time the person has less than half the HP of the rest of us, because they are wearing only power / precision gear, and have absolutely zero vitality built into their character. The other few times, it basically came down to someone not understanding a mechanic, or bringing zero defensive skills to a fight that called for them (ie. no condition removal, reflection, or invuln/block).

That said, the majority of the people I've PUGed with, once we get through the dungeon, leave with a much better understanding of the mechanics and seem to enjoy them a whole lot more as a result. Instead of focusing on how big their numbers can get, they start asking the right questions like ('would these skills work against boss 'X'?, or 'which defensive skills would work better for each path', etc.)

  drakaena

Novice Member

Joined: 1/11/06
Posts: 508

9/24/12 9:06:10 AM#82
@badspock

I usually enjoy your posts so don't take this the wrong way... but that is such a terrible generalization of DPS classes that is simply not true. I've played a healer, tank, or DPS in high end rading and to say the skill is only required in the first to is beyond misguided. It leaves me believing you haven't actually done it yourself and are just repeating what you hear on forums.
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7742

Logic be damned!

9/24/12 9:09:57 AM#83
Originally posted by drakaena
@badspock

I usually enjoy your posts so don't take this the wrong way... but that is such a terrible generalization of DPS classes that is simply not true. I've played a healer, tank, or DPS in high end rading and to say the skill is only required in the first to is beyond misguided. It leaves me believing you haven't actually done it yourself and are just repeating what you hear on forums.

Oh I know there are very good DPS players out there who break the mold and provide a hell of a lot to their groups beyond just their bragging about damage meters.

I've been raiding/high-end PvE since 2004 (only started raiding in Vanilla WoW, not before) and spent 75% of the time between then and now either tanking or healing.

But it is just REALLY, REALLY easy to make a comparison between the "usual" DPS-tards in WoW post-BC and the kind of complaints and complete lack of strategy and skill people are showing in regards to GW2 dungeons.

I am 100% sure one of the really good DPS players from other MMOs would/can/do "get" the GW2 skill set as well as tanks/healers from those same games.

Generalizations are just that - generalized.

Now Playing: Destiny

  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4766

9/24/12 9:13:09 AM#84
Originally posted by drakaena
@badspock

I usually enjoy your posts so don't take this the wrong way... but that is such a terrible generalization of DPS classes that is simply not true. I've played a healer, tank, or DPS in high end rading and to say the skill is only required in the first to is beyond misguided. It leaves me believing you haven't actually done it yourself and are just repeating what you hear on forums.

He's not wrong though.

And he's not saying that all DPS players are like this, but rather the majority of people who are making such complaints appear to be DPS focused players. Out of all the people I've met (in game) that have complained about dungeon difficulty, zerging, & the amount of dying not matching the rewards, literally all of them have been DPS heavy players with little-no vitality built into their characters.

Everyone I've played with who has either a balanced build, a support build, or is proactive enough to change up their skills as needed for a fight, seems to do just fine during dungeon runs. They may die a couple times, but it's not a big deal & they learn from it.

  timeraider

Apprentice Member

Joined: 3/20/11
Posts: 552

9/24/12 9:13:20 AM#85
1 solution worked great for me, i went to do PvP instead :D
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7742

Logic be damned!

9/24/12 9:17:28 AM#86
Originally posted by aesperus
Originally posted by drakaena
@badspock

I usually enjoy your posts so don't take this the wrong way... but that is such a terrible generalization of DPS classes that is simply not true. I've played a healer, tank, or DPS in high end rading and to say the skill is only required in the first to is beyond misguided. It leaves me believing you haven't actually done it yourself and are just repeating what you hear on forums.

He's not wrong though.

And he's not saying that all DPS players are like this, but rather the majority of people who are making such complaints appear to be DPS focused players. Out of all the people I've met (in game) that have complained about dungeon difficulty, zerging, & the amount of dying not matching the rewards, literally all of them have been DPS heavy players with little-no vitality built into their characters.

Everyone I've played with who has either a balanced build, a support build, or is proactive enough to change up their skills as needed for a fight, seems to do just fine during dungeon runs. They may die a couple times, but it's not a big deal & they learn from it.

Glass cannons really have no place in GW2.

If the OP would like to post his trait build and what weapons he is using for his profession as well as how they are gearing we could probably offer a LOT of help.

Now Playing: Destiny

  drakaena

Novice Member

Joined: 1/11/06
Posts: 508

9/24/12 9:19:19 AM#87
Of course there are good players in every game for every profession. That really wasn't my point. My point is boss fights vary and depending on the strat they can really stress different points of the trinity. Some fights are extremely dps intensive and require real gaming skill. So to say dps is generally ez mode isn't correct. Just my two cents.

I mean... GW2 explorable dungeons aren't exactly rocket science when it comes to strategy. Let's be real here. People are struggling now because they're new and its a new design.
  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4766

9/24/12 9:21:37 AM#88
Originally posted by BadSpock

Glass cannons really have no place in GW2.

If the OP would like to post his trait build and what weapons he is using for his profession as well as how they are gearing we could probably offer a LOT of help.

This ^

Both in PvE and PvE glass cannons are the first to get killed. One thing a lot of people don't seem to know is that part of the mob AI factors in max health as well as damage output when determining aggro. The reason why glass cannons tend to die first in dungeons, is because they fit both parameters insanely well. They tend to hit significantly harder than everyone else, but also the mobs see that they barely have any HP. Basically an easy kill.

Furthermore, by pulling back just a little bit on the power/precision, and trading that for some vit, you gain a lot more defense without sacrificing much offense. Basically after a certain threshhold of damage, you get diminishing returns, and it makes more sense to get more health / toughness instead.

  lerwen

Advanced Member

Joined: 9/28/04
Posts: 22

9/24/12 9:26:03 AM#89
How is the battle going? Sometime reading these is more fun then playing the game

  drakaena

Novice Member

Joined: 1/11/06
Posts: 508

9/24/12 9:26:14 AM#90
So players are in fact pigeon holed into building their character the way Anet determines they should? Glad we cleared that up. Sounds like there's less class diversity then in traditional trinity themeparks.
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7742

Logic be damned!

9/24/12 9:26:38 AM#91
Originally posted by drakaena
Of course there are good players in every game for every profession. That really wasn't my point. My point is boss fights vary and depending on the strat they can really stress different points of the trinity. Some fights are extremely dps intensive and require real gaming skill. So to say dps is generally ez mode isn't correct. Just my two cents.

I mean... GW2 explorable dungeons aren't exactly rocket science when it comes to strategy. Let's be real here. People are struggling now because they're new and its a new design.

I understand.

I am more so talking about small group content in games such as WoW - the most popular western MMO and one in which the most people have some familiarity.

In the 5-man dungeon content in WoW it has been very, very, very skewed towards the majority of the difficulty being in the tank/heal legs of the Holy Trinity since BC really - WotLK was a joke and in Cata they made tanking and healing (especially healing) harder - but didn't do too much to make DPS role more challenging except requiring dps to CC for the first like 2 months of the expansion.

However on the RAID side of things (again in WoW, the most familiar/popular MMO in the West) there have been many examples where the Tanks/Healers have easy mode whack a mole and DPS has had to perform miracles to win the fight.

So I agree with you.

But my original point is still valid I feel, as I think it is a fair hypothesis to consider that many of the people having "real" problems in GW2 dungeons are perhaps the very same players that are used to or "grew up" on the easy-mode DPS days of WoW.

Now Playing: Destiny

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7742

Logic be damned!

9/24/12 9:28:07 AM#92
Originally posted by drakaena
So players are in fact pigeon holed into building their character the way Anet determines they should? Glad we cleared that up. Sounds like there's less class diversity then in traditional trinity themeparks.

Haha that probably is more true than many here would like to admit.

Strategies will adjust and more and more builds will become "viable" as time goes on.

Now Playing: Destiny

  drakaena

Novice Member

Joined: 1/11/06
Posts: 508

9/24/12 9:32:02 AM#93
I agree with that spock. I was thinking of skill through a raiding perspective. When put in terms of 5 man content tanks and healers do heavily alter the outcome. Fair enough.
  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4766

9/24/12 9:35:00 AM#94
Originally posted by drakaena
So players are in fact pigeon holed into building their character the way Anet determines they should? Glad we cleared that up. Sounds like there's less class diversity then in traditional trinity themeparks.

No, they aren't.

It's a skill based game, centered around builds. If you build your character around putting all your eggs in 1 basket, it's kind of silly to then turn around and blame the game for your character having weakness'.

Each class has multiple tools to deal w/ any number of situations. What most glass cannon players are doing, is ignoring all those tools, in favor of having the biggest numbers they can get. That's fine, and I've seen certain exceptions ingame where that type of build can work, but you have to be extremely careful about how you play with such a setup. You're basically making a concious choice to ignore all the defensive capabilities offered to your character.

Think of things from a PvP perspective. If someone is running around in PvP hitting insanely hard, but as soon as they're attacked they lose half their health, who do you think you'd focus on killing first? Him? Or the other character hitting decently hard, but taking hits like a champ? Personally I'd kill the easier targets first. Mobs work the exact same way.

It's not pigeon holding. It's common sense. And they took some of that from PvP and built it into the PvE AI. You can still spec heavily into damage, but if you ignore all forms of survivability, then you really only have yourself to blame if someone or something exploits that weakness.

  Clocksimus

Apprentice Member

Joined: 5/07/10
Posts: 356

9/24/12 9:36:16 AM#95
Originally posted by BadSpock
Originally posted by drakaena
So players are in fact pigeon holed into building their character the way Anet determines they should? Glad we cleared that up. Sounds like there's less class diversity then in traditional trinity themeparks.

Haha that probably is more true than many here would like to admit.

Strategies will adjust and more and more builds will become "viable" as time goes on.

You give me faith that not all GW2 players are crazed zealots with hooded masks and torches.

  sycofiend

Novice Member

Joined: 4/07/11
Posts: 128

9/24/12 9:39:22 AM#96
Originally posted by Clocksimus
Originally posted by BadSpock
Originally posted by drakaena
So players are in fact pigeon holed into building their character the way Anet determines they should? Glad we cleared that up. Sounds like there's less class diversity then in traditional trinity themeparks.

Haha that probably is more true than many here would like to admit.

Strategies will adjust and more and more builds will become "viable" as time goes on.

You give me faith that not all GW2 players are crazed zealots with hooded masks and torches.

No those would be Teabillies you are thinking of not GW2 players :P

  Nephaerius

Advanced Member

Joined: 9/18/09
Posts: 1470

9/24/12 9:42:02 AM#97
Originally posted by Kumate

This game by far has blown me away in almost every category, the gameplay is fun and the world is bueatiful.  The Dynamic events are a great way to level because there is no go fletch quest hubs and so on, but last night I tried a dungeon for the first time.

I was a a level 50 Ranger doing a level 40 CM story mode.  I had heard the horror stories of how unorganized, zerg fest they were but I kept telling myself I've played MMO's for so long that it can't be that bad.  It was, the lack of a trinity was clear right away.

When entering the zone we started thru the story.  First mob is a Golem, solo, and didn't go to bad.  One death by a warrior but we got him up fast.  I'm thinking ok, not to shabby.  Second group of mobs is where it all went downhill.  Your first pull there is about 4-5 mobs.  Each one of them are "elite" which means even if all 5 of us are attacking it, it takes about 45-60 seconds to burn it down.  Except there is no way to do ANYTHING about the other 4 beating on you.  There is no tanking, no offtanking, no CC that is worth it.  Most CC in this game last 3 seconds maybe.  So needless to say, nearly every pull was a wipe.  We spent as much time rezing people as we did fighting.  

We beat the dungeon, but our strat was to all attack one mob, burn it down hopefully before we wiped, and come back and do it again.  We would burn the barrel placers first and so on. 

I know that CM was made harder recenetly, but this was just storymode.  I felt like I didn't learn anything from the story because I was to busy cringing at this system.  There was NOTHING FUN about this dungeon.  We also had a person quit and we had to replace them during this dungeon because he said (sorry guys..this dugeon system is horrible..I am going to uninstall). 

 

My character was setup for PVE and grouping.  I had healing spring with some points into healing, search and rescue to help with rezing and the healing spirit.  There was no way to heal thru that damage.  We also had a guardian and that helped some but just prolonged how long it took us to wipe. 

I miss my healers, tanks, and true CC.  I lost motivation to level now because I do enjoy PVE more then PVP and knowing that is all I have to look forward to in dungeons is quite dishearting.  I love every other aspect of this game, crafting, quest, pvp, graphics, but this is to core of a system for me to overlook.  There is a difference between core mehanics and difficulty.  The core mechanics on dungeons is just broke.  Even if they made it super easy and a zerg fest, there would still be no "skill" to the system.  It is either boring no pay attention killing, or just a wipe and res as fast as you can event.  I miss strategy.

 

It's called kiting, learn it, use it, it's your friend.  There's plenty of effective CC in game.  I play Ranger and guess what my job in dungeons is?  CC and kite mobs around, mainly melee since I've got blind, etc.  You're right the game's not easy mode with tank stands up front and everything wails on him while everyone else dps's it down and the healer replenishes diminishing bars. 

GW1 was largely the same way with it's mission system.  For vets of that game this is just par for the course.

Twitter: @Nephaerius
Steam: Neph
Xbox 360 GT: Nephaerius

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/24/12 9:44:26 AM#98
How many people are playing gw2 to grind dungeons though, I bet its a much smaller % of players than say "superwowclone5: with new cool gimick"
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7742

Logic be damned!

9/24/12 9:46:17 AM#99
Originally posted by Clocksimus
Originally posted by BadSpock
Originally posted by drakaena
So players are in fact pigeon holed into building their character the way Anet determines they should? Glad we cleared that up. Sounds like there's less class diversity then in traditional trinity themeparks.

Haha that probably is more true than many here would like to admit.

Strategies will adjust and more and more builds will become "viable" as time goes on.

You give me faith that not all GW2 players are crazed zealots with hooded masks and torches.

Well I never really got into GW1 very much, but apparently the exact same thing happened in that game?

Players thought the dungeons were SO hard and impossible and you had to have the exact right spec and group composition to complete anything.... until a few months in people kind of "figured it out" and a lot more builds and variety were successful and the content went on "farm" status.

GW2 is still quite new - they've spent very little time/resources on updates and tweaks because of the fires they've had to put out with the Trading Post and Account Security and exploits etc. etc. they've barely touched anything in terms of balance and difficulty.

Few class tweaks here and there, but nothing major yet.

If it's too hard now, wait a while or spend the time to figure it out.

Thankfully there is no sub so you can leave and come back or since there is a lot to do in this game you can play sPvP or WvW or farm open world stuff like Orr DE chains.

Or you can craft legendaries... lots to do - don't pigeon hole yourself people.

SO SO SO many instances of impossibly hard poorly balanced content at "end game" at launch of just about every MMO and a lot of their expansions/content updates.

Their will always and has always been a "top 10%" class of players capable of doing even the content the majority finds "impossible" and you know what happens?

Stuff get's nerfed, the 10% complain and the 90% rejoice. Such is life, such is MMO.

Welcome to the MMORPG genre :)

Now Playing: Destiny

  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4766

9/24/12 9:50:58 AM#100
Originally posted by ShakyMo
How many people are playing gw2 to grind dungeons though, I bet its a much smaller % of players than say "superwowclone5: with new cool gimick"

Unfortunately, you kind of have to do a certain amount of dungeon grinding @ 80, if you want some of the exotics, or if you want to craft one of the legendary weapons.

They're aparently working on a patch right now to reduce the amount of grind needed for dungeon tokens, atm, which is pretty nice.

I know a lot of people are trying to run dungeons, but since the last patch there haven't been as many PUGs, because of the amount of hysteria over the dungeon tweaks.

12 Pages First « 2 3 4 5 6 7 8 » Last Search