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9/18/12 11:20:11 AM#201
Originally posted by The_Korrigan That is such a load. As I said you can get by the CC, and only people unable to adapt or learn, found it a problem. You just don t liek the fact you asked me a few posts ago, honestly tell me how DAOC rvr is better. I did, and you don t like that. I m sure you hoped I would just leave it at that. Zergfests in DAOC had it s times sure, but back in the day, good 8mand groups actually took out larger number forces, if they knew what they were doing because of the players that had no clue how to identify the CCs, or players to take out forst. It was awesoem to watch. You can t do that n the open field in WvW, the bigger force will always win. Back and forth, and back and forth. I m sure a good leader will help, but it s still less diverse in every way. |
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9/18/12 11:21:26 AM#202
Originally posted by Zefire Good to know. The other games I play don't need a video card upgrade so I may just hold out.
According to this chart, the best bang for my buck is a GTX 480 and it's still like $200. |
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9/18/12 11:21:51 AM#203
Originally posted by eggy08 So you re taking objectives. Ever run into a group 2-3 times bigger and win. Now don t say you did, because it s BS. You could in DAOC, if you had a clue how to play your chars. It s just not possible in GW2 the way the classes are set up. |
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9/18/12 11:30:42 AM#204
Originally posted by The_Korrigan And I'm waiting for super fans to finally come down off of their high and see the game for what it is... We get it, you like the game and dislike anyone who doesn't like the game, just like a true super fan.
First the WvW maps are simply too big. This means for starters you will essentially never actually have a 3 way fight at any point in time which makes having 3 sides a bit pointless. Second, because it is too big people will typically run the moment the fight looks interesting because dying means an annoying amount of run back to the battle area (and a cost of money) so it discourages exciting fights. Third, siege weapons become an absolute mandatory to do anything, another money cost. It doesn't matter if you have 50 people hitting a gate, it does nothing, you need siege weapons. This sounds like a good idea but it leads to a lot of groups simply standing in place for a couple of hours fighting another big group standing in place for a couple of hours, EXCITING!! In DAoC you'd hear a story of a rogue who took hours to sneak his way across a battlefield, up through the enemy's keep, into the room and stealing the object along with making it all the way back. You won't hear stories of such cool things in GW2.
Fourth, there is no friggin point! There is no end goal there is no win. It is just a massive constant pointless zergfest.
I'm sure if I wanted to sit down and write a term paper on it I could come up with all of the finer details on the issue. What you, and other super fans are too ignorant to get is that a player can play one thing and enjoy it and play another thing and hate it, WITHOUT EVER STOPPING TO ANALYZE IT. You know when you are having fun and you know when you aren't. Typically you just stop doing the thing that isn't fun instead of sitting down to write out all the reasons B was less fun than A. But as a super fan you couldn't possibly accept that people could have fun with one thing and not have fun with the thing you like without seeing spreadsheets and power point presentations that you can then fault for whatever reason made you feel better. |
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9/18/12 11:38:15 AM#205
Hopefully the fanboi's will at least feel guilty for flaming every naysayer when the game is forgotten in 3 months.
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9/18/12 11:39:33 AM#206
Originally posted by SnarlingWolf I'm very glad GW2 doesn't have any of this. Some specific classes with specific abilities able to solo stuff meant for an organized group? And you seem to say it's a positive feature of the game? You must be kidding, right? I guess you got so addicted to Mythic's way of balancing a game that you can't see the flaws of it anymore ;-) And before you call other people names like "super fan", maybe you will want to tone down your own blind love for a long dead game, DAoC, and also keep in mind the people you call "super fans" were doing PvP in online games years before DAoC was even a dream in Mark Jacob's twisted brain, and people who think DAoC's PvP is the best thing since sliced bread remain a tiny minority. I'm gonna tell you something - every single game since DAoC had it's share of DAoC fans at release whining that the game wasn't DAoC2. Most games survived just fine without being "that" game, they actually did well BECAUSE they were NOT "that" DAoC2 game. And GW2 will do just fine too. Barbecue time anyway - have a nice day. |
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9/18/12 11:47:17 AM#207
Originally posted by Lorkii You clearly stated that any keep or castle can be taken with 40 over 20. Idc about open world PvP or groups. Your avoiding the facts that: 1. The keep gives a higher advantage due to that they only need to focus the players over focusing doors to meet the objective. 2. Height advantage. Sure you can aoe on the cliff, but then they move back heal up and then go at you again, while you fractically try to damage the door and live. 3. siege weapons function much better on the keep than on the ground. You can easily take out siege weapons on the ground since they are wide open for attack, while on the keep you have to hope its either placed badly on the edge or in an aoe position, which could still take a long time to kill. Not sure where you got this whole "we think that a zerg loses to a smaller group anytime anywhere mentality" since we were only focusing on keeps and towers. |
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9/18/12 11:54:05 AM#208
Originally posted by The_Korrigan You're missing the story 100%. It isn't that it was something rogues could just do.
It took a talented person to plan out how to do it and spend HOURS to do it once. Many rogues tried to do such a thing and they failed over and over. I suppose I can't expect reading comprehension on these forums though so it is ok.
GW2 is setup in a way that people aren't allowed creativity or allowed to even be a hero. It is stale overly sterlized bland PvP in WvW. |
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9/18/12 12:13:52 PM#209
Already 80 and I'm still overwhelmed with the stuff the game has: crafting, exploring, trading, PvPing, WvWvWing, gear grinding... gah. This game is the bee's knees.
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
9/18/12 12:20:02 PM#210
Originally posted by nastyjman Yeah and the World events and the raiding and Planar Attunement. God and don't forget those puzzles, so fun to do and achievements!
Oh wait wrong game, my bad it sounded like another game... though that sounds like another game and another game... and another game... and another game.
All jokes asside, it does have lots of stuff to do if your really into the game. Not as much as many of its other competitors, but its likely to gain more over time, and at least it doesn't cost monthly. |
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9/18/12 12:24:22 PM#211
Originally posted by Purutzil Yep. And I think there will be more down the line. |
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9/18/12 12:35:07 PM#212
I had more fun in DAoC's PvE, at least people grouped up and you had to rely on each other. It was far from perfect, but it was an mmo. MMOs these days are just single player games with a shared environment.
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9/18/12 12:40:16 PM#213
I became lvl80 a week ago and I love the game more and more each day! Just got my endgame gear (transmuted T3 Norn cultural to exotic), lvled my crafting disciplines to 400, now slowly unlocking more stuff (working on 100% map now, I'm only at 35%, then I want more cultural weapon and armor skins, more bank and invo slots, all the armor dye colors, etc). No time for an alt yet. Maybe in 2013... Too much to do on my main, haha. |
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9/18/12 12:50:31 PM#214
Originally posted by SnarlingWolf Been reading the last couple pages, and I must agree with you on RvR vs WvW. I guess we are "bitter old DAoC vets" even though i'm only 20. Most people that don't like DAoC's PvP disliked its CC, but that's the only form of controlling a zerg that works. Siege is limited in GW2, which is great, and it CAN hold out against a zerg, but even a 10 seconds mesmerize would IMO be great, you still have all your condition removals you can use to purge them, but it needs something. I know what DAoC brought to the table. It's par none one of the best PvP games made, ONE of the best, i'm not claiming king, but one of the best made. I know what it brought, I experienced it all, groups from 2 to 150, I know it. I knew the enemy leaders better than they did :) (looking at you billings and clumsy), they ran the same type of zerg for years, and I found counters to each scenario. My point, While i like GW2's interpretation of DAoC's RvR (that's undeniable), there are things that would make it better IMO. Does it mean I don't like GW2? No it's actualy the only MMO i'm playing. I could write a huge long essay on things to do differently, and why certain area's don't allow certain types of gameplay, simple things like swiftness, would really increase the potential of small mans being effective. i'm talking 2 people, not 8. Others as well, but none-the-less i'm just a bitter young DAoC vet. The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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9/18/12 12:51:11 PM#215
The release of this game has certainly been one of my favorite experiences in gaming. I'm around 125 hours on my main character and I feel like I've seen only a fraction of what the game has to offer. The prospect of having new zones to explore is extremely exciting, and based on how Anet has handled things so far, I'm assured of their quality and beauty. Likewise, the combat is rather enjoyable. The game does have an Action-RPG feel to it, which adds to its fluidity and enjoyment. The crafting is also fairly deep and accentuates the exploration focus of the game. The addition of the mystic forge and legendary make an already desirable system even better. Combine that with the well done interface functionality, and I'm in love. There are few points I think could be improved. First, I would like to see the trait system more flexible. Having to pay for retraits goes against the goals of the game and doesn't provide for the situational flexibility that the first one had. Not having an ability to subtract and add, then save the build also detriments an otherwise good system. The trading post is a good start and a welcome feature. The functionality behind it is solid, but it could use an interface lift. Another concern I have is the condition of early level dynamic events that don't provide worthwhile rewards. Additionally, dynamic event rewards should have class based rewards. |
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9/18/12 12:52:23 PM#216
Originally posted by Torgrim I dont have fun playing this game,therfore have not played for about 3 weeks,hope some things changes in game soon so it get more fun |
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9/18/12 1:07:18 PM#217
There are many things great about the game; graphic, art, music, dynamic events, story, big world, big cities, a lot of things to do, and many more. Sadly, for me, there are some fundamental flaws in the game's design : - No real character progression and, as a result of this, no long term goal, to set for myself, that would give me a reason to invest time and effort in the game. Mabey I'm missing something, but I feel like I'm going nowhere whenever I play. - No challenge in playing - I don't mean that the game is easy. What I mean is that, for me, there is no satisfaction after winninng a hard fight. This is true for both PvE and PvP. I think that it's becouse fights feel completly random. Sometimes, I just use all the skills randomly (including weapon switching and all utility skills) and it seems to be just as effective, as playing "properly" and trying to use some strategy. Also, in PvE, death has (almost) no consequence and you go to "downed state" before dying. This makes fights so trivial, that its hard for me to pay attention to what's actually going on. - No need for interaction between players - many people brought it up in many threads already and I have to agree. No healers, no need for groups, no open world PvP, no need to talk, you can't even fight for recourses, becouse everybody get's their own. The only reason for interaction, that comes to my mind, is roleplaying. - Separate maps for PvE, sPvP, WvW and instant travel fom anywhere to waypoints that there are waaay to many of. It makes the game feel like a lobby game more than a seamless, open world.
This is just my small, private rant, so don't feel discouraged in any way by it. I still think that the game is very solid and ArenaNet did a good job. I just think that it's veeeery casual and veeeery solo-friendly, and it may fail to keep attention of people, that have been playing MMORPGs for years. Also, sorry if my english is terrible and you have no idea about what I'm trying to say.
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9/18/12 1:09:04 PM#218
219 hours in the last 24 days...highest level toon 55 with only 32% of the world explored..I need to walk away from this thing every now and then
I have no plan when I play , I just wander the world doing whatever I feel like at that moment, not trying to level really. That is the beauty of the game for me. No pressure to make another level so I can get to the "mythical" end game./ Got 5 toons, may play 1 or all of them in an evening
Oh and on the no life thing, just checked one of the games persitant trolls posting history...over 500 posts on a account made a year and a half ago ...all of them telling how bad GW2 was going to be / is bad. talk about needing a life |
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9/18/12 1:27:29 PM#219
Originally posted by Jackdog :) |
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9/18/12 1:50:17 PM#220
Loving it :). Seems like self fulfilling prophecy is in full effect on these boards. Most people that railed against GW2 prior to release wound up not liking it (surprise, surprise). And most people that were fans of GW2 prior to release, wound up enjoying it. Are you team Azeroth, team Tyria, or team Jacob? |
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