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9/20/12 6:50:20 AM#141
Originally posted by Raekon First of all we're talking about exotics and secondly about getting gear that improve looks that are getting nerfed. They didn't just put diminising returns on the gold you make per dungeon run, they put diminishing returns on the tokens as well.
Anet made a very decent Warhammer decendant, but seriously, they are pushing the cash shop down everyone's throat in any way they can. Sure, they are subtle about it. In the name of battling hackers and bots, they cut down every avenue of gold from people so they have to rely on the cash shop. I wonder if people would defend these absurd changes if/when they put diminishing returns on sPvP and WvW rewards. Personally and since the PvE aspect is really not that appealing, it'll be the straw that broke this particular's camel back. The fanatics will still defend the changes of course, but the game will lose players to other, more reasonable and consistent avenues of entertainment. |
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9/20/12 6:51:24 AM#142
Originally posted by Vorch As that list indicates there is nothing to do at 80 but grind. |
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9/20/12 6:51:56 AM#143
Originally posted by bunnyhopper Stop your generalization. This topic has lot of genuine concerns and questions. |
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9/20/12 6:53:02 AM#144
Originally posted by bunnyhopper If you find yourself blaming everyone else, it might not be everyone else. The devs made this game in a manner to be palatable to masses and now the shortcomings, because it attracts least common denominator, are shining.
"You can't fool all the people all the time." |
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9/20/12 6:53:57 AM#145
Originally posted by Kaelano1, of course! all pro developers are always perfect --- they never make mods to their code <sarcasm>
Every mmo released has exploits due to code or oversights thats what patches and hotfixes are for EQNext press http://EQ3Wire.com EQ2: Freeport server |
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9/20/12 6:55:09 AM#146
Originally posted by sr7olsniper You'll notice no one is getting banned for speed runs, right? They've changed the mechanics so that speed runs are less efficient (as their intent) and from what I've read they've slowed them down a bit with added difficulty. Speed runs were not the intended way of running dungeons, so they adjust the dungeons. No one is being punished. No one is having "ill-gotten rewards" removed or anything silly like that. They simply said "Oops, that's too easy, let's fix it.".
This is much better than leaving an unintentionally out of balanced part of the game unchanged. |
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9/20/12 6:57:55 AM#147
Originally posted by Xasapis This lie keeps getting regurgitated in order to elicit an emotional response, yet it's not based in facts in any way, shape or form. |
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9/20/12 6:58:10 AM#148
The so-called farming 'nerfs' were for the benefit of the entire game. People really need to use their heads and think for more than two-seconds about this stuff. In other games when a mob is killed, one person gets the loot. In GW2 EVERYONE who hit it gets loot. That means there are more drops and that equals more money/items flooding the market. The entire economy > a few individual farmers.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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9/20/12 7:00:21 AM#149
Originally posted by lifeordinary Players were blasting through content to get rewards at a rate that ANET felt was unintended. ANET put in diminishing returns as opposed to lock outs to bring rewards within what they consider "reason" whilst still allowing people to speed run to their hearts content.
It is still incredibly easy to get mats for crafting by rotating maps/zones and farming outside of DE's/Dungeons. So (but I can't craft) is not a viable comment
ANET may have dropped a ball by not fixing a "cap" in the first place, they would have dropped more of a ball by not fixing what they felt was not working at all. Or are we saying they should not fix the game to match their intended vision?
People are getting pissy because they cannot get teh super dooper looking items in 5 minutes flat.
So no, not a great deal of genuine concerns as far as I can see. |
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9/20/12 7:01:06 AM#150
Play our way, or don't play...GW2 system ported to WoW battlegrounds kill 10 players in 10 minutes and earn 100 honor. kill 100 players in 20 minutes and earn 200 honor. and in gw2 its a good system,revolutionary?
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9/20/12 7:01:38 AM#151
Originally posted by Nadia So now if a dungeon has an easy way to beat the end boss and a harder way, if people choose the easy way they are exploiters? That's a new one. I bet none of you in your high horses that defend so feverly Anet have skipped trash mobs in dungeons before. And if you did, did you consider yourselves exploiting? Give me a break. Simply put, Anet is cutting every avenue to gold besides the cash shop .
The only thing they haven't touched yet is WvW, so I expect it to get the finger in an upcoming patch as well. |
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9/20/12 7:03:13 AM#152
Originally posted by bunnyhopper Yeah that is matter of opinion because for you it is not a genuine concern. Still no reason to generalise the community. I did say please didn't i? Also, i already answered to this 'it wasn't intended way by Anet'. But you never replied. |
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9/20/12 7:03:50 AM#153
Originally posted by ForumPvP I would argue WoW is doing it a lot better tehse days specailly in MoP, at least if we are talking time to reward ratio. Which at the end equates more people doing your content and "having fun" to a certain degree. At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir |
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9/20/12 7:05:42 AM#154
Originally posted by sr7olsniper Speed runners can still speed run. Given you brought up the EULA it is rather amusing that you think I am the one trolling here. |
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9/20/12 7:06:04 AM#155
Originally posted by KhinRunite +1 |
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9/20/12 7:06:58 AM#156
Originally posted by lifeordinary I must have missed that post, I'll have a look now.
EDIT: I gather it is the post about statistical advantage from gear, and if non is given who cares if people get it straight away? If that is the case then ANET clearly cares who gets the skins straight away as it is part of the longer term progression of the game.
Personally I couldn't give a toss myself, if someone wants to grind the crap 24/7 for a skin then fair play to them. |
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9/20/12 7:08:56 AM#157
Originally posted by bunnyhopper No one speeds runs or runs anything for the matter to not get anything. If you think people will run somethign over and over again for no purpose whatsoever then you are delusional. Check my post with Chrono Trigger so you can understand my point. The fact that they are not getting locked out, but just punished for doing what they like is the whole point. Specially since the gear supposedly is just cosmetic and there is no big difference between the gear the speed runners can get and the other one the regular ppl can get. At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir |
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9/20/12 7:14:12 AM#158
Originally posted by sr7olsniper Makes me wonder ,do they have this system on WvWvW also,honor badges will not drop if people kills enemies too fast. Is there a cap for those also,is it 100% drop ? Now if they control this on PvE side ,why not in PvP as well,if its so good system. all roads lead to Rome,i mean cash shop.
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9/20/12 7:15:37 AM#159
Originally posted by bunnyhopper
I am arguing that the amount of "viable choices" dictate how much freedom you have. Maybe it doesn't have to be actual mathematically viable choices, maybe it is just enough that the persons perceive the options as viable. What is "viable" is of course a matter of opinion.
Making only one progression path viable, is bad then from a freedom-stance. Which is why I find it good that they fix such balance issues. The token suggestion, suggested above, would make multiple dungeon paths viable. The current "solutioN" is horrible from a freedom-perspective compared to other solutions. |
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9/20/12 7:15:40 AM#160
Originally posted by Xasapis my comment was specifically about one dungeon - COF not being "bait and switch" the developer listed 3 things he changed, 2 of them changed because players were bypassing with workarounds https://forum-en.guildwars2.com/forum/game/dungeons/The-CoF-Buff-My-opinions/page/2#post158017 taking advantage of a couple bugs found in the same chain, and our leashing/aggro system. I played with groups who did this, and watched you-tube clips of what was going on. The problems I identified with the speed run aspect of this are as follows: So what did I do?
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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