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Guild Wars 2

Guild Wars 2 

General Discussion  » Play our way, or don't play...

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292 posts found
  Jackdog

Advanced Member

Joined: 3/19/04
Posts: 6201

9/20/12 8:26:30 AM#201
How dare Arenanet protect the economy and not let gold/exp farmers do exactly as they wish. The nerve

I miss DAoC

  ChrisReitz

Novice Member

Joined: 8/21/07
Posts: 127

9/20/12 8:29:12 AM#202
Originally posted by sr7olsniper
Originally posted by ChrisReitz
Originally posted by GeezerGamer

 


Originally posted by ChrisReitz

Originally posted by GeezerGamer Those of you who've been hailing this new B2P revenue model as the future, and sub games were ripping customers off. Think about this for a second. You have all been looking at it from the wrong perspective. Once you consider the Box fee as the entry fee, Then after 60 bucks, you have to wipe the slate clean for each player. From then on, you are left with 2 types of players. Gem buyers and freeloaders. Almost without exception, this forum has adopted the freeloader position and tossed the buyer's perspective in the trash and dismissed it as irrelevant. Well, guess who did NOT dismiss that perspective as irrelevant? (Hint: Arenanet) They must make the overall game experience better for gem buyers then freeloaders or there is no reason to buy gems.  
I have a feeling you never played guild wars 1 the gem store isnt a big deal to arena net. Its their for people who want just alittle help with what they are doing. It doesnt effect the game in anyway it isnt a p2w or p2p mmorpg. Free loader you are funny ~pokes your nose~ beep

 

GW1 is not GW2
If they had the same expectations, they'd have implemented the same Cash Shop

Maybe you should go play runes of magic or Allods online. If Guild wars 2 wanted most of their encome from the cash shop. They would have added stones like that to their shop. BUT instead you get xp armor stuff to make crafting  easier and armor and so on. Doesnt take a rocket scientist to figure this out... lol heh... They already sold over 2 million copies at 60 dollars a head.

just read my sig

:) anyways

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

9/20/12 8:29:14 AM#203
Originally posted by GeezerGamer

 

GW1 is not GW2
If they had the same expectations, they'd have implemented the same Cash Shop

For the record, I never said P2W. But it's starting to look a bit more like P2P in disguise.

That, along, with P2W has always been the big fear about cash shops.  GW2 may be dodging the whole P2W category, but it appears that they might be succumbing to the P2P model just skinned in different wording.  Makes it much more complicated when they tout it as a B2P model. 

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  sr7olsniper

Apprentice Member

Joined: 8/07/09
Posts: 214

9/20/12 8:29:31 AM#204
Originally posted by Jackdog
How dare Arenanet protect the economy and not let gold/exp farmers do exactly as they wish. The nerve

And I am Gandalff

At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4116

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

9/20/12 8:29:33 AM#205


Originally posted by ChrisReitz

Originally posted by GeezerGamer  

Originally posted by ChrisReitz

Originally posted by GeezerGamer Those of you who've been hailing this new B2P revenue model as the future, and sub games were ripping customers off. Think about this for a second. You have all been looking at it from the wrong perspective. Once you consider the Box fee as the entry fee, Then after 60 bucks, you have to wipe the slate clean for each player. From then on, you are left with 2 types of players. Gem buyers and freeloaders. Almost without exception, this forum has adopted the freeloader position and tossed the buyer's perspective in the trash and dismissed it as irrelevant. Well, guess who did NOT dismiss that perspective as irrelevant? (Hint: Arenanet) They must make the overall game experience better for gem buyers then freeloaders or there is no reason to buy gems.  
I have a feeling you never played guild wars 1 the gem store isnt a big deal to arena net. Its their for people who want just alittle help with what they are doing. It doesnt effect the game in anyway it isnt a p2w or p2p mmorpg. Free loader you are funny ~pokes your nose~ beep
  GW1 is not GW2 If they had the same expectations, they'd have implemented the same Cash Shop
Maybe you should go play runes of magic or Allods online. If Guild wars 2 wanted most of their encome from the cash shop. They would have added stones like that to their shop. BUT instead you get xp armor stuff to make crafting  easier and armor and so on. Doesnt take a rocket scientist to figure this out... lol heh... They already sold over 2 million copies at 60 dollars a head.

LOL, Yeah, 2M boxes. It is a great start. But they really do need an ongoing revenue stream. I seem to recall another big production MMO recently, that sold about 2M boxes and failed because it couldn't maintain a revenue stream.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2446

9/20/12 8:30:02 AM#206

Obviously aside a particular CoF explorable path that can be completed  in 15 minutes, this only hammers farming 1 or 2 easy bosses and leave type of play.

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4116

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

9/20/12 8:35:52 AM#207


Originally posted by Jackdog
How dare Arenanet protect the economy and not let gold/exp farmers do exactly as they wish. The nerve

By protect you mean control right?

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Xzen

Novice Member

Joined: 5/01/06
Posts: 2611

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

9/20/12 8:36:24 AM#208
I like the game but I think some of the changes they just made were a mistake. Caping farming and event grinding is stupid. It's not going to get people to do something else it's just going to make them log off.
  xpiher

Elite Member

Joined: 8/22/08
Posts: 3235

9/20/12 8:37:00 AM#209


Originally posted by lifeordinary

Originally posted by xpiher

Originally posted by lifeordinary

Originally posted by xpiher  

Originally posted by sr7olsniper

Originally posted by xpiher

Originally posted by Xasapis it works in other games, why not here? it would even be more casual friendly since you could pick the path that suited your current free time. with this implementation if you have 40 mins you're stuck doing one run and that's it. with my suggestion you could pick two easy runs or a mid difficulty.
Other games don't care about inflation due to the fact that the best gear is only achieved through doing a dungeon x amount of times. Look at the bigger picture. 
Then that is a design flaw. Then again Anet wants you to be able to get stuff with gold because that in turn increases the chances of a gem sale. Lets be honest here thats all there is to it. I had the same problem in FFXI with farmers getting all the good spots and making the Market a nightmare for new players. That is why I enjoy WoW more than the FFXI system because I can get the best thing and not have a single cent to my name. I never have more than 10k gold on any of my chars but my main is in BIS heroic raid gear.  
OMFG. Ok look, I'm really tired of seeing this stupid statement. ANETS busniess modle isn't realiant on the GEM story. Its a secondary revenue stream. Their primary revenue will come from future game sales. Just like GW1. ANET doesn't rent their servers, they own them, driving server cost down further.     
Well..i am glad that Anet's invites you to all of its internal meetings and lets you know all the FACTS so that you can communicate with us. Thanks once again for credible information. You have a twitter i can follow for future information?
You can tell this by the fact that the gem store simply SUCKS. Theres nothing in there, other than bank space, that the would tempt the vast majority of the player base into buying. It doesn't even have the slew of town clothes, costumes, minipets, etc that you would expect a F2P cash shop driven game to have. It doesn't sell you the ability to respec your character (common in item mall only games), etc. 
Yes because it is another FACT that this is how cash shop is going to stay for future.  Anet said that they will keep expanding cash shop with more additions to it. Maybe they are wrong. I believe you.
Based on previous experience from GW1, its likely that ANET will only add more social clothing and perhaps some sort of PvP unlock packs. However, and this wouldn't surprise me,  ANET might (this isn't based on anything like my other posts) use the cash shop as the only means to sell expacs/half yearly huge content updates. They never said they wouldn't, and charging say 30 bucks but requiring you to buy 40 bucks worth of gems to get the expac/content update wouldn't surprise me. Is it slimey, yup. Is this the norm in the gaming industry YUP!


Originally posted by lifeordinary

Originally posted by bunnyhopper

Originally posted by Nadia

Originally posted by Gaia_Hunter  
ANET did punish speed runners - 3 different changes to all dungeons the part i highlighted in yello affects everyone no matter how many different paths you take http://www.mmorpg.com/discussion2.cfm/thread/365276/ANET-commentary-on-patched-dungeons.html Let me clarify the change a bit since not everyone understands it. If you run the exact same chain twice in a row you will have your rewards cut. This means you can bounce back and forth between 2 different chains, even in the same dungeon without ever hitting this change. This change is made to encourage people to try different chains. If you speed clear dungeons at a rate of more than 2/ hour, and continue to do that for some time your rewards will slowly begin to degrade. It doesn't kick in after running a single dungeon and it doesn't immediately zero out rewards. Finally we reduced the value of repeating the story mode, because they are built to be easier and we want to encourage those repeating dungeons to run explore mode.
If people are running dungeons at that rate, they are doing it for loot reasons. They are getting rewarded at a rate that ANET clearly did not intend. Ergo the possible peak return rate has been changed.
I don't understand. Players are not getting any stastical advantage from the gear. No matter what source you use, you get armor of almsot identical stats other than tier 3 legendary gear. So why is it a problem if players want to grind dungeons for gear which is mostly for looks? i would understand that Anet is scared that people would consume content too soon and stop paying monthly sub but that is not how the game was designed now was it? If anything these changes go against everything that Anet has been saying regarding how they want players to just play and have fun in GW2. So i am sorry but i can not digest this reasoning.
Its to help curb inflation. Since max gear is gotten by crafting, its important to try and keep the prices low to prevent players who come into the game later from having to grind to get it. It also thwarts gold farmers.

As I've said else where though, I'm not sure what dungeons are clearable in under 30mins if you do the entire run. If the dungeon is broken and thats why people are beating them quickly, that's a separate issue that needs to be fixed.


Originally posted by Tardcore

Originally posted by Nadia

Originally posted by Kaelano1 It's about "putting it out there" and then suddenly changing up. We gamers call it "bait and switch". People enjoy running dungeons. People invest time in game, making the game look populated, praising it on forums and defending it to haters on reddit, and then the thing they like is stripped because they were never meant to like it.
its not "bait and switch" when players are exploiting a specific dungeon doing workarounds to what was not intended https://forum-en.guildwars2.com/forum/game/dungeons/The-CoF-Buff-My-opinions/page/2#post158017   most devs have done dungeon tuning post release
And there's that little "Exploiting" word again. So these players were EXPLOITERS huh? Well then A-net can take away their toys and ban the biggest culprits then. And please don't tell me its because they can't. They can look at logs and see who ran this dungeon and how many times and at what intervals. However if A-net isn't going to do that then maybe you guys need to quit accusing these people of being something they aren't. And more importantly start wondering exaclty why A-net is doing things in the manner that they are.
 

Did you read the link? Its talking about tweaking a dungeon outside of the anti-farming code, and making the dungeon play more like how the developers intended. Perhaps the anti-farming code for dungeons is somewhat in place to stop people who find these work around (not kiting the mob, but using 1 person to escort the NPC to avoid all the fights kinda is) from getting the full benefit of using them?



Originally posted by sr7olsniper

Originally posted by ForumPvP

Originally posted by sr7olsniper

Originally posted by ForumPvP Play our way, or don't play... GW2 system ported to WoW battlegrounds kill 10 players in 10 minutes  and earn 100 honor. kill 100 players in 20 minutes  and earn 200 honor. and in gw2 its a good system,revolutionary?  
I would argue WoW is doing it a lot better tehse days specailly in MoP, at least if we are talking time to reward ratio. Which at the end equates more people doing your content and "having fun" to a certain degree. 
Makes me wonder ,do they  have this system on WvWvW also,honor badges will not drop if people kills enemies too fast. Is there a cap for those also,is it 100% drop ? Now if they control this on PvE side ,why not in PvP as well,if its so good system. all roads lead to Rome,i mean cash shop.    
That is the elepahnt in the room that apperently the diehard fans dont want to see. It is all pointing at teh cash shop at teh moment and that really makes Anet seem desperate to the extreme. Funny thing is, if they had pull this stunt on a subscription game right about now you would be reading the "X ammount of ppl unsubbed" threads. 
 

How does this point to the cash shop? What can i get directly from the cash shop that I can't get in game? What can I get directly from the cash shop that will remedy this hanious crime against the farmers? Please tell me oh great one, I need to know this secrete so I can spend my money to get epic lootz



Originally posted by GrumpyCharr The so-called farming 'nerfs' were for the benefit of the entire game.  People really need to use their heads and think for more than two-seconds about this stuff. In other games when a mob is killed, one person gets the loot.  In GW2 EVERYONE who hit it gets loot.  That means there are more drops and that equals more money/items flooding the market.   The entire economy > a few individual farmers.  
 

Thank you Jesus someone understand inflation!



Originally posted by Gaia_Hunter Shouldn't harder stuff have better rewards? Is there a difference in boosting rewards for the harder stuff or nerf the rewards for the easier stuff? The net gain is the same - harder stuff become more rewarding in comparision to easier stuff.
 '

Yes, there is. It called inflation.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
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Warhammer - Xpiher

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

9/20/12 8:38:53 AM#210
Originally posted by GeezerGamer

LOL, Yeah, 2M boxes. It is a great start. But they really do need an ongoing revenue stream. I seem to recall another big production MMO recently, that sold about 2M boxes and failed because it couldn't maintain a revenue stream.

Hey, if you're not a paying customer (i.e. cashshops) they really don't want you around for too long.  The box price is to get you in, but if you are going to eat up a place on their server, you better drop additional $ their way.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

9/20/12 8:40:41 AM#211
Originally posted by Xzen
I like the game but I think some of the changes they just made were a mistake. Caping farming and event grinding is stupid. It's not going to get people to do something else it's just going to make them log off.

That's one of the things they want...pay up or log off.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  Nadia

Elite Member

Joined: 7/26/03
Posts: 10803

9/20/12 8:41:18 AM#212
Originally posted by GeezerGamer

Those of you who've been hailing this new B2P revenue model as the future, and sub games were ripping customers off. Think about this for a second.

You have all been looking at it from the wrong perspective. Once you consider the Box fee as the entry fee, Then after 60 bucks, you have to wipe the slate clean for each player. From then on, you are left with 2 types of players. Gem buyers and freeloaders. Almost without exception, this forum has adopted the freeloader position and tossed the buyer's perspective in the trash and dismissed it as irrelevant.

Well, guess who did NOT dismiss that perspective as irrelevant? (Hint: Arenanet)

They must make the overall game experience better for gem buyers then freeloaders or there is no reason to buy gems.

the freeloader position does not apply

when you have to pay entry fee and are willing to buy future expansions

 

the game is less than 1 month old and ANET is dealing with bugs and balance issues

 

for context

Guild Wars launched for 18 months with no cash shop

during that time ..  ANET doing similar fixes for economy balance and bug fixing

  PaRoXiTiC

Novice Member

Joined: 3/11/08
Posts: 427

9/20/12 8:42:26 AM#213

Take a 15 min break and your cap resets. Good lord do something with your life besides sit at the computer screen all day long. 

You seriously can't take a 15 minute break without getting pissy?

  Xzen

Novice Member

Joined: 5/01/06
Posts: 2611

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

9/20/12 8:42:41 AM#214
Originally posted by GeezerGamer

 


Originally posted by Jackdog
How dare Arenanet protect the economy and not let gold/exp farmers do exactly as they wish. The nerve

 

By protect you mean control right?

The problem is if people flood the market with mats it will drive prices down on those items (which is good) so it doesn't make since to limit the amount you can farm. It actually helps gold farmers and hurts crafters.

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

9/20/12 8:43:03 AM#215
Originally posted by Jackdog
How dare Arenanet protect the economy and not let gold/exp farmers do exactly as they wish. The nerve

How dare they do it in a way that also penalizes honest players. The nerve.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/20/12 8:43:42 AM#216
Originally posted by Voiidiin
Originally posted by Scalpless
Mob farming has never been a good source of anything. As for dungeons, you can run them as often as you want, as long as you don't just run the same path of the same dungeon over and over again.

You are wrong about dungeons, after running TA then CM story, i went to AC and was capped. Killing mobs is one of the only ways to get cloth to use for tailoring, let alone tons of other materials needed for crafting, so you are also wrong with that statement also.

I am sorry but unless you actually test what you are claming i think you need to refrain from posting about it. I know how these ridiculous caps work because i have been affected by them along with several others who have posted about this in this forum and on the official ones also.

 

When you claim someone is wrong...   Don't be wrong.   There's a little thing called the 'auction house.'   It's like a vendor.   Only goes down for maintenance just when I want to buy stuff...    Not that I rage all over the Internet about it.   It's up almost all the time now and I'm not (emotionally) six and need to pitch a fit if something frustrating comes along.

 

 

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/20/12 8:44:13 AM#217
Originally posted by Tardcore
Originally posted by Jackdog
How dare Arenanet protect the economy and not let gold/exp farmers do exactly as they wish. The nerve

How dare they do it in a way that also penalizes honest players. The nerve.

 

Only they're not. 

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

9/20/12 8:45:47 AM#218
Originally posted by MosesZD
Originally posted by Tardcore
Originally posted by Jackdog
How dare Arenanet protect the economy and not let gold/exp farmers do exactly as they wish. The nerve

How dare they do it in a way that also penalizes honest players. The nerve.

 

Only they're not. 

Only they are.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  Xzen

Novice Member

Joined: 5/01/06
Posts: 2611

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

9/20/12 8:45:59 AM#219
Originally posted by MosesZD
Originally posted by Tardcore
Originally posted by Jackdog
How dare Arenanet protect the economy and not let gold/exp farmers do exactly as they wish. The nerve

How dare they do it in a way that also penalizes honest players. The nerve.

 

Only they're not. 

Yeah they are.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

9/20/12 8:47:01 AM#220
Originally posted by Xzen
Originally posted by MosesZD
Originally posted by Tardcore
Originally posted by Jackdog
How dare Arenanet protect the economy and not let gold/exp farmers do exactly as they wish. The nerve

How dare they do it in a way that also penalizes honest players. The nerve.

 

Only they're not. 

Yeah they are.

Yes they are.

Infinity.

I win.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

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