Trending Games | WildStar | World of Warcraft | Elder Scrolls Online | Neverwinter

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,639,172 Users Online:0
Games:678  Posts:6,073,730
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Am I the only one that misses leveling over years?

7 Pages « 1 2 3 4 5 6 7 » Search
138 posts found
  laserit

Elite Member

Joined: 3/24/10
Posts: 1274

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

9/18/12 11:26:06 AM#21
Originally posted by Onecrazyguy
Originally posted by laserit

I wish we would just forget about this concept of level's. I would rather log into a world and collect my gear and skill's through adventure. 

I'm a fan of the virtual world.

How is that possible? People will always find a way to mark themselves based upon their progression. SWG didn't have levels yet people would say "I'm a creature handler 4433" for instance. People WANT a way to see their characters improve and be able to show others their accomplishments. Not sure what game mechanic can not be labeled while at the same time showing players progression as they play...

IMHO it would be much cooler to fight my may through a well thought out dungeon to fulfill some bargain with a cursed warrior to recieve payment in the form of a  skill, then to visit the local trainer when I ding 32.

Accomplishment could be shown by the skill's, gear  and medal's you could collect as well as many other ways that are only limited by creativity.

I really like GW2's concept of collecting skill point's through places of power and challenges. This would be really cool to expand upon.

I would just like to see the genre get away from this level cap mentality.

But that's just me

 

Zenimax kicked my dog

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16599

9/18/12 11:28:27 AM#22
Originally posted by Dragonantis

Long term lvling only ever benefits people who were around at the start of the game, take Atlantica Online for instance, the main players are mostly poeple who have played since the game launched, that games such a grindfest to get any sort of exp new players dont even try.

Thus the model doesnt appeal to newer players after the exp crunch of mid lvls sets in.

I actually agree with this. There is no incentive for new players to join a game when the high level players are way beyond them.

my thought is that there should be horizontal and vertical leveling. This way the nwe players might be able to join content that the old players are doing but might not be "as effective" until they put time into their characters.

I'm not really sure what the answer is since the concept of leveling and long leveling doesn't lend well to new players joining the game.

One might say mentoring but my thought about that is "why even have levels t begin with if you can suddenly join a group and be "at level".

 

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1639

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

9/18/12 11:41:28 AM#23
Originally posted by Sovrath
Originally posted by Dragonantis

Long term lvling only ever benefits people who were around at the start of the game, take Atlantica Online for instance, the main players are mostly poeple who have played since the game launched, that games such a grindfest to get any sort of exp new players dont even try.

Thus the model doesnt appeal to newer players after the exp crunch of mid lvls sets in.

I actually agree with this. There is no incentive for new players to join a game when the high level players are way beyond them.

my thought is that there should be horizontal and vertical leveling. This way the nwe players might be able to join content that the old players are doing but might not be "as effective" until they put time into their characters.

I'm not really sure what the answer is since the concept of leveling and long leveling doesn't lend well to new players joining the game.

One might say mentoring but my thought about that is "why even have levels t begin with if you can suddenly join a group and be "at level".

 

There is always someone who is better than you in life. Why does anyone bother going to college? There are already thousands of college graduates who are in the workforce. This is another entitlement generation issue. You people are in for a rude awakening when you get out from your sheltered domes and realize that life isn't fair and balanced.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  shrekpop

Apprentice Member

Joined: 11/09/07
Posts: 3

9/18/12 11:44:04 AM#24
Originally posted by GravargI know there will probably never be a game like old EQ or old DAoC or old Ultima Online or really old Neverwinter Nights, back when it took a minimum of 6 months to get to the end. 
 

Neverwinter Nights Release date June 18, 2002

EverQuest Release date 16 March 1999

Dark Age of Camelot Release date October 10, 2001

Ultima Online Release date September 24, 1997

So the game that are most resent released are really old but the others are only old

  Silok

Apprentice Member

Joined: 6/22/06
Posts: 741

9/18/12 11:46:11 AM#25
Originally posted by ohpower

Well, play less. If you play 1h/day with a character, I can tell you it'll take you months to lvl him up. And you can spend your time doing other stuff too in the meantime.

Sure so if i want to play more then 1 hour, what do i do?

More generally, these very long drawn out leveling phases have two problems: they create a major chasm between a very small minority who gets to max in a month and an overwhelming majority who gets to cap in a year, making it hard to create content for everyone at the same time, breaking community apart etc... and it's the best spot for gold/exp sellers, which means phising, hacking, and all the great fun.

You do realise that this is the exact problem of mmos these day, some reach max lvl in 1 weeks ans other in 1-2 months, so this is way harder to create content for everyone since you have 1-2 month to do so before people leave because there are bored.. and like there are no gold sellers in todays mmos lol.

Finally, there's also a good way for you to get over that problem; play any P2W game without paying, and grind your way through all the levels. It's not fun to me, but at least once you'll have gotten to cap, I'm sure you'll be attached to your character... to each his own I guess

I would if these game where any good.. but most of them have no good crafting, no explorations, no social aspect, no living world etc etc.. like you said each his own but wait where is my own kind a games? o yeah i dont have one cause devs listen only to you.

 

 

  maplestone

Advanced Member

Joined: 12/10/08
Posts: 3109

9/18/12 11:47:23 AM#26
If I want to do more leveling, I make an alt.
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16599

9/18/12 11:51:57 AM#27
Originally posted by TruthXHurts
Originally posted by Sovrath
Originally posted by Dragonantis

Long term lvling only ever benefits people who were around at the start of the game, take Atlantica Online for instance, the main players are mostly poeple who have played since the game launched, that games such a grindfest to get any sort of exp new players dont even try.

Thus the model doesnt appeal to newer players after the exp crunch of mid lvls sets in.

I actually agree with this. There is no incentive for new players to join a game when the high level players are way beyond them.

my thought is that there should be horizontal and vertical leveling. This way the nwe players might be able to join content that the old players are doing but might not be "as effective" until they put time into their characters.

I'm not really sure what the answer is since the concept of leveling and long leveling doesn't lend well to new players joining the game.

One might say mentoring but my thought about that is "why even have levels t begin with if you can suddenly join a group and be "at level".

 

There is always someone who is better than you in life. Why does anyone bother going to college? There are already thousands of college graduates who are in the workforce. This is another entitlement generation issue. You people are in for a rude awakening when you get out from your sheltered domes and realize that life isn't fair and balanced.

I think you are missing the point.

I'm all for people workin hard and being better because of it. I'm very ok with people being "better off" than others.

I played Lineage 2 for 4.5 years and in the start it was very clear that clan leaders had more powers and perks than the clan. It was initially designed that way as they had to give up gold and xp to level the clan and it was considered "their clan".

The point however, is a larger one affecting players and the game.

if players feel that they can never really catch up, especially because these games tend to slow down as far as new players are concerned, then there is no incentive for new players to play. No new players means eventually the population will become slower as older players lose interest, take breaks, move on, etc.

As it is, the idea of the mmo community is a pyramid scheme. People leave at the top and new people come in at the bottom. In theory it seems to work but the reality is that the population will become smaller and smaller until only a few die hards are around. Which then means less money which means less development.

The trick is to allow players to be better but allow new players to feel like they can be a part of it AND give them incentive to work hard toward bettering themselves.

and this is not an entitlement issue, i'm from the generation where we still walked to school up hill both ways. And I'm older than you.

 

  Forgefeu

Advanced Member

Joined: 8/25/04
Posts: 97

9/18/12 11:54:59 AM#28

First you say taking a week and i do think its pushing a bit far for the heck of it. Lets take a regular player, semi hardcore but taking his time, having a full time job and familly, i take approximatively 2 to 4 months to max level in today's game. And overall i think its ok, a long adventure is cool but too long is too long.

I was there since Ultima online and the leveling hell started with Everquest, sure it was long but was there so many content ? Doing the same dungeon again and again and again to max level (sol b, lguk come to mind) or grinding a 50m² of a zone for a repop, having barelly no quest at all ? was it really involving ? Did u really had the feeling of playing your character or grinding the hell out of it.

Human mind is good to trick you, and for sure like you i had the feeling that before was better, but was it the game ? No it sure was me, my inexperience and the novelty of a genre gave me fond memory and it should stay realisticly to that, a good memory.

Nowday games like Guild wars 2 take less time to max level, but i have the feeling i am doing more, and doing a more vibrant and moving story than what i was used to do before. There is even tons of replayability and i can restart for scratch with an almost complete new content.

I remember as well being unhappy with ranger back in eq day and not able to reroll because it was taking too much time, and that is the worst memory i had with the game, being stuck to one character because i had too much playtime behind me, i don't want that anymore

  Leoghan

Novice Member

Joined: 12/27/03
Posts: 611

9/18/12 11:56:38 AM#29

I'll use this as an opportunity to suggest once again the concept I have of how an MMO that meant to be played for years. 

There need to be tiers of adventuring (Yeah DnD 4e stole this idea from me). The first teir is the learning curve tier, it is where you do basic quests learn about your class/skills/abilities (whatever system is the foundation). In this teir you are essential a squire (or class logical equivalent). 

The next tier would be the Heroic teir, in this tier you continue to level in the traditional linear manner of most MMOs (even in a level-less system you gain xp and skills), but the subject matter of your battles becomes heroic. You no longer are in training you are fighting enemies that pose threats to your world, you are gaining reknown and you are forming your legend. 

The third tier is the Band of Heroes tier, this is where your adventures require a band of heroes and followers. STO and SWTOR have attempted to add this element, but not on a level that I think befits the subject matter. All heroes have their sidekicks and allies. Beowulf had Wiglaf, Arthur had the knights of the round table, Han had Chewbacca. Now what distinguishes these NPC's from your PC's that you group with is that they are an extension of your character, they are important because they help you shape your character more fully, you have control of them unlike your fellow players. This is preparing you for the paradigm shift in the next teir by making you manage more than just you character.

The fourth tier is the Leadership teir, not only are you a leader of a heroic band, but you are now you gain control over more "subjects' Beowulf became king of the Geats, Arthur was King of the Britains, Conan became king, Han became a general, Luke rebuilt the Jedi Order, Kirk was the commander of hundreds of personel. This is where the game paradigm shifts you now control the growth of something larger than a character or a band of characters. Be it territory, a ship, an army. Essentially you are given resouces, in a PvE game these resource can be used to help your faction in the PvE conflict against the enemy factions. In a PvP game these resources are fought over on a more personal level and peoples fortunes and status can wax and wane. 

Throughout all of these tiers (aside form tier 1) you can return to adventure in content of the other tiers and still grow in various ways, be it through gear or preseitge. 

 

For me this is the kind of leveling I would dedicate years to, it doesn't force me to do the same thing day in and day out, nor does it make one tier the only reason to level and play the game. I could dedicate as much time to which ever teir I wanted (once I unlock them all) or not even participate in a teir if I didn't enjoy it. Of course a game like this requires vast amounts of content and I don't believe the tech is there to turn out such content at a profitiable rate just yet. We'll see what the future holds though. 

  Angier2758

Novice Member

Joined: 9/05/09
Posts: 1059

9/18/12 11:57:24 AM#30
Originally posted by TruthXHurts
Originally posted by Sovrath
Originally posted by Dragonantis

Long term lvling only ever benefits people who were around at the start of the game, take Atlantica Online for instance, the main players are mostly poeple who have played since the game launched, that games such a grindfest to get any sort of exp new players dont even try.

Thus the model doesnt appeal to newer players after the exp crunch of mid lvls sets in.

I actually agree with this. There is no incentive for new players to join a game when the high level players are way beyond them.

my thought is that there should be horizontal and vertical leveling. This way the nwe players might be able to join content that the old players are doing but might not be "as effective" until they put time into their characters.

I'm not really sure what the answer is since the concept of leveling and long leveling doesn't lend well to new players joining the game.

One might say mentoring but my thought about that is "why even have levels t begin with if you can suddenly join a group and be "at level".

 

There is always someone who is better than you in life. Why does anyone bother going to college? There are already thousands of college graduates who are in the workforce. This is another entitlement generation issue. You people are in for a rude awakening when you get out from your sheltered domes and realize that life isn't fair and balanced.

 Your point is invalid... here's why:

If you could *choose* a different life where everyone was rich and on equal footing would you?  A lot of people; I dare say most people, would.  People *choose* to play a game... why choose something where you're at an disadvantage?

TLDR - Gaming choice has nothing to do with real life and this an intellectually dishonest point. 

  Bruise187

Advanced Member

Joined: 1/17/06
Posts: 353

AC2..Greatest game ever to be closed. They did it dirty.

9/18/12 12:02:10 PM#31
Originally posted by shrekpop
Originally posted by GravargI know there will probably never be a game like old EQ or old DAoC or old Ultima Online or really old Neverwinter Nights, back when it took a minimum of 6 months to get to the end. 
 

Neverwinter Nights Release date June 18, 2002

EverQuest Release date 16 March 1999

Dark Age of Camelot Release date October 10, 2001

Ultima Online Release date September 24, 1997

So the game that are most resent released are really old but the others are only old

Shows what you really know. trying to make him look foolish. Your taking about the NWN that came out then, not the one he is talking about that came out in mid 90s, but then you are probally the generation the op is talking about that would not like the grind and wants it all now.

How many delicate flowers have you met in Counterstrike?

I'm not your friend.

I got a case of beer and a chainsaw waiting for me at home after work.

  Reizla

Advanced Member

Joined: 12/09/08
Posts: 2891

MMORPGs are no longer about the mass multi-user anymore *sadly*

9/18/12 12:03:13 PM#32
Originally posted by Acidon

Remember when they added the little blue line to the experience bar in EQ?  So that you could almost see your XP move, representing a fraction of one bubble? =)   That was back when there were still "hell levels".

Don't know that blue line (never played EQ to start with), but I remember the phrase "0.01% XP per hour" from Lineage II. Been there myself and enjoyed it. As long as I was with friends (or clan) playing in party. Though the XP and average in party was lower than playing solo, being in party was WAY MORE FUN than playing solo.

Demigoth's RPG adventures ~ My blog
I am Blog ~ Free blogging service

ASUS M4N72-E
AMD Phenom II 1090T ~3.2Ghz
8Gb DDR2 800Mhz
GTX660 SLI
Sound Blaster X-Fi Titanium Fatal1ty Champion

  Leoghan

Novice Member

Joined: 12/27/03
Posts: 611

9/18/12 12:04:28 PM#33
Originally posted by Bruise187
Originally posted by shrekpop
Originally posted by GravargI know there will probably never be a game like old EQ or old DAoC or old Ultima Online or really old Neverwinter Nights, back when it took a minimum of 6 months to get to the end. 
 

Neverwinter Nights Release date June 18, 2002

EverQuest Release date 16 March 1999

Dark Age of Camelot Release date October 10, 2001

Ultima Online Release date September 24, 1997

So the game that are most resent released are really old but the others are only old

Shows what you really know. trying to make him look foolish. Your taking about the NWN that came out then, not the one he is talking about that came out in mid 90s, but then you are probally the generation the op is talking about that would not like the grind and wants it all now.

The Neverwinter nights being talked about I believe is http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1762

9/18/12 12:09:38 PM#34
Originally posted by Dragonantis

Long term lvling only ever benefits people who were around at the start of the game, take Atlantica Online for instance, the main players are mostly poeple who have played since the game launched, that games such a grindfest to get any sort of exp new players dont even try.

Thus the model doesnt appeal to newer players after the exp crunch of mid lvls sets in.

 

I don't disagree with you that long term leveling is normally detrimental, but you picked a very poor example.    Atlantica Online uses the P2W business model and this leads to the incentive to ensure there is a large gap.  

Who would buy items to " catch up " if there was little benefit?

 

IMHO, most people mistake leveling as being the source of the problem, but the actual problem is with the other game mechanics.   Leveling is just the game mechanic that people see so it takes the blame.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 6131

9/18/12 12:12:16 PM#35

Years of "leveling" as in I got to wait years to get cool abilities?  Yeah no thanks.

 

Years as in EvE where I choose to go the battle ship route or go the frigate route but maxing both might take a year sure that might be OK.

 

Waiting a year to be able to play your class as its disigned is crap.  Needing years and years of progression to make a class interesting rather than have the gameplay itself be interesting is also crap.

  Bruise187

Advanced Member

Joined: 1/17/06
Posts: 353

AC2..Greatest game ever to be closed. They did it dirty.

9/18/12 12:13:12 PM#36
Originally posted by Leoghan
Originally posted by Bruise187
Originally posted by shrekpop
Originally posted by GravargI know there will probably never be a game like old EQ or old DAoC or old Ultima Online or really old Neverwinter Nights, back when it took a minimum of 6 months to get to the end. 
 

Neverwinter Nights Release date June 18, 2002

EverQuest Release date 16 March 1999

Dark Age of Camelot Release date October 10, 2001

Ultima Online Release date September 24, 1997

So the game that are most resent released are really old but the others are only old

Shows what you really know. trying to make him look foolish. Your taking about the NWN that came out then, not the one he is talking about that came out in mid 90s, but then you are probally the generation the op is talking about that would not like the grind and wants it all now.

The Neverwinter nights being talked about I believe is http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)

ahh, thanks. thats the one I think he ment and I was meaning. just to lazy to look it up. thanks

How many delicate flowers have you met in Counterstrike?

I'm not your friend.

I got a case of beer and a chainsaw waiting for me at home after work.

  jerlot65

Apprentice Member

Joined: 7/05/08
Posts: 802

9/18/12 12:13:22 PM#37

I dont think we will ever see the long leveling process like we use to just for the fact many others stated: The leveling difference between freinds and guildies actually hurts the game.

 

The one thing I would like to see is some other (actually useful) bonuses to characters that are played for a long time.  I hate the fact that you can play 24/7, get all geared up, build a nest egg, and then a expansion or update comes out and now everyone and their brother are on completely even footing.  You can call it "epeen", but if it was just "epeen" then I would be content with the stupid cosmetic crap you get for playing the game a lot more then others.

 

If  I choose to play the same character say over a year, then ya, I should have access to slightly better stuff then the guy that powerleveled his character in a week.  I remember in older games looking at other players that played a longer time then me  and think, cool, cant wait till I can get to do that, or get that stuff.  Today's players look at people that played these new gameas a lot longer and say to themselves, I want that and want it now or I quit.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2645

The Critical Hit Pretzel!

9/18/12 12:16:57 PM#38

I miss it a lot. The whole deal with leveling made it interesting to play and gave insentive. Games like Ragnarok Online were wonderful with this in that it really felt as if your levels mattered giving you new skills and stats that boosted your character, all of which were at your control. It really gave a sense of satisfaction hitting that next level and seeing your character actually become stronger, all the while giving you complete control over your character.

 

Of course, games like that did have the flaw of grind (granted all games have it, it was more visible there) though it did in some way inspire freedom, having options of where to level or what to do. Some where more efficient for leveling then others, but at the same time you were opening yourself up to the chance to get a rare drop that could actually benefit your character. It was quite a long tedious grind if you looked at it a certain way, but the skills and the overall feel made it feel far less in that department and it wasn't a race to max out, it was a journey I liked.

 

I don't think a leveling game will exist much like that anymore with everyone so dead set on end game, but its always possible we might see it done otherways. Everquest started it off with alternate Advancement leveling which gave you benefits leveling past max. Other games followed suit, rift being one I did enjoy a lot and Diablo 3 added it in recently. Heck, even shooters have similiar methods as they introduce their own levels slowly adding perks.

 

I think the future leveling will be somewhat in this manor. It won't have the raw effect of gaining levels in old games, but it will be something that likely will offer choice in advancement and through small boosts, it will make your character stronger to feel like your accomplishing something.

  jerlot65

Apprentice Member

Joined: 7/05/08
Posts: 802

9/18/12 12:23:08 PM#39
Originally posted by gestalt11

Years of "leveling" as in I got to wait years to get cool abilities?  Yeah no thanks.

 

Years as in EvE where I choose to go the battle ship route or go the frigate route but maxing both might take a year sure that might be OK.

 

Waiting a year to be able to play your class as its disigned is crap.  Needing years and years of progression to make a class interesting rather than have the gameplay itself be interesting is also crap.

I think you are missing the point.  Success for an MMO hinges on creating a solid core playerbase and keeping it.  One of the ways older games kept their playbase was to not only keep the treadmill going and that carrot in front of you, but also giving the player a reason to develop a character over a long time and also give credit for accomplishing it.

i understand old school MMO's are not as popular as the new MMO's.  I also understand its this way because of what you mentioned.  But I think some people are trying to say that today's MMO's play a lot better and are easier and therefore more popular to play, but by developing games this way you there is some downside to it.  And on of the downsides is attachment to a character and to the game.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 11356

Currently playing EVE, SMITE, ESO, and Combat Arms

9/18/12 12:25:18 PM#40
Originally posted by jerlot65

I dont think we will ever see the long leveling process like we use to just for the fact many others stated: The leveling difference between freinds and guildies actually hurts the game.

 

The one thing I would like to see is some other (actually useful) bonuses to characters that are played for a long time.  I hate the fact that you can play 24/7, get all geared up, build a nest egg, and then a expansion or update comes out and now everyone and their brother are on completely even footing.  You can call it "epeen", but if it was just "epeen" then I would be content with the stupid cosmetic crap you get for playing the game a lot more then others.

If  I choose to play the same character say over a year, then ya, I should have access to slightly better stuff then the guy that powerleveled his character in a week.  I remember in older games looking at other players that played a longer time then me  and think, cool, cant wait till I can get to do that, or get that stuff.  Today's players look at people that played these new gameas a lot longer and say to themselves, I want that and want it now or I quit.

I think that veteran reward systems could go a long way toward fhat end. If a game has housing, then reserve certain styles or sizes to be available only for people who have been playing x number of years. Or maybe give them optional visual effects like a glow or hue. Is it too far fetched to do a lottery once a year of the characters over x years old or /played period and the winner gets an item named after them - the name based on the weapon or armor they most used? Maybe even have their favorite haunt receive a plaque with their name?

It seems that more MMOs, and likewise their communities, could benefit from something like this, especially the mainstream MMOs where it is genuinely hard to make your mark or stand out in the game.

 

 

7 Pages « 1 2 3 4 5 6 7 » Search