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9/21/12 2:06:43 PM#81
Originally posted by Burntvet
This subject quoted is off topic but worth bringing up as it pertains to SoE. SoE's freemium model, the one you say is the worst in the industry, actually addresses the first two paragraphs of your quote above. You're correct, true free to play development produces a subpar product whether the game was made for free to play or not. Allowing players to play a AAA game but with gateways/structured lockouts is as close as you can get to AAA F2P gameplay that can sustain itself. There is no other way to move the slider without charging a sub or lowering the quality/scope of the product.
Like SoE or not their model will work for the future because it ensures development past a game's F2P inception. Both PS2 and EQN will be a part of SoE's freemium model so I guess we'll have to see how it works out.
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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