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9/23/12 11:27:18 AM#281
Level 80 and it was a fun ride while there was content. Need them to release the other half of the game though. Taking a break until they release it. Still a great game btw!
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9/23/12 11:27:55 AM#282
Originally posted by eAzydaman
I do like PVP. If it's just going to be "PVP for PVP's sake" (most would say "fun"), for that I play Quake. I don't get so great a pleasure from the clunky combat mechanics of MMORPGs to make it worth PVPing *all the time*. In FPSs you don't have to level, there's no lack of balance and the mechanics overall are way better, thus the combat more exhilarating. Why play an MMO purely for combat? Maybe for "massive" encounters, but then I'd probably go with PS2. Otherwise, anything apart from world PVP strikes me as, yeah, pretty meaningless and boring when done in repetition. I play RPGs for exploration and other world-related activities, and stories.
Also, about other posters who say gear is not / should not be integral to RPGs. I can understand that. I even played some that way: We used to modify some PnP RPGs so that they'd be bereft of combat systems altogether and the GM would outright call win or lose on encounters - see, we found combat was boring to us even in PnP, so we just played them for the stories. But if there's going to be combat, I'd rather have it progression based, so that it's going to be something "your character" has a greated impact on (rather than yourself). If you dislike progression, fine, then you'd have to come up with some other system where your character matters more. At least, that's what I get from an RP game. And ultimately saying "progression and gear is not core to RPs" still doesn't answer why you should play an RP game where your twitch skill matters much more than that of your character.
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9/23/12 11:47:34 AM#283
Originally posted by grimal I'm well aware of the history of roleplaying games. My point was 2 years after D&D came out we had our first level-less, non-progression-focused RPG so the idea that what GW2 is doing by de-emphasizing gear is only "new" in the context of a themepark, triple-A MMO. EVE has no levels to speak of, is nowhere near as gear-centric as EQ/WoW Clones, and offers a "progression" system radically different from those games as well. Yet many on this site consider it one of the best MMOs ever made. Just because EverQuest was based on DIKU-mud and WoW picked up that model as well does not in ANY way mean that "level and gear progression" are a core part of RPGs, nor do they need to be a core part of MMORPGs. They are currently a standard element but they certainly don't need to be (and many would argue (and have) that removing artifical "levels" and "gear grind" will be overall much better for the genre going forward). In my original response I already said what is fun and enjoyable is subjective. Where I am disagreeing with you is specifically on this idea that "levels and gear" are core elements and that a game isn't an RPG without them. You may not like GW2's implementation. You may prefer levels. All fine. Just be aware that there are a lot of gamers out there who want that model "to die a fiery death" (or at the very least to not be the only option shoved down our throats). My friends and I had outgrown "Monty Hall" games by the time we were 15. I missed out on Asheron's Call (which from everything I've heard I would have loved) but I'm glad that finally people are starting to make MMOs that don't follow that stupid gear grind model. I hope that GW3 (or the next big innovative MMO) dumps Levels altogether. Relating this closer to the OP - I expect to be playing GW2 for a long, long time because I finally have a game where I'm not limited to 1-2 zones or a handful of dungeons and raids as the only content at all interesting to me at 80. I can pick any zone in GW2 and go and "lose myself" in my favorite adventures in the area. My 71 Warrior is currently fighting Centaurs in Gendarren Fields and might head over to Hirathi Highlands to continue the battle. After that I might feel like battling the Sons of Svanir in the Shiverpeaks or the Flame Legion in the ruins of Ascalon. Or of course I can battle the Branded in Orr. I and others enjoy the gameplay, the DEs, the "themes and stories" of the zones. I enjoy exploring different builds and weapons on my Warrior and love how much the gameplay experience changes when I go from Warhorn/Shout-focused Support to Greatsword to Mace and Shield. But most of all I love that I control where I play and how I play. I'm not forced to play Mace and Shield so my friends have a Tank, or forced to switch that to Warhorn/Shout so we have a healer, or forced to wait for 24 other people to log on just so I can go to Orr. For people who crave gear and levels, there are many games for them to choose from. I hope someday that I and people like me can have the same kind of variety and selection to choose from, but at least I finally have ONE game that doesn't follow that model. |
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9/23/12 12:12:49 PM#284
i wil never get why ppl call GW2 skill based. its not. its same as WoW skill and GEAR based...unlike GW1 where gear didnt matter much. Sure WoW is the definition of a Gear based game but its is the same at its core.
u need both to have success in pvp..if u have no clue what you are doing then gear wont save u andf u will have ur shit slapped. only because there is DODGE its not instantly skill only based game. Its maybe abit easier when u have only a few buttons to press instead of 4 skillbars full of skills n spells.
pure FPS games (not the f2p ones where u can buy armor and shit)with just perks and weapons this is pure skill based..if u cant aim well or have no map knowledge and dont know what todo in every possible situation u will die to ppl who are simply better than you.
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9/23/12 1:02:35 PM#285
Originally posted by Nitre Have you played the game? In Structured PvP everyone has full access to Gear, Skills, and Traits for free, with the ability to respec/re-gear in the Mists whenever you want. Knowledge of your Build and Map is just as important in GW2 as in any FPS. That's better than GW1 where you had to buy a PvP Pack or spend a lot of time in PvE unlocking stuff. It's fine if you don't like it, but your argument is kinda completely baseless. |
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9/23/12 1:35:37 PM#286
OK let's straighten this out, dodge is skill based, and you only have 3 utility slots and 19 utilities to choose from (pick them right to make yourself more powerful offensively or defenseively) and an elite which only has 3 (2 in spvp). You're not given 4 rows of skills and your choice of weapon changes how you deal damage to your target.
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9/27/12 1:15:04 AM#287
Originally posted by The_Korrigan It's all a matter of opinion, so quit with the "trying to fool me" business. This is why I liked DAoC better: 1. An organized smaller force could take out a zerg. 2. Things were slower paced, so you could see what was going on. 3. It wasn't an aoe ranged fest, since every class in DAoC didn't have ranged aoe skills. 4. DAoC had healers, giving people who likes to play melee a chance to actually do something before getting focused down and dead, and even if they did die, they could be rezzed from afar. 5. Players in DAoC knew what they were doing in RvR, since the games PvE made you work together as a group to level up. You knew your class and everyone elses class very well and how they complimented each other and how to work together by the time you seriously got into RvR. So when you got into RvR, you didn't need a ton of communication on who to target first and etc. 6. Because of point 5, voice communication wasn't really needed. Everything could be done through chat 7. There was more places to teleport to, so it didn't take ages to reach the main force or any force that was attacking a particularly important objective. 8. Having the Holy Trinity actually made it easier to form balanced groups. 9. No ques or population limits. 10. If one realm was dominating, the two lesser realms would band together to take out the larger force. I haven't seen any cross-realm teamwork in GW2. With that said, things I like more about GW2's WvWvW" 1. Large map, and everything looks good. 2. Lot's of different types of objectives. 3. The ability to contribute at lvl 1. 4. The added layer of strategy through the need and use of supply and the limitations on how much you can carry. 5. The ability for the leader to mark themselves as a Commander. 6. Decent PvE objectives, although no one seems to do them anymore. |
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9/27/12 5:59:52 AM#288
Originally posted by nate1980 As you said, some of your points are purely preference, but not all your statements matched my experiences in GW2. |
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9/27/12 6:11:39 AM#289
Nitre:
Spvp everyone has access to the same gear WvW, the gear has a fixed plateau, there won't be never ending tiers of gear as new raids come out requiring new pvp sets to also come out. further more you can reach this gear by any means, WvW, crafting, dungeons it outdoor pve. This gear is fairly easy to obtain, gear beyond that is a cosmetic upgrade only not a stat upgrade. Basicly gw2 outside of spvp has a gear curve like daoc. NOT WOW. |
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9/27/12 7:04:01 AM#290
Originally posted by Stx11 In GW1 gear did matter until you got max level. I mean why else would people buy a run to get lvl 80 gear than progress through. |
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9/27/12 8:59:46 AM#291
already a month *sigh* times goes by so fast in this game :p especially when u go to WvW maps. i think im too addicted to this game xD |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
9/27/12 10:24:44 AM#292
Originally posted by Josher Sorry, but from "NO day/night cycle. LAAAAME." to "It's not well done", you've just been proven to be full of it. Be a man about it. It's called being proven wrong, and that's what you were WRONG! |
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Funny is that I still like the game, I used to be a bunny jumper, play this play that but GW2 is still a good game I still having fun. I'm kinda stunned really I still having as much fun now as I had back in 25 aug. Sure there is bugs here and there but if I look at the whole picture..I'm having a blast. Yes I know some people dont't like and that's nothing wrong in anyway we all like different things it's just nature really, so I hope you who haven't found your game, keep searching you will find it.
I have found mine. Yes I have played games before WoW Yes I started my gaming career with UO And yes I was hooked on EVE back in May 2003 So no this is not my first MMO If it's not broken, you are not innovating. |
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