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Guild Wars 2

Guild Wars 2 

General Discussion  » Worse Dungeon System I have ever played.

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225 posts found
  Kumate

Advanced Member

Joined: 12/22/06
Posts: 74

 
OP  9/23/12 6:08:59 PM#1

This game by far has blown me away in almost every category, the gameplay is fun and the world is bueatiful.  The Dynamic events are a great way to level because there is no go fletch quest hubs and so on, but last night I tried a dungeon for the first time.

I was a a level 50 Ranger doing a level 40 CM story mode.  I had heard the horror stories of how unorganized, zerg fest they were but I kept telling myself I've played MMO's for so long that it can't be that bad.  It was, the lack of a trinity was clear right away.

When entering the zone we started thru the story.  First mob is a Golem, solo, and didn't go to bad.  One death by a warrior but we got him up fast.  I'm thinking ok, not to shabby.  Second group of mobs is where it all went downhill.  Your first pull there is about 4-5 mobs.  Each one of them are "elite" which means even if all 5 of us are attacking it, it takes about 45-60 seconds to burn it down.  Except there is no way to do ANYTHING about the other 4 beating on you.  There is no tanking, no offtanking, no CC that is worth it.  Most CC in this game last 3 seconds maybe.  So needless to say, nearly every pull was a wipe.  We spent as much time rezing people as we did fighting.  

We beat the dungeon, but our strat was to all attack one mob, burn it down hopefully before we wiped, and come back and do it again.  We would burn the barrel placers first and so on. 

I know that CM was made harder recenetly, but this was just storymode.  I felt like I didn't learn anything from the story because I was to busy cringing at this system.  There was NOTHING FUN about this dungeon.  We also had a person quit and we had to replace them during this dungeon because he said (sorry guys..this dugeon system is horrible..I am going to uninstall). 

 

My character was setup for PVE and grouping.  I had healing spring with some points into healing, search and rescue to help with rezing and the healing spirit.  There was no way to heal thru that damage.  We also had a guardian and that helped some but just prolonged how long it took us to wipe. 

I miss my healers, tanks, and true CC.  I lost motivation to level now because I do enjoy PVE more then PVP and knowing that is all I have to look forward to in dungeons is quite dishearting.  I love every other aspect of this game, crafting, quest, pvp, graphics, but this is to core of a system for me to overlook.  There is a difference between core mehanics and difficulty.  The core mechanics on dungeons is just broke.  Even if they made it super easy and a zerg fest, there would still be no "skill" to the system.  It is either boring no pay attention killing, or just a wipe and res as fast as you can event.  I miss strategy.

 

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

9/23/12 6:15:42 PM#2
Originally posted by Kumate

This game by far has blown me away in almost every category, the gameplay is fun and the world is bueatiful.  The Dynamic events are a great way to level because there is no go fletch quest hubs and so on, but last night I tried a dungeon for the first time.

I was a a level 50 Ranger doing a level 40 CM story mode.  I had heard the horror stories of how unorganized, zerg fest they were but I kept telling myself I've played MMO's for so long that it can't be that bad.  It was, the lack of a trinity was clear right away.

When entering the zone we started thru the story.  First mob is a Golem, solo, and didn't go to bad.  One death by a warrior but we got him up fast.  I'm thinking ok, not to shabby.  Second group of mobs is where it all went downhill.  Your first pull there is about 4-5 mobs.  Each one of them are "elite" which means even if all 5 of us are attacking it, it takes about 45-60 seconds to burn it down.  Except there is no way to do ANYTHING about the other 4 beating on you.  There is no tanking, no offtanking, no CC that is worth it.  Most CC in this game last 3 seconds maybe.  So needless to say, nearly every pull was a wipe.  We spent as much time rezing people as we did fighting.  

We beat the dungeon, but our strat was to all attack one mob, burn it down hopefully before we wiped, and come back and do it again.  We would burn the barrel placers first and so on. 

I know that CM was made harder recenetly, but this was just storymode.  I felt like I didn't learn anything from the story because I was to busy cringing at this system.  There was NOTHING FUN about this dungeon.  We also had a person quit and we had to replace them during this dungeon because he said (sorry guys..this dugeon system is horrible..I am going to uninstall). 

 

My character was setup for PVE and grouping.  I had healing spring with some points into healing, search and rescue to help with rezing and the healing spirit.  There was no way to heal thru that damage.  We also had a guardian and that helped some but just prolonged how long it took us to wipe. 

I miss my healers, tanks, and true CC.  I lost motivation to level now because I do enjoy PVE more then PVP and knowing that is all I have to look forward to in dungeons is quite dishearting.  I love every other aspect of this game, crafting, quest, pvp, graphics, but this is to core of a system for me to overlook.  There is a difference between core mehanics and difficulty.  The core mechanics on dungeons is just broke.  Even if they made it super easy and a zerg fest, there would still be no "skill" to the system.  It is either boring no pay attention killing, or just a wipe and res as fast as you can event.  I miss strategy.

 

Healing doesn't work at all in the dungeons, it is actually easier to simply put those points in your own survivability than to even bother with healing. As a ranger, run a long bow to draw 1 mob at a time. Then short bow it then go in. Your guardian should have multiple shields (there are atleast 4) he has to keep them back. He is not there to heal at all, guardians are designed to redirect damage and cc. It takes a lot of practice,vans I agree that they should tone it down a little, but it's possible. 

http://www.merriam-webster.com/dictionary/innovation

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/23/12 6:20:06 PM#3
gotta learn combo fields.. if you get a group together that knows how to utliize combo fields well dungeons can be a blast

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  VirusDancer

Novice Member

Joined: 11/18/04
Posts: 3684

Heroes are about character - not gear.

9/23/12 6:24:55 PM#4
I'm not a fan of GW2 (not a hater, just not a fan of many of the mechanics in the game - everybody has their own preferences, etc) - but I have to say, that the description offered here - even though it was a complaint - well; it sounded pretty damn awesome to me.  I do hate the trinity - not a case of not being a fan, no, I HATE the trinity... and I have to say that description sounds awesome.  I wish other games would do that as well.

I miss the MMORPG genre. Will a developer ever make one again?

Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  Khebeln

Hard Core Member

Joined: 5/29/04
Posts: 661

Leader and founder of the Excessum Gaming Community

9/23/12 6:30:20 PM#5

I have 600+ Hours played on one character, and 3/4 of that time i spent in dungeons grinding several sets of armors.

One thing to say, it is the WORST system ever for dungeons. Only things saving it is that its dynamic and action oriented, but then again Tera did far better in that department.

In the end best setup is for everyone to run Toughnes/Vitality/Power Build as Semi tank only or you cant do anything but the easiest most grinded main paths. And even then it can get extremly or near imposible for certian classes like elementalist do do some paths w/o dieing (cod path where you have to split, 1 person at 1 torch far away from each other with tons of mobs respawning near torch every 15-25s and all of them semi elite) And thats just the entrance to that path.

I agree some encounters where fun, but only with everyone in best posible pve gear/triat setup (and the lack of switching builds is NOT helping, you can either only do PVE or PVE you cant do both)

There is only hope they will do something with that mess as after the recent dungeon changes A LOT of ppl stoped doing dungeons or logging in gw2 (pve only) as dungeons where the only reason to grind gear.

Some have hope that things will improve, i can only say im waiting for the official statement about the plans for the next 6 months that is usualy realeased after first month.


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  Fermi

Novice Member

Joined: 8/19/10
Posts: 7

9/23/12 6:33:52 PM#6

Sorry to hear you had such a poor experience.  I think it might take some time for people to get used to this system/style of combat as it less rigid in design to the traditional trinity, however imho it does allow for a much more dynamic feel. I've only done AC and with two very different groups.  The first pug went very similar to your experience with people just rushing in, and little coordination amongst group members.  The second pug was a blast.  Everyone in the group understood that each class can perform multiple roles, and people worked for the group, and we ended up finishing the dungeon without a wipe.

My only suggestion would be trying to prevent damage by either blocking, blinding or kiting.  The game isn't set up to allow you to heal through all of the potential damage you can recieve, and while there may not be much for long term cc, those short dazes and stuns work great for interrupts.

  Khebeln

Hard Core Member

Joined: 5/29/04
Posts: 661

Leader and founder of the Excessum Gaming Community

9/23/12 6:34:19 PM#7
Originally posted by VirusDancer
I'm not a fan of GW2 (not a hater, just not a fan of many of the mechanics in the game - everybody has their own preferences, etc) - but I have to say, that the description offered here - even though it was a complaint - well; it sounded pretty damn awesome to me.  I do hate the trinity - not a case of not being a fan, no, I HATE the trinity... and I have to say that description sounds awesome.  I wish other games would do that as well.

No you dont. I did love the idea as well. In theory years before release. Now i hate it and i never want to see something like that implemented in PVE game.

You still need tanky class or someone with heals or cc. The only reason is the game is designed to be chaos and there is no control over who is who as there are no classes really, and no way to switch builds.

And combo fields do help, but not much in PVE. They are blast in PVP and can make huge diference.

In dungeons monsters can 2-3 shot you and a small buff from combo fields is not helping much. And i speak from perspective of a person that plays Elementalist and i run combo fields primarly (as thats kinda the elementalist speciality)


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  User Deleted
9/23/12 6:36:54 PM#8
Originally posted by Khebeln

I have 600+ Hours played on one character

Wow, thats 20 hours a day (game has been out for 30 days I think - August 25 (early access) to today included)... that leaves 4 hours to sleep, washing, eating, etc...

Yeah, sure :)

And you played 600+ hours in 30 days and didn't notice you can switch builds for a 3s50c fee at any trainer?

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/23/12 6:37:10 PM#9
Originally posted by Fermi

Sorry to hear you had such a poor experience.  I think it might take some time for people to get used to this system/style of combat as it less rigid in design to the traditional trinity, however imho it does allow for a much more dynamic feel. I've only done AC and with two very different groups.  The first pug went very similar to your experience with people just rushing in, and little coordination amongst group members.  The second pug was a blast.  Everyone in the group understood that each class can perform multiple roles, and people worked for the group, and we ended up finishing the dungeon without a wipe.

My only suggestion would be trying to prevent damage by either blocking, blinding or kiting.  The game isn't set up to allow you to heal through all of the potential damage you can recieve, and while there may not be much for long term cc, those short dazes and stuns work great for interrupts.

have had same experience.. unlike trinity based dungeons where it's pretty much the same no matter what group you are in as far as mechanics of how your group fights in GW it can vary greatly. I have found depending on builds/player skill and class the experience can be vastly differn't. Ill say again though dungeons were designed with combo fields in mind and if the gorup doesn't know how to use them efficiently the dungeons will be much more chaotic and frustrating for many people. 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Khebeln

Hard Core Member

Joined: 5/29/04
Posts: 661

Leader and founder of the Excessum Gaming Community

9/23/12 6:38:02 PM#10
Originally posted by Fermi

Sorry to hear you had such a poor experience.  I think it might take some time for people to get used to this system/style of combat as it less rigid in design to the traditional trinity, however imho it does allow for a much more dynamic feel. I've only done AC and with two very different groups.  The first pug went very similar to your experience with people just rushing in, and little coordination amongst group members.  The second pug was a blast.  Everyone in the group understood that each class can perform multiple roles, and people worked for the group, and we ended up finishing the dungeon without a wipe.

My only suggestion would be trying to prevent damage by either blocking, blinding or kiting.  The game isn't set up to allow you to heal through all of the potential damage you can recieve, and while there may not be much for long term cc, those short dazes and stuns work great for interrupts.

Its a mater of taste, it was fun for a while for me as well, not all dungeons tho. I asume you didint do all sotry dungeons so you will have some pain and sufering along the road, like that one 30-45min long boss fight where everyone dies from 2-3 hits in one of the story dungeons ^^

I like to have things organized, and i preffered Tera dynamic dungeons far more than the GW2 Chaos. I do admit that the combofields work pretty nice for some teamplay elements. Even if not as useful in pve as they are in pvp.


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  Velocinox

Hard Core Member

Joined: 3/15/06
Posts: 673

9/23/12 6:39:55 PM#11

Worse than what?

If you meant that is is worse than all others you have tried, the word is worst.

'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


No game is more fun than the one you can't play, and no game is more boring than the one you've become familiar with.


How to become a millionaire:
Start with a billion dollars and make an MMO.

  Khebeln

Hard Core Member

Joined: 5/29/04
Posts: 661

Leader and founder of the Excessum Gaming Community

9/23/12 6:41:15 PM#12
Originally posted by The_Korrigan
Originally posted by Khebeln

I have 600+ Hours played on one character

Wow, thats 20 hours a day (game has been out for 30 days I think)... that leaves 4 hours to sleep, washing, eating, etc...

Yeah, sure :)

And you played 600+ hours in 30 days and didn't notice you can switch builds for a 3s50c fee at any trainer?

I dont turn off my PC much :) And G15 can keep you in game pernamently. Lets me read all the guild chat and msgs in the morning :)


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1800

www.croatian-maniacs.com

9/23/12 6:41:58 PM#13

I've noticed an increasing number of dissapointed people with dungeons, and unfortunatelly I must join them as well. Unlike other parts of the game, dungeons seem like a weakest part, which is a shame. I really hope they take time and redesign them. At least they announced some changes for tommorow, like better rewards (more tokens) and some balancing I think. But I think that's not enough. I enjoy every part of the game, but when I go to dungeon they feel like they are made by another company (like someone said that before on this forum).

But let's not just bash the dungeons let's think of suggestions that will help Arenanet improve them!

  VirusDancer

Novice Member

Joined: 11/18/04
Posts: 3684

Heroes are about character - not gear.

9/23/12 6:43:25 PM#14
Originally posted by Khebeln
Originally posted by VirusDancer
I'm not a fan of GW2 (not a hater, just not a fan of many of the mechanics in the game - everybody has their own preferences, etc) - but I have to say, that the description offered here - even though it was a complaint - well; it sounded pretty damn awesome to me.  I do hate the trinity - not a case of not being a fan, no, I HATE the trinity... and I have to say that description sounds awesome.  I wish other games would do that as well.

No you dont. I did love the idea as well. In theory years before release. Now i hate it and i never want to see something like that implemented in PVE game.

You still need tanky class or someone with heals or cc. The only reason is the game is designed to be chaos and there is no control over who is who as there are no classes really, and no way to switch builds.

And combo fields do help, but not much in PVE. They are blast in PVP and can make huge diference.

In dungeons monsters can 2-3 shot you and a small buff from combo fields is not helping much. And i speak from perspective of a person that plays Elementalist and i run combo fields primarly (as thats kinda the elementalist speciality)

No, I do wish other games had something like that.  I despise the trinity.  If the mobs can 2-3 shot you, that's a different design flaw.  It has nothing to do with a lack of the trinity.

I miss the MMORPG genre. Will a developer ever make one again?

Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  Khebeln

Hard Core Member

Joined: 5/29/04
Posts: 661

Leader and founder of the Excessum Gaming Community

9/23/12 6:47:01 PM#15
Originally posted by Zeus.CM

I've noticed an increasing number of dissapointed people with dungeons, and unfortunatelly I must join them as well. Unlike other parts of game dungeons seem like a weakest part of the game, which is a shame. I really hope they take time and redesign them. At least they announced some changes for tommorow, like better rewards (more tokens) and some balancing I think. But I think that's not enough. I enjoy every part of the game, but when I go to dungeon they feel like they are made by another company (like someone said that before on this forum).

But let's not just bash the dungeons let's think of suggestions that will help Arenanet improve them!

I think first of all they should get rid of the paths idea, some dungeons are to short, remove uneccesary trash. Like in CoF rind 3/4 of the dungeon is dealing with trash that is harder than the bosses that you kill in few minutes after killing trash one after another like they are nothing.

No decent rewards, especialy now after the nerf where you get 3silver after few runs. You have to run full Magic find set armor just to get anything that is not blue (worthless crap)

Problem is that if they want to make something hard and frustrating at least give some cookie for the effort.

For now i just stoped runing dungeons and cba do that on alts right now as pve is broken. Just enjoying the spvp for now wich is really good apart from the fact that you cant use your armor skins from pvp, so you look like lv 1 newb :/


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  User Deleted
9/23/12 6:47:29 PM#16
Originally posted by Khebeln
Originally posted by The_Korrigan
Originally posted by Khebeln

I have 600+ Hours played on one character

Wow, thats 20 hours a day (game has been out for 30 days I think)... that leaves 4 hours to sleep, washing, eating, etc...

Yeah, sure :)

And you played 600+ hours in 30 days and didn't notice you can switch builds for a 3s50c fee at any trainer?

I dont turn off my PC much :) And G15 can keep you in game pernamently. Lets me read all the guild chat and msgs in the morning :)

So basically your numbers are meaningless - no matter what you did with your macro keyboard, I don't want to know if it's just sitting in town or cheating to farm kill stuff, you didn' t play and farm dungeons for 600 hours. You're broad "look at me, I played 600 hours, I know all about the game" claim is... wind.

The definition of playing is not being online. It's being at the keyboard controling your character.

Thanks for clearing that up though.

  Khebeln

Hard Core Member

Joined: 5/29/04
Posts: 661

Leader and founder of the Excessum Gaming Community

9/23/12 6:48:12 PM#17
Originally posted by VirusDancer
Originally posted by Khebeln
Originally posted by VirusDancer
I'm not a fan of GW2 (not a hater, just not a fan of many of the mechanics in the game - everybody has their own preferences, etc) - but I have to say, that the description offered here - even though it was a complaint - well; it sounded pretty damn awesome to me.  I do hate the trinity - not a case of not being a fan, no, I HATE the trinity... and I have to say that description sounds awesome.  I wish other games would do that as well.

No you dont. I did love the idea as well. In theory years before release. Now i hate it and i never want to see something like that implemented in PVE game.

You still need tanky class or someone with heals or cc. The only reason is the game is designed to be chaos and there is no control over who is who as there are no classes really, and no way to switch builds.

And combo fields do help, but not much in PVE. They are blast in PVP and can make huge diference.

In dungeons monsters can 2-3 shot you and a small buff from combo fields is not helping much. And i speak from perspective of a person that plays Elementalist and i run combo fields primarly (as thats kinda the elementalist speciality)

No, I do wish other games had something like that.  I despise the trinity.  If the mobs can 2-3 shot you, that's a different design flaw.  It has nothing to do with a lack of the trinity.

If they do it right one day they i will sing Halleluja, but till then i stand at my statement till they fix things.


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  User Deleted
9/23/12 6:49:39 PM#18
Originally posted by Khebeln
Originally posted by VirusDancer
I'm not a fan of GW2 (not a hater, just not a fan of many of the mechanics in the game - everybody has their own preferences, etc) - but I have to say, that the description offered here - even though it was a complaint - well; it sounded pretty damn awesome to me.  I do hate the trinity - not a case of not being a fan, no, I HATE the trinity... and I have to say that description sounds awesome.  I wish other games would do that as well.

No you dont. I did love the idea as well. In theory years before release. Now i hate it and i never want to see something like that implemented in PVE game.

You still need tanky class or someone with heals or cc. The only reason is the game is designed to be chaos and there is no control over who is who as there are no classes really, and no way to switch builds.

And combo fields do help, but not much in PVE. They are blast in PVP and can make huge diference.

In dungeons monsters can 2-3 shot you and a small buff from combo fields is not helping much. And i speak from perspective of a person that plays Elementalist and i run combo fields primarly (as thats kinda the elementalist speciality)

You don't need tanks and healers. Their sole purpose is to keep you going after you mess up. I don't get why people feel that not having them makes the game awful. Now instead of assigned groups, you can do whatever you want and roll with whoever you want. No one person being forced into a role they don't want to play. No group of friends who can't function in an instance because all them roled dps classes and noone is tank or heals. Don't understand how anyone has that rough of a time in these instances. Sure they are tough and you die a few times, but would you rather steam roll through them and go "meh". You might not call dying a lot fun, but I call it a challenge and a learning experience. If you can't learn from it, then you'll continue to go down over and over again.

I don't get why people assume that the game requires you to go a specific spec to do dungeons. Thats not true at all. It's not the devs fault for you falling over dead and needing to go tankier, it's you. It's your play style that forces you to take damage and need to build tankier. If you can't preform properly and adapt your playing style to meet your spec, then clearly that isn't the spec for you and your going to have to reevaluate your thinking process. Why did you go pure glass cannon, yet get yourself in range for mobs to hit you or sit in aoe, who knows. All I do know is that you can roll whatever build you want, you just need the adaptation to do so.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13762

9/23/12 6:50:50 PM#19
You've argued that it's hard and that you're not good at it, but not that that it's bad.  Unless easier is automatically better.
  Khebeln

Hard Core Member

Joined: 5/29/04
Posts: 661

Leader and founder of the Excessum Gaming Community

9/23/12 6:50:56 PM#20
Originally posted by The_Korrigan
Originally posted by Khebeln
Originally posted by The_Korrigan
Originally posted by Khebeln

I have 600+ Hours played on one character

Wow, thats 20 hours a day (game has been out for 30 days I think)... that leaves 4 hours to sleep, washing, eating, etc...

Yeah, sure :)

And you played 600+ hours in 30 days and didn't notice you can switch builds for a 3s50c fee at any trainer?

I dont turn off my PC much :) And G15 can keep you in game pernamently. Lets me read all the guild chat and msgs in the morning :)

So basically your numbers are meaningless - no matter what you did with your macro keyboard, I don't want to know if it's just sitting in town or cheating to farm kill stuff, you didn' t play and farm dungeons for 600 hours. You're broad "look at me, I played 600 hours, I know all about the game" claim is... wind.

The definition of playing is not being online. It's being at the keyboard controling your character.

Thanks for clearing that up though.

Ok, if you want to play that game. I got every lv 80 pve set, CoF set twice for the skins, and a lot of weapons models. Do the math yourself. I took month off from work for Gw2 release. My statement is still valid. Thats hundreths of dungeons runs.


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

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