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Guild Wars 2

Guild Wars 2 

General Discussion  » What's going on with money making nerfs?

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139 posts found
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5079

9/19/12 3:28:12 PM#121


Originally posted by botrytis

Originally posted by The_Korrigan

Originally posted by SpottyGekko As a non-player, there's only one thing that puzzles me about the general content of this thread: "In a game where gear is said to be relatively trivial, why are so many players focused on making heaps of gold in the quickest possible time ? What do they need it for ?"   What happened to: "GW2 is all about the fun of playing, not grinding for upgrades" ?   When people start to organise "speed runs" for dungeons and instances, it certainly sounds like they're grinding...
Because they can't get rid of the EQ/WoW clone grind mentality. They just don't know better, it's the only way to play a MMORPG for them.
QFT - people have issues with changing the way they do things. It is human nature.

 

People need to think outside the box sometimes.



Will "You are doing it wrong" EVER stop?

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Hahhns

Novice Member

Joined: 1/07/07
Posts: 215

9/19/12 3:35:50 PM#122

I wanted to give my 2 copper on this, when the game was released massive guilds paid for gems and transfered to gold. At that time 4000 gems was worth 14 gold 50 silver. That is a ton. If you look now 4000 gems is not even close to 8 gold now.  peopel then started buying karma items and selling them on the ah, Anet kinda messed up here. When they made karma cooking items and other items bound on account it never represented the ones that was purchased before. I had over 2000 of an item and when i went to sell them 250 was worth over 3g because the price sky rocketed.

When they allowed faction armor to be sold at 20 silver for lvlv 80 gear many of us bought gems to buy a ton and break them down for ectoplasms and ori ore. That was the 1st day the game came out. The thign with the high end game instances we knew was goignt o get nerfed, you could skip 1 -2 bosses at a time and do them in under 30 minutes. and that was 25 silver a pop plus gear and your tokens for end game armor and weps.

 

so peopel tried everythign they could to juke the systems and it doe seffect the bottom line for Anet. They want you to use the cash shop as much as possible. That why black lion keys are bound and cant be sold, they are extremely rare drops and the chest sell for 2 copper. 

  User Deleted
9/19/12 3:36:02 PM#123


Originally posted by Torvaldr

Originally posted by Foomerang trolling? Lol please. Its a fact that of players can farm all the gold they need in game, it devalues the cash shop. Since gw2 is b2p, this directly impacts anets bottom line. You better get used to them nerfin stuff like this constantly.
And P2P games don't do the same thing with restricting money and drop rates to keep subscriptions going?  How is EVE going with the PLEX sales?

Are you somehow inferring that this situation is peculiar to games with cash shops?  I think you need to supply some factual analysis and then draw conclusions from that.

In short all games restrict rewards to drive their revenue model.  At least be genuine in your crticism.



Without a doubt you are right and i agree with you.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6026

9/19/12 5:58:13 PM#124
Originally posted by Foomerang

Originally posted by Torvaldr

Originally posted by Foomerang trolling? Lol please. Its a fact that of players can farm all the gold they need in game, it devalues the cash shop. Since gw2 is b2p, this directly impacts anets bottom line. You better get used to them nerfin stuff like this constantly.
And P2P games don't do the same thing with restricting money and drop rates to keep subscriptions going?  How is EVE going with the PLEX sales?

Are you somehow inferring that this situation is peculiar to games with cash shops?  I think you need to supply some factual analysis and then draw conclusions from that.

In short all games restrict rewards to drive their revenue model.  At least be genuine in your crticism.


Without a doubt you are right and i agree with you.

Dang it!  I even poked at you and that's all I get.

Curse you AquaScum!

  william0532

Apprentice Member

Joined: 7/16/11
Posts: 250

9/19/12 6:03:45 PM#125
Originally posted by Xerith

It's over exaggerating. I made 2g running around in WvW last night, I had 20g by the time I hit 80, I spent ~10g crafting an entire exotic armor set + exotic weapon. I did nothing other than play the game, craft, and sell things on the AH, no farming of any kind and I have never had an issue with money. 

The farming nerf to dungeons is fine, basically what it does is stop people from entering, killing two really easy bosses then leaving, resetting and doing it again until the day is done. 

If you somehow have no money to even repair armor, you did something horribly horribly wrong. 

YES^ This was the way to play the game, they fixed it. I'm a grinder, and I will do this for a month straight to have as much gold as humanely possible. The fix is for tweekers like me, that force me to go play the game as opposed to grinding non stop. I get it, it's quasi irritating to have my exploit snatched from me, but at the end of the day I'm glad they make smart decisions like this. The last game I played(swtor), they took forever to fix exploits(i looted a chest in an operation for about 4 million credits lol, I was dissappointed when bioware fixed it, but it was still the right call lol, especially since I was about the last person on the server to know about the exploit)

 

Beating farming habits is good for gaming, period.

  User Deleted
9/19/12 8:04:00 PM#126


Originally posted by Torvaldr

Originally posted by Foomerang

Originally posted by Torvaldr

Originally posted by Foomerang trolling? Lol please. Its a fact that of players can farm all the gold they need in game, it devalues the cash shop. Since gw2 is b2p, this directly impacts anets bottom line. You better get used to them nerfin stuff like this constantly.
And P2P games don't do the same thing with restricting money and drop rates to keep subscriptions going?  How is EVE going with the PLEX sales? Are you somehow inferring that this situation is peculiar to games with cash shops?  I think you need to supply some factual analysis and then draw conclusions from that. In short all games restrict rewards to drive their revenue model.  At least be genuine in your crticism.
Without a doubt you are right and i agree with you.
Dang it!  I even poked at you and that's all I get.


Hehe well im wrong a lot and dont always see every side so yeah, im used to admitting when im being biased

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/19/12 11:50:05 PM#127
Originally posted by Torvaldr
In short all games restrict rewards to drive their revenue model.  At least be genuine in your crticism.

All modern games you mean? In this case you're right. And that's exactly why they all fail so quickly. Because these restrictions drive their popularity straight to hell.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7547

 
OP  9/19/12 11:59:58 PM#128
Originally posted by kiersteadmo

 

so peopel tried everythign they could to juke the systems and it doe seffect the bottom line for Anet. They want you to use the cash shop as much as possible. That why black lion keys are bound and cant be sold, they are extremely rare drops and the chest sell for 2 copper. 

I was called a troll for saying this is how live would be.

  lunarwitch00

Novice Member

Joined: 4/11/12
Posts: 43

9/20/12 12:04:01 AM#129

the very best part

 

people have made 1000s of gold "exploiting" report what and how they do it to anet

 

get to keep the money loot items

and then anet fixes the problem so other cant do it

 

 

wasnt sure what to think when i seen that

 

 

still a fan and no i dont care they made the loot legit or not

 

intersting seems the best way to play some of these new games is to rush as fast as you can to get everything you can before it gets nerfed

 

seems completely against what people want and what developers claiming they want or what not

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

9/20/12 12:11:06 AM#130

Haha too much drama. Just bounce between two paths if you're so deadlocked on dungeon farming.

 

And apparently the "You're playing it wrong" expression is shocking to some. Games are designed to be played a certain way. GW2 already has merits for allowing the player to play the game in many ways than one. It can only cater to a limted number of play styles. If your playstyle does not yield optimum results don't blame the game, especially when there are other people who are getting optimum results. If you're not willing to adpat a different playstyle than your own, then GW2 is not for you and you should start hitting the road.

And forget the "Play the way you want to play" expression too. You can't take it literally. It was said in a specific context. It's unfortunate that you fell for it.

  lunarwitch00

Novice Member

Joined: 4/11/12
Posts: 43

9/20/12 12:12:29 AM#131
Originally posted by KhinRunite
Haha too much drama. Just bounce between two paths if you're so deadlocked on dungeon farming.

doesnt work least currently

 

just like changing zones or events doesnt work once you hit the cap

 

you either wait or get bad loot rewards karma for the rest of your play time

  Siug

Elite Member

Joined: 5/02/12
Posts: 1095

9/20/12 12:30:52 AM#132
Originally posted by KhinRunite

 

And apparently the "You're playing it wrong" expression is shocking to some. Games are designed to be played a certain way. 

Rofl was waiting when "you are playing it wrong (tm)" comes  Thank you!

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

9/20/12 12:35:11 AM#133
Originally posted by Piiritus
Originally posted by KhinRunite

 

And apparently the "You're playing it wrong" expression is shocking to some. Games are designed to be played a certain way. 

Rofl was waiting when "you are playing it wrong (tm)" comes  Thank you!

It actually started here:

http://www.mmorpg.com/discussion2.cfm/thread/365280/page/9

Consult Tardcore.

  thinktank001

Hard Core Member

Joined: 12/13/08
Posts: 1942

9/20/12 1:22:30 AM#134
Originally posted by Torvaldr

 

In short all games restrict rewards to drive their revenue model.  At least be genuine in your crticism.

 

That is complete BS.  P2P games don't have the incentive to do so, and WOW is a prime example.    P2W games on the other hand, are forced to include " restrictions " so there is a way to monetize the game mechanic.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

9/20/12 2:39:55 AM#135
Originally posted by william0532
...

YES^ This was the way to play the game, they fixed it. I'm a grinder, and I will do this for a month straight to have as much gold as humanely possible. The fix is for tweekers like me, that force me to go play the game as opposed to grinding non stop. I get it, it's quasi irritating to have my exploit snatched from me, but at the end of the day I'm glad they make smart decisions like this. The last game I played(swtor), they took forever to fix exploits(i looted a chest in an operation for about 4 million credits lol, I was dissappointed when bioware fixed it, but it was still the right call lol, especially since I was about the last person on the server to know about the exploit)

 

Beating farming habits is good for gaming, period.

Well, it depends on the context.

  • If all you want to do in GW2 is WvW and Anet says, no can't do that without getting penalised because we want you do other stuff as well, who's in the right.
  • If all I want to do is run dungeons and the team I run became good enough for them, why penalise me for it?
  •  If your most enjoyable activity is crafting, why put diminishing returns on gathering?
  • If you like roaming the world, why put diminishing returns on dynamic events?
There are mmorpgs out there that I hardly touched their PvE part and others that I hardly touched their PvP. Do you think the developers will keep me playing if they insist on what activity I should engage in and penalise the one I enjoy?
 
Originally posted by thinktank001
Originally posted by Torvaldr

 In short all games restrict rewards to drive their revenue model.  At least be genuine in your crticism.

 That is complete BS.  P2P games don't have the incentive to do so, and WOW is a prime example.    P2W games on the other hand, are forced to include " restrictions " so there is a way to monetize the game mechanic.

Gem prices have gone up by at least 25% this week, which means that less people are buying them with RL money or in smaller quantities. What is happening is that Anet is trying to strive a balance. They want you to get just enough gold from the game that you won't complain, but not enough, so you chip in the cash shop at regular intervals. People were not supposed to become independant of the gem market and definitely not this fast.

 

As for WoW and P2P games in general, they don't need big money sinks, because there is only one way to gain legitimate revenue, playing the game. In cash shop games like GW2 however, wealth is injected legitimately from the shop, so bigger money sinks need to be implemented, both to use the excess and make the cash shop relevant.

Of course, P2P games are also plagued by ilegitimate means of getting wealth. But these are hunted, not only because the developers make no money from them, but also because the money sinks in P2P can't deal with such excessive wealth and it is possible to break the game market..

 
  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 2500

9/20/12 3:00:33 AM#136


Originally posted by lunarwitch00

Originally posted by KhinRunite Haha too much drama. Just bounce between two paths if you're so deadlocked on dungeon farming.
doesnt work least currently

 

just like changing zones or events doesnt work once you hit the cap

 

you either wait or get bad loot rewards karma for the rest of your play time



And even if it did work where are you going to go?


You complete CoF path #2, so now you do one of the other paths right? Wrong!

The last boss in CoF path #1 is nearly unkillable and in CoF #3 you dont get credit for finishing the dungeon after you beat last boss.

So, go to a different dungeon right? How about HotW? Wrong!
The last boss of HotW path #1 most of the time wont even be there. Didnt do the other 2 paths to HotW because I figured they'd be bugged in some way too.


ArenaNet really has their priorities in the right place dont they? If people find some way to make easy gold they are right on it. Dungeons being bugged so you cant complete them? It can wait.


Ive also seen that ArenaNet is taking down Youtube videos. If you post a video on Youtube on easy ways to make gold they will contest it and have it taken down. Classy stuff.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3304

9/20/12 4:25:51 AM#137
Originally posted by C1d0s

Your reply is humorous because this patch was initiated to combat the speed-runners. Saying you don't care about why the patch was put it out, then complaining that people don't like it, is essentially getting your feathers ruffled for absolutely no reason.

If you don't care about the speed-runners, then go do your monotonous dungeons for an entirely unsubstantial reward and claim it was totally "fun".

The sheer fact this game has SO much grinding, and that ANET is dead-set on making the grind as insufferable as possible, doesn't bode well for the future. So far, they've done nothing but make decisions that are entirely anti-casual, anti-fun, and all for what? Allegedly, to keep farmers from ruining their precious economy.

How is GW2 anti casual? You can get max gear after hitting 80 in less than 2 weeks. Even with the current changes. If you want that uber looking armor, well grind for it, just like you did in GW1. I really don't freaking get it.


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  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3304

9/20/12 4:29:54 AM#138


Originally posted by kiersteadmo I wanted to give my 2 copper on this, when the game was released massive guilds paid for gems and transfered to gold. At that time 4000 gems was worth 14 gold 50 silver. That is a ton. If you look now 4000 gems is not even close to 8 gold now.  peopel then started buying karma items and selling them on the ah, Anet kinda messed up here. When they made karma cooking items and other items bound on account it never represented the ones that was purchased before. I had over 2000 of an item and when i went to sell them 250 was worth over 3g because the price sky rocketed. When they allowed faction armor to be sold at 20 silver for lvlv 80 gear many of us bought gems to buy a ton and break them down for ectoplasms and ori ore. That was the 1st day the game came out. The thign with the high end game instances we knew was goignt o get nerfed, you could skip 1 -2 bosses at a time and do them in under 30 minutes. and that was 25 silver a pop plus gear and your tokens for end game armor and weps.   so peopel tried everythign they could to juke the systems and it doe seffect the bottom line for Anet. They want you to use the cash shop as much as possible. That why black lion keys are bound and cant be sold, they are extremely rare drops and the chest sell for 2 copper.   
I don't see how putting in anti-farming code enourages gem sales. I don't see how Chest enourage gem sales. The rewards from the chest are worthless, gold is easy to come by even with the anti-farming code (hint, spread yourself around a little bit)


Originally posted by thinktank001

Originally posted by Torvaldr   In short all games restrict rewards to drive their revenue model.  At least be genuine in your crticism.
  That is complete BS.  P2P games don't have the incentive to do so, and WOW is a prime example.    P2W games on the other hand, are forced to include " restrictions " so there is a way to monetize the game mechanic.
 

WoW adds in layers of grind to keep you sububed. And its not about P2W with GW2 or the cash shop. GW1 had anti-farming code as well. Guess what, GW1 didn't even have a cash shop. SHOCKING I KNOW!


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6026

9/20/12 3:29:48 PM#139
Originally posted by thinktank001
Originally posted by Torvaldr

In short all games restrict rewards to drive their revenue model.  At least be genuine in your crticism.

That is complete BS.  P2P games don't have the incentive to do so, and WOW is a prime example.    P2W games on the other hand, are forced to include " restrictions " so there is a way to monetize the game mechanic.

Raid and instance cooldowns, loot drops, money drop rates, gear coin grind... I could go on and on and on and on.  Believe what you want though I don't really care.  Nothing is really going to be solved or proven either way.  Some people will like the game and how its revenue model is setup (I do) and some people won't.  Personally, I don't see myself paying a recurring subscription for a game again, but you never know what the future holds.

Curse you AquaScum!

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