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9/23/12 12:02:26 PM#21
Originally posted by Aelious so in a game where there are approximately 25 pver's (which includes the pvp policers/blues) and 1 or so Reds/Gankers, how often do you feel you would be victimized if you had tools to prevent it? Not very often i would imagine. They would have a very difficult time getting close to new players, they would be vastly outnumbered, and hunted. You would know they are out there, they could attack at anytime, but the probababilities would be slim. and what value would you then put on these types of players if their purpose was nurtured instead of scorned, by allowing them ( with competition among themselfves for who gets to do this) to activate npc content, i.e seiging your castle, invading your mine, blowing up your bridge etc. it would no longer be the role of victim and greifer. Every advantage would be stacked against the hardcore, which s the way it should be. They would be content providers. why waste a perfectly useful resource? Everything has its place if used properly. give me 50 million and ill show you..lol
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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9/23/12 12:05:36 PM#22
I'm still waiting for a PvE focused sandbox myself. I love the concept of skill-based games, but every current offering is FFA full loot PvP. Sorry, but I want to mine / farm / lumberjack / craft / etc. without worrying about some asshat with GM in 'stabby-stabby skill' julienning my liver and taking all my hard-earned stuff for shits and giggles. |
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Originally posted by coretex666 You can also get to max level by doing only crafting, its still not Minecraft or crafting-focused. The question is how does PVP tie into the game? It doesnt. The PVP is segregated away, its separate, might as well be another game entirely. I think its why Bloodline Champions and now Forge exist. |
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9/23/12 12:38:18 PM#24
How WoW did it in 2005 before Battlegrounds was the best, just mixing PVP and PVE in an open seamless world.
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
9/23/12 12:39:35 PM#25
Both.... Becuase why not?
http://www.merriam-webster.com/dictionary/innovation |
Originally posted by rungard Afaik Voyage Century has just about everything you listed. |
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9/23/12 12:50:56 PM#27
Even though I like having open world PVP in games I play, I still voted PVE. That's because: 1) We need more purely-PVE group based MMOs. 2) Developers apparently have a huge difficulty with balancing the game when they have to address both and make odd decisions that add up to nerfs upon nerfs. 3) I dislike where the PVE+PVP games are going design-wise, turning PVP more and more into mini-games, which I have no interest in. |
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9/23/12 12:57:42 PM#28
Rungard
We may be talking about two seperate things. In my example before responding to you I figured if you had the same amount of OWPvP regions as strictly PvE regions, both featuring a full complement of content, in one gameworld there would be no need for secondary PvP systems that are tacked on after initial development. Those who want constant PvP while doing PvE can have it while those that want to be left in peace can stay that way. Of course there will be those of us in the middle who like to PvP but don't want to be forced into it 24/7. By creating seperate content for both in the same gameworld there would be an incentive to those PvP part timers to head into dangerous water and "join the fight" by way of PvE exploration. This in turn would create the same PvP dynamic content you were talking about. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/23/12 1:00:25 PM#29
For pve and pvp balance to exit you need to have a method of balancing each independently, with out the balancing of one breaking the other. Which would mean a dual value system which each ability have one set of value for each (pve, and pvp.) that only influence that playstyle. After you can independently balance the systems for pvp an pve, you can start working on the sytems to govern the pvp in the game with risks, and rewards, and meaningful reasons for pvping, since the op/imbalance issues would not be there now. It is a matter of how well the game is balanced, and how well you re-balance it when it get out fo control. alot of the rest is just bonuses that wear off when you relise how limited an imbalanced it is.
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
9/23/12 1:01:18 PM#30
Originally posted by AdamTM
Agreed. |
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9/23/12 1:11:31 PM#31
Originally posted by AdamTM I always thought that the PvP is tied into the game lore-wise. There is this conflict between alliance and the horde. By segregated you mean that the BGs, Arena, etc are in a separate zone? There is still the OWPvP. You are basically exploring Azeroth and suddenly, you run into enemies and can PvP them which does not necessarily seem to be another game entirely. As I mentioned before, I do not claim you are wrong. I also do not claim it is PvP oriented game. All I am saying is that I do not see how the PVE is so much overwhelming Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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Originally posted by Asuran24 Yes but that gives you exactly what I was implying in my OP. Two separate games. |
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9/23/12 1:24:07 PM#33
Originally posted by Aelious im predominantly a pver, but i also like pvp. Im not saying that your model doesnt work, it does well for themeparks. im far from sold on the sandbox front though. You need a reason to build a great wall and place a bunch of guards on it. Developers dont have the resources, and scripts dont quite cut it do they? i just believe you need a bit of everything integrated for a world to exist. Not saying it has to be "full loot" or "Free for all". We know nothing chases players away faster. That dos not mean however that pvp must be 100% seperate either.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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Originally posted by coretex666 If you dont claim im wrong, why are you arguing with me? Certainly you think my assessment is -wrong-, you say so in your next sentence. I'm talking about mechanics not about lore. Afaik, vanilla didn't even have BGs or separate PVP. Over time, PVP got segregated out of the game into its own separate niche. If the PVP was tied into the mechanics, it wouldn't need separate zones/instances, servers and flags. The PVP would actually -do- something in relation to the PVE. |
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9/23/12 1:35:31 PM#35
If PvP had been more considerate to PvE I would have choose both. I play archer / rogue type characters and IN EVERY GAME I HAVE EVER PLAYED I HAVE BEEN GIMPED because of the PvP contingent whining about stats. I am so sick of it I have grown to hate PvP'ers.
Plus I don't want ganked. I spent all day on that quest chain I don't want slammed back to the starter point so I can go back again to get ganked yet again. Total not fun. |
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9/23/12 2:12:39 PM#36
Rungard
The thought of equally sized but seperate PvP enabled and toggled regions was from a sandbox frame of mind as you would need to give breathing room if both are to have equal share. This would be a big, open world without reasonable physical boundaries (mountain ranges, etc.). There would be races or factions (player made or not), some opposed to others that would realistically create war zones. These would not just be open spaces to PvP. They would have the same sort of landscapes and activities as non PvP areas. The ability to build and have guards etc. would not really be a factor. You could build in any region, war zone or not, and go from there. The idea would be worse in a themepark IMO. When I say "regions" I'm not meaning seperate areas like WoW, Rift, etc. The lines would be invisible across the terrain and just notify you if you crossed it. I would enjoy this type of sandboxy style game anyways. It would create more dynamics which is what I like about sandbox features to begin with. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/23/12 2:21:22 PM#37
Originally posted by AdamTM You look at the issue from a different perspective. Maybe in the context in which you speak, you are right. Maybe I am wrong, so you may be right. I am discussing, not arguing. It does not need to be a fight, does it. GW 2 has PvP separated from the world. Is it also a PVE oriented game? I think it is generally considered to be a PvP game. The way you define PVE oriented game, it would probably fit into this category. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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9/23/12 2:43:56 PM#38
Originally posted by Aelious why would i bother to build anything. It has no effect in the pve area, and the pvp area will be filed to the brim with hardcore goons which will destroy everything i build asap. 96% pve and 4% pvp. You only need 4% or so to provide endless content to the 96%. Less and is just a pve game, more makes it a gankfest. thats how i see it.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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9/23/12 3:09:29 PM#39
Originally posted by rungard Yeah and that's why strictly PvP gamers don't get the quality of game they want. You need the PvEers as a buffer between the gankers and the other PvPers? So the 4% of PvPers use the 96% as their content and the 96% don't appreciate it and leave, it's not the other way around IMO. Spending time and money to be someone else's content is no go and unless you give them an equal space to do their thing, or choose to head into PvP, I don't think they will stay very long.
On the purpose of building structures in PvE it would be the same motivation as PvP IMO, just to do it. It's the same idea as PvP. You engage in PvP to fight other people. Yes, land grabs/destroying structures is an added bonus but there are plenty of games that feature structure building that don't even have an MMO combat system. Last time I checked more people were playing those than MMORPGs lol. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/23/12 3:12:17 PM#40
Originally posted by AdamTM I think its pretty obvious fromn the poll so far that the average MMO gamer is not a Forced PvP fan. I myself put both but there needs to be clear lines of demarcations and PvP should never be forced. |
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