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Guild Wars 2

Guild Wars 2 

General Discussion  » What's going on with money making nerfs?

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139 posts found
  dageeza

Advanced Member

Joined: 8/14/04
Posts: 577

9/19/12 5:38:43 AM#61
Originally posted by lunarwitch00

so farming is exploiting playing the game longer than an hour is exploit doing the same dungeon is exploit

doing events is exploit

 

you cant even go through a single event chain at 80 without hitting the cap

 

and as i said up there^

its also affecting low leveling trying to level up doing events

 

sorry im going there

 

see what happen to diablo 3

 tons of people who left that game for the exact reasons and things guild wars 2 is doing

i dont think what anets doing is bad but the system shouldnt punish real players

once again bots dont notice it most got mulitple accounts anyways

all i gotta say

 

delete this mess is right

 

So much for fun if you are a gamer that enjoys doing the same non dungeon cycle over a few times as having diminishing loot returns outside of dungeons is just crap and greatly reduce the enjoyablity of certain campy/roleplaying playstyles..

Players should not be forced to have to try and watch timers and or do other things they may not want to do in order to drop decent loot for their time spent if anet keeps going at this rate its going to be easy for many to say this is not fun anymore..

pigeonholing is never the answer and is whats wrong with every other game..

EDIT:

I should point out that i am not a fan of player made pigeonholing either to where players only flock to a few most profitable events that are always active while other events dont have enough help..

However diminishing returns and pigeonholing across the board is still a kneejerk reaction that takes away from the freedom to both have fun and profit adequately in the game by doing what you like best with the time you spend.

Playing GW2..

  tyfon

Apprentice Member

Joined: 1/23/09
Posts: 169

9/19/12 6:07:11 AM#62

And this is what happens when the cash flow of the company is dependant on selling gold to the players.

 

/me laugs while playing subscription based games.

  xpiher

Apprentice Member

Joined: 8/22/08
Posts: 2812

9/19/12 6:47:34 AM#63
Originally posted by tyfon

And this is what happens when the cash flow of the company is dependant on selling gold to the players.

 

/me laugs while playing subscription based games.

 

You never played GW1 did you. GW1 HAD ANTI FARMING CODE PRIOR TO CASH SHOP!! 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

9/19/12 6:48:31 AM#64
Originally posted by xpiher
Originally posted by lunarwitch00

to bad its affecting  players

leveling up

not doing dungeons

the "anti farm code" isnt limited to only dungeons

 

Sometimes when you fix one issue, it breaks another. Chances are, the exp getting hit with diminishing returns was a programing oversight. I expect it to be corrected. HOWEVER, the way the system was explained, a normal player should never be hit with diminshing returns since. If you are constantly doing different content, the anti-farming algorithm shouldn't kick in. 

Really? So for example when I farm bandits, centaurs, or moas for specific cooking crafting drops (butter, chocolate, eggs) its ok for me to be penalised because I'm not running around like an ADHD addled moron but instead focusing on specific mobs that drop what I need? That's rich. Thanks A-net for letting the gold sellers tell you and the rest of us how we are to play the game.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  WhiteLantern

Hard Core Member

Joined: 1/27/10
Posts: 2569

9/19/12 6:51:07 AM#65
Originally posted by Tardcore
Originally posted by xpiher
Originally posted by lunarwitch00

to bad its affecting  players

leveling up

not doing dungeons

the "anti farm code" isnt limited to only dungeons

 

Sometimes when you fix one issue, it breaks another. Chances are, the exp getting hit with diminishing returns was a programing oversight. I expect it to be corrected. HOWEVER, the way the system was explained, a normal player should never be hit with diminshing returns since. If you are constantly doing different content, the anti-farming algorithm shouldn't kick in. 

Really? So for example when I farm bandits, centaurs, or moas for specific cooking crafting drops (butter, chocolate, eggs) its ok for me to be penalised because I'm not running around like an ADHD addled moron but instead focusing on specific mobs that drop what I need? That's rich. Thanks A-net for letting the gold sellers tell you and the rest of us how we are to play the game.

They only want you to play the game "the right way". They really do have your best interests in mind.

 

 

 

 

(that one felt better)

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  ennymith

Novice Member

Joined: 5/03/09
Posts: 114

9/19/12 7:07:12 AM#66

Gee what a surprise, a game who's revenue model is based on cash shop sales, takes measures to insure that players have no in game alternative that does not invovle massive grind.  Who would have thunk it?

The further in we get with GW2, the more clearly it strickly adheres to standard cash shop based game practices that leave you little choice but to pony up to buy gold from the cash shop.

Between repair bills, waypoint costs and limiting how much players can 'farm', Anet insures that the cash shop is the only viable alternative to acquire anything without massive grind.  For a game that plastered 'no grind' PR all over the media, GW2 is just another 'me too'  in the world of cash shop based games which offers two choices, grind or cash shop.

GW2, after 5 years of hype, turns out to be just another Asian end game cash shop grinder. Now that sales have dropped off, F2P can't be far off.

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

9/19/12 7:11:23 AM#67
Originally posted by WhiteLantern
Originally posted by Tardcore
Originally posted by xpiher
Originally posted by lunarwitch00

to bad its affecting  players

leveling up

not doing dungeons

the "anti farm code" isnt limited to only dungeons

 

Sometimes when you fix one issue, it breaks another. Chances are, the exp getting hit with diminishing returns was a programing oversight. I expect it to be corrected. HOWEVER, the way the system was explained, a normal player should never be hit with diminshing returns since. If you are constantly doing different content, the anti-farming algorithm shouldn't kick in. 

Really? So for example when I farm bandits, centaurs, or moas for specific cooking crafting drops (butter, chocolate, eggs) its ok for me to be penalised because I'm not running around like an ADHD addled moron but instead focusing on specific mobs that drop what I need? That's rich. Thanks A-net for letting the gold sellers tell you and the rest of us how we are to play the game.

They only want you to play the game "the right way". They really do have your best interests in mind.

 

 

 

 

(that one felt better)


Wait ....... I'm playing it W R O N G !!??

AW DAMN IT!!!!!

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

9/19/12 7:13:59 AM#68
Originally posted by ennymith

Gee what a surprise, a game who's revenue model is based on cash shop sales, takes measures to insure that players have no in game alternative that does not invovle massive grind.  Who would have thunk it?

The further in we get with GW2, the more clearly it strickly adheres to standard cash shop based game practices that leave you little choice but to pony up to buy gold from the cash shop.

Between repair bills, waypoint costs and limiting how much players can 'farm', Anet insures that the cash shop is the only viable alternative to acquire anything without massive grind.  For a game that plastered 'no grind' PR all over the media, GW2 is just another 'me too'  in the world of cash shop based games which offers two choices, grind or cash shop.

Whoa! Its my evil twin!!

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

9/19/12 7:19:19 AM#69

Don't steal identities, guys. It's worse than insulting prophets.

p.s. Hi Tardcore. Glad to see you alive and kicking. <3

  saurus123

Hard Core Member

Joined: 4/12/06
Posts: 357

9/19/12 7:20:52 AM#70
Originally posted by ennymith

Gee what a surprise, a game who's revenue model is based on cash shop sales, takes measures to insure that players have no in game alternative that does not invovle massive grind.  Who would have thunk it?

The further in we get with GW2, the more clearly it strickly adheres to standard cash shop based game practices that leave you little choice but to pony up to buy gold from the cash shop.

Between repair bills, waypoint costs and limiting how much players can 'farm', Anet insures that the cash shop is the only viable alternative to acquire anything without massive grind.  For a game that plastered 'no grind' PR all over the media, GW2 is just another 'me too'  in the world of cash shop based games which offers two choices, grind or cash shop.

what a BS talking

if you were lvl 80 you would have alot of ways to get your gold

 

i was doing WvW yesterday and made about 10g!!!

these 10g is enough to buy an exotic set

 

this is not WoW where they throw gold at you, you need to work a bit

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

9/19/12 7:22:38 AM#71
Originally posted by DarkPony

Don't steal identities, guys. It's worse than insulting prophets.

p.s. Hi Tardcore. Glad to see you alive and kicking. <3

 

 

 

YOU!!??

 

 

WTF HAVE YOU

 

 

BEEN MAN!!??

 

. . . . Er . . . I mean yeah, likewise

 

 

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4050

 
9/19/12 7:25:14 AM#72
Originally posted by Jyiiga

I have a serious issue with the diminishing returns on farming the same mobs. I farm the same type of mobs when I need a particular drop for crafting. Example.. I need cloth, I kill bandits. I can't kill bandits for more than 40 minutes before the drop rate practically drops to zero. That my friends is ridiculous and inexcusable in my book. I am not a gd bot.

This is the first thing that has made me want to say FU Anet. 

Exploiter!@!@

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  mazut

Hard Core Member

Joined: 4/23/08
Posts: 773

9/19/12 7:29:15 AM#73
This is a very positive change, gl farming 20-30 times in a row ;)
  WhiteLantern

Hard Core Member

Joined: 1/27/10
Posts: 2569

9/19/12 7:29:36 AM#74
Originally posted by DarkPony

Don't steal identities, guys. It's worse than insulting prophets.

p.s. Hi Tardcore. Glad to see you alive and kicking. <3

The fourth sign of the apocalypse:

 

PONY IS BACK!!!

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 1208

9/19/12 7:35:39 AM#75

As a non-player, there's only one thing that puzzles me about the general content of this thread: "In a game where gear is said to be relatively trivial, why are so many players focused on making heaps of gold in the quickest possible time ? What do they need it for ?"

 

What happened to: "GW2 is all about the fun of playing, not grinding for upgrades" ?

 

When people start to organise "speed runs" for dungeons and instances, it certainly sounds like they're grinding...

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

9/19/12 7:41:34 AM#76
Originally posted by Tardcore
Originally posted by DarkPony

Don't steal identities, guys. It's worse than insulting prophets.

p.s. Hi Tardcore. Glad to see you alive and kicking. <3

 

 

 

YOU!!??

 

 

WTF HAVE YOU

 

 

BEEN MAN!!??

 

. . . . Er . . . I mean yeah, likewise

 

 

I am on a mission from god. He instructed me to spend my free time making a kick-ass armor mod for Skyrim rather than waste my time telling people "I told you so" on the mmorpg.com GW2 section. ^_^

 

  User Deleted
9/19/12 7:41:39 AM#77
Originally posted by SpottyGekko

As a non-player, there's only one thing that puzzles me about the general content of this thread: "In a game where gear is said to be relatively trivial, why are so many players focused on making heaps of gold in the quickest possible time ? What do they need it for ?"

 

What happened to: "GW2 is all about the fun of playing, not grinding for upgrades" ?

 

When people start to organise "speed runs" for dungeons and instances, it certainly sounds like they're grinding...

Because they can't get rid of the EQ/WoW clone grind mentality. They just don't know better, it's the only way to play a MMORPG for them.

  mazut

Hard Core Member

Joined: 4/23/08
Posts: 773

9/19/12 7:42:22 AM#78
Originally posted by SpottyGekko

As a non-player, there's only one thing that puzzles me about the general content of this thread: "In a game where gear is said to be relatively trivial, why are so many players focused on making heaps of gold in the quickest possible time ? What do they need it for ?"

 

What happened to: "GW2 is all about the fun of playing, not grinding for upgrades" ?

 

When people start to organise "speed runs" for dungeons and instances, it certainly sounds like they're grinding...

Very good question :D 

I hope they restrict the grind that Underworld and FoW have become, also the elitism (LF no noob, need 500 of this tokens to join our party) might surface already, which is very disturbing :/

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2002

9/19/12 7:43:57 AM#79
Originally posted by The_Korrigan
Originally posted by SpottyGekko

As a non-player, there's only one thing that puzzles me about the general content of this thread: "In a game where gear is said to be relatively trivial, why are so many players focused on making heaps of gold in the quickest possible time ? What do they need it for ?"

 

What happened to: "GW2 is all about the fun of playing, not grinding for upgrades" ?

 

When people start to organise "speed runs" for dungeons and instances, it certainly sounds like they're grinding...

Because they can't get rid of the EQ/WoW clone grind mentality. They just don't know better, it's the only way to play a MMORPG for them.

QFT - people have issues with changing the way they do things. It is human nature.

 

People need to think outside the box sometimes.


"You can fool some of the people all the time, and all of the people some of the time, but you cannot fool all of the people all the time."
Abraham Lincoln

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/19/12 8:17:25 AM#80

ANet doesn't want us to be able to farm gold because they want to force us to buy gold via cash shop. This is the ONE AND ONLY reason for the recent nerfs. And what they officially say it's unimportant because it's no different from any other damage control PR crap.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

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