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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » "We're working on 1st person mode"

3 Pages « 1 2 3 » Search
41 posts found
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/16/12 7:46:58 AM#21
They've already started preliminary work on tes 6 havent they?

You do realise tes6 and TESO are being built by separate studios right?.
  Galadourn

Hard Core Member

Joined: 2/06/08
Posts: 1050

10/16/12 7:49:41 AM#22
Originally posted by ShakyMo
They've already started preliminary work on tes 6 havent they?

You do realise tes6 and TESO are being built by separate studios right?.

no matter how many times this is repeated, people still don't get it...

http://kck.st/Xo38HT

  hardicon

Advanced Member

Joined: 11/23/10
Posts: 356

10/16/12 7:56:10 AM#23

i hope its not solely first person or at least not the type of first person where all you see is a disembodies arm holding a weapon.  that type of view plays hell with people with motion sickness, or at least with me.  over the shoulder camera angle like wow is fine.

either way im not that worried about it, ill play this game most likely but its not like im really hyped and wouldnt really care if it went under.  so sick of boring mmos that i just dont get excited about any of them anymore.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/16/12 8:01:09 AM#24
I get more dizziness from third person games,especially lazy console ports trapped on a low for and gw2 if I don't twiddle with the camera controls.
  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

10/16/12 8:01:12 AM#25
Originally posted by Scalpless

Hiring an outsider to do MMORPG PR sounds like a very stupid move. I don't know much about how other companies do business, but I know that ANet's PR people are usually also the community managers, so they read the forums, organise in-game events from time to time (although they stopped doing that because of dickish players IIRC) and play the game at least a bit. Also, Funcom's designers handle their PR, and designers usually know what the genre is about.

I know saying all "suits" are idiots is the cool thing to do nowadays, but I think rich people are often rich for a reason and know how to market their products. Especially in Zenimax/Bethesda. Their PR is almost always better than the games themselves ("Radiant AI!!!"), so them screwing up this bad is strange.

Thats why I said MMOs are -different.

Beth and Zenimax have extensive knowledge what to say to their customer base when it comes to their offline TES/Fallout franchise, but they have no hint at whats going on in the MMO space.

WoW has been designated a success, so they market to WoW standard, while not understanding that WoW is a dinosaur design, slowly dying of old age.

They also don't get that nowadays customer taste change from year to year as their gaming experience grows. Sure, you can always capture your noob demographic that never heard of an (MMO)RPG, but nowadays that percentage is rapidly shrinking. Most of my nephews (8-10yo) already started with F2P MMORPGs like Champions online. At age 16 they will want something else than the WoW formula and will have enough experience to distinguish cheap "knockoff toys" from quality releases.

The amount of clueless gamers is shrinking as the internet and games permeate society.

Companies are just too slow to react with their policies and strategies, they can't keep up with the change, some of us old players cant keep up with the chane either.

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 716

10/16/12 1:37:20 PM#26
Originally posted by ShakyMo
They've already started preliminary work on tes 6 havent they?

You do realise tes6 and TESO are being built by separate studios right?.

No, there has been no mention of TES6 whatsoever, the only rumors about BGS' next project are of Fallout 4 and they are just rumors.

Much of their team is still busy with Skyrim DLC anyway.

  easternstorm

Novice Member

Joined: 1/23/06
Posts: 79

10/16/12 2:19:32 PM#27
i really do not understand why people come on here and cry about tab targeting seriously it dont work most the time anyway and it always targets who you want to target last so by then your dead

  easternstorm

Novice Member

Joined: 1/23/06
Posts: 79

10/16/12 3:30:00 PM#28
i agree its crap and no game has ever got it right no reason to QQ about it

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2427

10/16/12 3:37:06 PM#29

Most MMOs have a first person view.

 

Until they get rid of instancing, I won't even bother caring about PvE in this game.

  easternstorm

Novice Member

Joined: 1/23/06
Posts: 79

10/16/12 3:38:28 PM#30
just dont use it simple enough

  Sora2810

Novice Member

Joined: 7/23/08
Posts: 566

10/16/12 3:44:03 PM#31
Good! Back on my watch list!

Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2427

10/16/12 3:46:30 PM#32
Originally posted by Sora2810
Good! Back on my watch list!

First person view wasn't the problem... wow.

If after all that negative feedback, the thing they focus on fixing is the POINT OF VIEW instead of the glaring issue like the fact that no one wants WoW style quest based leveling with phasing and instancing... then this game is more confused than I thought it was.

 

Hey, guy, I know you worked on DAoC, I know you love public dugeons. But you can't have public AND instanced dungeons without one becoming more important than the other. Any immersion and socialization gained from public dungeons VANISHES when you have instances! You were a head guy on DAoC! You saw it happen! No one went into Mithra once instances were put in the game, christ.

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 716

10/16/12 3:55:49 PM#33
Originally posted by easternstorm
just dont use it simple enough

Um...you are confused about what "tab-targetting" is.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/16/12 4:35:20 PM#34
Re instanced and open dungeons, I agree drop the instances

I would also drop the instanced pvp, rvr gameplay works better when players can't hide in tupperware pvp.
  Goll25

Advanced Member

Joined: 1/19/10
Posts: 187

10/16/12 4:43:27 PM#35
I think its pretty obvious that when they say they are working on one, they mean more than just scrolling all the way in. Wow does not have fpv, its more of a helmet cam kinda thing, and doesnt change cameras, its part of the same camera. If they are working on a view point they most likely are going to try to do it bigger than that as that way requires no work, other than letting the camera zoom into 100%. The bonus will be for immersion more than anything most likely. There is just no pleasing this mmo crowd is there? Also someone said in the first page that skyrim was made more for 3rd person i highly disagree. Everything was easier in first for me. However if i was using a controller melee was easier in 3rd. Thats all opinion though i suppose.
  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 716

10/16/12 5:55:38 PM#36
Originally posted by Goll25
I think its pretty obvious that when they say they are working on one, they mean more than just scrolling all the way in. Wow does not have fpv, its more of a helmet cam kinda thing, and doesnt change cameras, its part of the same camera. If they are working on a view point they most likely are going to try to do it bigger than that as that way requires no work, other than letting the camera zoom into 100%. The bonus will be for immersion more than anything most likely. There is just no pleasing this mmo crowd is there? Also someone said in the first page that skyrim was made more for 3rd person i highly disagree. Everything was easier in first for me. However if i was using a controller melee was easier in 3rd. Thats all opinion though i suppose.

They've had the zoom-in-fpv like WoW since they first announced the game. 

What people were complaining about is that the fpv was not like skyrim: ie, no hands with equipped weapons/items/spells as well as no hit-detection real-time combat.

Also, there was a Kotaku article that mentioned the zooming into FPV and how lackluster it was.  That was where the "first person is not a priority" quote came from.

This tweet was long after that, so whatever they are "working on" will inevitably be an improvement to the original system.

Gotta say, I've played TP MMOs for a long time, that have had the zoom in option, but since playing GW2 I REALLY miss first-person.  I never fought in first-person, but looking up at the beautiful sights in the world is very annoying with my big charr body in the way.

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1959

"See how I reward those who fail me!"

10/17/12 3:00:47 AM#37
Originally posted by Entinerint
Originally posted by Axxar
I hope 1st person isn't the "main mode." I prefer 3rd person view in RPGs. It can work with dungeon crawlers like Eye of the Beholder and that sort though.

Or like, um, Elder Scrolls games.

derp

I don't think it works well in those games.

derp

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  User Deleted
10/17/12 3:07:51 AM#38

1st person view seems like one of those things that you either make everyone do, or noone will use, especially if there is any PvP in the game (which they claim is a big part of it).

Otherwise, all it's going to be is WoW with extra 1st person animations thrown in.

  Drealgrin

Novice Member

Joined: 5/05/06
Posts: 164

10/17/12 3:09:23 AM#39
Originally posted by Uhwop

I found skyrim to be better in 3rd person then in 1st.

Opinion invalidated.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/17/12 12:53:59 PM#40

given the game is supposed to based around active combat, i think they are doing themselves a dissservice by putting 3rd person before 1st person.

if being successful in the game requires the use of visual cues, you need to be able to see those visual cues. I know that in GW2 its very hard to see them especially if your zoomed out.

given the skyrim pc sales if i were them i would eaither be different and get the immersion of 1st person differentiating them from other games and improving the immersion of the game giving it a more skyrimish appearance and feel, even if it has a hotbar.

its a pretty easy bet because everyone who played skyrim and liked it is used to it.

3rd person is killing these games and no one sees this because they are all zoomed out in space somewhere. literally.

of course they could have 3rd person and 1st person servers. That would be different and i think all would be happy with that.

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