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9/24/12 6:13:51 AM#61
At first would probably have said it's preety bad, or at least annoying, but after playing for a while, I like it. Thing is, in explorable mode at least, the game does force you to addapt. About healing, I play a tanky support guardian, whit gear that has + heal on it, and, altho there aren't many direct heals, I can do 2.5k heals on everyone around me with 1 skill, like 1.8h with another and give a lot of regeneration and shields to team mates. Not all explorables require exotics, but I would say stuff like Arah or CoE explorable, does, or at least it is recommended to have it. You can run explorables as glass cannons, 2 people in my usual group are just that, but you need to use toughness food and the potion that is specific to each dungeon (- 10% dmg taken from those enemies and +10% done to them; you can check the names on the token armor vendors, but should buy at TP, they are cheap so not worth to spend 1 badge on them at that vendor). What I do find dumb, is trash packs being harder than bosses sometimes, but it seems they want to address that and they are also working on rewards which is a good thing also. Also a lot of the time, you don't have to change traits, but you do have to change your 7-10 skills, for certain encounters. Don't be affraid to do that, it will help a lot. For example, some range mobs were being really hard, decimating our health...until me and another guardian in our group started using wall of reflection (think it's called) and they started killing themselves. I agree that a few of the story modes are sometimes too hard for story modes and it can discourage people from trying further to learn certain tricks like changing skills and using combos. Maybe a more in depth tutorial would help. Like a lvl 20 mini dungeon where you have certain small chalanges in which it's explained how to overcome through the use of combo fields or certain skills that might not seem attractive at first sight. |
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9/24/12 6:20:52 AM#62
Originally posted by Omnifish This Seriously guys do you really have to defend everything this game has even if said dungeons are not that great? Zhaitan battle anyone? Worst boss fight ever, so disappointing. |
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9/24/12 6:24:38 AM#63
Originally posted by AvatarBlade Trash mobs can be CC'ed to oblivion. Bosses require boon stacking and damage which is probably closer to what people run 24/7. The first time you do a dungeon and have traps covering the entire room and 3 mobs spamming AoE it seems impossible, crazy insane masochist stuff. The 3rd time it is trivial. Currently playing: GW2 |
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9/24/12 6:29:50 AM#64
Originally posted by bloodaxes I'm sorry, but anyone that require any special strategy aside 1 guy throwing rocks at 1 of the twins doesn't deserve any credit. I would also like to know how people are doing with mass defense vs the graveling burrows in AC explorable or how is that graveyard zerging working. The crap one reads about this game is endless. Yes, Zhaitain fight is a letdown. Currently playing: GW2 |
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Caliburn101
Advanced Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
9/24/12 6:31:19 AM#65
Originally posted by Omnifish "You diehard GW2 fanbois are truly pathetic." They are are they.... and I am, am I? "By all means though if you think your a superior being for loving GW2 and we're all living in the past go ahead, who are we to stop you?" I wasn't aware I thought of myself as a superior being. Interesting you 'picked up on that' - can't say anyone else ever has, but your insights are so much more accurate than anyone elses' I suspect. The only thing 'hillariously simple' about GW2 is the quality of posts like yours. You insult, you make statements of 'fact' without the slightest corroborating evidence etc. For instance - do a straw poll of people who think the dungeons are hard as opposed to easy as you state. Apart from the CoF easymode run which tackled by ANet, and to a lesser extent the storymodes (some of which still nevertheless challenge) you are notable in the rarity of your point of view. People don't generally agree with you that dungeons are easy in other words. I realise you will not agree - but then at least I managed to dissagree with your point of view without insulting you.... ....something I find 'hillariously simple'. |
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9/24/12 6:39:11 AM#66
Originally posted by Gaia_Hunter Still find trash packs with 2 stun channelers and 2 deadeyes that almost 1 shot you while staying near a minefield, harder to handle than some of the bosses in Arah explorable, for example, even with stability and CC. |
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The1ceQueen
Elite Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
9/24/12 6:42:38 AM#67
I really like GW2, but the dungeons are one thing I really don't care for, I do them with friends, family, guildies, when they want to go, but there's no way I'll grind out armor sets. They're probably the worse dungeons I've ever played in in an mmo. I go in with pretty organised groups so it's not a total wipefest, I just don't enjoy GW2 dungeons at all. It's like they tried to make them epic but fell short. It's lets throw dozens of mobs at them or let's give them a few mobs or one big one with a ton of hitpoints so it takes longer to kill them. At least I'm given the choice to do them though, I'm not forced, as in other games to grind out gear in them, so that makes me happy.
What happens when you log off your characters????..... |
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9/24/12 6:55:31 AM#68
Originally posted by Aerowyn Exactly!
Which is why I play a Longbow Warrior primary Sword/Warhorn secondary with shouts and runes of the soldier in dungeons, having so much combo potential and condition removal makes the dungeons go alot smoother.
Just remember to spec for condition removal, and combo fields and your dungeon runs will go alot smoother. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
9/24/12 6:57:40 AM#69
I am a known GW2 fan... But, ultimately, I am also a group based PvEer, and I also don't like their dungeons much.
I know GW2 has been very clear about it's no trinity and eSports PvP philosophy, and I hold it no bad feeling as a game because of the way groups work, but in the long term I know it isn't for me because of it. The PvE game is too heavily at the mercy of PvP design for my tastes. The group PvE game seems to be tacked on as an afterthought.
Put simply, when it comes to group content, I miss strong group roles and all that brings.
edited for clarity |
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9/24/12 7:03:40 AM#70
Originally posted by Omnifish +1 |
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9/24/12 7:15:47 AM#71
Originally posted by Vesavius
This is what I think about the game too
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
9/24/12 7:21:11 AM#72
Originally posted by papardelios Yo, mods, when's this website getting a +1 (or -1 ofc) voting system for individual posts? It's time, don't ya think? ![]() |
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9/24/12 7:44:21 AM#73
GW2 Dungeons should be called 'Bane of Casual McScrub'. For casual 'non-pro' gamers the dungeons are a losing bet, sure to inflict pain and suffering for intangible rewards. Untill they nerf DE's the risk/reward of GW2 dungeons is nor worth it. I have yet to see any pixel's that are worth it. GW2, after 5 years of hype, turns out to be just another Asian end game cash shop grinder. Now that sales have dropped off, F2P can't be far off. |
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9/24/12 8:00:39 AM#74
Originally posted by ennymith As was stated by the developer - the Dungeons are being studied to determine if they are hard or not. SOme of the worst instances I have been in were in GW1, until you figured out how to do them and PLAN it out. Then they were decent and fun.
I played Rift, and did some of the Elite dungeons (too many times for me) and I can say, the GW1/GW2 ones are different enough to peak my curiosity. |
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9/24/12 8:00:56 AM#75
Originally posted by Kumate So you were bad and because of that you complain ? For some reason some groups have it quite easy. Did you think about it a little ? Why is that ? There is big difference between GW2 and other themeparks like Rift, WoW, TOR etc. It's not designed around stationary combat. So tank role is not to stay still, take agro and wait while healer is healing him. In this game being a punching bag is NOT A VALID TACTIC. When I'm configured around defense (traits, traits bonuses, skills, weapon etc) I keep my shields up when I'm about to be hit. There are multiple shields like someone mentioned. Also I dodge a lot. Only idiot don't dodge incomings. I heal only when I need to. As secondary weapon I use scepter (nice AOE + rate of fire, too slow so only for PVE + short CC) and focus (for 3-hit shield that blow up). As offensive guardian I use mutliple AOE + combo attacks and stuff to create literally a deathfield around me. I can burn down multiple oponents VERY VERY fast. Not good for champions but I'm not a nuker. My job is to take multiple weak enemies. We also gather group with people that specialize in some roles. In dungeons I'm tanking but not TOR/WoW/RIft way. My job is to get attention and don't get killed by shielding, dodging and using skills. For example as hammer user I can create nice circle for 5s that will keep mobs in check and will not allow them to leave. Best to focus everything you got on that circle when it's on (whole team).
People say that in GW2 there is no tanking, healing etc. They are WRONG. Everything is in place. Difference is that no class is design for specific role. Take a TOR for example. You have trees for 2-3 roles right ? In theory. But in the end you will end up with the role your class was originally designed to do because it will be best at it. Part of this problem is that tree system was added quite late in TOR after people complain about trinity. GW2 have no trinity. You are free to make a healer out of guardian. Just remember that in this game healing is just another way of support. Is not something that you focus all you are doing around. Healing will help someone but it will not keep you alive for a long.
In the end, I find GW2 dungeons much more enjoyable. Only thing I would change is to add mutliple patterns of attack/defense for them and less HP to make fights more interesting and shorter. In Rift/WoW/TOR all you were doing is "rotation" to burn down enemies while tank was taking agro. He was standing there doing from little to nothing while healers where keeping us all alive. And healing was so powerfull that when 2-3 healers were doing cross-healing in arena, you could not take them down. Quite supid I must say. ANet give you a choice. Use it. Don't complain. |
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9/24/12 8:26:58 AM#76
Originally posted by Omnifish Exactly.
And if he had said that he had got 600+ hours on his account, and the game is..."GREAT!!! Dying in dungeons means you are playing it wrong!!!! Its all working well, unless you are a WoW scrub so go back to WoW and dont call this game flawed in any way you hater", then those 2 posters would have readily quoted him as 'an experienced GW2 player' to further their points and used his posts as proof that the OP is wrong. Double standards of the poorest kind. And ofcourse that other poster might come back with another condescendingly smug drivel about what he would have done, but thats just the nature of petty people to act ignorant when called out on their BS.
For as much as I like GW2, I feel the game fell short on having worthwhile dungeons by a long shot...Its "different" by ANet's point of view but IMHO its just a bad kind of unbalanced 'different'. Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/24/12 8:29:53 AM#77
Originally posted by Wendetta Not to mention he derailed the thread If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/24/12 8:31:03 AM#78
Originally posted by dariuszp thats why we cant find skilled players anymore in wow. thats why not even 10% of the players cant complete raids in hc mode. all skilled players are in gw2 anymore ! pls come and help us sometime. give us your lights and teach us the right way. if you want the cruel reality: dungeons in gw2 SUCKS big time. either it concerns mechanics, loot or whatever, they just suck. i have played eq1-2 / wow / rift / swtor / warr and mmo's in general more than 12 years. but man, this is the worst dungeons i ever met in a game. i dont say that the game sucks, but dungeons sure do! |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
9/24/12 8:45:31 AM#79
I did the Sorrow's Embrace dungeon yesterday. What sucks to me is the fact that there's no sense of real loss since the dungeon doors don't close. Basically, there's no such thing as getting wiped by a boss, if you have one person alive you can still come back and finish the fight with the boss. Apart from that, the dungeons are alright if you know what you're doing. For sorrow's embrace all you need is for every class that comes to the dungeon to bring something that can be used to defend against projectiles and you'll have an easy time in the dungeon but getting wiped there doesn't feel like a real loss at all. This is not a game. |
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9/24/12 8:46:17 AM#80
Originally posted by aRtFuLThinG I have an entire build/setup focused on blind and vulnerability - blind to keep me alive and vulnerability to make them dead. You can't just stack power and stack HP/defense and hope you can survive in GW2, it's taken me a while to REALLY just "start" to understand how it all works. Between dodge, blind (which is pretty much a block) and block and buffs like protection and regeneration and debuffs like burning and vulnerability... and utilities/traits to help me manage conditions on myself, I am pretty much untouchable in PvE. But yeah, Fire and Poison fields especially are amazing amounts of damage most players just ignore or are oblivious too. Light fields are great for protection/cleansing team skills. Snares and immobilized and slows and wards are invaluable for the 3-4 seconds you can keep a mob in check until your next dodge/blind/block etc. is available. I think SO many people are just so used to having healers cover for their mistakes. Whoever said it earlier was right - dedicated healers and tanks are really just for covering the mistakes of bad DPS players, and of course unavoidable damage (dmg auras, mass AoE's etc.) but that is a much different school of thought for encounter design. I think people who played Tanks/Healers in other MMOs, especially older MMOs where tanking/healing was actually challenging and took skill - those people are picking up how to play GW2 dungeons a whole lot better because they are used to having responsibility and people rely'ing on them. I bet it's all the DPS players who never tanked/healed or only ever tank/healed during the "easy" cycles of tank/healing in modern MMOs (like WoW during WOTLK or now with zero-threat) MMO History: |
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