Originally posted by Burntvet
F2P is largely the payment model of last resort. Virtually all of the P2P converted to F2P games changed over because it was a choice of doing that, or closing. Or as a last ditch attempt to make some money off a title or to recoup expenses in developing the game in the first place. Name one AAA up to now that was designed F2P from go.
There aren't any.
And frankly, those former P2P titles had little to lose in converting, so long as their initial development costs were paid: it costs almost nothing to keep a "developed" MMO going. So any revenue is good enough.
As to SOE, their "F2P implementation" is among the worst in the industry. They don't want people to play their games F2P at all, that is clear from the model, they make F2P access as crappy as possible in order to make people pay for the freemium upgrade. To the point that they won't let you use the toons/equipment you had previous acquired when being a "paying customer".
SOE won't even let people pay for sub time with their own SOE Smedbucks anymore, and that was their own scam to begin with.
Fortunately, as the years have going on, SOE has become less and less relevant in gaming circles.
This subject quoted is off topic but worth bringing up as it pertains to SoE. SoE's freemium model, the one you say is the worst in the industry, actually addresses the first two paragraphs of your quote above. You're correct, true free to play development produces a subpar product whether the game was made for free to play or not. Allowing players to play a AAA game but with gateways/structured lockouts is as close as you can get to AAA F2P gameplay that can sustain itself. There is no other way to move the slider without charging a sub or lowering the quality/scope of the product.
Like SoE or not their model will work for the future because it ensures development past a game's F2P inception. Both PS2 and EQN will be a part of SoE's freemium model so I guess we'll have to see how it works out.