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9/17/12 8:02:26 PM#141
Originally posted by Nadia *THIS* My first MMO was Asheron's Call. My third was Eve Online. I only mention those two, despite the myriad of others I played, because AC was my 'virgin' experience and Eve was about skill and tactics. A lot of people don't understand why I prefer that style of game. I sort of understand the gear focused group, because I admit i LOVE looting a corpse to see what I got. But at the end, I played Eve far more/longer than any other game because of the anti 'rock-paper-scissors' aspect.
We're all talking about WoW here, let's be honest. And for what WoW offers, it does it really well. I played it, but I never really enjoyed it. I certainly never enjoyed the PVP. We've all extolled the virtues of Rock-Paper-Scissors, but I've come to loathe it. If Scissors always beats Paper, and I always play paper, Scissors is always going to beat me. Eve and GW suggest a different mechanic: There is a counter for everything. In Eve, cruisers were bigger than frigates, but you could outfit and tactic your way into using a frigate to beat a cruiser. A swarm of frigates COULD take out a battleship. OR, the battleship could take out the swarm of frigates if we was outfitted specifically for it, but then he'd be less useful against cruisers and other battleships. GW requires you to make choices in your skills and tactics. As Taugrim pointed in a recent blog, you CAN make a build oriented 100% around CC/control. And you're going to sacrifice dps and other things to do it. But even then, it doesn't automatically mean you can't beat someone in a 1v1. It comes down to the player skill and how well they know their class and yours. |
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9/17/12 8:04:30 PM#142
Originally posted by cahenderson The context of my post was a responce to someone who I felt was trivializing the importance of gear in an mmorpg (even GW2). You are making this a whole seperate issue- But I agree with you , as it were. I am not defending WoWs gear treadmill but rather saying it adds longevity to the game. See, this isnt about "fun " factor, or which "game" is best, etc anymore than its about graphics. Its about longevity. It about what will keep someone playing. That aside, with no sub and 18 billion boxes sold, GW2 is a success (its niot about failure or success either). We are 3 weeks or so in and I and others feel there isnt enough to hold our attention for long...This isnt GW2 VS [insert game] |
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9/17/12 8:04:53 PM#143
Originally posted by cahenderson For myself I found gear was not my driving force in the long run but in the later zones (level 75 -80 and 80) I found myself engage in bigger fight/war that was raging and the events really required the effort of a lot of players and from various events to prepare for the bigger ones which required a full front war effort. For example Lyssa event comes to mind, this one kept me coming back with newly recruited players and wanting to accomplish it since it really did help everyone in the end as it opened up access to skill point challenges, gear, spawn points and other missions. So in the end it was seeing what I would be doing/accomplishing with others, rather than just thinking about what I would get in return (armor), I felt part of the world. Immersion is the key and I feel that if they can make it just as dynamic and more immersive in the sense that everything you do in the zone does affect other players than it will have great longevity. On a side note though, I do have a too much time on my hands since I'm on standby for major surgery this friday(been waiting for the past two months) that I did blow through the content fairly fast and found that I had to break for a day or two before returning (which ties into the fundamentals of level design. Players do get tired physically, mentally from doing too much for too long). Any ways now i'm ranting but just my thoughts. |
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9/17/12 8:05:28 PM#144
Originally posted by Enigmatus Exactly. Hence the GW2 assertion "We want the entire game to be endgame". |
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9/17/12 8:10:26 PM#145
Originally posted by SaintPhilip Trimming out some of the stuff to keep this down...
I understand your point and I agree we're not as far apart in the argument as either of us originally thought. BUT... You can't say you doubt the games longevity because it lacks the gear progression WITHOUT drawing comparisons to the games that DO have it. You said, "Its about longevity. It about what will keep someone playing." You're asserting the thing that keeps you playing is the gear progression. I'm saying it IS the fun factor and the LACK of the gear progression that keeps me playing. Because I don't have the gear progression to rate my improvement, I have to do it via other means. *I* have to get better at playing my profession and it is in THIS aspect I find the most "fun factor" and "longevity".
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9/17/12 8:13:26 PM#146
Originally posted by Jimmydean
Yep exactly! This is the paradox of the game, and its PR hype. Lets complain about every other game's grind and yet have the one of the most grindy end games of all. A grind that matters very much in WvWvW. |
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9/17/12 8:17:15 PM#147
Originally posted by ElSandman LOL this is funny- I will tell you why. If there really is a "grind" at the end (for non cosmetics) then I have been misinformed and my point(s) is/are moot. I was under the assumption that at 80 everyone was pretty well the same via gear (statwise) and only cosmetics could change. IF you are correct this voids at lease most of my argument about longevity (other than the interdependence/social areas) but also kinda sucks =D |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/17/12 8:26:55 PM#148
Originally posted by cahenderson But most of what players have labled as "endgame" in GW2, isn't. I remember doing what has generally been described as endgame in GW2, back in TBC WoW after hitting 70 so I could afford epic flight training. Going back, hitting up all the quests I missed, finishing the zones I didn't complete along the way. It's really not endgame, it's not new, and it's been done. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/17/12 8:29:34 PM#149
Originally posted by SaintPhilip Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place? I am not really hearing that these dungeons are well designed, great fun experiences. I am hearing that they are chaotic, zerg-fests resulting in expensive repair bills (Cash shop anyone?). So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?
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9/17/12 8:32:06 PM#150
Originally posted by ElSandman Are we gaining this enlightenment from someone who doesn't play the game? |
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9/17/12 8:35:16 PM#151
Originally posted by Terrorizor I have a level 32 thief and a level 16 Mesmer. |
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9/17/12 8:45:13 PM#152
I have been preachin that this game lacks longevetity before it even launched. Its 100% true, in its current state its just lacking. However theres one thing that I am not over looking, expansions. I think a good expansion or 2 could change that for the better, but as it stands now there its just not there.
Waiting for:ArcheAge |
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9/17/12 8:45:22 PM#153
Originally posted by GeezerGamer Why don't you go say that to GW2's face! But seriously, Look at GW1. Extremely successful in terms of longevity and content. Every expansion was equal in size to the original game(if not bigger) and added a plethora of new content. Arenanet has kept a remarkable track record for releasing content at a very steady rate and releasing it by the metric butt tons. It will hold interests for quite some time. Especially for those who are die hard GW fans and love the mythos.
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9/17/12 8:46:10 PM#154
Originally posted by Aerowyn Some people are always online here defending the game instead of playing? :) |
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9/17/12 8:48:27 PM#155
Originally posted by ElSandman i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere? .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/17/12 8:49:12 PM#156
Originally posted by Clawzon if I was home i'd be playing I can assure you:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/17/12 8:53:41 PM#157
Originally posted by Aerowyn Zerging in the sense of die, respawn close to the fight, re-enter fight. Rinse repeat until boss dead.
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9/17/12 8:55:30 PM#158
Originally posted by ElSandman Ya pretty lame dungeon experience for sure. |
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9/17/12 8:55:47 PM#159
Originally posted by ElSandman Have you actually done any of the dungeons or are you just grasping at straws. As someone has already asked, how do you zerg in a 5man group when the mobs greatly outnumber you? By that logic wouldnt a WoW raid be a massive zerg of epic proportions? How does a repair bill equal out to you spending money in the cash shop. Your repair bill is like what a few silver. Unless your stupidly broke then its a drop in the bucket. Theres no reason you need to use the gems store to repair your armor. That's like saying I need to read The Bible to find out more about Scientology. To me you sound like a hater who forced themselves to play the game just so they can say "Oh I've played the game..." when people make a point to you...sort of like you've already done...
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9/17/12 8:56:16 PM#160
Originally posted by ElSandman only works if you can keep someone alive fighting each time...good luck with that I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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