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Cryptic Studios has released a new trailer featuring the heavily-armored Guardian Fighter, one of the character classes that will ship with Neverwinter. IGN got the first scoop. Check it out HERE.
Associate Editor: MMORPG.com |
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9/19/12 10:56:08 AM#2
Hmm, eq2 has a guardian class and it's a fighter...
I don't remember any "guardians" when i played D&D... |
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9/19/12 11:02:48 AM#3
Originally posted by Kaelano1 Guardian fighters refers to fighters using sword and board. |
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9/19/12 11:07:40 AM#4
Originally posted by Kaelano1 It's not a "Guardian" class it's one of the "FIghter" class's martial tradition, like "Great weapon fighter". http://forgottenrealms.wikia.com/wiki/Fighter#Guardian_fighter
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9/19/12 11:13:21 AM#5
wait.. is this still d&d? as a normal action game it looked fine. As a neverwinter it loked terrible.
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9/19/12 11:21:09 AM#6
Originally posted by Unshra Man, I'm glad you found that link. All I found on google was a pic of a chosen http://www.dandwiki.com/wiki/File:Guardian.jpg and I was about to clown some mullets. Thanks for that.
edit: Although, I find it dubious that it's cited from a book published in 2008, when eq2 released 4 years prior, but that's not Cryptic's fault. |
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9/19/12 11:24:05 AM#7
When the beta will be released ?
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9/19/12 12:22:13 PM#8
Looks great, just wonder how dependent the game will be on cash shop.....
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9/19/12 12:54:46 PM#9
haha
do we embrace the future of the D&D "fighter" as making explosive fissures across the earth with his one-handed sword, or do we laugh
I'm laughing now but who knows, maybe I won't be when it becomes the expected norm of D&D |
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9/19/12 1:39:45 PM#10
Old slow combat is in the past for online gaming, "rolling dice is for real life." Going to go ahead and copyright that saying now. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
9/19/12 2:07:32 PM#11
I agree with the above poster. Why dislike that D&D is changing in computer games? The real D&D is still there for you to play in RL. Moving D&D to gaming in the first place was a massive change to known systems.
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9/19/12 4:58:02 PM#12
Originally posted by Vannor
Yeah, but you have to keep in mind: We *did* complain back then, too, and we have never stopped! :) |
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9/19/12 5:11:18 PM#13
This game will burn.
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9/19/12 9:47:40 PM#14
Originally posted by Kaelano1 Really, we are talking about EQ being copied by D&D? Oh you youngins fail at realizing the roots of all these western MMOs and RPGs trace their origins to D&D. 2008 copying 2004 ideas, how about the 1970s ideas being copied since the 90s. |
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9/19/12 10:16:29 PM#15
Originally posted by Leviathon77 Roleplaying as a diversion existed since time immemorial. Roleplaying in such a fantasy setting format existed in colleges decades before Gygax's systems produced by TSR. This is no longer "Gygax's TSR"... it's WotC. Yes, today, WotC is party to "copying" or "ripping off" other games as much as the next guy.
Having an "orc" or an "elf" or a "ranger" in a game certainly doesn't evoke accusations of plaegiarism any more than "warrior" or "fighter" or "rogue". A game would cross a red line, however adding terms such as "rust monster" or "Illithid" or "roper". Truly there was no "guardian" fighter class or martial discipline in D&D until after EQ2 had one.
If D&D is to be considered so innovative why doesn't it stick to terms or labels used in that 1970s-early 1980s incarnation? Why not myrmidon or champion; level "titles" from first edition? Why can't they make something wherein I can't "point" and say, "That is from something else."?
Because they don't care to do that... ...and that is a big part of what makes me ill in this genre. |
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9/19/12 10:34:33 PM#16
Love how the commentor says "dozens of abilities" which is kinda ironic Left n right mouse clicks, 2-3 encounter abilitiies, 2 dailies, one dodge quivilent ability just doesn't sound all too great to me. While I love D&D and was extremely stoked at one point if time for Neverwinter but seriously wonder how the combat will turn out. Pretty much it's like playing one with one weapon in GW2 plus a dodge plus an elite skill. While I agree that like in WoW you had too many abilities (which is kinda a bogus arguements as your main abilities can be narrowed down to 15 or so) but what I see in Neverwinter is too few. Had high hopes for Neverwitner and still somewhat do but the combat does worry me. And gawd... that bobbity bob bob combat stance is driving me nuts. |
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9/20/12 12:22:14 AM#17
bet that some of the classes will be gender and race locked to and grindy as all the asian mmos.
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Mannish
Elite Member
Joined: 9/03/08
There needs to be a little bit of crazy when dreaming up a new concept. Sam Lake |
9/20/12 6:28:33 AM#18
Looks great, cant wait to play.
CPU: AMD FX-8350 Vishera |
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9/20/12 7:06:42 AM#19
I would love to see a MPOG staff member step in and write a blog article about how close "Neverwinter" sticks to D&D. Can be nerdy as heck, np
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9/20/12 7:07:37 AM#20
Oh and a comparision "Neverwinter" -VS- "DDO" sil vous plait!
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