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Guild Wars 2

Guild Wars 2 

General Discussion  » The anonymity of Guild Wars 2 and the degredation of social MMO's

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82 posts found
  ExpiredLife

Apprentice Member

Joined: 1/14/12
Posts: 20

9/27/12 4:31:20 AM#81
Seriously? You find a lack of a social environment here? This game is more social than any I've played, but then again that's hanging out in Lion's Arch on Henge of Denravi.

I have never, ever played a game that players were social until they were at cap. They're too busy leveling to be social. I know I always was.
  Raekon

Novice Member

Joined: 3/05/04
Posts: 549

9/27/12 5:48:16 AM#82
Originally posted by Karteli

Guild Wars 2 is a very fun game, and I've clocked a couple hundred hours in already.  I believe I can live with mostly solo questing with random group members coming and going, since the dynamic events are, for the most part, entertaining.

But at the end of the day, I'm still all alone.  I've joined guilds, but they are not the guilds I want to be in.  In fact, the only way I found out about them was either they recruited in a local map chat, or sent me a private tell, "Hey want to join our guild, we do lots".  No they don't do lots and they aren't the guild for me - they just wanted me to represent so they can get their influence points.

 

So how can I actually find a guild that does stuff?  A guild that goes places I want to go?

In WoW I could use a /who command to see what guilds were currently in a particular place, like a raid dungeon.  I could then look at the guilds who did them over the course of a week and actively try to become an initiate with one of them.  With Guild Wars 2, they is no character search commands that I am aware of.  No /who.  So I don't really know who is ACTUALLY doing what and on what time frame they are doing it, like evenings for me, or late night.  There is just no way of knowing anything .. ANYTHING about other players in GW2.  There are no raids in GW2, but what dungeons or end zones does a guild fancy, and at what times?

 

I have a feeling ArenaNet put search restrictions in to prevent people learning too much about the number of gamers currently playing the game.  They might have learned something from SWTOR, where the /who command in conjunction with every zone could prove that only 500 players exist on a server to be labeled as "Heavy" (big embarassment).  This masking of numbers might help their business hide true numbers, but it also hurts players.  I want the tools to search guilds, players and occupants of current zones.

This game is brilliant in most aspects, but the social tools are severely lacking.  So the perfect MMORPG as it stands, it not really GW2, but some features of GW2 + some features of WoW + some features of EQ + some features of SWG + some features of many other games.  There is still yet to be the best MMORPG of all time - take note developers.

 

I hope ArenaNet can shape it up to be the best game all around, and not just the best in some areas.  As it is, this game feels very limiting.

Several Guild based tools and modes are still missing and ANet had already stated that they won't make it in the game in the release cause they are still working on them (Guild Halls with many functions, Guild vs Guild among other things).

When these things are in the game I think that a guild list will be added aswell. Most of all since Guild Wars 1 featured Guild Alliances aswell which will probably come over to Guild Wars 2 at some point aswell.

What I don't understand however in your posting is WHY you don't talk to the recruiters asking questions about the things that interest or at least search the various forums or the guilds database available to see which guild would suit your needs?

The game is actually very social oriented but doesn't force one to be social (except in dungeons or WvsWvsW and sPvP/Tournaments).

It gives one the freedome to be social if they want to. 

Players that aren't doing so aren't social themselves so no matter what the game, they will never be any different unless forced to be.

A person that want's to be social can find things to do with friends or guildies in GW2 like in many other games.

I had guildies in other games that run events we came up with just for fun while I also throw in some rewards to make things even more interesting.

We run dungeons when we can and want, doing pet Charm tours with rangers (guildies or friends), sometimes from what I have seen some are making a party and going to a area to do events together (did that with them a few times aswell), entered each others personal story, entered sPvP as a team (unfortunately got split and ended up fighting each other :p ), teamed up in WvsWvsW and more.

If there is a will, there is not only one way, there are many ways.

If  there is no will then no game ever will be able to make people act more social.

The ones that doesn't want to, will only team up with you because they are forced and dissappear immediately after they got what they wanted, while others will complain in the forums about the "forced grouping"

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