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GW2 8.2 1330 reviews TSW 8.3 955 reviews http://www.metacritic.com/game/pc/guild-wars-2 http://www.metacritic.com/game/pc/the-secret-world
edit - GW2 is now 8.3. edit - GW2 is now 8.2 DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
9/23/12 2:42:12 PM#2
And your point is?
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9/23/12 2:51:50 PM#3
The games afoot!!... Waits for the usual flame wars as hysterical fan kiddies and Haters pile on. GW2 is an entertaining game at this point. Since I wasn't looking for the One True Game(tm), I can't say I'm disappointed in it. The combat system isn't as dynamic as Tera's, but its enjoyable. The graphics are really nice. I've enjoyed the story line sequence so far. The events are fun (at least the first few times). |
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9/23/12 2:57:38 PM#4
Well both scores look silly when you take into account the ridiculously high scores given to swtor and d3
If you just pve, tsw probably is that close to gw2. Thing is gw2 offers you more choices, tournaments, WvW as a guild, de chains and bosses as a guild, crafting meaningful gear etc.. Tsw has better lore And dungeons though |
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9/23/12 3:11:23 PM#5
Oh wow, that user score for Diablo has seen quite a lot of trolling...
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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Originally posted by ShakyMo I agree with you on gw2 having a more robust pvp system and TSW having better story/lore delivery and dungeons. As far as DE chains, TSW has lairs. Open world spots with super tough mobs desinged for 5 people along with world bosses.
I feel the crafting is more meaningful in TSW aswell, due to the fact it allows you craft exactly what you need to match any build combination out of the 525 abilities i.g. A mage tank that uses self healing instead of mitigation.
It's really interesting to look at these scores. One game sells 2 million the other 200k. TSW spent the vast majority of thier budget on PvE content. GW2 spent a lot of there budget on PvP.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/23/12 4:30:28 PM#7
You can't craft the latest 10.x pve set, so crafting is meaningless in tsw (as it is in wow etc..)
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9/23/12 4:34:00 PM#8
Scores have little to do with mass appeal. For example, Planescape: Torment has a 9.5 user score and Psychonauts has 9.2, but both games underperformed financially. More popular games also attract a wider audience, which may not like the game as much as its core audience would, lowering its score.
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Originally posted by ShakyMo Remeber you don't craft gear in TSW. Only weapons and talismans. In both cases you can upgrade your crafted items with upgrade kits, and yes you can upgrade your stuff to 10.4. You craft the best gear in game in TSW. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/23/12 4:38:33 PM#10
i actually believe that fantasy rules all in mmo's. if there was a fantasy version of swg, we would all still be playing the original version of it.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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9/23/12 4:40:45 PM#11
Originally posted by Kost That Funcom didn't do a good enough job marketing the game...? That's what I got from that. I might be wrong - since he didn't state one - who knows, eh? I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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Originally posted by VirusDancer There are a number of things that can be talked about here :) Yes that's one of them. Maybe there is more demand now a days for a game with a heavy pvp influence. Another post said "Fantasy rules." I didn't want to guide the conversation. I just thought the scores were very interesting. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/23/12 4:47:35 PM#13
Originally posted by bcbully So ? GW2: 90 / 100 TSW: 75 / 100 When game is highly recomended by people and crytics, you know you have something good in your hands (GW2, EVE, DAOC, EQ etc...) If game is highly recomended only by people, you know that it's just poor game filled with fanboys (TSW) When game is highly recomended by crytics but not people, you know that it's a poor game made by someone well known (TOR) When game is not recomended by both crytics and people, you know to stay away (others).
Questions ? |
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Originally posted by dariuszp That's one way of looking at it forsure. I don't know if I agree with the orange, although it could be true and a good way to gauge a game. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/23/12 4:58:31 PM#15
great ratings never managed to save a game from failure after release..and we seeing both games failing right now (especially gw2)
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9/23/12 4:58:37 PM#16
This only proves that the fanboy to hater ratio is higher in gw2 compared to tsw.
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9/23/12 4:58:38 PM#17
Take a look at the more important, critic score. That has a much bigger impact on the success of the game. Evidenced by the fact that TSW has failed miserably, caused significant layoffs within Funcom, delayed content updates, resignation of one of the biggest names at the company, and a possible new direction for the company as a whole. Meanwhile, GW2 has had record breaking sales and continues to be one of the top sellers on every gaming website. Did I mention that ArenaNet is still hiring after the launch of their game? I know that the raid content for TSW did not come in the 2nd update and is probably not going to be out for longer still.. This crusade against GW2 has proven nothing but your ignorance of the gaming industry.
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9/23/12 5:00:46 PM#18
Originally posted by dariuszp No questions... just a point. While obviously it is just your opinion, it is not a very logical one. You ignore your own "facts" while separating the various groups. Your A ignores the influence of B and C. So the fanbois from B have no influence on A? So the well known critics from C have no influence on A? Your B ignores the opposite of C, as in it could be a well made game by somebody not well known. Your C ignores that the game may simply not be well known. Your D again ignores C. Like I said, it's not very logical in the least... but hey, people are free to offer their opinions. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/23/12 5:01:26 PM#19
They're both excellent games, each in their own right. I'm glad they are receiving the praise they should. But the score is slightly lower than Creslin predicted....! <incoming> Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/23/12 5:07:18 PM#20
Originally posted by Celcius Did you actually bother to read some of those critic reviews? They're kind of funny with how blatantly biased some of them are... ...they're not objective reviews. They're I hate this feature in games, why do games keep doing this? It's kind of a trip... I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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