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9/22/12 7:53:31 AM#121
Originally posted by Sukiyaki The peak was on launch where people skipped work/sleep/bathing/taking care of their chidlren to play the game for arguably an excessive amount of time. This was also at the end of summer, before school and was also on a weekend. That is why GW2 never got back to its peak at lauch considering the timing. It is now a weekend and GW2 has not even seen an increase in players on a friday night -http://beta.xfire.com/games/gw2 LoL a game with a 'stable' playerbase has seen an increase as it always does every weekend-http://beta.xfire.com/games/lol The rate of which players are leaving would have stopped and leveled out this coming week or next if not for the launch of MoP which will hurt GW2. I also strongly believe that if any other AAA MMO was close to launch even less people would be interested in investing more time on GW2. GW2 is the current MMO because "there is nothing else to play". All of course just my opinion on the matter. |
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9/22/12 8:03:59 AM#122
The trend is clearly downwards. You can always try to justify it with other game releases, but that does not change the fact. The same also applies to most previous releases. The beauty of GW2 is that you can really come and go as you please after the initial purchase. This makes it easier to jump in and out to go and have a look at the grass on the other side of the fence. I never really put too much faith on the X-fire numbers nor does the overall number of players mean that much to me. If you are having fun, why would you care if others aren't? Naturally, if all your friends are quitting, it might affect your enjoyment of the game as well. "The person who experiences greatness must have a feeling for the myth he is in." |
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