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9/21/12 3:30:25 PM#21
Originally posted by botrytis and not just in a small way it completely changes the entire story events and npcs you see.. one of the things I really like about the story system in this game I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/21/12 3:34:31 PM#22
Originally posted by Lathial not me for instance play a human street rat then a human noble completely differn't stories at least upto the big war portion.. it's mostly based on what you selected during the CC but also the events in the story has big changes depending on choices in the story for instance many you have a choice on letting a npc do something that will get them killed or not and if you let them get killed they will be gone from the story for good. I have played several norn and depending on what i picked one story was about a tournament the other was about crafting an axe to kill an giant king, these were completely differn't stories altogether.. On my sylvari you get ot choose from one of 3 factions to join depending which faction you join with will completely change the events of the next story sequences I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/21/12 3:43:25 PM#23
Originally posted by Aerowyn Well, we may not agree on the technical side of how much the choices you make matter or change your progression etc. What I am most interested in is good story telling. The truth IMHO (and i agree with shodanas) is that the main stories/ quest themselves are dull. I would rather have zero choices and a good story but I feel like im reading prepubescent fantasy. Lath |
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9/21/12 3:49:37 PM#24
Originally posted by Lathial Still trying to understand your point on choices not mattering.. if you choose differn't options in the CC what happens between level 2 and about 35 is completely differn't if you choose all differn't options in the CC.. upto 35 the main story is basically in 3 parts each part is completely dependent on what choices you made during character creation. Not just a little alteration but completely differn't series of story quests.. also inside each story you have options that will change what happens in the next story sequence as well. As far as them being dull I found some are dull and others are pretty damn entertaining but also found it varied greatly depending on my choices during the character creator.
Ill give you another example in the sylvari CC you can pick a green knight guy as one of your CC options. If you pick that option you go on a series of quest to track him down and fight him. If you don't pick that option you never see that green knight because the story is completely differn't I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/21/12 4:07:06 PM#25
Originally posted by Aerowyn Ok I'll give you an example. My human Elementalist and Thief - they both pretty low level like 32 and 40 now but I been playing them recently so I remember them best- At some point you choose to work for the priory or shadows...it does not matter what you chose because you still fight the same monsters and go to the same instances at the same locations. The only diference is that you are "working" for the priory or shadows. The differences between the stories is just powdered sugar spinckled on top of a predetermined outcome.. Seriously, from playing with all the races the choices you make dont matter. Like I said before tho- I would rather have good story than "choices". And like you even said yourself some of the stories are dull. However, maybe its just me, I have not found any to be "pretty damn entertaining". I like the game tho and the gameplay just not the stories. I find the storytelling lacking. IMO
Lath |
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David_Lopan
Apprentice Member
Joined: 9/07/10
"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS |
9/21/12 4:13:00 PM#26
Originally posted by Lathial The whole, "all ages and sexes storytelling", makes stories kind of silly in this game IMHO. I still like it though, at least they have them. |
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9/21/12 4:18:29 PM#27
Originally posted by Lathial like I said earlier past 30-35 is when you start the war questline which merges so the impact of your choices isn't as big as earlier on. But having multiple story lines to play through to get ot that point to me adds a lot of replayability in doing alts as most games the story is the exact same and only changes based on faction generally. Ill have ot play more characters post 40 to see if the changes there make as big of impact as the early levels. And again its very subjective I actually am really enjoying the big war questline on my sylvari elementalist right now.. much more than I enjoyed the stories in swtor. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/21/12 4:53:50 PM#28
I really enjoyed the Norn storyline.
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9/21/12 4:58:55 PM#29
That is, until you get to the undead part of the story.
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9/21/12 5:04:41 PM#30
Originally posted by Xiaoki they pretty much did that it's just in sections.. I assume you meant as completely differn't 2-80 paths though. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/21/12 5:30:01 PM#31
I have three Humans and each has a different story. One is a noble who lost her sister. One is a commoner who was an orphan and the other one is a street rat who wanted to join the circus. I also have the Norn "Dude! Wheres my Warwagon?" storyline.
Once you hit the level 21 story it starts to merge racially as in all Humans do this, all Charr have the same arc and so forth. Then at 31 all the stories merge and everyone is doing the same thing depending on the order they joined. |
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9/21/12 6:07:22 PM#32
I have 8 characters.
Look at the wiki for personal story and you'll see there are many options. You can have 3 characters, even of the same race, and not repeat the majority of your personal story.
With 8 characters, the 1-20 stories are unique. 21-30 stories there are 3 paths (with minor variations on each) so I'll end up with some replay here. 31-40 stories there are 6 paths, so only 2 of my chars will have replay. 41-47 there are 5 paths, so 3 of my chars will have replay. 48-61 there are 6 paths, so 2 chars will have replay. 62-71 there are 3 paths with minor variations, so there will be several replay. 72+ is the same line I believe.
So, the variety makes it so that playing all 8 classes you won't experience that much replay at all.
So far I'm almost done with all the racial storylines and getting into the order storylines, and I have to say that the Human Street Rat / Dead Sister route was the most enjoyable/emotional. The Char Iron Legion is also great. |
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9/21/12 8:06:31 PM#33
Originally posted by maddbomber83 I have 8 char slots also and play them all. The replayablility is low within the same race. You finish the "personal" quest less then 1/4 of the way through the games leveling cap. At level 30 the quest line merges to the same quest for everyone depending on race or order- not both. Take another look at that link you provided and you will see that at level 30 you only have three options for all the race / class combinations. At level 40+ its race depandent so you have no choice and then it is the same the rest of the way thru. to be frank- this is more of an illusion of choice. If you look at the quests and the differences beween them its minor. Very minor to the point that only at the very beginning of the game are they different. Once you hit 1/4 the way thru they pretty much are the same quests just with minor differences. for example- from level 41-47 this is two of the quest lines:
Other than the monsters the quests are the same- this is an illusion of choice. Lath |
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9/22/12 8:55:24 AM#34
Somewhere I miss edited, so lets try the cut and paste method. Thank you for pointing out the error, however I still disagree on the range of choices.The 'story' is the same for much of it you are right, but how you complete this story can be different, and different enough that you are often listening to different cut scenes. This is enough for me to sit through and enjoy the personal story on 8 characters, without having to hit skip to end that often. This, we are talking with someone playing 8 classes. It seems most are content filling their 5 character slots and maybe only leveling 3 of them. 3 (of different races) happens to be a great number for very little replay.
Corrections below: Levels 1-10- No Replay Levels 11-20 - No Replay Levels 21-30 (Each Race has its own line, where each (almost) mission has 2 choices. As an example, the first Human mission you can chose to rush in with the Vigil or do things different with the Priory) - 1 of 8 character will replay (3 humans, only 2 paths) Levels 31-40 (This is more static, you path is based on Order)- 5 of 8 characters will replay Levels 41-47 (This is the monster quests, 5 paths) - 3 of 8 characters will replay Levels 48-61 (Each order has 2 paths) - 2 of 8 characters will replay Levels 62-71 (Only 3 paths) - 5 of 8 characters will replay Levels 72-80 (1 path, minor choices, should be 3 choice arcs) - Lots of replay
My characters as a point of reference: Guardian / Armorsmith (Human) - Nobility, Dead Sister, Kormir, Vigil, Skritt, Norn Path, Innocent Death Path Ranger / Leatherworker (Human) - Street Rat, Circus, Melandru, Whispers, Quaggan, Mercenary Path, Dishonor Path Elementalist / Tailor (Human) - Commoner, Parents, Dwayna, Priory, Hylek, Sylvari Path, Suffering Path Warrior / Weaponsmith (Norn) - Mists, Revenge, Bear, Vigil, Orge, Charr Option, Dishonor Option Thief / Jewler (Norn) - Spirits, Heirloom, Snow Leopard, Whispers, Grawl, Mercenary Option, Suffer Option Engineer / Huntsman (Char) - Iron Legion, Reeva, Soldier, Whispers, Grawl, Weapon Path, Innocent Death Path Necromancer / Cook (Asuri) - Synergetics, Golem, Zinga, Priory, Quaggan, Weapon Option, Innocent Death Option Mesmer / Artificer (Sylvari) - Stag, Life, Dusk, Priory, Hylek, Sylvari Path, Dishonor Path |
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9/24/12 3:11:43 AM#35
for me the most fun/epic are the Charrss xD the Asuras have awesome dialogs and the Norns have some funny stories (if you choose the drunken path! )
but you choose anyway xD i saw and a bit of humans and i can say after all, every story has its funny moments, its epic moments, generally the stories have awesome plot without being mature only which is great ..!
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10/15/12 7:21:30 AM#36
Nice sheet mad bomber :) I think you are forgetting one thing though. Even if stories are static, there are often 2 ways to do almost any story. For example as priory, you can either select to create your own scabbard or to find existing one. Even though those stories lead to the same outcome (you get a scabbard), still ways to get there are totally different and experience of those missions are quite different. To be fair, it's usually 1. mission being introduction (same), after that it splits into 2 missions and last mission is the same again. As for fun of it, some are cool, some are not... but that's normal isn't it? If you put cool story next to great story, one of them comes out duller :) Well, compared to all WoW stories I can remember, there are not many that could come even close to personal stories I've played. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/15/12 7:25:53 AM#37
Hmm... truthfully it doesn't matter to much, the race storyline pretty much disapears early on. Just play the race you like, in the end it all ends up turning to the same thing, just with a few options to change at least a portion of the story and make it a bit different. Just do what race you like best, the story is in some way linked to how that race is so if you enjoy a race for what they are and maybe a bit of lore, the story should be more enjoyable anyways.
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10/30/12 5:46:20 PM#38
Well, I agree with Lath on the quality of the stories. Overall, I found them less than compelling. Generic, actually. I got spoiled on TSW voice acting and story telling and GW2 story telling feels like a script written by an 8th grader. I do find the Charr and Asura stories more interesting, but I really had to push myself to get through the Norn story and remaining war story. I get that this is a fantasy setting, but little about the stories seem particularly plausible or logical from a plot perspective. Keep in mind, this is my opinion and I don't think badly of anyone who enjoys the storylines. They just don't do it for me. That being said, I do enjoy the game overall and will keep playing it for some time to come. |
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