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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » Why GW2 Lacks Longevity

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260 posts found
  TheIronLegion

Apprentice Member

Joined: 9/06/12
Posts: 270

Act with wisdom, but act.

9/17/12 8:58:48 PM#161
Originally posted by Aerowyn
Originally posted by ElSandman
Originally posted by Aerowyn
Originally posted by ElSandman

Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place?

I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?).

So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?

 

Are we gaining this enlightenment from someone who doesn't play the game?

I have a level 32 thief and a level 16 Mesmer.

i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players

 

Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.

 

only works if you can keep someone alive fighting each time...good luck with that

And the spawn points aren't all that close to the fight. It's usually quite a walk to get back and by then everyone is dead so you start the fight over. The waypoint closest to the boss you don't get until you kill him. So I sense much bs in ElSandman's post.

  User Deleted
9/17/12 9:03:09 PM#162
Originally posted by ElSandman
Originally posted by Aerowyn
Originally posted by ElSandman

Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place?

I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?).

So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?

 

Are we gaining this enlightenment from someone who doesn't play the game?

I have a level 32 thief and a level 16 Mesmer.

i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players

 

Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.

 

Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.

  ElSandman

Advanced Member

Joined: 6/28/12
Posts: 94

9/17/12 9:05:30 PM#163
Originally posted by TheIronLegion

....

 

Have you actually done any of the dungeons or are you just grasping at straws. As someone has already asked, how do you zerg in a 5man group when the mobs greatly outnumber you? By that logic wouldnt a WoW raid be a massive zerg of epic proportions? How does a repair bill equal out to you spending money in the cash shop. Your repair bill is like what a few silver. Unless your stupidly broke then its a drop in the bucket. Theres no reason you need to use the gems store to repair your armor. That's like saying I need to read The Bible to find out more about Scientology. To me you sound like a hater who forced themselves to play the game just so they can say "Oh I've played the game..." when people make a point to you...sort of like you've already done...

No I have not run any of the dungeons yet, because I have not felt particularly compelled to.  However, are you trying to tell me that I should not trust anyone's impressions on aspects of the game at all, ever?  Or, perhaps I am supposed to only trust those impressions that you personally agree with?

 

As far as forcing myself to play the game etc, no, I brought and have played the game for the same reasons you did - to have fun.  I am just finding that the odd choices ArenaNet made in designing this game ultimately negatively impact that fun for me.

  ElSandman

Advanced Member

Joined: 6/28/12
Posts: 94

9/17/12 9:09:42 PM#164
Originally posted by eggy08
Originally posted by ElSandman
Originally posted by Aerowyn
Originally posted by ElSandman

Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place?

I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?).

So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?

 

Are we gaining this enlightenment from someone who doesn't play the game?

I have a level 32 thief and a level 16 Mesmer.

i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players

 

Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.

 

Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.

Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.

 

  TheIronLegion

Apprentice Member

Joined: 9/06/12
Posts: 270

Act with wisdom, but act.

9/17/12 9:25:31 PM#165
Originally posted by ElSandman
Originally posted by eggy08
Originally posted by ElSandman
Originally posted by Aerowyn
Originally posted by ElSandman

Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place?

I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?).

So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?

 

Are we gaining this enlightenment from someone who doesn't play the game?

I have a level 32 thief and a level 16 Mesmer.

i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players

 

Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.

 

Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.

Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.

 

Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.

  Terrorizor

Apprentice Member

Joined: 3/15/12
Posts: 337

9/17/12 9:28:13 PM#166
Originally posted by ElSandman
Originally posted by eggy08
Originally posted by ElSandman
Originally posted by Aerowyn
Originally posted by ElSandman

Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place?

I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?).

So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?

 

Are we gaining this enlightenment from someone who doesn't play the game?

I have a level 32 thief and a level 16 Mesmer.

i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players

 

Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.

 

Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.

Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.

 

I'm really having a hard time buying that you've played the game at all.  I just don't see any relevant points showing any actual GW2 knowledge.  Thanks for sharing though.

  Lorkii

Apprentice Member

Joined: 9/04/12
Posts: 90

9/17/12 9:31:24 PM#167
Originally posted by TheIronLegion
Originally posted by ElSandman
Originally posted by eggy08
Originally posted by ElSandman
Originally posted by Aerowyn
Originally posted by ElSandman

Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place?

I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?).

So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?

 

Are we gaining this enlightenment from someone who doesn't play the game?

I have a level 32 thief and a level 16 Mesmer.

i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players

 

Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.

 

Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.

Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.

 

Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.

Wow, you serioussly think it s just one person doing the work. You obviously never played with a good group or a game that everyone has to be smart or contribute. FFXI, is a great example of a good group synergy needed to stay alive. GW2 in comparison is a joke in comparison.

  Yizle

Novice Member

Joined: 4/24/10
Posts: 528

9/17/12 9:32:31 PM#168
Originally posted by SaintPhilip
Originally posted by Aerowyn
Originally posted by SaintPhilip

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

curious in your opinion as to how it's not a full fledged MMO? 

Its very much missing the "RPG" part IMHO.

A full fledged MMO it certainly is . But more of an "ARPG" (action role playing game) that has been simplified and is ultra casual. This is fine, but it truly lacks depth and is more "pick up and play" for a few hours here and there.

To put it simply- GW2 is more like Diablo (without the Loot) than like FF7 (without the loot). Bad comparison, I know, but I am trying to show a very stark difference in game styles- One being an ARPG.

So you are saying the game is not a failure like FF7?

  Terrorizor

Apprentice Member

Joined: 3/15/12
Posts: 337

9/17/12 9:34:27 PM#169
I think I'll quit with this thread, and go look for the "Shine-ola"  instead.  I'm sick and tired of reading the crap spewed out by trolls.
  Nadia

Elite Member

Joined: 7/26/03
Posts: 11412

9/17/12 9:34:30 PM#170
Originally posted by TheIronLegion  There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.

theres no role synergy true

but there is cross profession synergy

 

http://wiki.guildwars2.com/wiki/Combo

 The largest number of combos are available through two characters of differentprofessions working together but combos can also be created with two of the same profession or a single character.

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/17/12 9:35:00 PM#171
Originally posted by Yizle
Originally posted by SaintPhilip
Originally posted by Aerowyn
Originally posted by SaintPhilip

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

curious in your opinion as to how it's not a full fledged MMO? 

Its very much missing the "RPG" part IMHO.

A full fledged MMO it certainly is . But more of an "ARPG" (action role playing game) that has been simplified and is ultra casual. This is fine, but it truly lacks depth and is more "pick up and play" for a few hours here and there.

To put it simply- GW2 is more like Diablo (without the Loot) than like FF7 (without the loot). Bad comparison, I know, but I am trying to show a very stark difference in game styles- One being an ARPG.

So you are saying the game is not a failure like FF7?

FF7 a failure? Wow....

  User Deleted
9/17/12 9:36:22 PM#172
Originally posted by Lorkii
Originally posted by TheIronLegion
Originally posted by ElSandman
Originally posted by eggy08
Originally posted by ElSandman
Originally posted by Aerowyn
Originally posted by ElSandman

Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place?

I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?).

So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?

 

Are we gaining this enlightenment from someone who doesn't play the game?

I have a level 32 thief and a level 16 Mesmer.

i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players

 

Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.

 

Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.

Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.

 

Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.

Wow, you serioussly think it s just one person doing the work. You obviously never played with a good group or a game that everyone has to be smart or contribute. FFXI, is a great example of a good group synergy needed to stay alive. GW2 in comparison is a joke in comparison.

I gotz one role. I heal the tank. or sit in front of boss. or spam skills to do damage. I don't need to follow fight mechanics because the bosses are cattered around us following our specific roles and the healer can pickup my slack or the tank can make sure I take no damage. Man dem roles be so complicated and hard.

I have yet to actually have fun in an mmo with raid or instance because I either watch the bosses health, watch the aggro meter or watch the healing meter to play the game. I don't get to experience the fight. But you people enjoy staring at them bars, I'll enjoy actually having fun experiencing the fight.

  Lorkii

Apprentice Member

Joined: 9/04/12
Posts: 90

9/17/12 9:36:52 PM#173
Originally posted by Terrorizor
Originally posted by Lorkii
Originally posted by TheIronLegion
Originally posted by ElSandman
Originally posted by eggy08
Originally posted by ElSandman
Originally posted by Aerowyn
Originally posted by ElSandman

Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place?

I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?).

So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?

 

Are we gaining this enlightenment from someone who doesn't play the game?

I have a level 32 thief and a level 16 Mesmer.

i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players

 

Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.

 

Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.

Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.

 

Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.

Wow, you serioussly think it s just one person doing the work. You obviously never played with a good group or a game that everyone has to be smart or contribute. FFXI, is a great example of a good group synergy needed to stay alive. GW2 in comparison is a joke in comparison.

I heard that FFXI was the worst game for group synergy. GW2 in comparison is way better in comparison by comparison to that joke of a comparison.

You heard or you played it like I did. Thats what I thought.

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3728

9/17/12 9:37:58 PM#174
Originally posted by SaintPhilip

FF7 a failure? Wow....

Not sure about 'failure', but FF7 has a truly horrible combat system, and hardly any depth to it from a game mechanics standpoint. D:

Not that Diablo is some amazing winner, but as long as it's stacking up against FF7, it doesn't look so bad.

Seriously, semi-turn based JRPGs is what you're going to point at for a good example of a great RPG system?

Yikes.

FF7's biggest selling point is nostalgia.  It's well done, but it's hardly advanced beyond Dragon's Quest from a gameplay standpoint.

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/17/12 9:47:17 PM#175
Originally posted by Meowhead
Originally posted by SaintPhilip

FF7 a failure? Wow....

Not sure about 'failure', but FF7 has a truly horrible combat system, and hardly any depth to it from a game mechanics standpoint. D:

Not that Diablo is some amazing winner, but as long as it's stacking up against FF7, it doesn't look so bad.

Seriously, semi-turn based JRPGs is what you're going to point at for a good example of a great RPG system?

Yikes.

FF7's biggest selling point is nostalgia.  It's well done, but it's hardly advanced beyond Dragon's Quest from a gameplay standpoint.

.... I am not even sure where to begin.

The context is what I was getting at- NVM.... And I wasnt talking talking about combat mechanics ( I am a turn based guy, personally) but was giving the difference between an ARPG (Diablo) and an RPG (I used FF7 since everyone has probably played it-) 

And FF7 was fantastic (for its time) and really moved the genre (JRPG) forward. There was tons of side things to do, easter eggs, hidden areas, etc. And it is still selling nearly 15 or so years later- I would call it a full success.

But I never said GW2 wasnt a success. I was trying to discuss its faults but apparently many here feel a personal attachment to the game like I have said something about their child or parents. GW2 is NT a full fledged MMORPG. Wanna see, give it a few months . Thats the answer-

GW2 is a good game that will fail to keep one entertained after level cap- then a new Xpac will come and we will all play till cap again, get bored and repeat.

Thats it- I'm out. GW 2 has zero faults, is the best game ever and anyone who has any complaint is an idiot. Okay. No point in this any longer- Discussion is not acceptable (unless its to praise GW2)

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7185

9/17/12 9:48:44 PM#176
Originally posted by eggy08
Originally posted by ElSandman
Originally posted by Aerowyn
Originally posted by ElSandman

Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place?

I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?).

So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?

 

Are we gaining this enlightenment from someone who doesn't play the game?

I have a level 32 thief and a level 16 Mesmer.

i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players

 

Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.

 

Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  TheHavok

Apprentice Member

Joined: 7/13/04
Posts: 2421

"Free crack and everybody gets laid."

9/17/12 9:52:17 PM#177
Originally posted by Enigmatus
Originally posted by GeezerGamer

I think people are missing the general point.

You will not run out of things to do. You will run out of reasons to do them.

How would one make a reason to do something?

Competition.

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2516

9/17/12 9:53:00 PM#178

Diablo 3 it is not - it has more depth than that. If you unerstand the lore, from GW1, and listen to the lore now, it has more depth.

The combat is meant to be more, not twitch-based but thinking based. An example is, the Ettins in Kessex Peak, will always show when they are going to knock you down. If you dodge then, you will not be. You have to watch the mobs not the bars on the screen to play. It definitely not zerging - sorry folks.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/17/12 10:00:46 PM#179


Originally posted by Lorkii

Originally posted by TheIronLegion

Originally posted by ElSandman

Originally posted by eggy08

Originally posted by ElSandman

Originally posted by Aerowyn

Originally posted by ElSandman


Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place? I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?). So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?  
Are we gaining this enlightenment from someone who doesn't play the game?
I have a level 32 thief and a level 16 Mesmer.
i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players  
Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.  
Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.
Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.  
Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.
Wow, you serioussly think it s just one person doing the work. You obviously never played with a good group or a game that everyone has to be smart or contribute. FFXI, is a great example of a good group synergy needed to stay alive. GW2 in comparison is a joke in comparison.


Anyone can choose to be dps, tank or healer, no specific class and no specific role. In pvp, a healer is a dead one because he/she will be targeted first most of the time, in this game there's no healer to mark and target. I act as a healer on my necromancer and elementalist if I want, I sometimes do it on my mesmer. I tank on my necromancer, can also do it on guardian (which is better).


  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4609

9/17/12 10:03:18 PM#180
Originally posted by TheIronLegion
Originally posted by GeezerGamer
Originally posted by TheIronLegion
Ah I see the major issue here. Let me fix this for you. "Why GW2 Lacks Longevity [for me]". There we go!

No, he's talking about why he thinks the average MMO player will lose interest. I happen to agree with him.

If we look at sandboxes, we have the focus on building an environment that everyone can play in. The focus is on the world itself, and buidling that which goes into establishing it.

Themepark MMOs coma along and say, No, you aren't building this world. You get to play in it, but you can build your characters.

GW2 come along and says, NO, you can't build your world here, we already have. You cannot invest in your character, you can only build it to a certan point and then not beyond anyone else. Unless you want to look great being average. 

 

LOL, GW2 is like virtual communism.

Why don't you go say that to GW2's face! But seriously, Look at GW1. Extremely successful in terms of longevity and content. Every expansion was equal in size to the original game(if not bigger) and added a plethora of new content. Arenanet has kept a remarkable track record for releasing content at a very steady rate and releasing it by the metric butt tons. It will hold interests for quite some time. Especially for those who are die hard GW fans and love the mythos.

I'm afraid GW2 will punch me in the face so I'll hide on the internet

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

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