|65 posts found|
contact me if you are seriously interested in
4/23/13 8:25:56 PM#61
Originally posted by Angier2758
that reveals your ignorance on the subject. its actually way more different than it is the same. especially the gameplay.
the things that are the same are mostly just world models/textures (except higher resolution versions), and SOME icons.
they even changed a lot of things that didn't need changing, that were good. like monster sounds
7/19/13 7:48:50 PM#62
I just bought Darkfall: Unholy Wars from steam for half price since I always wanted to try a real sandbox open world mmorpg.
I know this game is a lot about PvP and my main interest in mmorpg is PvE but seeing how this game has completely real time, real action gameplay I do agree PvP should be all about skill and enjoyable.
I will see you soon online as I'm downloading at the moment.
7/20/13 1:55:21 AM#63
Shouldn't this thread be moved to the DF1 forums?
12/03/13 2:15:59 PM#64
I was in Murderherd at launch vs the Coalition of the zerg(probably half the server) led by awful company; we got our poo pushed and lost our city. Best times in a game though; actually have to patroll your area for raiders and warparties. Then joined Children of time.
I did quit again when Dcuo came out and returned later on. DF:UW is bad; ruins almost everything that made darkfall great, except a few things like bunnyhopping and some exploits. They could have made DF1 truely something great and unique.
-------THINGS THAT MADE DF1 great
1) Fps combat
2)Full loot, drag and drop looting
3)Territory control; your own city or hamlet
4) Kill able and steal-able mounts
5)Ship, mount and warhulk battles
6)Great armor teir system with tangible worth in items
7)Huge battles, or small skirmishes anywhere, player driven conquest and betrayl
8) Player housing(Could have been a bit better tbh)
9)Mob drops were overall great, although a few could have given better rewards
10)Able to use any skills you want(some were overpowered like fireball), but needed a skill cap.
11) Limited resource nodes
12)Crafting system was redundant but it worked; could have been made better
13) Im sure there are more; I just can't think of them.
1)No skill cap
4)Not enough pvp hotspots
5)Needed more sandbox content
8)Make housing similiar to SWG
9)Make crafting similar to SWG
11)More intricate territory system(Taxes for those living in your kingdown, ect)
12/04/13 4:24:50 PM#65
Originally posted by IsilithTehroth
4) There was plenty of hotspots, just not enough players, but only few of them were contested all day like the rare golems. If villages count as hotspot, they fixed them when they made them give a reasonable reward.
7) They fixed the grind at the very end.
7) This is what killed large scale combat for DF UW so with that fact in mind, the graphics of DF1 was as far as they should have gone.