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9/18/12 5:23:52 PM#21
I think for Darkfall 2.0 to succeed it is going to have to cater towards the casual player, as wolves need sheep to hunt. I know I'm going to be branded as a heretic carebare but I will throw it out there anyways. Darkfall needs to remove full loot, change gathering nodes to be harvested in seconds, not 10 minutes, and have more of them. There needs to be localized resources, specific to the area with localized or even regionalized banking. For the casual, dieing hurts to much and takes to long to recoup. Basically, lessen the sting, have good PVE and the sheep will come. |
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9/18/12 5:29:33 PM#22
Originally posted by Uhwop That idea never got implemented, so I don't see how "that didn't work". That idea has evolved into the roles system, and that's exactly how roles will work.
To the above, they would lose their entire core audience if they changed full loot. Full loot isn't even really that harsh if you're not dumb. The game has been made a lot more newbie friendly with Unholy War. |
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9/18/12 5:34:21 PM#23
Originally posted by TobiasGrey The hell it didn't get implimented. They introduced penalties based on armour in one of the earlier patches that was supposed to make it so that people wearing heavy armour weren't running around throwing fireballs at people, and bring a level of specialization to the class. It didnt' work. People just started running around in bone armour, or whatever the popular medium class armour was, while still being the jack of all master of all class that the game promotes.
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9/18/12 5:44:39 PM#24
Hey Uhwop, relax man.. We get it, you don't like AV. But at least wait until we have seen some more info before bashing 2.0 completely. Right now you're kinda spamming bitter posts and it's starting to get annoying.
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9/18/12 6:25:51 PM#25
I see you have some misconceptions about the whole thing. DF2.0, aka, Darkfall Unholy Wars, is not a NEW game, it's a continuation of the same game. It's true that Darkfall, the current version, was widely abandoned by the company when it comes to patching, and that is because they were working on DF 2.0. So once DF:UW launches, you will open your DF1.0 game like you normally would, then it will patch into DF:UW, so it is the same game... but really, so much has changed that it more like a new game. There are good numbers of "visual" changes, but the most profound changes come from gameplay mechanics. So when you see a world map, a character, gameplay of any sort, you will be able to immoderately say "That's Darkfall", unlike for example GW1 and GW2, where games are totally and absolutely different in every aspect. Why we are excited about this game still when Darkfall 1.0 was abandoned for so long? Well because it promises to address all the grievances that the original game had, and then some, and those of us that played it for years are well aware just how MASSIVE those problems were and how much work it would take to fix them. Yes we're still pissed at Aventurine because they are highly unprofessional company, but at the same time we understand the work required to make Darkfall a perfect game as it should have been. So, at the end of the day, this is what it looks like a "darkfall dream come true", finally, and we are very excited about it. We have high and reasonable hope that they will deliver, deliver well, going by their track record. While they introduced very few patches and updates, whenever they did introduce things, they were always good and well thought out... just extremely slow. |
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9/18/12 6:41:26 PM#26
Originally posted by Biskop Starting to.... This chap would be well advised to conserve some of his pain and hatred for the coming months. He is sure as shit gonna need it. We're in store for some good old fashioned Darkfall mayhem on the forums once again YeeeeeFuckingHaaaaa! "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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9/18/12 6:46:56 PM#27
Originally posted by Uhwop You got what he said wrong. . he said 'most people liked it' and then stated that there were a few things that drove them away. . meaning those problems were not enough to overcome how much they liked it. I am one of those people myself.
You then responded with : "Pardon me, but you don't spend 2 years claiming to be remaking your game because "most people really liked it". You only used the first part of his statement. You quoted him out of context. Wa min God! Se æx on min heafod is! |
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9/18/12 7:39:00 PM#28
Originally posted by Aethaeryn Thanks, I'm glad someone got it! |
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9/18/12 7:45:26 PM#29
Originally posted by Uhwop wow read like 4 lines and realized too long & don't care because you're stupid.
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9/18/12 7:53:09 PM#30
Yeah, he apparently can see into the future and has no clue about the other games he throws into his post. Let's all debate a game that's not released and have very little info released on it...great idea.
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9/18/12 8:34:25 PM#31
Originally posted by Mardukk There's actually a surprising amount of information out about Unholy War. |
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9/19/12 9:30:12 AM#32
Originally posted by Uhwop I stopped playing Darkfall a long time ago. I'm not in the business of making excuses for what a company does or how they handle their game. I am a gamer the same as anyone else. The current version of the game as it exists right now, today, is not something I want to spend my time on for a variety of reasons so I don't play it. At the time though when I was writing, I can say that my time in that game's early days were some of, if the the most fun times I have ever had in an MMO. There was a lack of coverage by many in the game media because many of them were not committed enough to invest the time to get into the guilds and politics of the game to see the bulk of what DF offered that other games don't, short of maybe EVE. Despite how I and many feel towards the current state of the game, I am very interested and willing to take a look at the new Darkfall as I think many are. If given the chance I will and report back on how it looks. As far as Arch Age goes, I commend them for going the route they are going, but my main concern is when is that thing going to make it across the ocean for people outside of Asia to play it? Have they set a concrete timeline or date? I honestly haven't been following it that much until I see something along those lines, but it's great to see some developers taking the harder path to making an MMO to deviate from the same formula we keep getting fed every year. |
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9/19/12 11:46:01 AM#33
Originally posted by TobiasGrey This... there is a lot of information around but to have it is to have followed the game in the past two years and read the blog updates as they came. What AV needs to do is consolidate that information now to make it easier for people to see but the players themselves have pretty much done that effectively (see the difference thread). |
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